Jump to content
  • 0

Gs Erorr Please Help


extr3me

Question

Client: [Account: extr3me - IP: 89.136.27.10] - Failed running: [C] 0B Character
Create
java.lang.NullPointerException
       at lt.equal.gameserver.network.clientpackets.CharacterCreate.runImpl(Cha
racterCreate.java:126)
       at lt.equal.gameserver.network.clientpackets.L2GameClientPacket.run(L2Ga
meClientPacket.java:77)
       at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
       at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)

 

* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lt.equal.gameserver.network.clientpackets;

import java.util.logging.Logger;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.regex.PatternSyntaxException;

import lt.equal.Config;
import lt.equal.gameserver.datatables.CharNameTable;
import lt.equal.gameserver.datatables.CharTemplateTable;
import lt.equal.gameserver.datatables.ItemTable;
import lt.equal.gameserver.datatables.SkillTable;
import lt.equal.gameserver.datatables.SkillTreeTable;
import lt.equal.gameserver.idfactory.IdFactory;
import lt.equal.gameserver.model.L2ItemInstance;
import lt.equal.gameserver.model.L2ShortCut;
import lt.equal.gameserver.model.L2SkillLearn;
import lt.equal.gameserver.model.L2World;
import lt.equal.gameserver.model.quest.Quest;
import lt.equal.gameserver.model.quest.QuestState;
import lt.equal.gameserver.instancemanager.QuestManager;
import lt.equal.gameserver.model.actor.instance.L2PcInstance;
import lt.equal.gameserver.network.L2GameClient;
import lt.equal.gameserver.network.serverpackets.CharCreateFail;
import lt.equal.gameserver.network.serverpackets.CharCreateOk;
import lt.equal.gameserver.network.serverpackets.CharSelectInfo;
import lt.equal.gameserver.templates.L2Item;
import lt.equal.gameserver.templates.L2PcTemplate;
import lt.equal.gameserver.util.Util;

@SuppressWarnings("unused")
public final class CharacterCreate extends L2GameClientPacket
{
private static final String _C__0B_CHARACTERCREATE = "[C] 0B CharacterCreate";
private static Logger _log = Logger.getLogger(CharacterCreate.class.getName());

// cSdddddddddddd
private String _name;
   private int _race;
private byte _sex;
private int _classId;
private int _int;
private int _str;
private int _con;
private int _men;
private int _dex;
private int _wit;
private byte _hairStyle;
private byte _hairColor;
private byte _face;

@Override
protected void readImpl()
{
	_name      = readS();
	_race      = readD();
	_sex       = (byte)readD();
	_classId   = readD();
	_int       = readD();
	_str       = readD();
	_con       = readD();
	_men       = readD();
	_dex       = readD();
	_wit       = readD();
	_hairStyle = (byte)readD();
	_hairColor = (byte)readD();
	_face      = (byte)readD();
}

@Override
protected void runImpl()
{
       if (CharNameTable.getInstance().accountCharNumber(getClient().getAccountName()) >= Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT && Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT != 0)
       {
           if (Config.DEBUG)
               _log.fine("Max number of characters reached. Creation failed.");
           CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_TOO_MANY_CHARACTERS);
           sendPacket(ccf);
           return;
       }
       else if (CharNameTable.getInstance().doesCharNameExist(_name))
	{
		if (Config.DEBUG)
			_log.fine("charname: "+ _name + " already exists. creation failed.");
		CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_NAME_ALREADY_EXISTS);
		sendPacket(ccf);
		return;
	}
	else if ((_name.length() < 3) || (_name.length() > 16) || !Util.isAlphaNumeric(_name) || !isValidName(_name))
	{
		if (Config.DEBUG)
			_log.fine("charname: " + _name + " is invalid. creation failed.");
		CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_16_ENG_CHARS);
		sendPacket(ccf);
		return;
	}

	if (Config.DEBUG)
		_log.fine("charname: " + _name + " classId: " + _classId);

