A√imas†i©™ Posted April 6, 2010 Posted April 6, 2010 Kalhspera exw ena server L2j (version = 4001) kai 8elw na alaksw to drop rate twn adena kai dn to vriskw :SSS to rates.properties mou einai auto : # --------------------------------------------------------------------------- # Rate Settings # --------------------------------------------------------------------------- # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like. # Warning: # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. # --------------------------------------------------------------------------- # Standard Settings (Retail value = 1) # --------------------------------------------------------------------------- # Experience multiplier RateXp = 10 # Skill points multiplier RateSp = 10 # Experience multiplier (Party) RatePartyXp = 1 # Skill points multiplier (Party) RatePartySp = 1 # RateConsumableCost = 1 # RateDropItems = 2 # RateRaidDropItems = 1 # RateDropSpoil = 1 # RateDropManor = 1 # RateExtractFish = 1 # RateKarmaExpLost = 1 # RateSiegeGuardsPrice = 1 # Quest Multipliers # Warning: Many quests need to be rewritten # for this setting to work properly. # Quest item drop multiplier RateQuestDrop = 1 # Exp/SP reward multipliers RateQuestRewardXP = 1 # RateQuestRewardSP = 1 # Adena reward multiplier RateQuestRewardAdena = 2 # Use additional item multipliers? # Default: False UseQuestRewardMultipliers = False # Default reward multiplier # When UseRewardMultipliers=False - default multiplier is used for any reward # When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers # Default: 1 RateQuestReward = 1 # Additional quest-reward multipliers based on item type RateQuestRewardPotion = 1 # RateQuestRewardScroll = 1 # RateQuestRewardRecipe = 1 # RateQuestRewardMaterial = 1 # List of items affected by custom drop rate by id, used now for Adena rate too. # Usage: itemId1,dropChance1;itemId2,dropChance2;... # Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1; # Default: 57,1 RateDropItemsById = 57,1 # --------------------------------------------------------------------------- # Vitality system rates. Works only if EnableVitality = True # --------------------------------------------------------------------------- # The following configures the xp multiplicator of each vitality level. Basically, you have # 5 levels, the first one being 0. Official rates are: # Level 1: 150% # Level 2: 200% # Level 3: 250% # Level 4: 300% # Take care setting these values according to your server rates, as the can lead to huge differences! # Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)! RateVitalityLevel1 = 1.5 # RateVitalityLevel2 = 2. # RateVitalityLevel3 = 2.5 # RateVitalityLevel4 = 3. # These options are to be used if you want to increase the vitality gain/lost for each mob you kills # Default values are 1. RateVitalityGain = 1. # RateVitalityLost = 1. # This defines how many times faster do the players regain their vitality when in peace zones RateRecoveryPeaceZone = 1. # This defines how many times faster do the players regain their vitality when offline # Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective RateRecoveryOnReconnect = 4. # --------------------------------------------------------------------------- # Player Drops (values are set in PERCENTS) # --------------------------------------------------------------------------- PlayerDropLimit = 0 # in % PlayerRateDrop = 0 # in % PlayerRateDropItem = 0 # in % PlayerRateDropEquip = 0 # in % PlayerRateDropEquipWeapon = 0 # --------------------------------------------------------------------------- # Player XP % lost on death. # --------------------------------------------------------------------------- # Must be defined an interval per each % following this: # [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;... # For undefined intervals, default value is 1.0 . # Example (Default settings): # 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5 # This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included), # 2.5 to 76, 2.0 to 77 and 1.5 to 78 # XP loss is affected by clan luck in core PlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5 # Default: 10 KarmaDropLimit = 10 # Default: 40 KarmaRateDrop = 40 # Default: 50 KarmaRateDropItem = 50 # Default: 40 KarmaRateDropEquip = 40 # Default: 10 KarmaRateDropEquipWeapon = 10 # --------------------------------------------------------------------------- # Pets (Default value = 1) # --------------------------------------------------------------------------- PetXpRate = 10 # PetFoodRate = 1 # SinEaterXpRate = 10 # --------------------------------------------------------------------------- # Herbs # --------------------------------------------------------------------------- # Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed # Default: 15 RateCommonHerbs = 15 # Herb of Life, Herb of Mana # Default: 10 RateHpMpHerbs = 10 # Greater herb of Life, Greater Herb of Mana # Default: 4 RateGreaterHerbs = 4 # Superior Herb of Life, Superior Herb of Mana # Default: 0.8 RateSuperiorHerbs = 0.8 # Herb of Warrior, Herb of Mystic, Herb of Recovery # Default: 0.2 RateSpecialHerbs = 0.2 # Rate to configure the chance in percent vitality resplenishing herbs are dropping. # Note you'll need to enable EnableVitalityHerbs # Notes: # Works only if EnableVitality = True RateVitalityHerbs = 2.
