Jump to content
  • 0

Looking for a pro dev suggestion.


Question

Posted

Lately I got some problems,and I need really someone who can help me with few things here on forum.

First of all I have problem with my global gatekeeper. Lets take as an example thins GK which I found here on forums:

http://sharex.xpg.com.br/files/1652228336/Gatekeeper.txt.html

This gatekeeper has 1 link to a normapl player teleports and second one for nobless only. My problem is that I don'e need the nobless teleports,so when I'm trying to create a new link to new zones,the htm file keeps on reading the same teleports from the first option.

I can't explain it so easy. If you open the file and go to the "ai.obj" code,look at the first part "teleport" which contain some spots. On htm file,I want to create links such as: Towns,Hunting Zones,Special Teleports etc. And define different ports to each of the links. How do I do that? I just need a guide what should I change in that file.

 

My second problem is with colour inside the NPC chat. I tried simple HTML code for changing colour,and i got a "line" instead of a word (something like that "_____"). Can't I chnage the colour in L2Off or do I have to use a different code?

 

My third question is about castles. Let's say I set up my castle time,when siege is over the next siege date is still undecided. I know that a leader must define the next siege date. But my question is,will it work automaticly if he doesn't set it up or do I have to set up siege time every weeks?

 

My fourth problem is,why I can set up a clan hall for myself? I have clan,I'm using the normal command but when I do that it sais that I can use this command when the leader will be in game or something like that. But I'm already in game,so where is the problem?

 

My fifth question. I finished my custom GM Shop. Yesterday I put the "sell" function and I got some problems with that. First of all I can't sell everything,secondary I can't sell big aamounts of a spesific item. For example I can't sell more then 300 stem. And if I go to the server log,it says something with "int" problem. How do I fix it?

 

I really hope there is one dev at least that will give me an answer for my questions, I will appriciate it.

3 answers to this question

Recommended Posts

  • 0
Posted

Oh boy.. lets hope i don't spam this time!

 

1.

Learn AI/NASC, look at master classes for teleporters.

The main "Teleporter" class for example doesn't support more than 2(3) standard teleports - predefined link wise..

Look thru AI.

 

Youll have to map up AI with HTML accordingly.

 

Ill have to actually recheck the standard practice before i'll comment further.

May do that later.

 

2.

They have they're own html parser.

Actually can't remember,  has to be possible tho...

 

Isn't this more 'Nice to have' than 'need to have'?

 

Find a server with colours in htmls, leech from packets.

problem solved.

 

 

3.

It's predefined and preset in castledata.txt in the bottom - sort of.

Don't try specific days, c4 doesn't actually support that.

Never bothered much with this, since SSQ dusk rewards amongst others needs to coincide timewise to work.

Olympiad/SSQ/Castle Siege, in my oppinion mind you, aren't very... "flexible" without sprewing some side effect.

Without hooking them directly inside l2server.

 

 

4.

No idea wth your on about.

Shouldn't set_castle_owner work with the AGIT identify wether, id or name.

Youll have to prop up more info.

 

Alternatively, kill cached, set up ownership in database, remove auction time in database.

Boot up.

 

5.

Limitations defined by extensions added to l2server.

learn to read all ini's of the "packs" your using.

And check if the item is sellable at all in the first place.

  • 0
Posted

Oh boy.. lets hope i don't spam this time!

 

1.

Learn AI/NASC, look at master classes for teleporters.

The main "Teleporter" class for example doesn't support more than 2(3) standard teleports - predefined link wise..

Look thru AI.

 

Youll have to map up AI with HTML accordingly.

 

Ill have to actually recheck the standard practice before i'll comment further.

May do that later.

 

 

I kina don't have time to learn ai,I have lots of things to do in life (no kidding). The only thing which doesnt let me continue with the global gk is the "-1reply34" function (its just an example).

Take a look at this example:

This is a line from HTML

<a action="bypass -h teleport_request">Teleport</a><br>

This takes me exactly to ai.obj and does the next procedure:

