Client: [Account: extr3me - IP: 89.136.27.10] - Failed running: [C] 0B Character
Create
java.lang.NullPointerException
at lt.equal.gameserver.network.clientpackets.CharacterCreate.runImpl(Cha
racterCreate.java:126)
at lt.equal.gameserver.network.clientpackets.L2GameClientPacket.run(L2Ga
meClientPacket.java:77)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lt.equal.gameserver.network.clientpackets;
import java.util.logging.Logger;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.regex.PatternSyntaxException;
import lt.equal.Config;
import lt.equal.gameserver.datatables.CharNameTable;
import lt.equal.gameserver.datatables.CharTemplateTable;
import lt.equal.gameserver.datatables.ItemTable;
import lt.equal.gameserver.datatables.SkillTable;
import lt.equal.gameserver.datatables.SkillTreeTable;
import lt.equal.gameserver.idfactory.IdFactory;
import lt.equal.gameserver.model.L2ItemInstance;
import lt.equal.gameserver.model.L2ShortCut;
import lt.equal.gameserver.model.L2SkillLearn;
import lt.equal.gameserver.model.L2World;
import lt.equal.gameserver.model.quest.Quest;
import lt.equal.gameserver.model.quest.QuestState;
import lt.equal.gameserver.instancemanager.QuestManager;
import lt.equal.gameserver.model.actor.instance.L2PcInstance;
import lt.equal.gameserver.network.L2GameClient;
import lt.equal.gameserver.network.serverpackets.CharCreateFail;
import lt.equal.gameserver.network.serverpackets.CharCreateOk;
import lt.equal.gameserver.network.serverpackets.CharSelectInfo;
import lt.equal.gameserver.templates.L2Item;
import lt.equal.gameserver.templates.L2PcTemplate;
import lt.equal.gameserver.util.Util;
@SuppressWarnings("unused")
public final class CharacterCreate extends L2GameClientPacket
{
private static final String _C__0B_CHARACTERCREATE = "[C] 0B CharacterCreate";
private static Logger _log = Logger.getLogger(CharacterCreate.class.getName());
// cSdddddddddddd
private String _name;
private int _race;
private byte _sex;
private int _classId;
private int _int;
private int _str;
private int _con;
private int _men;
private int _dex;
private int _wit;
private byte _hairStyle;
private byte _hairColor;
private byte _face;
@Override
protected void readImpl()
{
_name = readS();
_race = readD();
_sex = (byte)readD();
_classId = readD();
_int = readD();
_str = readD();
_con = readD();
_men = readD();
_dex = readD();
_wit = readD();
_hairStyle = (byte)readD();
_hairColor = (byte)readD();
_face = (byte)readD();
}
@Override
protected void runImpl()
{
if (CharNameTable.getInstance().accountCharNumber(getClient().getAccountName()) >= Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT && Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT != 0)
{
if (Config.DEBUG)
_log.fine("Max number of characters reached. Creation failed.");
CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_TOO_MANY_CHARACTERS);
sendPacket(ccf);
return;
}
else if (CharNameTable.getInstance().doesCharNameExist(_name))
{
if (Config.DEBUG)
_log.fine("charname: "+ _name + " already exists. creation failed.");
CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_NAME_ALREADY_EXISTS);
sendPacket(ccf);
return;
}
else if ((_name.length() < 3) || (_name.length() > 16) || !Util.isAlphaNumeric(_name) || !isValidName(_name))
{
if (Config.DEBUG)
_log.fine("charname: " + _name + " is invalid. creation failed.");
CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_16_ENG_CHARS);
sendPacket(ccf);
return;
}
if (Config.DEBUG)
_log.fine("charname: " + _name + " classId: " + _classId);
L2PcTemplate template = CharTemplateTable.getInstance().getTemplate(_classId);
if(template == null || template.classBaseLevel > 1)
{
CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED);
sendPacket(ccf);
return;
}
int objectId = IdFactory.getInstance().getNextId();
L2PcInstance newChar = L2PcInstance.create(objectId, template, getClient().getAccountName(),
_name, _hairStyle, _hairColor, _face, _sex!=0);
newChar.setCurrentHp(template.baseHpMax);
newChar.setCurrentCp(template.baseCpMax);
newChar.setCurrentMp(template.baseMpMax);
//newChar.setMaxLoad(template.baseLoad);
// send acknowledgement
CharCreateOk cco = new CharCreateOk();
sendPacket(cco);
initNewChar(getClient(), newChar);
}
private boolean isValidName(String text)
{
boolean result = true;
String test = text;
Pattern pattern;
try
{
pattern = Pattern.compile(Config.CNAME_TEMPLATE);
}
catch (PatternSyntaxException e) // case of illegal pattern
{
_log.warning("ERROR : Character name pattern of config is wrong!");
pattern = Pattern.compile(".*");
}
Matcher regexp = pattern.matcher(test);
if (!regexp.matches())
{
result = false;
}
return result;
}
private void initNewChar(L2GameClient client, L2PcInstance newChar)
{
if (Config.DEBUG) _log.fine("Character init start");
L2World.getInstance().storeObject(newChar);
L2PcTemplate template = newChar.getTemplate();
newChar.addAdena("Init", Config.STARTING_ADENA, null, false);
newChar.setXYZInvisible(-83063, 150791, -3133);
newChar.setTitle("HeroesOfMight");
L2ShortCut shortcut;
//add attack shortcut
shortcut = new L2ShortCut(0,0,3,2,-1,1);
newChar.registerShortCut(shortcut);
//add take shortcut
shortcut = new L2ShortCut(3,0,3,5,-1,1);
newChar.registerShortCut(shortcut);
//add sit shortcut
shortcut = new L2ShortCut(10,0,3,0,-1,1);
newChar.registerShortCut(shortcut);
ItemTable itemTable = ItemTable.getInstance();
L2Item[] items = template.getItems();
for (int i = 0; i < items.length; i++)
{
L2ItemInstance item = newChar.getInventory().addItem("Init", items[i].getItemId(), 1, newChar, null);
if (item.getItemId()==5588){
//add tutbook shortcut
shortcut = new L2ShortCut(11,0,1,item.getObjectId(),-1,1);
newChar.registerShortCut(shortcut);
}
if (item.isEquipable()){
if (newChar.getActiveWeaponItem() == null || !(item.getItem().getType2() != L2Item.TYPE2_WEAPON))
newChar.getInventory().equipItemAndRecord(item);
}
}
L2SkillLearn[] startSkills = SkillTreeTable.getInstance().getAvailableSkills(newChar, newChar.getClassId());
for (int i = 0; i < startSkills.length; i++)
{
newChar.addSkill(SkillTable.getInstance().getInfo(startSkills[i].getId(), startSkills[i].getLevel()), true);
if (startSkills[i].getId()==1001 || startSkills[i].getId()==1177){
shortcut = new L2ShortCut(1,0,2,startSkills[i].getId(),1,1);
newChar.registerShortCut(shortcut);
}
if (startSkills[i].getId()==1216){
shortcut = new L2ShortCut(10,0,2,startSkills[i].getId(),1,1);
newChar.registerShortCut(shortcut);
}
if (Config.DEBUG)
_log.fine("adding starter skill:" + startSkills[i].getId()+ " / "+ startSkills[i].getLevel());
}
L2GameClient.saveCharToDisk(newChar);
newChar.deleteMe(); // release the world of this character and it's inventory
startTutorialQuest(newChar);
// send char list
CharSelectInfo cl = new CharSelectInfo(client.getAccountName(), client.getSessionId().playOkID1);
client.getConnection().sendPacket(cl);
client.setCharSelection(cl.getCharInfo());
if (Config.DEBUG) _log.fine("Character init end");
}
public void startTutorialQuest(L2PcInstance player)
{
QuestState qs = player.getQuestState("255_Tutorial");
Quest q = null;
if (qs == null)
q = QuestManager.getInstance().getQuest("255_Tutorial");
if (q != null)
q.newQuestState(player);
}
@Override
public String getType()
{
return _C__0B_CHARACTERCREATE;
}
}
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Im trying to find tools for Prelude of War. Im in big need for tools to help me change Interface.u and Interface.xdat. But i need tools for Prelude of War in general. I cant find any.
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extr3me
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