0 Gxz Posted April 6, 2010 Posted April 6, 2010 lol kanonika se ola ta pack ine edw gameserver/config/rates.properties # ================================================================= # NORMAL RATES # ================================================================= # Rate control, float values RateXp = 1000. RateSp = 1000. RatePartyXp = 2. RatePartySp = 2. RateDropAdena = 1000. in ur case i think its here RateDropItemsById = 57,1 make it RateDropItemsById = 57,1000 or what u want :D
0 TєђGëØrge Posted April 6, 2010 Posted April 6, 2010 lol kanonika se ola ta pack ine edw gameserver/config/rates.properties # ================================================================= # NORMAL RATES # ================================================================= # Rate control, float values RateXp = 1000. RateSp = 1000. RatePartyXp = 2. RatePartySp = 2. RateDropAdena = 1000. FAIL Διάβασε τα config του... # List of items affected by custom drop rate by id, used now for Adena rate too. # Usage: itemId1,dropChance1;itemId2,dropChance2;... # Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1; # Default: 57,1 RateDropItemsById = 57,1
0 Gxz Posted April 6, 2010 Posted April 6, 2010 FAIL Διάβασε τα config του... # List of items affected by custom drop rate by id, used now for Adena rate too. # Usage: itemId1,dropChance1;itemId2,dropChance2;... # Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1; # Default: 57,1 RateDropItemsById = 57,1 malon den ides to modify m to post s egine « Reply #2 on: Today at 04:40:53 AM » eno to diko m « Last Edit: Today at 04:40:43 AM by Gx » prin 10 defterolepta dld to ida kai to alla3a..
0 A√imas†i©™ Posted April 6, 2010 Author Posted April 6, 2010 FAIL Διάβασε τα config του... # List of items affected by custom drop rate by id, used now for Adena rate too. # Usage: itemId1,dropChance1;itemId2,dropChance2;... # Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1; # Default: 57,1 RateDropItemsById = 57,1 apo th mia to skeutika alla lew dn prepei na einai katse na rotisw k 8a doume.. :D ty paw na to dw :) EDIT: ok thanks paidia auto einai :) lock kapios
0 Trx Posted April 6, 2010 Posted April 6, 2010 in ur case i think its here RateDropItems make it RateDropItems = 1000 or what u want :D έτσι θα πετάει τα πάντα όπως και τα items στο mos θα σου έρχονται χιλιάδες στο inventory( εννοώ coals κλπ)
0 ĶêêPŴălĶĭņĜ Posted April 6, 2010 Posted April 6, 2010 exeis eleiphs configs tote sto altsettings.properties emena deixnei AdenaDropRate = blabla :S
0 TєђGëØrge Posted April 6, 2010 Posted April 6, 2010 ŜiŕBǔttǿńž είσαι άκυρος... Το RateDropItems είναι αυτό...
0 `Willowy^ Posted April 6, 2010 Posted April 6, 2010 ŜiŕBǔttǿńž είσαι άκυρος... Το RateDropItems είναι αυτό... Σιγα ρε...δεν χρειαζετε να τον λες ακυρο Pff
0 Trx Posted April 6, 2010 Posted April 6, 2010 ŜiŕBǔttǿńž είσαι άκυρος... Το RateDropItems είναι αυτό... εσύ είσαι άκυρος για το RateDropItems Μιλάω κι εγώ. Report.
0 TєђGëØrge Posted April 6, 2010 Posted April 6, 2010 Αφού το έκανες Edit ρε ζώο! « Last Edit: Today at 10:38:03 AM by ŜiŕBǔttǿńž »
0 A√imas†i©™ Posted April 6, 2010 Author Posted April 6, 2010 Paidia LOCK kapios giati arxizei kai ginete chat.... to provlima li8ike to exw pei kai pio pano to vrika :)
0 Trx Posted April 6, 2010 Posted April 6, 2010 Αφού το έκανες Edit ρε ζώο! « Last Edit: Today at 10:38:03 AM by ŜiŕBǔttǿńž » και για το ζώο θα σε κάνω report και έκανα edit φυσικά ναι αλλά πριν κάνεις το com
0 Commodus Posted April 6, 2010 Posted April 6, 2010 Αφού το έκανες Edit ρε ζώο! « Last Edit: Today at 10:38:03 AM by ŜiŕBǔttǿńž » min ksanaginei. Paidia LOCK kapios giati arxizei kai ginete chat.... to provlima li8ike to exw pei kai pio pano to vrika :) okay , locked.
