Jump to content

Recommended Posts

Posted

Well I've searched all over Google and I have found nothing but dead ends. There was something about usin' GhostOne for Garena but guess not since there was this way that if you make the path of your wc3 in garena to the ghostone.exe[renaming it to wc3.exe] b4 that i'd would work but guess not i've tried many other ways and nothing good came from that so I am now asking you guys if you know anything about a real Garena host bot cuz i've seen ppl ugin host bots and I simply can't find one or atleast i cannot set one up workin with Garena. Hopefully someone will help me.

PS: When i use GhostOne and hook it, when i write pubg "name" i get this error " UDPCMDSOCK] Could not relay cmd [!pubg all random] to server []: server unknown

"

~MrMG

Posted

Well I've searched all over Google and I have found nothing but dead ends. There was something about usin' GhostOne for Garena but guess not since there was this way that if you make the path of your wc3 in garena to the ghostone.exe[renaming it to wc3.exe] b4 that i'd would work but guess not i've tried many other ways and nothing good came from that so I am now asking you guys if you know anything about a real Garena host bot cuz i've seen ppl ugin host bots and I simply can't find one or atleast i cannot set one up workin with Garena. Hopefully someone will help me.

PS: When i use GhostOne and hook it, when i write pubg "name" i get this error " UDPCMDSOCK] Could not relay cmd [!pubg all random] to server []: server unknown

"

~MrMG

I have a guide in MxC, Do the steps as I told you and it will work,...

Posted

I have a guide in MxC, Do the steps as I told you and it will work,...

 

I've read a guide and i somehow fixed it but i couldn't stop to wonder how to make these following things :

 

Set it automatically so when the game starts the bot writes the mod for me and as you know there's a welcome message from a bot like when s1 joins my game there's a message he sees where from can I change that, is it posible to do it ? And last there's advertiseemnts in the start of the game is it possible to remove it or is it coded so it cannot be removed unless it's recompiled?

 

Thanks in advance.

 

~MrMG

Posted

I've read a guide and i somehow fixed it but i couldn't stop to wonder how to make these following things :

 

Set it automatically so when the game starts the bot writes the mod for me and as you know there's a welcome message from a bot like when s1 joins my game there's a message he sees where from can I change that, is it posible to do it ? And last there's advertiseemnts in the start of the game is it possible to remove it or is it coded so it cannot be removed unless it's recompiled?

 

Thanks in advance.

 

~MrMG

Yes I had these problems too. If you w8 I will develop it in a way that it will work ;)

Posted

Yes I had these problems too. If you w8 I will develop it in a way that it will work ;)

 

It's not about developing mate, I'm asking where's the panel in which i can change the parameters of the welcome message the players get when they join my game, how can I make it that the bot automatically writes a mode for me in game and how can i remove advertisements in start of the game that's all i wish to know . Anyway fine if you seriously think it's about developing im waiting your version of GhostOne.

Posted

It's not about developing mate, I'm asking where's the panel in which i can change the parameters of the welcome message the players get when they join my game, how can I make it that the bot automatically writes a mode for me in game and how can i remove advertisements in start of the game that's all i wish to know . Anyway fine if you seriously think it's about developing im waiting your version of GhostOne.

Mode doesnt work in garena and ban as I remember so I am gonna fix it :D

Go in options about the welcome messages

Posted

Okay welcome message was dealt with, so now the only problem is that i get a message at welcome saying HCL Command rdso and even if i set it that the bot makes automated sd mode it just writes rd, why ?

 

*fixed*

Guest
This topic is now closed to further replies.


