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Index: java/com/l2jserver/Config.java

===================================================================

--- java/com/l2jserver/Config.java   (revision 4086)

+++ java/com/l2jserver/Config.java   (working copy)

@@ -915,6 +928,10 @@

   public static int ENCHANT_MAX_JEWELRY;

   public static int ENCHANT_SAFE_MAX;

   public static int ENCHANT_SAFE_MAX_FULL;

+   public static boolean ENCHANT_STEP_ENABLED;

+   public static String ENCHANT_STEP_MODE;

+   public static int ENCHANT_STEP_STATIC;

+   public static double ENCHANT_STEP_DYNAMIC;

   public static int AUGMENTATION_NG_SKILL_CHANCE;

   public static int AUGMENTATION_NG_GLOW_CHANCE;

   public static int AUGMENTATION_MID_SKILL_CHANCE;

@@ -1425,6 +1447,10 @@

               ENCHANT_MAX_JEWELRY = Integer.parseInt(Character.getProperty("EnchantMaxJewelry", "0"));

               ENCHANT_SAFE_MAX = Integer.parseInt(Character.getProperty("EnchantSafeMax", "3"));

               ENCHANT_SAFE_MAX_FULL = Integer.parseInt(Character.getProperty("EnchantSafeMaxFull", "4"));

+               ENCHANT_STEP_ENABLED = Boolean.parseBoolean(Character.getProperty("EnchantStepEnabled", "False"));

+               ENCHANT_STEP_MODE = Character.getProperty("EnchantStepMode", "static");

+               ENCHANT_STEP_STATIC = Integer.parseInt(Character.getProperty("EnchantStepStatic", "3"));

+               ENCHANT_STEP_DYNAMIC = Double.parseDouble(Character.getProperty("EnchantStepDynamic", "0.95"));

               AUGMENTATION_NG_SKILL_CHANCE = Integer.parseInt(Character.getProperty("AugmentationNGSkillChance", "15"));

               AUGMENTATION_NG_GLOW_CHANCE = Integer.parseInt(Character.getProperty("AugmentationNGGlowChance", "0"));

               AUGMENTATION_MID_SKILL_CHANCE = Integer.parseInt(Character.getProperty("AugmentationMidSkillChance", "30"));

@@ -2730,7 +2771,10 @@

      else if (pName.equalsIgnoreCase("EnchantMaxJewelry")) ENCHANT_MAX_JEWELRY = Integer.parseInt(pValue);

      else if (pName.equalsIgnoreCase("EnchantSafeMax")) ENCHANT_SAFE_MAX = Integer.parseInt(pValue);

      else if (pName.equalsIgnoreCase("EnchantSafeMaxFull")) ENCHANT_SAFE_MAX_FULL = Integer.parseInt(pValue);

+      else if (pName.equalsIgnoreCase("EnchantStepEnabled")) ENCHANT_STEP_ENABLED = Boolean.parseBoolean(pValue);

+      else if (pName.equalsIgnoreCase("EnchantStepMode")) ENCHANT_STEP_MODE = pValue;

+      else if (pName.equalsIgnoreCase("EnchantStepStatic")) ENCHANT_STEP_STATIC = Integer.parseInt(pValue);

+      else if (pName.equalsIgnoreCase("EnchantStepDynamic")) ENCHANT_STEP_DYNAMIC = Double.parseDouble(pValue);

      else if (pName.equalsIgnoreCase("AugmentationNGSkillChance")) AUGMENTATION_NG_SKILL_CHANCE = Integer.parseInt(pValue);

      else if (pName.equalsIgnoreCase("AugmentationNGGlowChance")) AUGMENTATION_NG_GLOW_CHANCE = Integer.parseInt(pValue);

      else if (pName.equalsIgnoreCase("AugmentationMidSkillChance")) AUGMENTATION_MID_SKILL_CHANCE = Integer.parseInt(pValue);

Index: java/com/l2jserver/gameserver/network/clientpackets/AbstractEnchantPacket.java

===================================================================

--- java/com/l2jserver/gameserver/network/clientpackets/AbstractEnchantPacket.java   (revision 4075)

