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[Tutorials]Advanced Photoshop Magazine. Issue 31 And More!


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Posted

Well for Rukia as he asked for these!!

I will Post more as soon as i get them back^^

Here for now

dvanced Photoshop Magazine. Issue 31

English | PDF | 100 pages | 233.4MB

What you can  find in these issue:

 

Techniques

The latest and greatest techniques;

- Work with CS3’s Smart Filters

- Master a professional Photorealism style

- Edit JPEGs and TIFFs in the new Camera Raw

 

Creative Tutorials

Challenging & inspiring Masterclasses inc;

- Create globes from photos

- Design a piece of Pop art

 

Also featured;

- How to put on an exhibition

- How to find your unique Photoshop style

- Interview with Nicoletta Ceccoli

 

APM_Issue31.jpg

http://rapidshare.com/files/67085810/Advanced.Photoshop.Magazine.Issue.31.part1.rar
http://rapidshare.com/files/67085802/Advanced.Photoshop.Magazine.Issue.31.part2.rar
http://rapidshare.com/files/67085793/Advanced.Photoshop.Magazine.Issue.31.part3.rar
http://rapidshare.com/files/67085797/Advanced.Photoshop.Magazine.Issue.31.part4.rar
http://rapidshare.com/files/67085787/Advanced.Photoshop.Magazine.Issue.31.part5.rar

 

 

 

3_153.jpg

 

http://rapidshare.com/files/63858304/PSC_03_eMag.pdf
http://rapidshare.com/files/63841738/PSC_01_eMag.pdf
http://rapidshare.com/files/63850576/PSC_02_eMag.pdf

 

 

Also

Photoshop Hack-Trick-optimizing performance and mORe! Ultimate Guide!

Product Details

Author: Shangara Singh

ISBN: 0764597884

ISBN-13: 9780764597886

Pub. Date: October 2005

Format: Paperback, 480pp

Publisher: Wiley, John & Sons, Incorporated

 

Book Description

This is absolutely the ultimate guide to hacking Adobe’s wildly popular graphics software, written by an Adobe Certified professional photographer and designer.

 

This is serious, down and dirty, tweaking – blowing away the default settings, customizing appearance, optimizing performance, customizing tools and offering readers total control over Photoshop like never before. With these 300+ hacks, readers will find their work with Photoshop faster and easier than ever.

 

Roll up your sleeves, and dive into these hacks including:

* Faster Photoshop startup

* Customizing the Photoshop interface

* Hacking Photoshop’s Tools

* Access hidden dialog buttons

* Hacks for Masks, Layers, Paths, Curves and Selections

* Camera Raw tricks

 

http://rapidshare.com/files/2729048/Wiley.Hacking.Photoshop.CS2.Oct.2005.part1.rar
http://rapidshare.com/files/2729305/Wiley.Hacking.Photoshop.CS2.Oct.2005.part2.rar
http://rapidshare.com/files/2729515/Wiley.Hacking.Photoshop.CS2.Oct.2005.part3.rar
http://rapidshare.com/files/2731075/Wiley.Hacking.Photoshop.CS2.Oct.2005.part4.rar
http://rapidshare.com/files/2731215/Wiley.Hacking.Photoshop.CS2.Oct.2005.part5.rar

 

 

Lynda.com Photoshop CS3 One-on-One: The Essentials

Lynda.png

 

Photoshop CS3 is the first update to Adobe's flagship image-editing product in more than two years. Photoshop CS3 One-on-One: The Essentials is an introductory course with bestselling author and video trainer Deke McClelland and teaches topics, such as navigation, color correction, resolution, and retouching. Exercise files accompany the tutorial.

 

http://rapidshare.com/users/HNPMPV

 

24 Adet Photoshop action

panosfxiw0.jpg

 

http://rapidshare.com/files/1269783/PhotoshopActions.rar

 

 

Adobe Photoshop CS3 for Photographers: A Professional Image Editor's Guide to the Creative use of Photoshop for the Macintosh and PC by Martin Evening

m95b3n.jpg

 

# Paperback: 704 pages

# Publisher: Focal Press; 1 edition (May 28, 2007)

# Language: English

# ISBN-10: 0240520289

PDF | 133 MB

 

 

Reviews of CS3 edition:

 

"If you've been wondering what's new in Adobe Photoshop CS3, why not get your information from the best? ... Evenings Adobe Photoshop for Photographers titles have become classic reference sources, written to deal directly with the needs of photographers and filled with a wealth of practical advice, hints and tips to help you achieve professional results." Professional Photographer

 

"Investing in this 665-page book, diligent intermediates and advanced Photoshop users will feel reassured they've bought the definitive troubleshooting text.