  • Posts

    • I was there my name Mike99 Dark elf Dagger Skinikothegreek we’re together playing everyday I rember orc Lupu . Mysliwa female human  DestinyNide  Ailon OnlyMe Clan so much nostalgia … I wish to see again that server I will be back for sure!!
    • I connected everything without any problems. Does anyone know why I'm not getting experience for killing mobs? Has anyone encountered this? I'm setting the rates to x300, but it still doesn't give experience or level for killing mobs.
    • I'm using Myext64 HF and recently tried to replicate the "br_xmas09_event" Raising Rudolph Event. Detailed event information can be found at https://legacy-lineage2.com/news/_rudolf_the_red.html After configuring .eventdata.xml and starting the server, t  server log shows: 12/02/2025 15:39:01.809, [NO_ERROR] SpawnEx2 [br_xmas2009_invisible][schuttgart20_npc2213_xs03m1] [1][0][0][0][0][346796390] 12/02/2025 15:39:02.057, DummyPacket received from L2Server 12/02/2025 15:39:02.058, server socket close 312ac(f0820224) error(997) 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][0] Begin 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][2][1] void IOThread_common 1 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][4][3] void __cdecl CServerSocket::OnClose(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][5] End l2server log: 12/02/2025 15:39:02.112, npc server closed(127.0.0.1) error: 64 read buffer size: (server:0 npc:0) 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.131, dwTime[0] < 80 !!!!!!! 12/02/2025 15:39:02.131, [CallStack][tid:7][tick:1][0] Begin 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][2][1] void IOThread_common 1 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][4][3] void __cdecl NpcSocket::OnClose(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][5] End 12/02/2025 15:39:31.767, server closed(127.0.0.1) Error: 64 Read buffer size: (server:0 npc:0) 12/02/2025 15:39:31.768, [NO_ERROR] Logout All Characters : 1   The NPC server sent a packet to the L2 server while generating the br_xmas2009_invisible game NPC server, and the NPC server subsequently crashed.     After some digging, I found a clue in a very old MXC post, but the fix was for the GF version. The whole problem is in l2server side support for NPC function CreateOnePrivateNearUser. It sends CreatePacket but Koreans made some changes in it (added instance ID) so it got broken. As Santa event is the only AI that uses this function, they probably don't know about it    So is there a way to fix this problem, specifically for Myext64 HF? I'd be happy to buy him coffee. set_compiler_opt base_event_type(@NTYPE_NPC_EVENT) class ai_br_vital_manager : default_npc { parameter: int br_vitality2010_EVENT_ID = 20108888; handler: EventHandler CREATED() { } EventHandler TALKED(talker) { ShowPage(talker, "br_vi_stevu001.htm"); super; } EventHandler GIVE_EVENT_DATA(talker, i0, i1, i2, i3, i4) { i3 = i2 / 3600; i2 = i2 - i3 * 3600; i4 = i2 / 60; i2 = i2 - i4 * 60; if (i1 == 20108888) { if (i0 == 1) { CastBuffForQuestReward(talker, @s_br_vitality_day_1); CastBuffForQuestReward(talker, @s_br_vitality_day_2); ShowPage(talker, "br_vi_stevu002.htm"); } else { ShowPage(talker, "br_vi_stevu003.htm"); } } } EventHandler MENU_SELECTED(talker, ask, reply, c0) { if (ask == 50021) { select (reply) { case 1: CanGiveEventData(talker, 20108888); break; case 2: if (talker.level <= 75) { ShowPage(talker, "br_vi_stevu005.htm"); } else if (IsInCategory(@fighter_group, talker.occupation)) { CastBuffForQuestReward(talker, @s_wind_walk_for_newbie); CastBuffForQuestReward(talker, @s_shield_for_newbie); CastBuffForQuestReward(talker, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(talker, @s_bless_the_body_for_newbie); CastBuffForQuestReward(talker, @s_vampiric_rage_for_newbie); CastBuffForQuestReward(talker, @s_regeneration_for_newbie); CastBuffForQuestReward(talker, @s_haste_for_adventurer); ShowPage(talker, "br_vi_stevu006.htm"); } else if (IsInCategory(@mage_group, talker.occupation)) { CastBuffForQuestReward(talker, @s_wind_walk_for_newbie); CastBuffForQuestReward(talker, @s_shield_for_newbie); CastBuffForQuestReward(talker, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(talker, @s_bless_the_soul_for_newbie); CastBuffForQuestReward(talker, @s_acumen_for_newbie); CastBuffForQuestReward(talker, @s_concentration_for_newbie); CastBuffForQuestReward(talker, @s_empower_for_newbie); ShowPage(talker, "br_vi_stevu007.htm"); } break; case 3: c0 = GetSummon(talker); if (talker.level <= 75) { ShowPage(talker, "br_vi_stevu011.htm"); } else if (IsNullCreature(c0) == 0 && IsInCategory(@summon_npc_group, c0.class_id) && IsInCategory(@pet_group, c0.class_id) == 0) { CastBuffForQuestReward(c0, @s_wind_walk_for_newbie); CastBuffForQuestReward(c0, @s_shield_for_newbie); CastBuffForQuestReward(c0, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(c0, @s_bless_the_body_for_newbie); CastBuffForQuestReward(c0, @s_vampiric_rage_for_newbie); CastBuffForQuestReward(c0, @s_regeneration_for_newbie); CastBuffForQuestReward(c0, @s_bless_the_soul_for_newbie); CastBuffForQuestReward(c0, @s_acumen_for_newbie); CastBuffForQuestReward(c0, @s_concentration_for_newbie); CastBuffForQuestReward(c0, @s_empower_for_newbie); CastBuffForQuestReward(c0, @s_haste_for_adventurer); ShowPage(talker, "br_vi_stevu009.htm"); } else { ShowPage(talker, "br_vi_stevu010.htm"); } break; } } } } Another one is about the " br_vitality2010_event event".   GIVE_EVENT_DATA is likely the only one in the activity AI script that uses this handle.      
    • Offtopic, personal attacks, probably too old to use that much memes and what's YOUR actual contribution to L2J, in order I laugh aswell ?   The main poster quotes my pack so I answer accordingly, while you advertise L2JFrozen in both of your posts - discontinued since 2014 (? 1132 rev), with none taking back the open source lead while anyone could.   If you're somewhat affiliated to hopzone, you probably packed way more money than me. Packs don't make any type of money (barely 100e/month) and if you would follow me, you would know there are ways to handle it or even getting paid.   Hope I was short enough, 🧂🤡.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock