Jump to content

Recommended Posts

Posted

here's what i want to do

1)i know for example rb name and i use /target "Demon's Agent Falston"

i can't use this in macro because it's too long name, and Hestia for example it's hard to even type that long name , any help?

2)i want to target npc with same name and i want to target closest one, how i do that fast and safe?

3)i want to send pm to target, but name is hard to type and i cant tell i from I or l or L and i wtb or whatever, how can i do it?

thx in advance

Posted

1) target demon_agent_falston

2) no idea what you mean

3) you need writte name

Posted

1.)i think he simply means thatt the nam,e is too long and gets cut

For example you cant write "/target Lord of Darkness Tarafiel" because the name has too many letters

You simply cant save the macro because itexceeds the max number of letters you can input

2.)there is no easy way for thatyou can write /target mobname but it wont targetthe mob right next to you it will take a random one

Maybe nexttarget better choice?

3.) Click on person click in your chat and press alt + m or ctrl +m iam not sure anymore

Posted

1.)i think he simply means thatt the nam,e is too long and gets cut

For example you cant write "/target Lord of Darkness Tarafiel" because the name has too many letters

You simply cant save the macro because itexceeds the max number of letters you can input

2.)there is no easy way for thatyou can write /target mobname but it wont targetthe mob right next to you it will take a random one

Maybe nexttarget better choice?

3.) Click on person click in your chat and press alt + m or ctrl +m iam not sure anymore

1) yes name is to long for macro, also ' doesn't get stored in macro it is replaced by a space

2) i think it takes the mob using the lowest map coordinates, and if you do for a second time next one, but after it sems to repeat and not cycle all,  mob sometimes is to far to use /nexttarget

3)I don't find any alt or ctrl key combination to do that alt+m is for map I play interlude

 

thx for trying to answer

Posted

1) yes name is to long for macro, also ' doesn't get stored in macro it is replaced by a space

2) i think it takes the mob using the lowest map coordinates, and if you do for a second time next one, but after it sems to repeat and not cycle all,  mob sometimes is to far to use /nexttarget

3)I don't find any alt or ctrl key combination to do that alt+m is for map I play interlude

 

thx for trying to answer

/nexttarget is used when ppl or mobs  are already attacking you.

Posted

/nexttarget is used when ppl or mobs  are already attacking you.

no Oo

3)I don't find any alt or ctrl key combination to do that alt+m is for map I play interlude

I was alt+shift +m

i tested it(at least on hellbound)

you need to have a player in target and click in your chat then press alt + shift +m

 

Posted

no OoI was alt+shift +m

i tested it(at least on hellbound)

you need to have a player in target and click in your chat then press alt + shift +m

 

doesn't work in interlude

Posted

nearest attackable target so?

does mean that it wont work in town on players etc

go out of town in a bch of passive mobs and it will work

this works for mobs 4sure

about for players i don't know.. you should test that

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hey, any one can help me or tell advice how to make this shown damage on screen directly on enemy when im hitting it, becuase now this damage is located on my screen near my character. What script or what interface.u class i need modify?
    • Opening Date: Q4 2026 (exact date TBA) Chronicle: High Five (H5) Rates: Mob EXP/SP: low (secondary) | PvP EXP: main progression source (custom formula, exact rate TBA)   Hey everyone,   Announcing L2Berserk, a custom Lineage 2 High Five project currently in development. This is a solo project, so progress may take a bit longer than a full team would need — but it's moving forward steadily. The idea behind it is simple: most servers either force you into rigid factions or let PvP happen almost by accident while everyone grinds mobs for hours. L2Berserk is a crossover of both worlds — there's no faction split, no separate towns, everyone spawns and plays in one shared hub, but progression itself is built around fighting other players instead of farming spots. If you enjoy PvP more than staring at a bot-farming route, this is being built with you in mind.   Already implemented: Custom launcher — own CDN and updater, auto-detects your existing install so setup is fast and low-friction Tower of Trials — a 10-floor PvE dungeon, 3 monster waves per floor, difficulty scales as you climb; built as a solo/small-group challenge track separate from the PvP-EXP loop PvP Arena — an NPC that queues players into Party vs Party or Command Channel vs Command Channel arena matches on demand Olympiad — implemented and functional for structured 1v1/team PvP Event Manager — automated system running rotating events every 10 minutes non-stop, so there's always something active for players to jump into Single shared hub — no faction-locked zones; PvP-driven EXP progression is the main way you level PvP Zone — a dedicated zone avaiable through PvP Zone Teleport Scroll. Zones have boundaries so players won't run from pvp forever. Planned: Kill-streak rewards / bounty system — the more active you are in PvP, the more visible and rewarded you become PvP ranking / leaderboard with seasonal recognition More content and events Additional Discord integrations A live testing phase with the community before the official opening, so mechanics get stress-tested before Q4 A lot more features are planned beyond what's listed here — the project is still actively growing If you have suggestions, feel free to post them on Discord   A note on where things stand: the server is currently offline (0% uptime) — that's expected at this early stage, not a sign the project stalled. Following along and feedback from anyone interested in this kind of PvP-first server are very welcome.   Website: l2berserk.fun
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..