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I offer a scope for client modification.
What services do I provide:
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4) Packing the icons you need and other things.
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Question
labros
hi pedia exo afto edo to event mesa to gameserver ala dn exodi pote na ine on afto ine kitaxtes
# ==================== # # ==================== #
# L2J-Infinity Project # # Event Settings #
# ==================== # # ==================== #
# This will alow you to control all the events.
# ========================== #
# Team vs Team Engine #
# ========================== #
# Enable TvTEvent
TvTEventEnabled = False
# Time Between TvT events (in minutes, 300 = 5 hours)
TvTEventInterval = 300
# Registration timer (in minutes) from start of event.
TvTEventParticipationTime = 60
# Event running time, in minutes
TvTEventRunningTime = 20
# TvT Event NPC Details (create a custom npc of type L2TvTEventNpc)
TvTEventParticipationNpcId = 70010
TvTEventParticipationNpcCoordinates = 83425,148585,-3406
# Join Commands
# Usage: .tvtjoin | .tvtleave | .tvtinfo
TvTEventCommands = False
# Minimum amount of players allowed in each team
TvTEventMinPlayersInTeams = 1
TvTEventMaxPlayersInTeams = 20
# Level rules
TvTEventMinPlayerLevel = 1
TvTEventMaxPlayerLevel = 80
# Teleport delay Timers (in seconds)
TvTEventRespawnTeleportDelay = 10
TvTEventStartLeaveTeleportDelay = 10
# First Team Details (name, start and death x,y,z tp point)
TvTEventTeam1Name = Team1
TvTEventTeam1Coordinates = 148695,46725,-3414
# Second Team Details (name, start and death x,y,z tp point)
TvTEventTeam2Name = Team2
TvTEventTeam2Coordinates = 149999,46728,-3414
# Reward for winning team
# itemId,amount;itemId,amount;itemId,amount;...
# no ";" at the start or end
TvTEventReward = 57,100000;5575,1000
# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = True
TvTEventPotionsAllowed = False
TvTEventSummonByItemAllowed = False
# Door id's to close/open on start/end
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =
# ========================== #
# Capture The Flag Engine #
# ========================== #
# Setting for Capture The Flag
# CTFEvenTeams = NO|BALANCE|SHUFFLE
# NO means: not even teams.
# BALANCE means: Players can only join team with lowest player count.
# SHUFFLE means: Players can only participate to the event and not direct to a team. Teams will be shuffled on teams teleport.
CTFEvenTeams = SHUFFLE
# Players that are not participating in CTF can target ctf participants?
CTFAllowInterference = False
# CTF participants can use potions?
CTFAllowPotions = False
# CTF participants can summon by item?
CTFAllowSummon = False
# Remove all effects of CTF participants on event start?
CTFOnStartRemoveAllEffects = True
# Unsummon pet of CTF participants on event start?
CTFOnStartUnsummonPet = True
# On revive participants regain full HP/MP/CP?
CTFReviveRecovery = False
# Announce all team statistics
CTFAnnounceTeamStats = False
# Announce reward
CTFAnnounceReward = False
# Players with cursed weapon are allowed to join?
CTFJoinWithCursedWeapon = True
# Delay on revive when dead, NOTE: 20000 equals to 20 seconds, minimum 1000 (1 second)
CTFReviveDelay = 20000
ti prepi na kano plz pite mou na to valo na ine on
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