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Posted

Alozzzz. eimai kainourgios sto forum ayto. otan vrika ayto to forum trelathika. eida polla walker gia polla server. kai ithela na sas rotiso an iparxei walker gia to cosmosl2? otan ita c4 eixa to walker kai epeze mia xara alla otan egine c5 dn mporo na peraso to walker.:( a nai kai kati alla mipos mporei kapoios na mou pei pos mporo na do IP enos server? me exeoun pei pos vriskete sto system. thelo na mou pite (an ginete fisika) pos legete to file kia pos to anigo. ty poli

Posted

filaraki clik here http://rs31.rapidshare.com/files/56741602/L2_FileEdit.exe

kateuaseto anikseto kai pata open to decrypt kai pane mesa sto system t server

vres to l2.ini anikse to kai kapou ekei leei thn ip tou server

 

            GOODDDDDDDDDDDDD LUCKKKKKKKKKKK!!!!!!!

Posted

LoginServerIP= 85.25.12.56

LoginServerPort= 7777    ------------->?

ProtocolVersion= 709 -----------------?

ServerList= [1]Cosmos Destiny;

 

 

 

If anyone knows protocol version and loginport post it

  • 2 weeks later...
Posted

http://rapidshare.com/files/56748494/walker_1.74.rar

1)Download

2)extract it somewhere

3)open the l2asrv.exe & L2Walker.exe

4)Go to "C:/Program Files/Lineage II/system/" (by default) and open the l2.exe

Now, while In Game press the "Home" button there you are.

NEXT time use "SEARCH"

Posted

LoginServerIP= 85.25.12.56

LoginServerPort= 7777    ------------->?

ProtocolVersion= 709 -----------------?

ServerList= [1]Cosmos Destiny;

 

 

 

If anyone knows protocol version and loginport post it

(sry for bumping)

hah...talkin' about OOG? a lil difficult to get an OOG walker working in l2cosmos, but we need the Protocol Version and the token as well...the LoginServerPort, I suppose is 2106

 

PS:skaraveos, ti timing einai afto re? sto myalo m eisai??

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  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
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