	L2PcTemplate template = CharTemplateTable.getInstance().getTemplate(_classId);
	if(template == null || template.classBaseLevel > 1)
	{
		CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED);
		sendPacket(ccf);
		return;
	}

	int objectId = IdFactory.getInstance().getNextId();
	L2PcInstance newChar = L2PcInstance.create(objectId, template, getClient().getAccountName(),
			_name, _hairStyle, _hairColor, _face, _sex!=0);
	newChar.setCurrentHp(template.baseHpMax);
	newChar.setCurrentCp(template.baseCpMax);
	newChar.setCurrentMp(template.baseMpMax);
	//newChar.setMaxLoad(template.baseLoad);

	// send acknowledgement
	CharCreateOk cco = new CharCreateOk();
	sendPacket(cco);

	initNewChar(getClient(), newChar);
}

   private boolean isValidName(String text)
   {
           boolean result = true;
           String test = text;
           Pattern pattern;
           try
           {
               pattern = Pattern.compile(Config.CNAME_TEMPLATE);
           }
           catch (PatternSyntaxException e) // case of illegal pattern
           {
           	_log.warning("ERROR : Character name pattern of config is wrong!");
               pattern = Pattern.compile(".*");
           }
           Matcher regexp = pattern.matcher(test);
           if (!regexp.matches())
           {
                   result = false;
           }
           return result;
   }

private void initNewChar(L2GameClient client, L2PcInstance newChar)
{
	if (Config.DEBUG) _log.fine("Character init start");
	L2World.getInstance().storeObject(newChar);

	L2PcTemplate template = newChar.getTemplate();

	newChar.addAdena("Init", Config.STARTING_ADENA, null, false);

	newChar.setXYZInvisible(-83063, 150791, -3133);
	newChar.setTitle("HeroesOfMight");

	L2ShortCut shortcut;
	//add attack shortcut
	shortcut = new L2ShortCut(0,0,3,2,-1,1);
	newChar.registerShortCut(shortcut);
	//add take shortcut
	shortcut = new L2ShortCut(3,0,3,5,-1,1);
	newChar.registerShortCut(shortcut);
	//add sit shortcut
	shortcut = new L2ShortCut(10,0,3,0,-1,1);
	newChar.registerShortCut(shortcut);

	ItemTable itemTable = ItemTable.getInstance();
	L2Item[] items = template.getItems();
	for (int i = 0; i < items.length; i++)
	{
		L2ItemInstance item = newChar.getInventory().addItem("Init", items[i].getItemId(), 1, newChar, null);
		if (item.getItemId()==5588){
		    //add tutbook shortcut
		    shortcut = new L2ShortCut(11,0,1,item.getObjectId(),-1,1);
		    newChar.registerShortCut(shortcut);
		}
		if (item.isEquipable()){
		  if (newChar.getActiveWeaponItem() == null || !(item.getItem().getType2() != L2Item.TYPE2_WEAPON))
		    newChar.getInventory().equipItemAndRecord(item);
		}
	}

	L2SkillLearn[] startSkills = SkillTreeTable.getInstance().getAvailableSkills(newChar, newChar.getClassId());
	for (int i = 0; i < startSkills.length; i++)
	{
		newChar.addSkill(SkillTable.getInstance().getInfo(startSkills[i].getId(), startSkills[i].getLevel()), true);
		if (startSkills[i].getId()==1001 || startSkills[i].getId()==1177){
		    shortcut = new L2ShortCut(1,0,2,startSkills[i].getId(),1,1);
		    newChar.registerShortCut(shortcut);
		}
		if (startSkills[i].getId()==1216){
		    shortcut = new L2ShortCut(10,0,2,startSkills[i].getId(),1,1);
		    newChar.registerShortCut(shortcut);
		}
		if (Config.DEBUG)
			_log.fine("adding starter skill:" + startSkills[i].getId()+ " / "+ startSkills[i].getLevel());
	}
	L2GameClient.saveCharToDisk(newChar);
	newChar.deleteMe(); // release the world of this character and it's inventory
       startTutorialQuest(newChar);
	// send char list