+++ java/com/l2jserver/gameserver/network/clientpackets/AbstractEnchantPacket.java   (working copy)

@@ -181,11 +181,36 @@

         else

         {

            if (_isWeapon)

-               chance = Config.ENCHANT_CHANCE_WEAPON;

+               if (Config.ENCHANT_STEP_ENABLED)

+               {

+                  if (Config.ENCHANT_STEP_MODE == "static")

+                      chance = Config.ENCHANT_CHANCE_WEAPON-(Config.ENCHANT_STEP_STATIC*(enchantItem.getEnchantLevel()-Config.ENCHANT_SAFE_MAX));

+                  else if (Config.ENCHANT_STEP_MODE == "dynamic")

+                     chance = (int) Math.round(Config.ENCHANT_CHANCE_WEAPON*Math.pow(Config.ENCHANT_STEP_DYNAMIC,(enchantItem.getEnchantLevel()-Config.ENCHANT_SAFE_MAX)));

+               }

+               else

+                  chance = Config.ENCHANT_CHANCE_WEAPON;

            else if (isAccessory)

-               chance = Config.ENCHANT_CHANCE_JEWELRY;

+               if (Config.ENCHANT_STEP_ENABLED)

+               {

+                   if (Config.ENCHANT_STEP_MODE == "static")

+                       chance = Config.ENCHANT_CHANCE_JEWELRY-(Config.ENCHANT_STEP_STATIC*(enchantItem.getEnchantLevel()-Config.ENCHANT_SAFE_MAX));

+                   else if (Config.ENCHANT_STEP_MODE == "dynamic")

+                      chance = (int) Math.round(Config.ENCHANT_CHANCE_JEWELRY*Math.pow(Config.ENCHANT_STEP_DYNAMIC,(enchantItem.getEnchantLevel()-Config.ENCHANT_SAFE_MAX)));

+               }

+               else

+                   chance = Config.ENCHANT_CHANCE_JEWELRY;

+              

            else

-               chance = Config.ENCHANT_CHANCE_ARMOR;

+               if (Config.ENCHANT_STEP_ENABLED)

+               {

+                   if (Config.ENCHANT_STEP_MODE == "static")

+                       chance = Config.ENCHANT_CHANCE_ARMOR-(Config.ENCHANT_STEP_STATIC*(enchantItem.getEnchantLevel()-Config.ENCHANT_SAFE_MAX));

+                   else if (Config.ENCHANT_STEP_MODE == "dynamic")

+                      chance = (int) Math.round(Config.ENCHANT_CHANCE_ARMOR*Math.pow(Config.ENCHANT_STEP_DYNAMIC,(enchantItem.getEnchantLevel()-Config.ENCHANT_SAFE_MAX)));

+               }

+               else

+                   chance = Config.ENCHANT_CHANCE_ARMOR;

         }

 

         chance += _chanceAdd;

 

### Eclipse Workspace Patch 1.0

#P L2_GameServer

Index: java/config/Character.properties

===================================================================

--- java/config/Character.properties   (revision 4088)

+++ java/config/Character.properties   (working copy)

@@ -319,6 +319,22 @@

EnchantSafeMax = 3

EnchantSafeMaxFull = 4

 

+# Enable/Disable progressive enchanting system (experimental).

+EnchantStepEnabled = False

+# Progressive enchanting mode. Values allowed = static, dynamic

+EnchantStepMode = static

+# If EnchantStepMode = static:

+# Value in percent (%). Reduced from enchant rate on each next enchant.

+# Example: +3 safe enchant. EnchantChanceWeapon = 66. EnchantStep = 3

+#+4 = 66%, +5 = 63%, +7 = 60%, +8 = 57% etc.

+# If EnchantStepMode = dynamic:

+# enchant chance is multiplied by (EnchantStep^(item enchant level)-safe enchant)

+# for example, if enchant step is 0.95

+# +10 = 66*(0.95^(10-4))

+# it only starts to make a real difference after +10,

+# so it's useful for servers with high max enchant.

+EnchantStepStatic = 3

+EnchantStepDynamic = 0.95

 

# ---------------------------------------------------------------------------

# Augmenting

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