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[Help Requested] Custom shield coding?


Sicnarf

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Edit: Erhem should be moved to client mods i think :P.

 

Yeah its another time me... Always requesting thing :P But i gotta learn how thing work before i start helping and sharing thing :P Am i right?

 

well here's the thing... I have made a Really Awesome custom Apella Shield Texture for a... Apella Shield for sure:P ... But now i want to try it in game. For that i know that ill need to code something... "I want this shield to be full working thing... Not just replacing an actually shield and over boost it :P"

 

I heard that it need his own system etc etc.The Problems is that i know Nothing about coding. So i would like to know if someone have  a good guide,link,tool to learn how to code "Since all good guide are need to have atleast 50+ post to view it" "And i dont wana spam..." :) It would be really appreciated if someone does.

 

thanks in advance another times. Sicnarf

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Look there are a lot of guides here for this. I assume that the texrure you made was added in an utx file. After that u need a patched system folder (look for L2encdec to make this) and after made this u need L2FileEdit to edit weapongrp.dat and itemname-e.dat in order to give an icon and description to it. Don't forget that you must add them in weapon.sql file and in data/stats/weapons in a xml file.

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Look there are a lot of guides here for this. I assume that the texrure you made was added in an utx file. After that u need a patched system folder (look for L2encdec to make this) and after made this u need L2FileEdit to edit weapongrp.dat and itemname-e.dat in order to give an icon and description to it. Don't forget that you must add them in weapon.sql file and in data/stats/weapons in a xml file.

Thnx

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@Cs

 

Thanks :)

 

I assume that the texrure you made was added in an utx file. What you mean by that? atm i only have the TGA Texture file. I first took Shield of nightmare texture in the weapongrp.dat and make a totaly new texture.

 

@ Anuka

 

He said that for me :'( Lol

 

 

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Look i'm not specialist in this matter but if you use Dragon Unpacker to open  lineage client files you will take an idea. Basically utx and a lot more other files look like a pack which each one contains a lot of graphic files (don't remember the extension lol  :P). I assume that you will take a look in them to take an idea. Dragon unpacker as far i know will not help you to add you texture in them but you can take a look here for help: http://dstuff.l2wh.com

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