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Hi guys in this post i will be telling you about the amx_match_deluxe plugin this plugin is very useful for a server organizing a clan match, as it support various function like auto team swap, end of match when one team has won max round+1 matches etc.

 

--- Required Module(s) ---

 

    * Counter-strike

    * Regex

 

--- Optional Module(s) ---

 

    * Sockets

    * MySQL

 

 

Notes:

To use the HLTV ability, you will need to enable the Sockets module, which is included with Amx Mod X.

To also use the ability to record stats into SQL, you will also need to enable the SQL module.

Plugin supports:

 

    * MaxRound, TimeLimit, or Winlimit matches

    * Changing of the server hostname

    * Changing of the server password

    * Shield (un)restrictions (before and after matches)

    * Automatic swapping of the teams

    * Overtime

    * Overtime configs

    * Unlimited overtime *NEW*

    * Match server configs

    * Default(FFA) server config

    * Automatic screenshots

    * Automatic demos

    * Menus

    * PUG Style gameplay

    * Match stats, logged in files, or MySQL *NEW*

    * Knife round before first warmup period to decide teams *NEW*

 

 

Installation

: If your server is on your computer (or your external server supports unzipping) and you can unzip while keeping the correct directory structure, just unzip into your 'cstrike' directory.

 

Add this line to your plugins.ini file:                                              amx_match_deluxe.amxx ; Amx Match Deluxe

 

Restart hlds

 

- otherwise -

 

    * Copy 'amx_match_deluxe.amxx' to your plugins directory

    * Add this line to your plugins.ini file:                                      amx_match_deluxe.amxx ; AMX Match Deluxe

    * Copy the 'amxmd' folder to your "addons/amxmodx/configs/" folder

    * Copy amx_match_deluxe.txt to your "addons/amxmodx/data/lang" folder

    * Copy the 'data/match_stats' folder to your "addons/amxmodx/data" folder

    * Enable the correct modules in the modules.ini file (meaning DBI, Regex, and Sockets with the compiled plugin included in the zip file)

    * Restart hlds

 

 

Usage:

 

To load a match:

 

 

amx_match <CT's clan tag> <T's clan tag> <mrXX or tlXX> <Config filename> [recdemo|rechltv|recboth]

 

- or -

 

amx_match2 <mrXX or tlXX> <Config filename> [recdemo|rechltv|recboth]

 

- or -

 

amx_match3 <CT's clan tag> <T's clan tag> <mrXX or tlXX> <Config filename> <second map> [recdemo|rechltv|recboth]

 

- or -

 

amx_match4 <mrXX or tlXX> <Config filename> <second map> [recdemo|rechltv|recboth]

For example:

 

amx_match SK eoL mr12 ecup recboth

 

This will load a match with teams: "SK" and "eol", with MaxRound 12 rule,

using the ecup.cfg server config file, and will record demos and HLTV demos.

Note: if your clan tag has a space, use quote marks: "SK swe"

 

Other commands:

 

 

To restart a match: amx_matchrestart or "say /restart"

To stop a match: amx_matchstop or "say /stop"

To force the start of a match: amx_matchstart or "say /start"

To restart a half (re-lo3): amx_matchrelo3 or "say /relo3"

To swap teams: amx_swapteams

To randomize teams: amx_randomizeteams

 

The Menu:

 

 

First you must configure the menu, by using these commands:

 

 

amx_match_lmenu <length of match> [<length of match> ...]

amx_match_cmenu <Name of config> <config file name>

 

- or -

 

amx_match_addlength <length of match> [<length of match> ...]

amx_match_addconfig <Name of config> <config file name>

 

Note: the most common lengths and commands have already been added to amxmd.cfg

When it's done, just use the amx_matchmenu to load the menu and allow you to choose your match .

 

 

Cvars

:

 

 

amx_match_endtype:

 

 

Maxround:

 

0 -> Match is finished after all rounds are played. (set by default)

1 -> Match is finished when a team has won mp_maxrounds+1 rounds.

2 -> There is a vote to play out the match after a team has won maxrounds+1 rounds, unless rounds played is less than 1/5 of total rounds away from end of match).

 

Timelimit:

 

0 -> Match is finished immediately after the timelimit is up. (set by default)

1 -> Match is finished at end of the last round.

 

amx_match_hostname:

 

 

0 -> Does not change host name of server.

1 -> Changes host name of server to "<CT tag> vs.<T tag> | <CFG file> CS Match In Progress" or (amx_match2/4) "<CFG file> CS Match In Progress". (set by default)

 

amx_match_kniferound:

 

 

0 -> There is no knife round before the first warmup period to decide teams (set by default).

