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loginserver/gameserver


l2evidence

Question

deite ama einai swsta gt dn boro na loggarw

l2archid to pack

 

loginserver

 

This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = clbhegpl.zapto.org

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = 127.0.0.1

 

# Bind ip of the LoginServer, use 0.0.0.0 to bind on all available IPs

LoginserverHostname = 0.0.0.0

 

 

gamserver

 

# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs

GameserverHostname = clbhegpl.zapto.org

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave 127.0.0.1

ExternalHostname = clbhegpl.zapto.org

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave 127.0.0.1

InternalHostname = 0.0.0.0

 

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port open

 

2106

9014

7777


 

login server

ExternalHostname = no-ip

 

InternalHostname = no-ip

 

# Bind ip of the LoginServer, use * to bind on all available IPs

# Default: *

LoginserverHostname = 0.0.0.0

 

# Default: 2106

LoginserverPort = 2106

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

# Default: *

LoginHostname = 127.0.0.1

 

# The port on which login will listen for GameServers

# Default: 9014

LoginPort = 9014

 


gameserver

 

ExternalHostname = no-ip

 

InternalHostname = no-ip

 

# Where's the Login server this gameserver should connect to

# Default: 127.0.0.1

LoginHost = 127.0.0.1

 

# TCP port the login server listen to for gameserver connection requests

# Default: 9014

LoginPort = 9014

 

# Default: *

GameserverHostname = 0.0.0.0

 

# Default: 7777

GameserverPort = 7777

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