Well the problem is this : i tried making some custom mobs editing all their features like hp /mp /level/ attack and everything...i also wanted to do the same things for raidbosses but it seems that they get their new attributes but keep the low level ..how can i change that..i want them to have a high level and not have a blue name..
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
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Sweetz
Well the problem is this : i tried making some custom mobs editing all their features like hp /mp /level/ attack and everything...i also wanted to do the same things for raidbosses but it seems that they get their new attributes but keep the low level ..how can i change that..i want them to have a high level and not have a blue name..
Ty in advance
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