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I've been working on downgrading the Interlude interface to C4. The problem is the complete downgrading of the clan system from the interlude interface to that of c4. I would like to know if there is an interface editor that can help me finish adapting the clan system from the interlude interface to be the same as that of C4. I've already done a lot of work on this and I'm just missing a few details. Basically the reason for this edit is because if you manage to downgrade the Interlude interface to C4 you can also use the c4 client with system interlude and generate a c4 pts vanganth server that looks like an original c4.
Below is an image of how the clan window currently looks in my edited interlude interface, it's the same as c4 only I need to finish making everything work.
Clan System Window:
Question
l2evidence
evala twra auta ta stats sto stats/skills gia dynasty alla pali tpt
<?xml version='1.0' encoding='utf-8'?>
<list>
<skill id="9050" levels="1" name="Dynasty Light Set">
<!-- Done by Inferiun -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='219' order='0x10' stat='pAtk'/>
<add val='10000' order='0x40' stat='MaxCP'/>
<add val='10000' order='0x40' stat='MaxHP'/>
<add val='20' order='0x10' stat='mDef'/>
<add val='20' order='0x10' stat='mDef'/>
<add val='190' order='0x10' stat='pDef'/>
<add val='190' order='0x10' stat='pDef'/>
<add val='190' order='0x10' stat='pDef'/>
<add val='20' order='0x40' stat='darkRes'/> <!-- Dark resistence -->
<add order="0x40" stat="maxHp" val="393"/> <!-- hp +393 -->
<add order="0x40" stat="rEvas" val="1.5"/> <!-- Evasion+1.5 -->
<add order="0x40" stat="accCombat" val="1.5"/> <!-- Accuren +1.5 -->
<add order="0x40" stat="DEX" val="1"/> <!-- DEX +1 -->
<sub order="0x40" stat="CON" val="1"/> <!-- CON -1 -->
</for>
</skill>
<skill id="9051" levels="1" name="Dynasty Heavy Set">
<!-- Done by Inferiun -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='219' order='0x10' stat='pAtkSpd'/>
<add val='219' order='0x10' stat='pAtk'/>
<add val='10000' order='0x40' stat='MaxCP'/>
<add val='10000' order='0x40' stat='MaxHP'/>
<add val='20' order='0x10' stat='mDef'/>
<add val='20' order='0x10' stat='mDef'/>
<add val='190' order='0x10' stat='pDef'/>
<add val='190' order='0x10' stat='pDef'/>
<add val='20' order='0x40' stat='darkRes'/> <!-- Dark resistence -->
<add order="0x40" stat="maxHp" val="393"/> <!-- hp +393 -->
<mul order="0x30" stat="pDef" val="1.0524"/> <!-- P. Def. +5.24% -->
<add order="0x40" stat="STR" val="1"/> <!-- STR +1 -->
<sub order="0x40" stat="DEX" val="1"/> <!-- DEX -1 -->
</for>
</skill>
<skill id="9052" levels="1" name="Dynasty Robe Set">
<!-- Done by Inferiun -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='219' order='0x10' stat='mAtkSpd'/>
<add val='219' order='0x10' stat='mAtk'/>
<add val='10000' order='0x40' stat='MaxCP'/>
<add val='10000' order='0x40' stat='MaxHP'/>
<add val='20' order='0x10' stat='mDef'/>
<add val='20' order='0x10' stat='mDef'/>
<add val='190' order='0x10' stat='pDef'/>
<add val='190' order='0x10' stat='pDef'/>
<add val='219' order='0x10' stat='pDef'/>
<add val='20' order='0x40' stat='darkRes'/> <!-- Dark resistence -->
<add order="0x40" stat="maxMp" val="257"/> <!-- hp +257 -->
<mul order="0x30" stat="mAtkSpd" val="1.0524"/> <!-- Casting Spd. +5,24% -->
<add order="0x40" stat="MEN" val="1"/> <!-- MEN +1 -->
<sub order="0x40" stat="INT" val="1"/> <!-- INT -1 -->
</for>
</skill>
</list>
ti mporeina ftaiei
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