Εχω το τελευταιο L2jServer revision και οτάν πατάω να μπώ στο game μου βγάζει αυτό το πράγμα στο console του gameserver:
Client: [Character: Arcagelinos[268482343] - Account: arcagelinos - IP: 127.0.0.1]
- Failed running: [C] 03 EnterWorld - L2J Server Version: ${l2j.revision} - DP R
evision: ${l2jdp.revision} ; C:\Program Files\Java\jre6\bin\awt.dll: Access is d
enied
java.lang.UnsatisfiedLinkError: C:\Program Files\Java\jre6\bin\awt.dll: Access i
s denied
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at sun.security.action.LoadLibraryAction.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.awt.Toolkit.loadLibraries(Unknown Source)
at java.awt.Toolkit.<clinit>(Unknown Source)
at java.awt.Rectangle.<clinit>(Unknown Source)
at java.awt.Polygon.calculateBounds(Unknown Source)
at java.awt.Polygon.getBoundingBox(Unknown Source)
at java.awt.Polygon.contains(Unknown Source)
at com.l2jserver.gameserver.instancemanager.DimensionalRiftManager$Dimen
sionalRiftRoom.checkIfInZone(DimensionalRiftManager.java:454)
at com.l2jserver.gameserver.instancemanager.DimensionalRiftManager.check
IfInRiftZone(DimensionalRiftManager.java:255)
at com.l2jserver.gameserver.network.clientpackets.EnterWorld.runImpl(Ent
erWorld.java:436)
at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run
(L2GameClientPacket.java:62)
at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:9
97)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
DP Revision:7669
Server Revision:4422
Δεν ξέρω άμα έδωσα αρκετές πληροφορείες αν δέν ρωτήστε.
Την επόμενη μέρα ξαναδοκίμασα να μπώ στο game αλλά ο server δεν άνοιγε.
Starting L2J Game Server.
Error occurred during initialization of VM
Could not reserve enough space for object heap
Could not create the Java virtual machine.
Server terminated abnormaly
server terminated
Press any key to continue . . .
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
Question
Arcagelinos
Γεία σας
Εχω το τελευταιο L2jServer revision και οτάν πατάω να μπώ στο game μου βγάζει αυτό το πράγμα στο console του gameserver:
DP Revision:7669
Server Revision:4422
Δεν ξέρω άμα έδωσα αρκετές πληροφορείες αν δέν ρωτήστε.
Την επόμενη μέρα ξαναδοκίμασα να μπώ στο game αλλά ο server δεν άνοιγε.
22 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.