1 -> There is a knife round before the first warmup period to decide teams.

 

amx_match_overtime:

 

 

0 -> there is no overtime if there's a draw.

1 -> there is an overtime after a draw match (set by default).

 

amx_match_otcfg:

 

 

*Only use if you have set amx_match_overtime to 1*

0 -> there is no overtime config.

1 -> there is an overtime config (set by default).

 

amx_match_otlength:

 

 

*Only use if you have set amx_match_overtime to 1*

Length of overtime (3 rounds/minutes/wins by default).

 

amx_match_otunlimited:

 

 

*Only use if you have set amx_match_overtime to 1*

! Warning: Stats will not be logged if you use this cvar !

0 -> overtime is not unlimited (2 halves only). (set by default)

1 -> overtime is unlimited.

 

amx_match_password:

 

 

0 -> Match plugin will not password server before match.

1 -> Match plugin will password server before match, use with amx_match_password2. (set by default)

 

amx_match_password2:

 

 

*Only use if you have set amx_match_password to 1*

Use this cvar to set the value of password. (default value is "scrim")

 

amx_match_playerneed:

 

 

*Only use if you have set amx_match_readytype to 1*

This is the number of players which have to be ready (default value is "10").

(Set it to 4 if you want to play a 2 vs 2 match for example.)

 

amx_match_pugstyle:

 

 

0 -> PUG style gameplay is off. Server does not start matches automatically (set by default).

1 -> PUG style gameplay is on.

 

amx_match_randomizeteams:

 

 

0 -> Teams are not randomized before match (set by default).

1 -> Teams are randomized before match.

 

amx_match_readytype:

 

 

0 -> only one player of each side must say ready for the match to begin.

1 -> ALL players much say ready in order to start the match (set by default).

2 -> only an AMX admin can start the match by saying /start or amx_matchstart

 

amx_match_swaptype:

 

 

0 -> teams will not swap after the 1st half.

1 -> teams will swap automatically after the 1st half (set by default).

 

amx_match_screenshot:

 

 

0 -> no screenshot at all.

1 -> screenshot of the score is taken at the end of each half (set by default).

2 -> two screenshots are taken (one of the scores; one of the names and userids) at the end of each half.

 

amx_match_screenshot2:

 

 

0 -> no screenshot if match is stopped using amx_match_stop or "say /stop" .

1 -> screenshot of the score is taken at the end of each half, even if match is stopped using amx_match_stop or "say /stop" (set by default).

 

amx_match_shield: ( Make sure to enable 'restmenu.amxx' )

 

 

0 -> Plugin unrestricts shield during the match.

1 -> Plugin restricts shield during the match (set by default).

 

amx_match_shield2: ( Make sure to enable 'restmenu.amxx' )

 

 

0 -> Plugin unrestricts shield after match.

1 -> Plugin restricts shield after match (set by default).

 

amx_match_showscore:

 

 

0 -> Score will not be show after each round .

1 -> Score is shown after each round (set by default).

2 -> Score will be shown throughout entire match.

 

amx_match_stats:

 

 

0 -> Plugin does not log stats for each match (set by default).

1 -> Plugin logs stats for each match.

 

amx_match_warmupcfg:

 

 

0 -> Plugin does not use a warmup config during the warmup session (set by default).

1 -> Plugin uses a warmup config during the warmup session.

 

 

Config Files

:

 

'default.cfg' is a server config file which is executed before every match, along with the match config (cal.cfg). It can be used to disable some plug-ins like stats or set some default cvars which will erase your match config file cvars

 

'ffa.cfg' is the server config file which is executed at the end of the match in order that your server can be played by everyone =)

 

'warmup.cfg' is the warmup session config file. Add any cvars of plugins here that you want changed during the warmup session

 

'amxmd.cfg' is the main match config file. Change default cvar values in here. You can also add config files and match lengths into this file.

 

'pug.ini' contains the default match command for PUG style gameplay

 

'hltv.ini' contains the hltv password that the match plugin uses to record hltv demos

 

'defaultmaps.ini' contains the default maps for your mod. Note: The plugin searches your map directory for any maps that aren't in this list;

This file can be used to list your maps, but make sure to not delete the default maps from the file.

