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Question
extr3me
* This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package lt.equal.gameserver.network.clientpackets; import java.util.logging.Logger; import java.util.regex.Matcher; import java.util.regex.Pattern; import java.util.regex.PatternSyntaxException; import lt.equal.Config; import lt.equal.gameserver.datatables.CharNameTable; import lt.equal.gameserver.datatables.CharTemplateTable; import lt.equal.gameserver.datatables.ItemTable; import lt.equal.gameserver.datatables.SkillTable; import lt.equal.gameserver.datatables.SkillTreeTable; import lt.equal.gameserver.idfactory.IdFactory; import lt.equal.gameserver.model.L2ItemInstance; import lt.equal.gameserver.model.L2ShortCut; import lt.equal.gameserver.model.L2SkillLearn; import lt.equal.gameserver.model.L2World; import lt.equal.gameserver.model.quest.Quest; import lt.equal.gameserver.model.quest.QuestState; import lt.equal.gameserver.instancemanager.QuestManager; import lt.equal.gameserver.model.actor.instance.L2PcInstance; import lt.equal.gameserver.network.L2GameClient; import lt.equal.gameserver.network.serverpackets.CharCreateFail; import lt.equal.gameserver.network.serverpackets.CharCreateOk; import lt.equal.gameserver.network.serverpackets.CharSelectInfo; import lt.equal.gameserver.templates.L2Item; import lt.equal.gameserver.templates.L2PcTemplate; import lt.equal.gameserver.util.Util; @SuppressWarnings("unused") public final class CharacterCreate extends L2GameClientPacket { private static final String _C__0B_CHARACTERCREATE = "[C] 0B CharacterCreate"; private static Logger _log = Logger.getLogger(CharacterCreate.class.getName()); // cSdddddddddddd private String _name; private int _race; private byte _sex; private int _classId; private int _int; private int _str; private int _con; private int _men; private int _dex; private int _wit; private byte _hairStyle; private byte _hairColor; private byte _face; @Override protected void readImpl() { _name = readS(); _race = readD(); _sex = (byte)readD(); _classId = readD(); _int = readD(); _str = readD(); _con = readD(); _men = readD(); _dex = readD(); _wit = readD(); _hairStyle = (byte)readD(); _hairColor = (byte)readD(); _face = (byte)readD(); } @Override protected void runImpl() { if (CharNameTable.getInstance().accountCharNumber(getClient().getAccountName()) >= Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT && Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT != 0) { if (Config.DEBUG) _log.fine("Max number of characters reached. Creation failed."); CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_TOO_MANY_CHARACTERS); sendPacket(ccf); return; } else if (CharNameTable.getInstance().doesCharNameExist(_name)) { if (Config.DEBUG) _log.fine("charname: "+ _name + " already exists. creation failed."); CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_NAME_ALREADY_EXISTS); sendPacket(ccf); return; } else if ((_name.length() < 3) || (_name.length() > 16) || !Util.isAlphaNumeric(_name) || !isValidName(_name)) { if (Config.DEBUG) _log.fine("charname: " + _name + " is invalid. creation failed."); CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_16_ENG_CHARS); sendPacket(ccf); return; } if (Config.DEBUG) _log.fine("charname: " + _name + " classId: " + _classId); L2PcTemplate template = CharTemplateTable.getInstance().getTemplate(_classId); if(template == null || template.classBaseLevel > 1) { CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED); sendPacket(ccf); return; } int objectId = IdFactory.getInstance().getNextId(); L2PcInstance newChar = L2PcInstance.create(objectId, template, getClient().getAccountName(), _name, _hairStyle, _hairColor, _face, _sex!=0); newChar.setCurrentHp(template.baseHpMax); newChar.setCurrentCp(template.baseCpMax); newChar.setCurrentMp(template.baseMpMax); //newChar.setMaxLoad(template.baseLoad); // send acknowledgement CharCreateOk cco = new CharCreateOk(); sendPacket(cco); initNewChar(getClient(), newChar); } private boolean isValidName(String text) { boolean result = true; String test = text; Pattern pattern; try { pattern = Pattern.compile(Config.CNAME_TEMPLATE); } catch (PatternSyntaxException e) // case of illegal pattern { _log.warning("ERROR : Character name pattern of config is wrong!"); pattern = Pattern.compile(".*"); } Matcher regexp = pattern.matcher(test); if (!regexp.matches()) { result = false; } return result; } private void initNewChar(L2GameClient client, L2PcInstance newChar) { if (Config.DEBUG) _log.fine("Character init start"); L2World.getInstance().storeObject(newChar); L2PcTemplate template = newChar.getTemplate(); newChar.addAdena("Init", Config.STARTING_ADENA, null, false); newChar.setXYZInvisible(-83063, 150791, -3133); newChar.setTitle("HeroesOfMight"); L2ShortCut shortcut; //add attack shortcut shortcut = new L2ShortCut(0,0,3,2,-1,1); newChar.registerShortCut(shortcut); //add take shortcut shortcut = new L2ShortCut(3,0,3,5,-1,1); newChar.registerShortCut(shortcut); //add sit shortcut shortcut = new L2ShortCut(10,0,3,0,-1,1); newChar.registerShortCut(shortcut); ItemTable itemTable = ItemTable.getInstance(); L2Item[] items = template.getItems(); for (int i = 0; i < items.length; i++) { L2ItemInstance item = newChar.getInventory().addItem("Init", items[i].getItemId(), 1, newChar, null); if (item.getItemId()==5588){ //add tutbook shortcut shortcut = new L2ShortCut(11,0,1,item.getObjectId(),-1,1); newChar.registerShortCut(shortcut); } if (item.isEquipable()){ if (newChar.getActiveWeaponItem() == null || !(item.getItem().getType2() != L2Item.TYPE2_WEAPON)) newChar.getInventory().equipItemAndRecord(item); } } L2SkillLearn[] startSkills = SkillTreeTable.getInstance().getAvailableSkills(newChar, newChar.getClassId()); for (int i = 0; i < startSkills.length; i++) { newChar.addSkill(SkillTable.getInstance().getInfo(startSkills[i].getId(), startSkills[i].getLevel()), true); if (startSkills[i].getId()==1001 || startSkills[i].getId()==1177){ shortcut = new L2ShortCut(1,0,2,startSkills[i].getId(),1,1); newChar.registerShortCut(shortcut); } if (startSkills[i].getId()==1216){ shortcut = new L2ShortCut(10,0,2,startSkills[i].getId(),1,1); newChar.registerShortCut(shortcut); } if (Config.DEBUG) _log.fine("adding starter skill:" + startSkills[i].getId()+ " / "+ startSkills[i].getLevel()); } L2GameClient.saveCharToDisk(newChar); newChar.deleteMe(); // release the world of this character and it's inventory startTutorialQuest(newChar); // send char list CharSelectInfo cl = new CharSelectInfo(client.getAccountName(), client.getSessionId().playOkID1); client.getConnection().sendPacket(cl); client.setCharSelection(cl.getCharInfo()); if (Config.DEBUG) _log.fine("Character init end"); } public void startTutorialQuest(L2PcInstance player) { QuestState qs = player.getQuestState("255_Tutorial"); Quest q = null; if (qs == null) q = QuestManager.getInstance().getQuest("255_Tutorial"); if (q != null) q.newQuestState(player); } @Override public String getType() { return _C__0B_CHARACTERCREATE; } }2 answers to this question
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