	CharSelectInfo cl =	new CharSelectInfo(client.getAccountName(), client.getSessionId().playOkID1);
	client.getConnection().sendPacket(cl);
       client.setCharSelection(cl.getCharInfo());
       if (Config.DEBUG) _log.fine("Character init end");
}

public void startTutorialQuest(L2PcInstance player)
{
	QuestState qs = player.getQuestState("255_Tutorial");
	Quest q = null;
	if (qs == null)
		q = QuestManager.getInstance().getQuest("255_Tutorial");
	if (q != null)
		q.newQuestState(player);
}

@Override
public String getType()
{
	return _C__0B_CHARACTERCREATE;
}
}

Link to comment
Share on other sites

2 answers to this question

Recommended Posts

  • 0

and

 

* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lt.equal.gameserver.network;

import java.net.InetAddress;
import java.nio.ByteBuffer;
import java.sql.PreparedStatement;
import java.util.List;
import java.util.concurrent.RejectedExecutionException;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.locks.ReentrantLock;
import java.util.logging.Level;
import java.util.logging.Logger;

import javolution.util.FastList;
import lt.equal.Config;
import lt.equal.L2DatabaseFactory;
import lt.equal.gameserver.LoginServerThread;
import lt.equal.gameserver.Olympiad;
import lt.equal.gameserver.ThreadPoolManager;
import lt.equal.gameserver.LoginServerThread.SessionKey;
import lt.equal.gameserver.communitybbs.Manager.RegionBBSManager;
import lt.equal.gameserver.datatables.SkillTable;
import lt.equal.gameserver.model.CharSelectInfoPackage;
import lt.equal.gameserver.model.L2World;
import lt.equal.gameserver.model.actor.instance.L2PcInstance;
import lt.equal.gameserver.model.entity.L2Event;
import lt.equal.gameserver.model.entity.TvTEvent;
import lt.equal.gameserver.network.serverpackets.L2GameServerPacket;
import lt.equal.gameserver.network.serverpackets.SystemMessage;
import lt.equal.gameserver.network.serverpackets.UserInfo;
import lt.equal.gameserver.templates.StatsSet;
import lt.equal.util.EventData;

import org.mmocore.network.MMOClient;
import org.mmocore.network.MMOConnection;


/**
* Represents a client connected on Game Server
* 
* @author KenM
*/
public final class L2GameClient extends MMOClient<MMOConnection<L2GameClient>>
{
protected static final Logger _log = Logger.getLogger(L2GameClient.class.getName());

/**
 * CONNECTED - client has just connected AUTHED - client has authed but doesnt has character attached to it yet IN_GAME - client has selected a char and is in game
 * 
 * @author KenM
 */
public static enum GameClientState
{
	CONNECTED, AUTHED, IN_GAME
};

public GameClientState state;

// Info
public String accountName;
public SessionKey sessionId;
public L2PcInstance activeChar;
private ReentrantLock _activeCharLock = new ReentrantLock();
@SuppressWarnings("unused")
private boolean _isAuthedGG;
private long _connectionStartTime;
private List<Integer> _charSlotMapping = new FastList<Integer>();

// Task
protected final ScheduledFuture<?> _autoSaveInDB;
protected ScheduledFuture<?> _cleanupTask = null;

// Crypt
public GameCrypt crypt;

// Flood protection
public byte packetsSentInSec = 0;
public int packetsSentStartTick = 0;

private boolean _isDetached = false;