 

 

SQL help

:

 

 

/!\ IF YOU DON'T WANT TO USE THE SQL MODULE, YOU HAVE TO COMMENT THE LINE "#define AMXMD_USE_SQL" AND RECOMPILE THE PLUGIN (read AMXX readme/doc). /!\

http://wiki.amxmodx.org/Configuring_AMX_Mod_X#SQL

Note: If you are not getting stats added to your database, search your log files for:

 

[AMXX] SQL Connection Failed

 

If you are getting that error, there is a problem with your sql.cfg file, or your SQL server is not configured correctly.

 

 

Web help

:

 

  1. Open web/config.php

  2. Edit config.php file for the correct information:

          * $mysql_host -- Hostname of your SQL server (Can also use ip address, e.g. '127.0.0.1')

          * $mysql_username -- User name of your SQL server

          * $mysql_password -- Password for the username used

          * $mysql_database -- Database name on your SQL server

  3. Upload files to your web server

 

HLTV help

:

 

 

/!\ IF YOU DON'T WANT TO USE THE SOCKETS MODULE (FOR THE HLTV), YOU HAVE TO COMMENT THE LINE "#define AMXMD_USE_HLTV" AND RECOMPILE THE PLUGIN (read AMXX readme/doc). /!\

To configure your HLTV:

In order to be able to control the HLTV, you must know the rcon password. HLTV rcon can be set using "adminpassword" command in the HLTV console

HLTV Checklist:

 

    * Load your HLTV.

    * Set the HLTV adminpassword by using adminpassword <rcon> command in the HLTV console. Then connect it to your server using "connect ip:port" in the console.

    * Set the HLTV adminpassword in the 'hltv.ini' config file.

    * Load your match on the server using amx_match or amx_match2

        1. If your HLTV is already connected, you should see it say " HLTV correctly configured =)".

        2. If you don't see that, it means that the HLTV adminpassword hasn't been correctly configured.

        3. If your HLTV isn't connected, it will try the adminpassword that you've set when it enters the server.

 

Note: If you are using specific sv_maxrate sv_minrate sv_maxupdaterate and av_minupdaterate then edit the cal.cfg and calot.cfg as it set the server rates to

 

sv_minrate 0

sv_maxrate 25000

sv_maxupdaterate 100

sv_minupdaterate 0

 

 

DOWNLOAD LINK

 

Credits:Mut2nt

  • 2 weeks later...
  • 1 month later...
Posted

You can also modify the ''bla bla bla'' of the plugin like on the top which it says:remember to record demos....you can modify it from  Data/Lang if i remember well..

