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{HELP}Provlima me to srv affs


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loipon gyes....anigoume 1 srv proxeira tora apo 1 pc telos panton...ta parakatw ta exoume elegksei kai ta xoume kanei sosta:

no-ip sto server.properties,loginsrv.properties

port 7777,2106,9014 (chekarismena me portchecker)

dn exoume antiviurus pou na mplokarei ta port i tipota tetio

exoume klisto tixos prostasias.

 

Pio ine to problem?

Apla dn mpenei kan sto login?ti ginete eleino?:(:(

 

PS:Dokimasa kai me no-ip kai me kanoniki ip(www.whatismyipaddress.com)

 

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Posted

EΣY AΠO TO pc ME ΠOIA ip ΠAΣ NA MΠEIΣ; MΠOPEIΣ NA BAΛEIΣ TA config NA TA ΔΩ; EIΣAI ΣIΓOYPOΣ OTI EXEIΣ ANOIΞEI THΣ POrt ΣΩΣTA;

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Posted

EΣY AΠO TO pc ME ΠOIA ip ΠAΣ NA MΠEIΣ; MΠOPEIΣ NA BAΛEIΣ TA config NA TA ΔΩ; EIΣAI ΣIΓOYPOΣ OTI EXEIΣ ANOIΞEI THΣ POrt ΣΩΣTA;

y ta checkara....ta configs dn exoun la8i dld dn ime kai newbie sta configs klp sto enternal no-ip sto internal cmd ip...apo to pc m opia ip kai na mpw dn mpenei....genika se kanenan dn mpenei ton dixnei offline sto black-out-gaming
  • 0
Posted

loipon gyes....anigoume 1 srv proxeira tora apo 1 pc telos panton...ta parakatw ta exoume elegksei kai ta xoume kanei sosta:

no-ip sto server.properties,loginsrv.properties

port 7777,2106,9014 (chekarismena me portchecker)

dn exoume antiviurus pou na mplokarei ta port i tipota tetio

exoume klisto tixos prostasias.

 

Pio ine to problem?

Apla dn mpenei kan sto login?ti ginete eleino?:(:(

 

PS:Dokimasa kai me no-ip kai me kanoniki ip(www.whatismyipaddress.com)

 

Local Ip:127.0.0.1

anikse me fileedit to l2.ini kai bale sto

ServerAddr=127.0.0.1 kai dikomase pali....

  • 0
Posted

Local Ip:127.0.0.1

anikse me fileedit to l2.ini kai bale sto

ServerAddr=127.0.0.1 kai dikomase pali....

more file sto diko m oute me 127.0.0.1 mpenei se lew offline ton dixnei :S tpt..dn mpenei dn kserw gt :S
  • 0
Posted

stile m to loginserver.properties kai server.properties se MSG na ta do... kai tha s apantiso apo ekei... na min kanoume tsampa post.!

parta apo edw kalitera gia na ta doune oloi mipos vorume kamia akri:

LOGIN--------

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2equal.lt/forum
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" 
# **= If you want to get you WAN IP, visit http://www.manoip.lt
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = l2viruse.no-ip.info

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 192.168.1.5

# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = 127.0.0.1
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600

# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = 127.0.0.1

# The port on which login will listen for GameServers
LoginPort = 9014

# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If False, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True

# Database info
Driver = com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL = jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login = root
Password = 
MaximumDbConnections = 10

# Useable values: "True" - "False", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts = True 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime = 15

# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================
Debug = False
Assert = False
Developer = False

# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth = False

#FloodProtection. time in ms
EnableFloodProtection = True
FastConnectionLimit = 15
NormalConnectionTime = 700
FastConnectionTime = 350
MaxConnectionPerIP = 50

 

Server-------

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http:\\l2equal.lt\forum\
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.manoip.lt
# ===================================================================================================

#Do not True if you don't know what it means.
Debug = False

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = 127.0.0.1
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = l2Viruse.no-ip.info

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 192.168.1.5

# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1

# If set to True, the login will give an other id to the server  if the requested id is allready reserved
AcceptAlternateID = True

# Database info
Driver = com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL = jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login = root
Password = 
MaximumDbConnections = 100

# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack

# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate = .*
PetNameTemplate = .*

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 1000


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 1
MaxProtocolRevision = 999

#====================================================#
# 				        L2j-Equal                    # 
# EXTRA fuctions                                     # 
# before you set them up ready carefully the info    # 
#====================================================#
# Activate Protection for unknownPacket flooding   
PacketProtection = False

# How much unknown packets before punishment.   
# If the player send more than 5 unknownPackets per second, the player get punished.   
UnknownPacketsBeforeBan = 5

# Punishments   
# 1 - broadcast warning to gms only   
# 2 - kick player (default)   
# 3 - kick & ban player (Accesslevel -100)   
UnknownPacketsPunishment = 2

  • 0
Posted

Login

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = 192.168.1.5

 

Edit:# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname =127.0.0.1

 

# Bind ip of the LoginServer, use * to bind on all available IPs

LoginserverHostname = 127.0.0.1

 

Edit:# Bind ip of the LoginServer, use * to bind on all available IPs

LoginserverHostname =*

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname = 127.0.0.1

 

Edit:# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname =*

 

GameServer

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname = 127.0.0.1

GameserverPort = 7777

 

Edit:# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname =*

GameserverPort = 7777

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname = 192.168.1.5

 

Edit:# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname =*

 

  • 0
Posted

Login

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = 192.168.1.5

 

Edit:# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname =127.0.0.1

 

# Bind ip of the LoginServer, use * to bind on all available IPs

LoginserverHostname = 127.0.0.1

 

Edit:# Bind ip of the LoginServer, use * to bind on all available IPs

LoginserverHostname =*

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname = 127.0.0.1

 

Edit:# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname =*

 

GameServer

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname = 127.0.0.1

GameserverPort = 7777

 

Edit:# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname =*

GameserverPort = 7777

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname = 192.168.1.5

 

Edit:# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname =*

 

ela?
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