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Posted

Give me your psd or i report for riping. or better give the psd to blane.

Since when you report someone for ripping without positive proofs?

Posted

Give me your psd or i report for riping. or better give the psd to blane.

yeah sure, go ahead report me, first find me ripped one :> u can't find ripped one because it don't exist so look my post which is lil higher (with finger)
Posted

This is bullshit, stop asking for resources, it's his choise if he wants to share them or not.

And if you guys think he's a ripper, there's only 1 way to prove it.Either find one of his creations in internet and prove are not his or just stop spamming everywhere.And a .psd has nothing to do with proofs that he is ripper or not.

 

I won't take participation in this, but I think Hellish's is the best until now.

Posted

yeah sure, go ahead report me, first find me ripped one :> u can't find ripped one because it don't exist so look my post which is lil higher (with finger)

ok tell me it's render or stock?

Posted

unqART.. I was thinking that u are one of the best gfx users here, but your acting changed my mind..

 

ok lets make it clear:

1. in first post PinaePpLe gave us image.

2. take render, use Magic Wand Tool + Refine Edges -> good joob u have a render!

3. ctrl+t holding shift and resize it

4. here we have nice lineage 2 wallpaper: Click

5. copy/paste some elements from that wallpaper, colorize and resize them

6. filter/rendering/clouds + opacity changes

7. Freeform Pen Tool and add text

8. done

 

understood? good, next time when u will call me a ripper - prove it ffs!

Posted

unqART.. I was thinking that u are one of the best gfx users here, but your acting changed my mind..

 

ok lets make it clear:

1. in first post PinaePpLe gave us image.

2. take render, use Magic Wand Tool + Refine Edges -> good joob u have a render!

3. ctrl+t holding shift and resize it

4. here we have nice lineage 2 wallpaper: Click

5. copy/paste some elements from that wallpaper, colorize and resize them

6. filter/rendering/clouds + opacity changes

7. Freeform Pen Tool and add text

8. done

 

understood? good, next time when u will call me a ripper - prove it ffs!

 

You shouldn't have shared your resources or anyting else :/

Posted

You shouldn't have shared your resources or anyting else :/

it's nothing, i have enough people looking for troubles and flame reasons only, it's not my fault that they are so lame so they can't find their own resources :>

 

big hugs

Posted

it's nothing, i have enough people looking for troubles and flame reasons only, it's not my fault that they are so lame so they can't find their own resources :>

 

big hugs

dunno why but every time i see your name it comes to my mind Hellfish :P

unqART.. I was thinking that u are one of the best gfx users here, but your acting changed my mind..

 

ok lets make it clear:

1. in first post PinaePpLe gave us image.

2. take render, use Magic Wand Tool + Refine Edges -> good joob u have a render!

3. ctrl+t holding shift and resize it

4. here we have nice lineage 2 wallpaper: Click

5. copy/paste some elements from that wallpaper, colorize and resize them

6. filter/rendering/clouds + opacity changes

7. Freeform Pen Tool and add text

8. done

 

understood? good, next time when u will call me a ripper - prove it ffs!

i hope some mouths will shut it now ^

 

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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