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Quest fix: -Q115_TheOtherSideOfTruth: Misa Spawn at night. thanks Cibo for report. -Q648_AnIceMerchantsDream: Steward on talk html. thanks Cibo for report. Skills fix: -augment stack. Rework: -Friend system (client-server packets l2off like). -   Revision 571: 2021-09-11 Bug fix: -avoid following target after restart-logout , thanks to EXCLUS1VE for report. -pick up stuck , thanks to EXCLUS1VE for report. -summon patk/matk speed visual animation. -summon attack request , thanks to EXCLUS1VE for report. -effect relax , thanks to EXCLUS1VE for report. -formulas hitmiss , thanks to EXCLUS1VE for report. -Social action request , thanks to EXCLUS1VE for report. -cubic attack , thanks to EXCLUS1VE for report. -Party match room chat, thanks to EXCLUS1VE for report. -pick up issue , thanks to EXCLUS1VE for report. -pet npe, thanks to EXCLUS1VE for report. Rework: -player template. -skilltreedata. -RequestAquireSkill. -RequestAquireSkillInfo. -RequestExEnchantSkill. -RequestExEnchantSkillInfo. -AcquireSkillList. -ExEnchantSkillList. Optimize: -players got their own getMoveSpeed getter , and triggers when speed change by user(walk/run commands) or buff-debuff, that way we avoid unnecessary speed calculation by updateposition task that literaly spam the calculators. -castle traps are optimized and enabled. damage calculation formula: -blow damage position bonus. -when you make a magic critical hit, the magic damage is now tripled. -melee normal attack Damage position bonus. Implement: -new vote api system.(npc-> //spawn 61) Organization: FenceManager moved in -> datatables/xml and rename to FenceData. Remove: -old antibot system and kept only one as main. -old vote system. -   Revision 572: 2022-01-08 fix -Elroki , ToIVortex , Pagan , Oracle teleporters. -shop distance(sell-buy) bug, thanks to exclusive for report. -Monster Derby Track teleport. thanks to lorka for report. -MissQueen multisell coupon. thanks to lorka for report. -Olympiad spectator error thanks to magister for report. -Quest ShowResult replace objId instead name. -html over 200++ corrections typo - bypass. -(Custom config) DAGGERS-ARCHERS wear HEAVY-LIGHT on use item unequip equipped item if config is false , to avoid stuck , thanks to exclusive for report. -Npe on connection close , thanks to exclusive for report. -Herbs auto destroy , thanks to exclusive for report. Spawn: -Implement L2off spawn data and territory system. -xml spawn list added inside datapack data/xml/spawn. -Sql spawn list has been merged with new spawn system and manage only the custom admin //spawn. -Territory Monsters randomly spawn in their territory. -Shift click on monters -> "visual" will allow you to check their territory. Skill fix: -fixed all chance skills. Optimize: -NpcData.java -PetNameTable -Siege(tasks - sql connection) Implement: -Server-Player Variable -ClientSetTime packet. -AttackDeadTarget packet. -AttackinCoolTime packet. -AttackOutOfRange packet. Rework: -L2BossSpawnInstance Clean up - Delete: -remove L2ProtectorInstance. -remove unused configs. -remove AdminUnblockIp. -remove VipTeleportCmd. -AdminCommands.xml clean up. Organization: -AutoSpawnHandler,L2Spawn,SpawnData,SpawnTerritory moved inside gameserver.model.spawn . Dont forget: to update your databse and use geodata!!! is important for the new spawn system! -   Revision 573-574: 2022-02-04 fix -Herbs auto destroy time (14 seconds) -Clan skills learn npe , thanks to Ziklis for report. -potions visual bug , thanks to Ziklis for report. Optimize: -Quest engine. -Hero engine. -SevenSigns. -Event engine. Implement: -Siegable Clan Halls (from l2j thanks to Zoey76) you can use //siege ingame for test. -Spawn data spawn_bydefault field. -CustomSpawnManager (holds npc spawn data by field "spawn_bydefault" that equals false) Clean up - Delete: -delete:EventStats.java -delete:pmoff - tradeoff handlers and merge in one (.menu voiced) -spawnlist old sql file. -   Revision 575: 2022-05-14 Fix: -Clan Skills , thanks to shush for report. -Olympiad doDie error , thanks to shush and Elliot for report. -backstub 100 % succes if attacker is behind of target. -player siege state status update. -CrownManager unhardcoded checkCrowns. -   Revision 576: 2022-07-21 Fix: -Elven Fortress teleport. thanks to JMD for report. -Traders when geodata enabled. thanks to JMD for report. -Summon Cp Potion(skills store-restore has been fixed) thanks to Noone4 for report. -Elixir reuse time , to Noone4 for report.   - Revision 577: 2022-09-25 Fix: -Drop item location.(items cannot be dropped inside wall etc, geodata must be enabled) -Hero count. Npc -Dark Choir Lancer heigh correction -Dark Choir Captain heigh correction Misc Ai: -Implement NpcWalkerTaskManager(handle npc walker ai). Misc: -isNewBie delete config-sql-getters and now depends on level. -TopRankManager is now available(merged with community board) holding stats for top players pvp-pk etc. -   Revision 578: 2022-11-07 Misc: Sql typo , thanks to noone4. Rework: -Balancer.(also save button added at the bottom) - Revision 579: 2023-03-28 Fix: -Multisell ingredient for clan points, thanks to noone4 for report. -Raid respawn time, thanks to noone4 for report. -Quest delay , thanks to noone4 for report. -Minion respawn task, thanks to noone4 for report. Rework: -Achievement Engine.(rework and optimize). -Couple - Wedding Manager.