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  • 0
Posted

No need for code, in npc / custom_npc tables in database, you can define the chance for every mob template to use a soulshot or spiritshot.

 

Check L2Attackable.java/L2MonsterInstance.java

 

Eat some cornflakes noob :)

  • 0
Posted

No need for code, in npc / custom_npc tables in database, you can define the chance for every mob template to use a soulshot or spiritshot.

 

Eat some cornflakes noob :)

Is not necessary to offend me


Can you ??  :o :o

DROP TABLE IF EXISTS `npc`;

CREATE TABLE `npc` (

 `id` decimal(11,0) NOT NULL DEFAULT '0',

 `idTemplate` int(11) NOT NULL DEFAULT '0',

 `name` varchar(200) DEFAULT NULL,

 `serverSideName` int(1) DEFAULT '0',

 `title` varchar(45) DEFAULT '',

 `serverSideTitle` int(1) DEFAULT '0',

 `class` varchar(200) DEFAULT NULL,

 `collision_radius` decimal(5,2) DEFAULT NULL,

 `collision_height` decimal(5,2) DEFAULT NULL,

 `level` decimal(2,0) DEFAULT NULL,

 `sex` varchar(6) DEFAULT NULL,

 `type` varchar(20) DEFAULT NULL,

 `attackrange` int(11) DEFAULT NULL,

 `hp` decimal(8,0) DEFAULT NULL,

 `mp` decimal(5,0) DEFAULT NULL,

 `hpreg` decimal(8,2) DEFAULT NULL,

 `mpreg` decimal(5,2) DEFAULT NULL,

 `str` decimal(7,0) DEFAULT NULL,

 `con` decimal(7,0) DEFAULT NULL,

 `dex` decimal(7,0) DEFAULT NULL,

 `int` decimal(7,0) DEFAULT NULL,

 `wit` decimal(7,0) DEFAULT NULL,

 `men` decimal(7,0) DEFAULT NULL,

 `exp` decimal(9,0) DEFAULT NULL,

 `sp` decimal(8,0) DEFAULT NULL,

 `patk` decimal(5,0) DEFAULT NULL,

 `pdef` decimal(5,0) DEFAULT NULL,

 `matk` decimal(5,0) DEFAULT NULL,

 `mdef` decimal(5,0) DEFAULT NULL,

 `atkspd` decimal(3,0) DEFAULT NULL,

 `aggro` decimal(6,0) DEFAULT NULL,

 `matkspd` decimal(4,0) DEFAULT NULL,

 `rhand` decimal(4,0) DEFAULT NULL,

 `lhand` decimal(4,0) DEFAULT NULL,

 `armor` decimal(1,0) DEFAULT NULL,

 `walkspd` decimal(3,0) DEFAULT NULL,

 `runspd` decimal(3,0) DEFAULT NULL,

 `faction_id` varchar(40) DEFAULT NULL,

 `faction_range` decimal(4,0) DEFAULT NULL,

 `isUndead` int(11) DEFAULT '0',

 `absorb_level` decimal(2,0) DEFAULT '0',

 `absorb_type` enum('FULL_PARTY','LAST_HIT','PARTY_ONE_RANDOM') NOT NULL DEFAULT 'LAST_HIT',

 PRIMARY KEY (`id`)

) ENGINE=MyISAM DEFAULT CHARSET=latin1;

  • 0
Posted

No need for code, in npc / custom_npc tables in database, you can define the chance for every mob template to use a soulshot or spiritshot.

 

Eat some cornflakes noob :)

 

Raccoon shut up, make something like that... how it's xAddytzu, and  after u can talk about this guy.

 

 

  • 0
Posted

I have an idea, how can you make it fast and simple

 

Just use broadcastPacket(new MagicSkillUse(getActiveChar(), 2039, 1, 0, 0)); // No Grade on monster hit :)

  • 0
Posted

I have an idea, how can you make it fast and simple

 

Just use broadcastPacket(new MagicSkillUse(getActiveChar(), 2039, 1, 0, 0)); // No Grade on monster hit :)

 

This paste in L2Attackable.java  or L2MonsterInstance.java ?

 

 

And this is for every mob? if every mob how change to mob id?

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