0 kuba90 Posted May 4, 2010 Posted May 4, 2010 No need for code, in npc / custom_npc tables in database, you can define the chance for every mob template to use a soulshot or spiritshot. Check L2Attackable.java/L2MonsterInstance.java Eat some cornflakes noob :)
0 xAddytzu Posted May 5, 2010 Posted May 5, 2010 No need for code, in npc / custom_npc tables in database, you can define the chance for every mob template to use a soulshot or spiritshot. Eat some cornflakes noob :) Is not necessary to offend me Can you ?? :o :o DROP TABLE IF EXISTS `npc`; CREATE TABLE `npc` ( `id` decimal(11,0) NOT NULL DEFAULT '0', `idTemplate` int(11) NOT NULL DEFAULT '0', `name` varchar(200) DEFAULT NULL, `serverSideName` int(1) DEFAULT '0', `title` varchar(45) DEFAULT '', `serverSideTitle` int(1) DEFAULT '0', `class` varchar(200) DEFAULT NULL, `collision_radius` decimal(5,2) DEFAULT NULL, `collision_height` decimal(5,2) DEFAULT NULL, `level` decimal(2,0) DEFAULT NULL, `sex` varchar(6) DEFAULT NULL, `type` varchar(20) DEFAULT NULL, `attackrange` int(11) DEFAULT NULL, `hp` decimal(8,0) DEFAULT NULL, `mp` decimal(5,0) DEFAULT NULL, `hpreg` decimal(8,2) DEFAULT NULL, `mpreg` decimal(5,2) DEFAULT NULL, `str` decimal(7,0) DEFAULT NULL, `con` decimal(7,0) DEFAULT NULL, `dex` decimal(7,0) DEFAULT NULL, `int` decimal(7,0) DEFAULT NULL, `wit` decimal(7,0) DEFAULT NULL, `men` decimal(7,0) DEFAULT NULL, `exp` decimal(9,0) DEFAULT NULL, `sp` decimal(8,0) DEFAULT NULL, `patk` decimal(5,0) DEFAULT NULL, `pdef` decimal(5,0) DEFAULT NULL, `matk` decimal(5,0) DEFAULT NULL, `mdef` decimal(5,0) DEFAULT NULL, `atkspd` decimal(3,0) DEFAULT NULL, `aggro` decimal(6,0) DEFAULT NULL, `matkspd` decimal(4,0) DEFAULT NULL, `rhand` decimal(4,0) DEFAULT NULL, `lhand` decimal(4,0) DEFAULT NULL, `armor` decimal(1,0) DEFAULT NULL, `walkspd` decimal(3,0) DEFAULT NULL, `runspd` decimal(3,0) DEFAULT NULL, `faction_id` varchar(40) DEFAULT NULL, `faction_range` decimal(4,0) DEFAULT NULL, `isUndead` int(11) DEFAULT '0', `absorb_level` decimal(2,0) DEFAULT '0', `absorb_type` enum('FULL_PARTY','LAST_HIT','PARTY_ONE_RANDOM') NOT NULL DEFAULT 'LAST_HIT', PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
0 kuba90 Posted May 5, 2010 Posted May 5, 2010 Seems they removed it, was fine in gracia final. O well, i guess you owe me an apology then. :)
0 JustClicK Posted May 7, 2010 Posted May 7, 2010 No need for code, in npc / custom_npc tables in database, you can define the chance for every mob template to use a soulshot or spiritshot. Eat some cornflakes noob :) Raccoon shut up, make something like that... how it's xAddytzu, and after u can talk about this guy.
0 xAddytzu Posted June 6, 2010 Posted June 6, 2010 I have an idea, how can you make it fast and simple Just use broadcastPacket(new MagicSkillUse(getActiveChar(), 2039, 1, 0, 0)); // No Grade on monster hit :)
0 forsas Posted June 6, 2010 Author Posted June 6, 2010 I have an idea, how can you make it fast and simple Just use broadcastPacket(new MagicSkillUse(getActiveChar(), 2039, 1, 0, 0)); // No Grade on monster hit :) This paste in L2Attackable.java or L2MonsterInstance.java ? And this is for every mob? if every mob how change to mob id?
Question
forsas
how to do that mobs hiting with soulshots? :P
10 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now