telposlist_begin Position

{"Talking Island Village"; -84141; 244623; -3729; 1000; 0 }

{"The Elven Village"; 46951; 51550; -2976; 1000; 0 }

{"The Dark Elven Village"; 9709; 15566; -4500; 1000; 0 }

{"Orc Village"; -45158; -112583; -236; 1000; 0 }

{"Dwarven Village"; 115120; -178224; -917; 1000; 0 }

{"The Village of Gludin"; -80826; 149775; -3043; 1000; 0 }

{"The Town of Gludio"; -12694; 122776; -3114; 1000; 0 }

{"The Town of Dion"; 15671; 142994; -2704; 1000; 0 }

{"The Town of Giran"; 83458; 148012; -3400; 1000; 0 }

{"Heine"; 111455; 219400; -3546; 1000; 0 }

{"Town of Oren"; 83011; 53207; -1470; 1000; 0 }

{"Ivory Tower"; 85343; 16267; -3640; 1; 0 }

{"Hunters Village"; 117088; 76931; -2670; 1000; 0 }

{"Town of Aden"; 146783; 25808; -2000; 1000; 0 }

{"Rune Castle Town"; 43826; -47688; -792; 1000; 0 }

{"Goddard Castle Town"; 147978; -55408; -2728; 1000; 0 }

{"Hardin's Academy"; 105918; 109759; -3170; 1000; 0 }

{"Giran Harbor"; 47935; 186810; -3420; 1000; 0 }

{"Arena (Gludin Harbor)"; -87328; 142266; -3640; 1000; 0 }

{"Arena (Giran Castle Town)"; 73579; 142709; -3768; 1000; 0 }

{"Coliseum"; 146440; 46723; -3400; 1000; 0 }

telposlist_end

However,if I knew how to make a secondary option in html,like adding "hunting grounds" and add

the coordinates on ai.obj.

 

If you look at all the rest of the lines in NPC,they are pointing to ai.obj with special roles:

<a action="bypass -h menu_select?ask=-303&reply=518">Exchange with the Dimension Diamond</a><br>

<a action="bypass -h menu_select?ask=-19&reply=0">[Noblesse Only] teleport </a><br>

I knew that i can get what i want if i will understand how to work with the command "reply".

  • 0
Posted

Everything is chained up to handlers in AI, in the deeper classes.

teleport_Request calls teleport request handler which by standard loads the first teleport list defined by string name.

 

just as the ask&reply id for nobless, calls menu_select and can then cause actions based on the checks of ask & reply.

 

 

If you don't want to learn AI or even small mods... then don't run a server.

Seriously arrogance galore.

 

Better yet, set it up and point me to it.

I'll take care of it.