// UnknownPacket protection
private int unknownPacketCount = 0;

public L2GameClient(MMOConnection<L2GameClient> con)
{
	super(con);
	state = GameClientState.CONNECTED;
	_connectionStartTime = System.currentTimeMillis();
	crypt = new GameCrypt();
	_autoSaveInDB = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoSaveTask(), 300000L, 900000L);
}

public byte[] enableCrypt()
{
	byte[] key = BlowFishKeygen.getRandomKey();
	crypt.setKey(key);
	return key;
}

public GameClientState getState()
{
	return state;
}

public void setState(GameClientState pState)
{
	state = pState;
}

public long getConnectionStartTime()
{
	return _connectionStartTime;
}

@Override
public boolean decrypt(ByteBuffer buf, int size)
{
	crypt.decrypt(buf.array(), buf.position(), size);
	return true;
}

@Override
public boolean encrypt(final ByteBuffer buf, final int size)
{
	crypt.encrypt(buf.array(), buf.position(), size);
	buf.position(buf.position() + size);
	return true;
}

public L2PcInstance getActiveChar()
{
	return activeChar;
}

public void setActiveChar(L2PcInstance pActiveChar)
{
	activeChar = pActiveChar;
	if (activeChar != null)
	{
		L2World.getInstance().storeObject(getActiveChar());
	}
}

public ReentrantLock getActiveCharLock()
{
	return _activeCharLock;
}

public void setGameGuardOk(boolean val)
{
	_isAuthedGG = val;
}

public void setAccountName(String pAccountName)
{
	accountName = pAccountName;
}

public String getAccountName()
{
	return accountName;
}

public void setSessionId(SessionKey sk)
{
	sessionId = sk;
}

public SessionKey getSessionId()
{
	return sessionId;
}

public void sendPacket(L2GameServerPacket gsp)
{
	if (_isDetached)
		return;

	getConnection().sendPacket(gsp);
	gsp.runImpl();
}

public boolean isDetached()
{
	return _isDetached;
}

public void isDetached(boolean b)
{
	_isDetached = b;
}

public L2PcInstance markToDeleteChar(int charslot) throws Exception
{
	// have to make sure active character must be nulled
	/*
	 * if (getActiveChar() != null) { saveCharToDisk(getActiveChar()); if (Config.DEBUG) { _log.fine("active Char saved"); } this.setActiveChar(null); }
	 */

	int objid = getObjectIdForSlot(charslot);
	if (objid < 0)
		return null;

	L2PcInstance character = L2PcInstance.load(objid);
	if (character.getClanId() != 0)
		return character;

	java.sql.Connection con = null;
	try
	{
		con = L2DatabaseFactory.getInstance().getConnection();
		PreparedStatement statement = con.prepareStatement("UPDATE characters SET deletetime=? WHERE obj_id=?");
		statement.setLong(1, System.currentTimeMillis() + Config.DELETE_DAYS * 86400000L); // 24*60*60*1000 = 86400000
		statement.setInt(2, objid);
		statement.execute();
		statement.close();
	}
	catch (Exception e)
	{
		_log.warning("Data error on update delete time of char: " + e);
	}
	finally
	{
		try
		{
			con.close();
		}
		catch (Exception e)
		{
		}
	}
	return null;
}

public L2PcInstance deleteChar(int charslot) throws Exception
{
	// have to make sure active character must be nulled
	/*
	 * if (getActiveChar() != null) { saveCharToDisk (getActiveChar()); if (Config.DEBUG) _log.fine("active Char saved"); this.setActiveChar(null); }
	 */

	int objid = getObjectIdForSlot(charslot);
	if (objid < 0)
		return null;

	L2PcInstance character = L2PcInstance.load(objid);
	if (character.getClanId() != 0)
		return character;

	deleteCharByObjId(objid);
	return null;
}

/**
 * Save the L2PcInstance to the database.
 */
public static void saveCharToDisk(L2PcInstance cha)
{
	try
	{
		cha.store();
	}
	catch (Exception e)
	{
		_log.severe("Error saving player character: " + e);
	}
}

public void markRestoredChar(int charslot) throws Exception
{
	// have to make sure active character must be nulled
	/*
	 * if (getActiveChar() != null) { saveCharToDisk (getActiveChar()); if (Config.DEBUG) _log.fine("active Char saved"); this.setActiveChar(null); }
	 */

	int objid = getObjectIdForSlot(charslot);
	if (objid < 0)
		return;
	java.sql.Connection con = null;
	try
	{
		con = L2DatabaseFactory.getInstance().getConnection();
		PreparedStatement statement = con.prepareStatement("UPDATE characters SET deletetime=0 WHERE obj_id=?");
		statement.setInt(1, objid);
		statement.execute();
		statement.close();
	}
	catch (Exception e)
	{
		_log.severe("Data error on restoring char: " + e);
	}
	finally
	{
		try
		{
			con.close();
		}
		catch (Exception e)
		{
		}
	}
}

public static void deleteCharByObjId(int objid)
{
	if (objid < 0)
		return;

	java.sql.Connection con = null;

	try
	{
		con = L2DatabaseFactory.getInstance().getConnection();
		PreparedStatement statement;

		statement = con.prepareStatement("DELETE FROM character_friends WHERE char_id=? OR friend_id=?");
		statement.setInt(1, objid);
		statement.setInt(2, objid);
		statement.execute();
		statement.close();

		statement = con.prepareStatement("DELETE FROM character_hennas WHERE char_obj_id=?");
		statement.setInt(1, objid);
		statement.execute();
		statement.close();

		statement = con.prepareStatement("DELETE FROM character_macroses WHERE char_obj_id=?");
		statement.setInt(1, objid);
		statement.execute();
		statement.close();

		statement = con.prepareStatement("DELETE FROM character_quests WHERE char_id=?");
		statement.setInt(1, objid);
		statement.execute();
		statement.close();

		statement = con.prepareStatement("DELETE FROM character_recipebook WHERE char_id=?");
		statement.setInt(1, objid);
		statement.execute();
		statement.close();

		statement = con.prepareStatement("DELETE FROM character_shortcuts WHERE char_obj_id=?");
		statement.setInt(1, objid);
		statement.execute();
		statement.close();

		statement = con.prepareStatement("DELETE FROM character_skills WHERE char_obj_id=?");
		statement.setInt(1, objid);
		statement.execute();
		statement.close();

		statement = con.prepareStatement("DELETE FROM character_skills_save WHERE char_obj_id=?");
		statement.setInt(1, objid);
		statement.execute();
		statement.close();

		statement = con.prepareStatement("DELETE FROM character_subclasses WHERE char_obj_id=?");
		statement.setInt(1, objid);
		statement.execute();
		statement.close();

		statement = con.prepareStatement("DELETE FROM heroes WHERE char_id=?");
		statement.setInt(1, objid);
		statement.execute();
		statement.close();

		statement = con.prepareStatement("DELETE FROM olympiad_nobles WHERE char_id=?");
		statement.setInt(1, objid);
		statement.execute();
		statement.close();

		statement = con.prepareStatement("DELETE FROM seven_signs WHERE char_obj_id=?");
		statement.setInt(1, objid);
		statement.execute();
		statement.close();

		statement = con.prepareStatement("DELETE FROM pets WHERE item_obj_id IN (SELECT object_id FROM items WHERE items.owner_id=?)");
		statement.setInt(1, objid);
		statement.execute();
		statement.close();

		statement = con.prepareStatement("DELETE FROM augmentations WHERE item_id IN (SELECT object_id FROM items WHERE items.owner_id=?)");
		statement.setInt(1, objid);
		statement.execute();
		statement.close();

		statement = con.prepareStatement("DELETE FROM items WHERE owner_id=?");
		statement.setInt(1, objid);
		statement.execute();
		statement.close();

		statement = con.prepareStatement("DELETE FROM merchant_lease WHERE player_id=?");
		statement.setInt(1, objid);
		statement.execute();
		statement.close();

		statement = con.prepareStatement("DELETE FROM characters WHERE obj_Id=?");
		statement.setInt(1, objid);
		statement.execute();
		statement.close();
	}
	catch (Exception e)
	{
		_log.warning("Data error on deleting char: " + e);
	}
	finally
	{
		try
		{
			con.close();
		}
		catch (Exception e)
		{
		}
	}
}

public L2PcInstance loadCharFromDisk(int charslot)
{
	L2PcInstance character = L2PcInstance.load(getObjectIdForSlot(charslot));

	if (character != null)
	{
		// restoreInventory(character);
		// restoreSkills(character);
		// character.restoreSkills();
		// restoreShortCuts(character);
		// restoreWarehouse(character);

