Hello, i was thinking about gathering some L2 OFF Devs that knows a little at least about L2 OFF Server side, also Client modders.
They don't need be professionals but some basics.
About me:
I'm working with L2 OFF for about 3 years and i'm really good in everything Server side/client side , still i have much to learn, but i'm alright. I look now at Lineage 2.. and see everything is starting to go really wrong! All are opening random servers, closing them... its just a big waste of time to play on them.
So if you want to team up, and get a big team together we could make something really nice together i'm sure about that!
So i'm inviting you to join a new project that we will decide together after gathering about 5 persons that are trustable.
PS: I will provide the FILES, and the BOX.
We need:
- A really good Client Modder
- A really good Web coder that knows alot about php, db connections, mssql stuff like that.
- A Server modder
- A good designer in Photoshop
- Forum modder
If you want to join just leave me a pm, or add me - qq-gaming@hotmail.com.
Remember we are a team! Best of luck, hope i see any actions.
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1. Optimize Packet Serialization
Look in ItemList.java or wherever the inventory packet is constructed.
Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item.
Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent.
2. Avoid Sending the Full List Each Time
Modify the server to send only changed items (diff packets) when the inventory window opens.
Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time.
3. Limit the Inventory Size Per Page
Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each).
When the user switches a tab, send only that page’s items.
This requires some client-side editing, but it’s the most user-friendly long-term fix.
4. Database & Cache Optimizations
Ensure your items table is indexed by owner_id to make the query for player items fast.
Cache item templates and static data so they are not reloaded every time the inventory is shown.
⚠️ Things to Keep in Mind
Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering.
You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.
i think it's the auto sorting of the interface that sucks, check InventoryWnd script in interface.u, or completely disable the request item list packet when toggling the inventory window (also in InventoryWnd script or similar name)
Question
qqsage
Hello, i was thinking about gathering some L2 OFF Devs that knows a little at least about L2 OFF Server side, also Client modders.
They don't need be professionals but some basics.
About me:
I'm working with L2 OFF for about 3 years and i'm really good in everything Server side/client side , still i have much to learn, but i'm alright. I look now at Lineage 2.. and see everything is starting to go really wrong! All are opening random servers, closing them... its just a big waste of time to play on them.
So if you want to team up, and get a big team together we could make something really nice together i'm sure about that!
So i'm inviting you to join a new project that we will decide together after gathering about 5 persons that are trustable.
PS: I will provide the FILES, and the BOX.
We need:
- A really good Client Modder
- A really good Web coder that knows alot about php, db connections, mssql stuff like that.
- A Server modder
- A good designer in Photoshop
- Forum modder
If you want to join just leave me a pm, or add me - qq-gaming@hotmail.com.
Remember we are a team! Best of luck, hope i see any actions.
~ We all want that old gameplay back, cheers!
................................................................
I will make a forum soon - www.qq-gaming.net
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