 

http://rapidshare.com/files/64072601/CS3_for_Photographers_1.zip
http://rapidshare.com/files/64072196/CS3_for_Photographers_2.zip
http://rapidshare.com/files/64068649/CS3_for_Photographers_3.zip

 

Photoshop CS3 for Nature Photographers

spsnp.jpg

 

Sybex | ISBN: 0470119896 | MAY 2007 | 419 pages | PDF | 19 MB

 

n the new edition of this practical guide, master photographer Ellen Anon and digital-imaging expert Tim Grey show you how to capture the beauty of nature by shooting the best possible photos from the start—and then getting the most out of your images at your desktop. You'll fing eye-opening techniques, workflow ideas, and terrific Photoshop tools, plis a host of valuable tips and stunning examples from some of the most esteemed professional nature photographers working today, including Michael Reichmann, John Shaw, Darrel Gulin, and Joe McDonald.

Capture clouds, mooms, and other elements to composite later

Wield new Photoshop CS3 tools such as Smart Filters, Quick Selection, and Refine Edges

Master the revamped Adobe Bridge and Adobe Camera Raw

Adjust color and exposure to fine-tune detail and capture mood

Build montages, multiple exposures, and composites

Prepare and sharpen your images for print on the Web

 

http://rapidshare.com/files/64109992/SPS3-NaturePhotographers.rar

 

 

Mastering Photoshop CS3 for Print Design and Production by Ted LoCascio

Photoshop_294.jpg

 

Sybex | ISBN: 0470114576 | July 17, 2007 | 573 pages | PDF | 39 Mb

 

Unlike the early days of Photoshop, for several years now most Photoshop books have been aimed at photographers; there is a big hole on the bookstore shelf that needs to be filled by a Photoshop book that is geared specifically towards graphic design professionals and production artists. This core audience should not have to wade through useless chapters of content geared towards other users of the application, namely professional photographers, web designers, and video editors.

Mastering Photoshop for Print Design and Production sets graphic designers and production artists in the right direction when implementing the latest version of Photoshop into their everyday workflow. It demonstrates how to use Photoshop for all aspects of print, from simpler tasks such as basic color correction and masking, to more advanced tasks such as color management, utilizing layer comps, and troubleshooting and automating RGB-to-CMYK color conversion.

Entirely four-color throughout, Mastering Photoshop for Print Design and Production fulfills the promise of the Mastering series, to provide real-world skills to professionals and students. Like all Mastering books, this one includes:

 

* A "by pros for pros" approach: The author is an active professional working in graphic arts, layout, and design, writing for professionals who want to improve their skills or learn new skills.

* Real-world examples: Running throughout the text are examples of how the various skills are applied in scenarios faced by real practitioners.

* Skill-based teaching and hands-on exercises.

 

http://rapidshare.com/files/62226957/Mastering.Photoshop.CS3.for.Print.Design.and.Production.Jul.2007.eBook

 

 

 

photoshop creative issue 4 - pdf - 90 pages- 20mb

UntitledB1.jpg

 

 

http://rapidshare.com/files/65112493/PSC_04_eMag.pdf

Also issue 3

http://rapidshare.com/files/63858304/PSC_03_eMag.pdf

 

Adobe Photoshop CS3: Classroom In A Book

62dukno.jpg

 

http://rapidshare.com/files/33984542/Adobe_Photoshop_CS3_Classroom_in_a_Book.part1.rar
http://rapidshare.com/files/33987845/Adobe_Photoshop_CS3_Classroom_in_a_Book.part2.rar

also a mirror

http://www.megaupload.com/?d=GGQGVBW5

 

 

 

And these thnx to karmaarrows

___________________________________________________________________

455xc45.jpg

 

Every Tool Explained. There are 130 pages which are full of stop spamming, projects and tips on how to use Photoshop easily and how to get the best out of one of the best photo imaging programs out there.

 

Subjects covered in the book include:

Selection Tools in Photoshop:

Navigating and Editing Your Images

Using the Brushes and Pencil Tools

Using the Cloning and Healing Tools

The Gradient, Eraser and Fill Tools

Getting to Know the Effects Tools

Working with the Type Tool

Working with Paths, Vectors and Masks

Annotations, Notes and the Measure Tool

Creating Top Quality Artwork

 

http://rapidshare.com/files/52972586/pho_to_shop.rar

__________________________________________________________________

This is a collection of premium tutorials in photoshop which I've collected from different places. This contains 226 photoshop tutorials. This is a must have collection for all photoshop fans.

