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[help] me afto to event
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I decided to write some beautiful custom fantasy stories about the beautiful world of Lineage 2 and its oldschool territories. Fictional theme, not related to the real lore of Lineage 2. Besides, everyone has read the real ones. Whenever I have a new story I will post. So without further delay: The Boat Blessed by Einhasad (Story written by me, proof-reading only by AI) Part 1: The Stranger and Einhasad One beautiful morning, Orcis the clan leader and Chapan, the beautiful female bishop, were sitting in Giran Harbor waiting for the boat. "I have a feeling that this will be a great day, beautiful lady," Orcis told Chapan. The boat arrived, and on top of it stood a stranger. "Ahoy, fellas!" he called out, giving them a high five. "Ahoy... stranger," replied Chapan. "What brings you to this boat?" asked the stranger. "We want to travel the world," said Chapan. "And we want to conquer it all," added Orcis. The stranger looked at them both and said, "I'm in a good mood today, so I will share something with you. Einhasad came to me yesterday and gave me wisdom—wisdom that will let you explore and allow you to conquer. Here, let me show you." The stranger stepped off the boat. Then he stepped back on. He lifted his right foot to step off again, but he didn't; he only pretended to, stepping right back onto the boat instead. He repeated the motion with his right foot again and again. Orcis and Chapan laughed, but the ferryman was furious. "Why are you pretending to disembark while staying on the boat?" shouted the ferryman. "Stop being a fool and either stay on or off! You're making me dizzy acting like a clown!" The stranger stepped off the boat. As he was escorted away from the furious ferryman, he whispered to Chapan, "You can do this dance too. It's funny—try it." As the ferryman and the stranger walked away, Orcis and Chapan started doing the foolish move. They stepped onto the boat, pretended to return to shore, only to place their foot back on the boat at the last moment. They did it many times and had great fun. As they were playing through this crazy dance routine on the boat, something magical happened: Einhasad appeared in front of them. "I see you have found wisdom," Einhasad said. "I will allow you your wisdom, but you are never to step on the boat more than 127 times. And you must never go to the man who lives forever alone on the Primeval Isle, for he can see through your dance and will not like it." Einhasad vanished, the boat departed, and our comedic duo continued their journey... Part 2: The Greatest Healer and the Castle Lord Two days later, a boat arrived at Rune Harbor. Off it stepped an orc and a healer. "You take the town, lady—find a mercenary to help you. I will go take the castle," said the orc. A couple of minutes later, the lone orc appeared at a siege-battered castle. The defenders were repairing the fortress after successfully repelling an attacking force. They saw the orc walking toward the castle with small, steady steps and laughed at him. "Who dares walk against the mightiest clan alone?" The orc continued on his path until he was close to the defenders. Bows were armed; swords were unsheathed. The defenders lunged at the orc, only to find it impossible to hit him. Their weapons could not touch his skin or armor and were instantly repelled. They chased behind the orc, who proceeded into the engraving room and began commune with the artifact, all while the defenders tried in vain to slash and blunt him. Nothing landed—not a single blow. The orc was casting as peacefully as if he were in town, completely uninterrupted. "Masters, masters!" a voice shouted. "I bring bad news from the city! There is a female healer—she came with an orc and a mercenary. They killed the guards, wiped out our force, and took over the city!" "How could that be?" said the castle masters, momentarily forgetting that an orc was actively taking their castle. "The healer, masters! The healer—she can't be killed! Our swords slip right off her armor!" Before they could respond, the engraving completed. "I am now your master, your voice, your ruler," the orc declared. "Bow before me, for I am blessed by Einhasad and I am immortal!" Part 3: The Sanctuary of Primeval Isle Three days later, a female human healer stepped off the boat onto Primeval Isle. She had fool-stepped on the boat 126 times now, taking care never to exceed 127—for as Einhasad had warned, doing so would make her mortal again. "I seek the ruler of this island, for he is to bow before me," she announced. Suddenly, an arrow flew through the dense foliage of Primeval Isle. It pierced straight through the healer's armor and crushed her to the ground. As her eyes closed in her final moments, she heard the voice of Einhasad echo the old warning given to them days ago: "Primeval Isle is sacred. The man who lives there forever has made it so—for I might not have given him wisdom, but I have given him luck." The End
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labros
hi pedia exo afto edo to event mesa to gameserver ala dn exodi pote na ine on afto ine kitaxtes
# ==================== # # ==================== #
# L2J-Infinity Project # # Event Settings #
# ==================== # # ==================== #
# This will alow you to control all the events.
# ========================== #
# Team vs Team Engine #
# ========================== #
# Enable TvTEvent
TvTEventEnabled = False
# Time Between TvT events (in minutes, 300 = 5 hours)
TvTEventInterval = 300
# Registration timer (in minutes) from start of event.
TvTEventParticipationTime = 60
# Event running time, in minutes
TvTEventRunningTime = 20
# TvT Event NPC Details (create a custom npc of type L2TvTEventNpc)
TvTEventParticipationNpcId = 70010
TvTEventParticipationNpcCoordinates = 83425,148585,-3406
# Join Commands
# Usage: .tvtjoin | .tvtleave | .tvtinfo
TvTEventCommands = False
# Minimum amount of players allowed in each team
TvTEventMinPlayersInTeams = 1
TvTEventMaxPlayersInTeams = 20
# Level rules
TvTEventMinPlayerLevel = 1
TvTEventMaxPlayerLevel = 80
# Teleport delay Timers (in seconds)
TvTEventRespawnTeleportDelay = 10
TvTEventStartLeaveTeleportDelay = 10
# First Team Details (name, start and death x,y,z tp point)
TvTEventTeam1Name = Team1
TvTEventTeam1Coordinates = 148695,46725,-3414
# Second Team Details (name, start and death x,y,z tp point)
TvTEventTeam2Name = Team2
TvTEventTeam2Coordinates = 149999,46728,-3414
# Reward for winning team
# itemId,amount;itemId,amount;itemId,amount;...
# no ";" at the start or end
TvTEventReward = 57,100000;5575,1000
# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = True
TvTEventPotionsAllowed = False
TvTEventSummonByItemAllowed = False
# Door id's to close/open on start/end
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =
# ========================== #
# Capture The Flag Engine #
# ========================== #
# Setting for Capture The Flag
# CTFEvenTeams = NO|BALANCE|SHUFFLE
# NO means: not even teams.
# BALANCE means: Players can only join team with lowest player count.
# SHUFFLE means: Players can only participate to the event and not direct to a team. Teams will be shuffled on teams teleport.
CTFEvenTeams = SHUFFLE
# Players that are not participating in CTF can target ctf participants?
CTFAllowInterference = False
# CTF participants can use potions?
CTFAllowPotions = False
# CTF participants can summon by item?
CTFAllowSummon = False
# Remove all effects of CTF participants on event start?
CTFOnStartRemoveAllEffects = True
# Unsummon pet of CTF participants on event start?
CTFOnStartUnsummonPet = True
# On revive participants regain full HP/MP/CP?
CTFReviveRecovery = False
# Announce all team statistics
CTFAnnounceTeamStats = False
# Announce reward
CTFAnnounceReward = False
# Players with cursed weapon are allowed to join?
CTFJoinWithCursedWeapon = True
# Delay on revive when dead, NOTE: 20000 equals to 20 seconds, minimum 1000 (1 second)
CTFReviveDelay = 20000
ti prepi na kano plz pite mou na to valo na ine on
3 answers to this question
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