Jump to content
  • 0

alo ena help plz...gia na kanw online ton server...


Question

Recommended Posts

  • 0
Posted

exw dei para pola topics gia to pws na ton shkwsw exw kanei ta panta swsta alla tpt..... pali ta dika tou kanei...xD bazw acc kai den kanei tpt....

 

 

mipos exeis kanei kanena lathos sta configs..

 

kai gt ekanes double post??

  • 0
Posted

 

                                  = TheMentaL's Preconfigure =

                                  ============================

 

 

 

 

 

 

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jserver.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname=*

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname=edw tin no-ip m

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname=edw tin lan

 

# The Loginserver host and port

LoginPort=9014

LoginHost=127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server  if the requested id is allready reserved

AcceptAlternateID = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=edw pass mou

MaximumDbConnections=50

MaximumStateMents=100

MaxPoolSize=50

MinPoolSize=10

AquireIncrement=1

IdleConnectionTest=10800

MaxIdleTime=0

 

# Datapack root directory, defaults to current directory from which the server is started

# DatapackRoot = C:/Work/tmp/DataPack

 

# Define character name template

# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

# will allow names with first capital letter, next three small letters,

# and any (capital or not) letter or number, like ZbigN1eW

# Most rational to have CnameTemplate=[A-Z][a-z]*

# meaning names only of letters with first one capital, like Zbigniew

# Default .* - any namy of any symbols

CnameTemplate=.*

PetNameTemplate=.*

 

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers=1000

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

 

kai sto login properties to idio dld stin internal tin lan kai exterlan no-ip

  • 0
Posted

                                   = TheMentaL's Preconfigure =

                                  ============================

 

 

 

 

 

 

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jserver.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname=*

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname=edw tin no-ip m

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname=edw tin lan

 

# The Loginserver host and port

LoginPort=9014

LoginHost=127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server  if the requested id is allready reserved

AcceptAlternateID = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=edw pass mou

MaximumDbConnections=50

MaximumStateMents=100

MaxPoolSize=50

MinPoolSize=10

AquireIncrement=1

IdleConnectionTest=10800

MaxIdleTime=0

 

# Datapack root directory, defaults to current directory from which the server is started

# DatapackRoot = C:/Work/tmp/DataPack

 

# Define character name template

# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

# will allow names with first capital letter, next three small letters,

# and any (capital or not) letter or number, like ZbigN1eW

# Most rational to have CnameTemplate=[A-Z][a-z]*

# meaning names only of letters with first one capital, like Zbigniew

# Default .* - any namy of any symbols

CnameTemplate=.*

PetNameTemplate=.*

 

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers=1000

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

 

kai sto login properties to idio dld stin internal tin lan kai exterlan no-ip

 

etsi prepei na einai..kai gw etsi ta exo

 

 

 

 

 

kai deuteron ama thes na deis ama o server s einai online i kapoiou allounou katevase auto---->http://www.4shared.com/file/7JHHqyW_/Status_Checker.html

 

gia na deis ama einai open o server soy vazeis tin ip sou enw gia na deis ton allonon vazeis tin no-ip tous ama tin kses...

  • 0
Posted

sto l2ini exw balei tin no-ip mou kai to exw kanei  sto 413...

 

re prepei na kaneis duo system ena gia esena kai ena gia tous pextes pou tha sindethoun mazi s...

 

sto prwto to system sto l2.ini vazeis tin ip sou...gia na mpeineis esy..

 

kai sto allo to system vazeis tin no-ip s gia na mporoun na sindethoun oi pextes mazi s..

Guest
This topic is now closed to further replies.