		// preinit some values for each login
		character.setRunning(); // running is default
		character.standUp(); // standing is default

		character.refreshOverloaded();
		character.refreshExpertisePenalty();
		character.sendPacket(new UserInfo(character));
		character.broadcastKarma();
		character.setOnlineStatus(true);
	}
	else
	{
		_log.severe("could not restore in slot: " + charslot);
	}

	// setCharacter(character);
	return character;
}

/**
 * @param chars
 */
public void setCharSelection(CharSelectInfoPackage[] chars)
{
	_charSlotMapping.clear();

	for (int i = 0; i < chars.length; i++)
	{
		int objectId = chars[i].getObjectId();
		_charSlotMapping.add(new Integer(objectId));
	}
}

public void close(L2GameServerPacket gsp)
{
	getConnection().close(gsp);
}

/**
 * @param charslot
 * @return
 */
private int getObjectIdForSlot(int charslot)
{
	if (charslot < 0 || charslot >= _charSlotMapping.size())
	{
		_log.warning(toString() + " tried to delete Character in slot " + charslot + " but no characters exits at that slot.");
		return -1;
	}
	Integer objectId = _charSlotMapping.get(charslot);
	return objectId.intValue();
}

@Override
protected void onForcedDisconnection()
{
	if (Config.DEBUG)
		_log.info("Client " + toString() + " disconnected abnormally.");
	if(activeChar.isInOlympiadMode())
	{
		Olympiad.processPlayer(activeChar);
	}
}

@Override
protected void onDisconnection()
{
	// no long running tasks here, do it async
	try
	{
		ThreadPoolManager.getInstance().executeTask(new DisconnectTask());
	}
	catch (RejectedExecutionException e)
	{
		// server is closing
	}
}

public boolean checkUnknownPackets() // TODO flood protector rework.
{
	if (this.getActiveChar() != null && !this.getActiveChar().getFloodProtectors().getDropItem().tryPerformAction("unk packets"))
	{
		unknownPacketCount++;
		if (unknownPacketCount >= Config.MAX_UNKNOWN_PACKETS)
			return true;
		else
			return false;
	}
	else
	{
		unknownPacketCount = 0;
		return false;
	}
}

/**
 * Produces the best possible string representation of this client.
 */
@Override
public String toString()
{
	try
	{
		InetAddress address = getConnection().getInetAddress();
		switch (getState())
		{
			case CONNECTED:
				return "[iP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
			case AUTHED:
				return "[Account: " + getAccountName() + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
			case IN_GAME:
				return "[Character: " + (getActiveChar() == null ? "disconnected" : getActiveChar().getName()) + " - Account: " + getAccountName() + " - IP: "
						+ (address == null ? "disconnected" : address.getHostAddress()) + "]";
			default:
				throw new IllegalStateException("Missing state on switch");
		}
	}
	catch (NullPointerException e)
	{
		return "[Character read failed due to disconnect]";
	}
}

class DisconnectTask implements Runnable
{

	/**
	 * @see java.lang.Runnable#run()
	 */
	public void run()
	{
		boolean fast = true;