 

201 Tutorials Collection

Code:

 

http://rapidshare.com/files/49907489/Collection_Premium_Tutorials.part1.rar

http://rapidshare.com/files/49907466/Collection_Premium_Tutorials.part2.rar

http://rapidshare.com/files/49907500/Collection_Premium_Tutorials.part3.rar

http://rapidshare.com/files/49907477/Collection_Premium_Tutorials.part4.rar

http://rapidshare.com/files/49907403/Collection_Premium_Tutorials.part5.rar

 

 

25 Tutorials

Code:

 

http://rapidshare.com/files/49712452/Photoshop_Tutorials.RAR

________________________________________________________________

 

 

Inside photoshop 2006-2007

105494_insidephotoshopfe8y1h.jpg

 

 

http://rapidshare.com/files/52750700/photoshop.inside.rar

pass apadanagroup

Post a reply if you like it or want more ty^^ :D

Posted

w0w  Gj Nazghoul !!  ;D

 

Btw which of them are for cs3 ??

well you can use all of them for CS3 as it doesnt have many changes from the CS2 but the

Lynda.com Photoshop CS3 One-on-One: The Essentials is special for cs3 ^^

Posted

WoW!! Thanks man, gonna dl them all asap0r :)

 

The first is only for pr0's?  I mean i won't understand shit?

No you will it just has advanced use of photoshop i mean various combination of filters etc etc ^^ also do you want me to post some photoshop brushes?

 

Posted

Well...That is a nice share naz :) But...i thing it is warez...yes it is e-books but these e-books are free?i dont thing so...BUT it might be free so i cant say something ^^

 

Again nice share ;)

Posted

Well...That is a nice share naz :) But...i thing it is warez...yes it is e-books but these e-books are free?i dont thing so...BUT it might be free so i cant say something ^^

 

Again nice share ;)

Well these are E-Books or else Tutorials and they arent warez also they now can be obtained for free as they are published time ago if you take it and from these point anyway^^

Also i putted some really nice new tutorials and i will constantly updated anyway thnx for your interesting ^^

Posted

Take a site collection with tutorials from me :)

 

 

http://www.webdesign.org/web/photoshop/tutorials/

 

 

http://www.adobetutorialz.com/categories/Adobe-Photoshop/

 

 

http://www.photoshoptower.com/tutorials/index.php?p=1

 

 

http://www.tutorialkit.com/

 

 

http://www.photoshoparchive.com/

 

 

http://www.good-tutorials.com/

 

 

http://www.photoshopcafe.com/tutorials.htm

 

 

http://www.netcades.com/Browse/

 

 

http://www.photoshopstar.com/tutorials-page/

 

 

http://www.webdevtuts.com/tutorials/photoshop

 

 

http://www.flash-game-design.com/tutorials.html

 

 

http://www.photoshopdigest.com/

 

 

http://www.interfacemojo.com/

 

 

http://www.layersmagazine.com/category/photoshop/

 

http://www.slowlysinking.com/alltutorials.php

 

 

http://www.invano.com/tutorials/photoshop/index.php

 

 

http://www.heathrowe.com/tutorials.asp

 

 

http://www.photoshopbuddy.net/tutorials.html

 

http://crystalxp.net/tuto/en.htm

 

 

http://effectica.com/forumdisplay.php?s=ad04ba94ac8b4bf35d2c06dda7220bc4&f=103

 

 

http://www.eyesontutorials.com/

 

 

http://pstutorialsblog.com/

 

http://www.totaltutorials.com/

 

 

http://www.photoshopsupport.com/

 

 

http://psd-tutorials.com/

 

 

http://www.biorust.com/index.php?page=tutorial

 

 

http://www.mickm.com/index.php?section=tutorials

 

 

http://www.absolutecross.com/tutorials/photoshop/

 

 

http://www.tutorialized.com/tutorials/Photoshop/1

 

 

http://www.grafx-design.com/phototut.html

 

 

http://www.sketchpad.net/photoshp.htm

 

 

http://www.planetphotoshop.com/category/tutorials/?id=tutorials

 

 

http://www.pegaweb.com/tutorials/web-design-and-adobe-photoshop-tutorials.htm

 

http://www.psworkshop.net/psworkshop/

 

