https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
Vkouk
Hello,i was trying to adapt the offline system from epi to il and i have one prob...
It gives me error at this
if (player.getBuyList().addItemByItemId(items.getInt(2), items.getLong(3), items.getLong(4)) == null)
throw new NullPointerException();
and at this
if (player.getSellList().addItem(items.getInt(2), items.getLong(3), items.getLong(4)) == null)
throw new NullPointerException();
Thanks in advance
Ps:That is from the epi..i add it to il but it show me these errors..should i change something?
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