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I'm using Myext64 HF and recently tried to replicate the "br_xmas09_event" Raising Rudolph Event. Detailed event information can be found at https://legacy-lineage2.com/news/_rudolf_the_red.html After configuring .eventdata.xml and starting the server, t  server log shows: 12/02/2025 15:39:01.809, [NO_ERROR] SpawnEx2 [br_xmas2009_invisible][schuttgart20_npc2213_xs03m1] [1][0][0][0][0][346796390] 12/02/2025 15:39:02.057, DummyPacket received from L2Server 12/02/2025 15:39:02.058, server socket close 312ac(f0820224) error(997) 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][0] Begin 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][2][1] void IOThread_common 1 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][4][3] void __cdecl CServerSocket::OnClose(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][5] End l2server log: 12/02/2025 15:39:02.112, npc server closed(127.0.0.1) error: 64 read buffer size: (server:0 npc:0) 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.131, dwTime[0] < 80 !!!!!!! 12/02/2025 15:39:02.131, [CallStack][tid:7][tick:1][0] Begin 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][2][1] void IOThread_common 1 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][4][3] void __cdecl NpcSocket::OnClose(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][5] End 12/02/2025 15:39:31.767, server closed(127.0.0.1) Error: 64 Read buffer size: (server:0 npc:0) 12/02/2025 15:39:31.768, [NO_ERROR] Logout All Characters : 1   The NPC server sent a packet to the L2 server while generating the br_xmas2009_invisible game NPC server, and the NPC server subsequently crashed.     After some digging, I found a clue in a very old MXC post, but the fix was for the GF version. The whole problem is in l2server side support for NPC function CreateOnePrivateNearUser. It sends CreatePacket but Koreans made some changes in it (added instance ID) so it got broken. As Santa event is the only AI that uses this function, they probably don't know about it    So is there a way to fix this problem, specifically for Myext64 HF? I'd be happy to buy him coffee. set_compiler_opt base_event_type(@NTYPE_NPC_EVENT) class ai_br_vital_manager : default_npc { parameter: int br_vitality2010_EVENT_ID = 20108888; handler: EventHandler CREATED() { } EventHandler TALKED(talker) { ShowPage(talker, "br_vi_stevu001.htm"); super; } EventHandler GIVE_EVENT_DATA(talker, i0, i1, i2, i3, i4) { i3 = i2 / 3600; i2 = i2 - i3 * 3600; i4 = i2 / 60; i2 = i2 - i4 * 60; if (i1 == 20108888) { if (i0 == 1) { CastBuffForQuestReward(talker, @s_br_vitality_day_1); CastBuffForQuestReward(talker, @s_br_vitality_day_2); ShowPage(talker, "br_vi_stevu002.htm"); } else { ShowPage(talker, "br_vi_stevu003.htm"); } } } EventHandler MENU_SELECTED(talker, ask, reply, c0) { if (ask == 50021) { select (reply) { case 1: CanGiveEventData(talker, 20108888); break; case 2: if (talker.level <= 75) { ShowPage(talker, "br_vi_stevu005.htm"); } else if (IsInCategory(@fighter_group, talker.occupation)) { CastBuffForQuestReward(talker, @s_wind_walk_for_newbie); CastBuffForQuestReward(talker, @s_shield_for_newbie); CastBuffForQuestReward(talker, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(talker, @s_bless_the_body_for_newbie); CastBuffForQuestReward(talker, @s_vampiric_rage_for_newbie); CastBuffForQuestReward(talker, @s_regeneration_for_newbie); CastBuffForQuestReward(talker, @s_haste_for_adventurer); ShowPage(talker, "br_vi_stevu006.htm"); } else if (IsInCategory(@mage_group, talker.occupation)) { CastBuffForQuestReward(talker, @s_wind_walk_for_newbie); CastBuffForQuestReward(talker, @s_shield_for_newbie); CastBuffForQuestReward(talker, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(talker, @s_bless_the_soul_for_newbie); CastBuffForQuestReward(talker, @s_acumen_for_newbie); CastBuffForQuestReward(talker, @s_concentration_for_newbie); CastBuffForQuestReward(talker, @s_empower_for_newbie); ShowPage(talker, "br_vi_stevu007.htm"); } break; case 3: c0 = GetSummon(talker); if (talker.level <= 75) { ShowPage(talker, "br_vi_stevu011.htm"); } else if (IsNullCreature(c0) == 0 && IsInCategory(@summon_npc_group, c0.class_id) && IsInCategory(@pet_group, c0.class_id) == 0) { CastBuffForQuestReward(c0, @s_wind_walk_for_newbie); CastBuffForQuestReward(c0, @s_shield_for_newbie); CastBuffForQuestReward(c0, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(c0, @s_bless_the_body_for_newbie); CastBuffForQuestReward(c0, @s_vampiric_rage_for_newbie); CastBuffForQuestReward(c0, @s_regeneration_for_newbie); CastBuffForQuestReward(c0, @s_bless_the_soul_for_newbie); CastBuffForQuestReward(c0, @s_acumen_for_newbie); CastBuffForQuestReward(c0, @s_concentration_for_newbie); CastBuffForQuestReward(c0, @s_empower_for_newbie); CastBuffForQuestReward(c0, @s_haste_for_adventurer); ShowPage(talker, "br_vi_stevu009.htm"); } else { ShowPage(talker, "br_vi_stevu010.htm"); } break; } } } } Another one is about the " br_vitality2010_event event".   GIVE_EVENT_DATA is likely the only one in the activity AI script that uses this handle.      
    • Offtopic, personal attacks, probably too old to use that much memes and what's YOUR actual contribution to L2J, in order I laugh aswell ?   The main poster quotes my pack so I answer accordingly, while you advertise L2JFrozen in both of your posts - discontinued since 2014 (? 1132 rev), with none taking back the open source lead while anyone could.   If you're somewhat affiliated to hopzone, you probably packed way more money than me. Packs don't make any type of money (barely 100e/month) and if you would follow me, you would know there are ways to handle it or even getting paid.   Hope I was short enough, 🧂🤡.
    • Hi guys, this is a CMS im sharing for lineage 2 servers, im tired of the crap i see on new release servers. Dont let me start on the IA developed ones lmao.   📋 Description Free and open source template to create landing pages for Lineage 2 private servers. Designed with a dark fantasy theme and modern animations. ✨ Current Features This FREE version includes: Complete Landing Page - Professional design ready to use Multi-language Support - Spanish, English, Portuguese Dark Fantasy Theme - With animated UI elements Server Information - Rates, features, and rules Olympiad Ranking - Rankings display Download Section - For game client Skins and Animations Gallery Streaming Widget - Twitch/Kick integration Fully Customizable - Via configuration files ❌ Not Included in Free Version ❌ User Registration System ❌ Online Players Counter ❌ Donation Panel 💎 Premium Integrations IntegrationPrice Registration System $50 USD Online Players Counter $50 USD Donation Panel $50 USD   📧 Contact: https://gh0tstudio.com 🛠️ Tech Stack Technology    Version    Description React              19.2.0       UI Library TypeScript       5.8.2        Static typing Vite                 6.2.0         Build tool TailwindCSS   CDNCSS    Framework Lucide React   0.554.0         Icons i18next           23.16.0       Internationalization react-i18next   15.1.0        React bindings for i18n All documentation provided for AI AGENTS to make changes on the ui texts and so on. u can have a look on the cms fully working with donation panel, online count and register via: https://crmlineage2.vercel.app/ https://github.com/6h0T/CRM-LINEAGE2-FREE If u are in the lookings to develop a unique website for ur projects, u can dm me or contact me throw my socials on my profile. all code has encrypted references so any type of rebranding, copying or selling without authorization will result in take downs
    • Hello dude, i can help u out, i reached to u via DM, my studio is https://gh0tstudio.com i have worked with almost 40 brands on developing Private Lineage and Mu online servers, dashboard for vote pages and more. I sent u some examples too
    • L2 TARTARUS - HTML DESIGN       L2 KOMBAT - ANIMATED BORDER   L2 SERENITY - ANIMATED LOGO   L2 ARCANE - COMMUNITY BOARD     L2 AMERIKA - ADVERTISING BANNER   L2 ZERON - ADVERTISING BANNER  
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock