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Γιατί ρε?Γρήγορος με καλή πάσα και αλάνθαστος!

Όταν έπαιζε στη Σεβίλλη έτσι ήταν όντως.Μετά όμως στα αρχίδια του όλα...

Posted

Όταν έπαιζε στη Σεβίλλη έτσι ήταν όντως.Μετά όμως στα αρχίδια του όλα...

 

Οι Ιταλοί δεν φημίζονται για τον επαγγελματισμό τους..

Posted

Όταν έπαιζε στη Σεβίλλη έτσι ήταν όντως.Μετά όμως στα αρχίδια του όλα...

Αφού βρήκε θύμα να του πληρώνει 1,7 τν χρόνο!
Posted

Οι Ιταλοί δεν φημίζονται για τον επαγγελματισμό τους..

Σε αντίθεση με τους Ισπανούς.

Αφού βρήκε θύμα να του πληρώνει 1,7 τν χρόνο!

Μαλακίες της προηγούμενης διοίκησης κλασικά...

Posted

Καλά οι μαλακίες του Κόκκαλη πληρώνονται ακόμα και φέτος. Δυστυχώς.. :/

Ο Βαγγέλας έχει πλάνο για 20 χρόνια που προβλέπει ευρωπαϊκές πορείες που αρμόζουν στην ομάδα!
Posted

Καλά οι μαλακίες του Κόκκαλη πληρώνονται ακόμα και φέτος. Δυστυχώς.. :/

Δεν πειράζει κάθε αρχή και δύσκολη.

Posted

Θα πάει κανείς με deportivo ? Γιατί εγώ θα πάω μάλλον με τον πατέρα μου

Τελικά δεν.Ή μήπως μπορείς να μου πάρεις τίκετς και να σου δώσω τα λεφτά εκεί?
Posted

Τελικά δεν.Ή μήπως μπορείς να μου πάρεις τίκετς και να σου δώσω τα λεφτά εκεί?

Οτι μπορώ μπορώ , κομματάκι δύσκολο να βεβαιωθούμε ότι θα έρθεις.:P
Posted

Οτι μπορώ μπορώ , κομματάκι δύσκολο να βεβαιωθούμε ότι θα έρθεις.:P

Για Β.Ι.Π. θα ήθελα.Θα σου πάρω τηλ αν είναι!

Posted

Για Β.Ι.Π. θα ήθελα.Θα σου πάρω τηλ αν είναι!

Λίγο δύσκολο να διαλέξω και την θύρα , διότι απο εκεί που τα παίρνω μου δίνουν η πέταλο 7 και φέτος η πέταλο 23 λόγο το ότι η 7 πλέω πάει και στις δύο μεριές.

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  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
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