		try
		{
			isDetached(true);
			L2PcInstance player = L2GameClient.this.getActiveChar();
			if (player != null)
			{
				if (!player.isInOlympiadMode() && !player.isFestivalParticipant() && !TvTEvent.isPlayerParticipant(player.getName()) && !player.isInJail())
				{
					if ((player.isInStoreMode() && Config.OFFLINE_TRADE_ENABLE) || (player.isInCraftMode() && Config.OFFLINE_CRAFT_ENABLE))
					{
						player.leaveParty();
						if (Config.OFFLINE_SET_NAME_COLOR)
						{
							player.getAppearance().setNameColor(Config.OFFLINE_NAME_COLOR);
							player.broadcastUserInfo();
						}
						return;
					}
				}
				if (player.isInCombat())
				{
					fast = false;
				}
			}
			cleanMe(fast);
		}
		catch (Exception e1)
		{
			_log.log(Level.WARNING, "Error while disconnecting client.", e1);
		}
	}
}

public void cleanMe(boolean fast)
{
	try
	{
		synchronized (this)
		{
			if (_cleanupTask == null)
			{
				_cleanupTask = ThreadPoolManager.getInstance().scheduleGeneral(new CleanupTask(), fast ? 5 : 15000L);
			}
		}
	}
	catch (Exception e1)
	{
		_log.log(Level.WARNING, "Error during cleanup.", e1);
	}
}

class CleanupTask implements Runnable
{
	/**
	 * @see java.lang.Runnable#run()
	 */
	public void run()
	{
		try
		{
			// Update BBS
			try
			{
				RegionBBSManager.getInstance().changeCommunityBoard();
			}
			catch (Exception e)
			{
				e.printStackTrace();
			}

			// we are going to manually save the char bellow thus we can force the cancel
			if (_autoSaveInDB != null)
			{
				_autoSaveInDB.cancel(true);
			}

			L2PcInstance player = L2GameClient.this.getActiveChar();
			if (player != null) // this should only happen on connection loss
			{

				// we store all data from players who are disconnected while in an event in order to restore it in the next login
				if (player.atEvent)
				{
					EventData data = new EventData(player.eventX, player.eventY, player.eventZ, player.eventkarma, player.eventpvpkills, player.eventpkkills, player.eventTitle, player.kills,
							player.eventSitForced);
					L2Event.connectionLossData.put(player.getName(), data);
				}
				if (player.isFlying())
				{
					player.removeSkill(SkillTable.getInstance().getInfo(4289, 1));
				}
				// to prevent call cleanMe() again
				isDetached(false);
				//		              Check if the L2PcInstance is in observer mode to set its position to its position before entering in observer mode
				if (player.inObserverMode())
					player.setXYZ(player.getObsX(), player.getObsY(), player.getObsZ());

				//If player is in Olympiadmode set the right coordinates to port on relogin and reset all olympiad's variables
				if(player.isInOlympiadMode())
				{
					player.setXYZ(player.getOlyX(), player.getOlyY(), player.getOlyZ());
					player.setIsInOlympiadMode(false);
					player.setIsOlympiadStart(false);
					player.setOlympiadSide(-1);
					player.setOlympiadGameId(-1);
					player.setCurrentCp(player.getMaxCp());
					player.setCurrentHp(player.getMaxHp());
					player.setCurrentMp(player.getMaxMp());
					player.getStatus().startHpMpRegeneration();
					}

				try
				{
					saveCharToDisk(player);
				}
				catch (Exception e2)
				{ /* ignore any problems here */
				}
                
				// notify the world about our disconnect
				player.deleteMe();

			}
			L2GameClient.this.setActiveChar(null);
		}
		catch (Exception e1)
		{
			_log.log(Level.WARNING, "Error while cleanup client.", e1);
		}
		finally
		{
			LoginServerThread.getInstance().sendLogout(L2GameClient.this.getAccountName());
		}
	}
}

class AutoSaveTask implements Runnable
{
	public void run()
	{
		try
		{
			L2PcInstance player = L2GameClient.this.getActiveChar();
			if (player != null)
			{
				saveCharToDisk(player);
			}
		}
		catch (Throwable e)
		{
			_log.severe(e.toString());
		}
	}
}

public void closeNow() 
{ 
	super.getConnection().close(null); 
	cleanMe(true); 
}
}

 

sorry for dubble posting

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...