(rework and optimize). Delete: -WeddingCmd (voiced command) , wedding is now available only on npc manager. Dont forget to update your sql tables and config files.    -   Revision 580: Fix: -Start creatures AI only when they are in active region. -Subclass : In order to change the base class you can only manage it by using the master with the same type, thanks  to noone4 for report. -olympiad check item restriction and unharcoded. -monster properly delete by admin command , thanks to noone4 for report. -Zaken properly attack. thanks to l2valhalla for report. -QueenAnt nurse heal. thanks to l2valhalla for report. -Door region check to avoid stuck while wallking through.thanks to l2valhalla for report. -Rain of Fire (1296) skill radius , thanks to millerose for report. -Frost Wall (1174) skill radius , thanks to millerose for report. -RaidBossSpawnManager calendar replaced with system current time millis. -VIPTvT npe on selectNewVipOfTeam , .thanks to l2valhalla for report. -onActionShift spawn-territory npe. -L2Party properly change party leader. -AutoAttackable class cast exeption. -RequestMagicSkilluse AIOB. -L2StaticObjectInstance npe. Rework: -Project update to java 17.(you can download latest jdk version here: https://adoptium.net/temurin/releases/ ) -Remove MysqlConnector and implement MariaDb. -GeoEngine.(currently working only with l2j type , download the new geodata here: https://www.mediafire.com/file/c2tvxwt5bz086jh/geodata.rar/file ) -DoorData. -Geometry algorithm. -SQL account manager. -CustomSpawnManager(Handle npcs-monsters that are not spawned by default via xml spawn.) -L2Skill.java getTargetList rework and cleanup : case TARGET_AURA , case TARGET_AREA , case TARGET_MULTIFACE , case TARGET_PARTY ,  avoid unnecessary - heavy tasks(optimized). -Impement: -Support api for https://l2rankzone.com/ . -Admin Bookmark. -FakePlayer Chat. Organise: -CustomSpawnManager moved inside -> gameserver.model.spawn Delete: -Unused libs.   Revision 581: Fix -Fishing skill list properly show, thanks to ByDenisko for report. -Multisell enchanted items , thanks to ByDenisko for report. -Drop range between mercenary tickets. -Break Duress skill(461) , thanks to DevilMStar for report. -Interact-pickup tickets , thanks to DevilMStar for report. Rework: -refreshExpertisePenalty to avoid unnecessary calculation. -Mercenary tickets. -ClanGate skill handler.   -   Revision 582: Fix: -Siege guard aggro due to the last rework , thanks to ByDenisko for report. -Siege zone , thanks to ByDenisko for report. -Trade npe , thanks to ByDenisko for report. -Olympiad port player back position. -Antharas CCE , thanks to ByDenisko for report. -Interact exception , thanks to ByDenisko for report. -interact-pick up: action denied if the player is dead-fakedeath. (players can still interact with NPCs, but they must be within the designated interaction distance.) Rework: -Skills Array to ConcurrentSkipListMap. -L2AttackableAI think to avoid unnecessary - heavy tasks. Implement: -AutoSaveTaskManager. -AiThinkTaskManager wich handle attackable think. -Check for Event engine to activate-deactivate. -Admin zone cretion. Organization: -Rename gameserver.scrips -> gameserver.scripts   -   Revision:583 Java 21 ,DropItem-protection,ThreadPoolManager,Geongine,AdminTeleport,TopRankmanager Java 21: -The project has transitioned to Java (JDK) 21 for improved performance and features. Fix: -TopRankManager added snap list to avoid empty list while updating. -TopRankManager npe. -BookMark Teleport. -Siege: Allow pray only on the artifact spot. -Olympiad hp npe -Olympiad ip check npe -Olympiad teleport back npe Rework: -Reworked the whole Drop Protection concept and eliminated the need for synchronized methods and multiple tasks for each item.  The process is now centralized under a single manager: DropProtectionManager which centrally manages all items by one task for optimal efficiency. GeoEngine: -Maxiterations are now depends on mapsize and limit them to 13500. ThreadPoolManager: -ThreadPoolManager is now using java virtual pools.   -   Revision:584(latest 24/8/2025) RespawnTaskManager,TradeController,MerchantTaskManager,StatusListenerManager,FollowTaskManager,ItemAutoSaveTaskManager Rework: -Refactored inventory save system for improved efficiency The entire inventory save system has been restructured to eliminate redundancy and enhance performance. Previously, each item triggered its own database save Connection task (e.g., on equip, unequip, drop, add, etc.), resulting in overhead and complexity. Now, a centralized ItemAutoSaveTaskManager handles all pending item saves through a single, unified SQL connection task. -The entire creature respawn system has been restructured to eliminate redundant tasks and improve efficiency. Previously, each creature had its own separate respawn task, leading to potential overhead and complexity. Now, a centralized RespawnTaskManager handles all pending creature respawns through a single task. -TradeController has been restructured to eliminate redundant tasks by using MerchantTaskManager(same optimization as creature spawn) -StatusListenerManager now handles broadcast of statusUpdate(hp) -FollowTaskManager handles all following creatures through a single task. Fix: -clan hall buff support. thanks to Almaz. -Valakas Teleport. thanks to Almaz.  SQL Connection: Update MariaDB connector to 3.5.4          
    • isnt his i also find it on l2ketrawars  https://imgur.com/a/4BMldRQ someone lock the topic ,solved!
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