  • Posts

    • So dont plat that waste time&money server.   GM promises pie in the sky, but does nothing. It's all about money, money, money. And wipe.   SCAM server!
    • I'm looking for someone to remove GameGuard from a game that uses XTRAP. The game no longer uses XTRAP. I have a game server. But the client is kicked from the game after a few minutes of logging in. If I try to remove XTRAP (just by deleting it), the game opens and closes quickly.   Send me a PM. The game is Audition, a dance game.
    • 🎉 L2Dead StuckSub - GRAND OPENING 14 February 2026🎉 After beta, testing, mistakes, laughs and a lot of PvP, the moment has finally come. L2Dead StuckSub is officially opening its gates on 14 February 2026.   ⚔️What to expect: ✦Main Class +6 Stuck Sub system ✦Balanced PvP & custom party farm areas ✦Custom events, bosses and strong rewards ✦Competitive clan scene with castle rewards   📌Until the opening: ✦Create your clans and register them in the Clan-Register channel ✦Invite your friends / old parties / CPs ✦Stay tuned for more information (rates, events, siege times, etc.)   Get your setups ready, prepare your macros and your Discord/voice. On 14 February 2026 20:00 GMT+2, we write the first chapter of L2Dead together. 🔥 https://www.l2dead.com/ https://discord.gg/TGnATuZmdt
    • Here’s the **clean, L2jAcis-style way** to make **Auto Loot work ONLY for Premium players** on **Interlude**.   I’ll give you **two options** — pick what fits your server philosophy.   ---   ## ✅ OPTION 1 (BEST PRACTICE): Premium-Only Auto Loot (Code-based)   ### 🔹 Step 1: Add config option   **`config/Premium.properties`**   ```properties # Enable auto loot only for premium players PremiumAutoLoot = True ```   ---   ### 🔹 Step 2: Read config   **`Config.java`**   ```java public static boolean PREMIUM_AUTO_LOOT; ```   Load it:   ```java PREMIUM_AUTO_LOOT = Premium.getProperty("PremiumAutoLoot", false); ```   ---   ### 🔹 Step 3: Modify drop handling   **File:**   ``` net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance ```   Find **dropItems()** or **doItemDrop()** Replace / modify logic like this:   ```java if (player != null && player.isPremium() && Config.PREMIUM_AUTO_LOOT) {     for (ItemInstance item : items)         player.getInventory().addItem("AutoLoot", item, player, this); } else {     for (ItemInstance item : items)         dropItem(player, item); } ```   ✅ Result:   * **Premium players** → instant loot * **Normal players** → loot on ground   ---   ## ✅ OPTION 2: Auto Loot via Character Variable (More Flexible)   Useful if you want **GM control** per character.   ### 🔹 Premium activation   When premium is added:   ```java player.setVar("AUTO_LOOT", "1"); ```   ### 🔹 Drop check   ```java if (player != null && player.getVarB("AUTO_LOOT")) {     player.addItem("AutoLoot", item, player, true); } else {     dropItem(player, item); } ```   ---   ## 🎯 BONUS (Recommended Add-Ons)   ### 🔸 Adena always auto-loot (even non-premium)   ```java if (item.getItemId() == 57) {     player.addAdena("Loot", item.getCount(), this, true);     continue; } ```   ### 🔸 Party check (premium leader only)   ```java player.isInParty() && player.getParty().getLeader().isPremium() ```   ---   ## ⚠️ Notes (Interlude Safe)   ✔ Compatible with **L2jAcis Interlude** ✔ No client-side changes ✔ No exploit risk ✔ Retail-like behavior   ---      
    • 🎮 L2J aCis 409 Premium System – Official Showcase Elevate Your Server Experience with Tiered Premium Accounts 🌟 Overview Introducing the L2J aCis 409 Premium System — a fully integrated, plug-and-play solution designed for private Lineage 2 Interlude servers. This system enhances player engagement and monetization by offering tiered premium accounts, daily rewards, auto-renew, and customizable buffs. Designed for server owners who want to add value and retain players, it’s compatible with the latest aCis 409 revision. 🎯 Key Features 1️⃣ Tiered Premium Accounts Silver, Gold, Diamond tiers Configurable EXP, SP, and Adena rates Enchant bonuses for each tier Optional buffs applied automatically via PremiumManager Fully customizable duration and costs per tier 2️⃣ Daily Rewards Claim once every 24 hours Rewards include Adena, items, or special VIP bonuses Logs all claims for auditing HTML panel shows status and cooldown 3️⃣ Auto-Renew System Automatically renews Premium accounts using coins Configurable item ID and renewal interval Works online and offline Notifies players when auto-renew triggers 4️⃣ HWID Security Lock Limits account sharing with HWID verification Maximum HWID changes configurable (default 3) Alerts players on HWID updates 5️⃣ Premium Shop Players can buy Silver/Gold/Diamond tiers using premium coins Integrated HTML shop panel and voice commands Instant updates to buffs and rates on purchase 🖥️ Core System Overview The Premium System core is modular and easy to integrate: File Purpose PlayerPremiumPatch.java Adds Premium fields, HWID, reward timers to Player.java PremiumManager.java Handles rates, buffs, rewards, and auto-renew logic PremiumLogger.java Logs all Premium actions AdminPremium.java Admin commands for tier assignment and days addition PremiumDaily.java Voice command .daily for daily rewards PremiumShop.java Voice/HTML shop command .premiumshop Configuration is fully managed via Premium.properties — no need to modify code for changes in rewards or tiers. 🗂️ Data Pack & HTML Panels Premium Status Panel: shows tier, multipliers, enchant bonus, days left, auto-renew info Daily Reward Panel: claim button, cooldown timer, item rewards Premium Shop Panel: tier purchase buttons with coin costs All panels are fully customizable with your server’s style and branding. 📸 Live Previews In-Game UI Screenshot: Status, Daily Reward, and Shop panels visible Silver tier active with EXP/SP/Adena rates and buffs Animated GIF Preview: 3-frame sequence showing Status, Daily reward claim, and Shop interaction Includes chat notifications for rewards and auto-renew events ⚙️ Installation & Integration Place Java core files in custom/premium/ and compile. Merge PlayerPremiumPatch.java fields into Player.java. Place HTML panels in data/html/premium/. Place Premium.properties in config/. Register voice handlers (PremiumDaily, PremiumShop) and admin commands (AdminPremium). Initialize auto-renew scheduler in server startup. Test Silver tier first, then Gold/Diamond. ✅ Benefits for Server Owners Increase player retention with engaging Premium content Monetize safely with auto-renew and coin shop Flexible and configurable without touching core server code Secure HWID enforcement prevents account abuse Professional and ready-to-deploy solution 💼 What’s Included Ready-to-use ZIP package with all core Java, HTML, config, and tutorial Screenshots and GIF previews of the system in-game Documentation for installation and customization 🛒 Pricing & Licensing Single-server license available for purchase Customization services available for branding or adding new tiers Support for installation and configuration included 🎬 Live Demo / Showcase Screenshot and GIF previews included in the package Shows real in-game usage of Status panel, Daily rewards, and Shop Upgrade your server today with the L2J aCis 409 Premium System! Fully integrated, secure, and designed to enhance the player experience while boosting server revenue.    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..