Hey guys, regarding replace existing abnormal effects, I’m able to modify the skill.usk, lineageeffect.u files, but I have no idea which abnormal status corresponds to which item inside these files, for example bleed is 0x01, but what is 0x04, 0x08 etc, do you have maybe a list of abnormal statuses ids with corresponding entry inside skill.usk or lineageeffect.u? Having that Ill be able to replace unused abnormal effects with my own, please help
Question
trousaki
Akoma provlima me tin mp alla3a to val edw: </skill>
<skill id="10001" levels="1" name="Custom Mana Potion">
<set name="itemConsumeId" val="728" />
<set name="itemConsumeCount" val="1" />
<set name="isPotion" val="true" />
<set name="magicLvl" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="1000" /> edw vazeis poso 8eleis na dinei egw exw valei 1000 esy vale oso 8es kane restart ton server k gg
<set name="skillType" val="MANAHEAL" />
<set name="target" val="TARGET_SELF" />
<cond msgId="113" addName="1">
<player flyMounted="false" />
</cond>
</skill>
</list>
alla kai pali 1 -1 mp dinei
Help?
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