 

 

http://www.phong.com/tutorials/

 

 

www.photoshop101.com

 

 

http://tutorialoutpost.com/tutorials/photoshop

 

http://myjanee.home.insightbb.com/tutorials.htm

 

 

http://www.smashingmagazine.com/2007/01/12/hand-picked-photoshop-tutorials/

 

 

http://www.mccannas.com/pshop/photosh0.htm

 

 

http://www.fstutorials.com/

 

 

http://www.cbtcafe.com/photoshop/index.htm

 

 

http://www.n-sane.net/

 

 

http://www.melissaclifton.com/tutorials.html

 

 

http://www.spoono.com/photoshop/tutorials/

 

 

http://www.swedesignz.com/photoshop.html

 

 

http://www.tutorialplot.com/

 

 

http://www.davrodigital.co.uk/tut1.htm

 

 

http://www.gurusnetwork.com/tutorials/photoshop/

 

 

http://datutorials.com/photoshop/

 

http://photoshop-tutorials.deviantart.com/

 

 

 

Video Tutorials: -

 

 

http://www.lombergar.com/v6/free-photoshop-video-tutorials.html

 

 

http://www.xeon-gfx.com/forums/index.php?showforum=8

 

 

http://danwins.com/tutorials/photoshop-tutorials/

 

 

http://tutorials.watchandlearnphotoshop.com/

 

 

http://www.ultimatevideotutorials.com/index_2.php

 

 

http://www.artworld.si/photoshop-video-tutorials.art

 

 

http://www.vertustech.com/fm_tutorials.htm

 

http://www.davrodigital.co.uk/on_line_videos.htm

 

 

http://www.prophotosecrets.com/index/showPage/page/138/

 

http://www.video-tutes.com/packages/PSDesign1.php

 

http://www.radiantvista.com/video_tutorials/

 

 

http://www.ultimatevideotutorials.com/index_2.php

 

http://carloscabrera.com.ar/tutorials/

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  • Posts

    • [Release] Solo PvP Zone System 🔹 Compatible with: aCis 401+ 📜 Features: ✅ Automatic Exit on Restart: Players are removed from the zone if a restart occurs or logout. ✅ Custom Exit Command: Players can exit the Solo Zone with the voice command .exit. ✅ Teleport NPC Command: new bypass solopvp for gatekeeper. ✅ Random Name Generator: Generates random names. ✅ PvP Flag: The players are flagged within this zone.   xml preview & java code backup code -> https://pastebin.com/974V2p2p   SoloZone.xml <?xml version="1.0" encoding="UTF-8"?> <list> <zone shape="NPoly" minZ="-5200" maxZ="-4680"><!-- Frintezza Solo Zone --> <stat name="name" val="Solo PvP Zone" /> <stat name="locs" val="174244,-89089,-5112;174260,-86881,-5112;173184,-88090,-5112;175309,-88018,-5112;174231,-88019,-5112;175136,-88828,-5104;174962,-87025,-5104;173149,-87142,-5104;173470,-88908,-5112" /> <stat name="restrictedClasses" val="15,16,97" /> <node x="172031" y="-90127"/> <node x="176428" y="-90089"/> <node x="176428" y="-74051"/> <node x="172057" y="-74108"/> </zone> </list> SoloZone Code: diff --git a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java b/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java @@ -0,0 +1,98 @@ +package net.sf.l2j.gameserver.taskmanager; + +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + player.sendMessage("The server is restarting, you have been moved out of the Solo Zone."); + } + } + } + + private int _id; + + private static final Logger _log = Logger.getLogger(SoloZoneTaskManager.class.getName()); + private static final ArrayList<String> _rndNames = new ArrayList<>(); + private static final int RANDOM_NAMES = 500; + private static final String CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + private int _playersInSoloZone = 0; + + public int getPlayersInside() { + return _playersInSoloZone; + } + + public void setPlayersInside(int val) { + _playersInSoloZone = val; + } + + public SoloZoneTaskManager() { + _log.info("Solo Zone System: Loading..."); + for (int i = 0; i < RANDOM_NAMES; i++) { + String name = generateName(); + _rndNames.add(name); + _log.info("Generated name: " + name); + } + _log.info("Solo Zone System: Loaded " + _rndNames.size() + " names."); + } + + public String getAName() { + if (_rndNames.isEmpty()) { + _log.warning("SoloZoneManager: No random names available."); + return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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