Question
A√imas†i©™
Kalhspera exw ena server L2j (version = 4001) kai 8elw na alaksw to drop rate twn adena kai dn to vriskw :SSS
to rates.properties mou einai auto :
# ---------------------------------------------------------------------------
# Rate Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Standard Settings (Retail value = 1)
# ---------------------------------------------------------------------------
# Experience multiplier
RateXp = 10
# Skill points multiplier
RateSp = 10
# Experience multiplier (Party)
RatePartyXp = 1
# Skill points multiplier (Party)
RatePartySp = 1
#
RateConsumableCost = 1
#
RateDropItems = 2
#
RateRaidDropItems = 1
#
RateDropSpoil = 1
#
RateDropManor = 1
#
RateExtractFish = 1
#
RateKarmaExpLost = 1
#
RateSiegeGuardsPrice = 1
# Quest Multipliers
# Warning: Many quests need to be rewritten
# for this setting to work properly.
# Quest item drop multiplier
RateQuestDrop = 1
# Exp/SP reward multipliers
RateQuestRewardXP = 1
#
RateQuestRewardSP = 1
# Adena reward multiplier
RateQuestRewardAdena = 2
# Use additional item multipliers?
# Default: False
UseQuestRewardMultipliers = False
# Default reward multiplier
# When UseRewardMultipliers=False - default multiplier is used for any reward
# When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
# Default: 1
RateQuestReward = 1
# Additional quest-reward multipliers based on item type
RateQuestRewardPotion = 1
#
RateQuestRewardScroll = 1
#
RateQuestRewardRecipe = 1
#
RateQuestRewardMaterial = 1
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,dropChance1;itemId2,dropChance2;...
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
# Default: 57,1
RateDropItemsById = 57,1
# ---------------------------------------------------------------------------
# Vitality system rates. Works only if EnableVitality = True
# ---------------------------------------------------------------------------
# The following configures the xp multiplicator of each vitality level. Basically, you have
# 5 levels, the first one being 0. Official rates are:
# Level 1: 150%
# Level 2: 200%
# Level 3: 250%
# Level 4: 300%
# Take care setting these values according to your server rates, as the can lead to huge differences!
# Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
RateVitalityLevel1 = 1.5
#
RateVitalityLevel2 = 2.
#
RateVitalityLevel3 = 2.5
#
RateVitalityLevel4 = 3.
# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 1.
#
RateVitalityLost = 1.
# This defines how many times faster do the players regain their vitality when in peace zones
RateRecoveryPeaceZone = 1.
# This defines how many times faster do the players regain their vitality when offline
# Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
RateRecoveryOnReconnect = 4.
# ---------------------------------------------------------------------------
# Player Drops (values are set in PERCENTS)
# ---------------------------------------------------------------------------
PlayerDropLimit = 0
# in %
PlayerRateDrop = 0
# in %
PlayerRateDropItem = 0
# in %
PlayerRateDropEquip = 0
# in %
PlayerRateDropEquipWeapon = 0
# ---------------------------------------------------------------------------
# Player XP % lost on death.
# ---------------------------------------------------------------------------
# Must be defined an interval per each % following this:
# [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...
# For undefined intervals, default value is 1.0 .
# Example (Default settings):
# 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
# This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included),
# 2.5 to 76, 2.0 to 77 and 1.5 to 78
# XP loss is affected by clan luck in core
PlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
# Default: 10
KarmaDropLimit = 10
# Default: 40
KarmaRateDrop = 40
# Default: 50
KarmaRateDropItem = 50
# Default: 40
KarmaRateDropEquip = 40
# Default: 10
KarmaRateDropEquipWeapon = 10
# ---------------------------------------------------------------------------
# Pets (Default value = 1)
# ---------------------------------------------------------------------------
PetXpRate = 10
#
PetFoodRate = 1
#
SinEaterXpRate = 10
# ---------------------------------------------------------------------------
# Herbs
# ---------------------------------------------------------------------------
# Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed
# Default: 15
RateCommonHerbs = 15
# Herb of Life, Herb of Mana
# Default: 10
RateHpMpHerbs = 10
# Greater herb of Life, Greater Herb of Mana
# Default: 4
RateGreaterHerbs = 4
# Superior Herb of Life, Superior Herb of Mana
# Default: 0.8
RateSuperiorHerbs = 0.8
# Herb of Warrior, Herb of Mystic, Herb of Recovery
# Default: 0.2
RateSpecialHerbs = 0.2
# Rate to configure the chance in percent vitality resplenishing herbs are dropping.
# Note you'll need to enable EnableVitalityHerbs
# Notes:
# Works only if EnableVitality = True
RateVitalityHerbs = 2.
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