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i try add special glow to my weapons but problem its show glow only until +40 staff :/

i got there weapons until +1500, and i try make glows every 100 enchant but they not show up :(

whats wrong??

 

here my evn.ini:

 

[EnvSetup]

IsClock=true

StartTime=10

TimeRatio=6

 

SKYBOX=SkybackgroundColor

 

;HazeRingАЗ °№јцё¦ Б¤ЗТјц АЦАЅ

;NumHazeringColor=°№јц

;Hazering1=ЕШЅєГДАМё§

;->

HAZERING=HazeRing_Final

 

;CloudАЗ °№јцё¦ Б¤ЗТјц АЦАЅ

;NumCloudColor=°№јц

;Cloud1=ЕШЅєГДАМё§

;Cloud2=ЕШЅєГДАМё§....

;->

NumCloudColor=3

CLOUD1=Cloud_Final

Cloud2=StarField_Final01

Cloud3=StarField_Final02

 

ShadowTick=0.1

StaticLightingAdjust=4

SlopeSunAngle=30

SubLightNum=0

 

TimeEnvFileNum=4

TimeEnvFileName0=TimeEnv0.INT

TimeEnvFileName1=TimeEnv1.INT

TimeEnvFileName2=TimeEnv2.INT

TimeEnvFileName3=TimeEnv3.INT

 

[TerrainShadowMap]

Num=8

AutoTimeGeneration=true

 

[ActorStaticLight]

Num=8

 

[bSPSunLight]

Num=8

 

[WIND]

DefaultWind=true

Area=(X1=0,Y1=0,X2=0,Y2=0)

Direction=(X=0,Y=1)

Speed=48

Accel=4

 

[FOG]

;1.0=2000unit

StartRange1=1.0

StartRange2=1.5

StartRange3=2.0

StartRange4=2.5

StartRange5=4.0

EndRange1=4.0

EndRange2=5.0

EndRange3=6.0

EndRange4=7.0

EndRange5=10.0

FogSpeed=1

 

[WaterVolume]

WaterVolumeFogColor=(R=39,G=87,B=126)

WaterVolumeFogStart=200

WaterVolumeFogEnd=3000

WaterVolumeCellophaneColor=(a=128,R=45,G=121,B=117)

;WaterVolumeCellophaneColor=(a=100,R=64,G=136,B=147)

 

 

[EnchantEffect]

CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01

;HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01

;HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00

;HeroAuraMesh=LineageWeapons.rangesample

 

EnchantMeshShow=4

EnchantEffectShow=7

 

Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

 

Enchant4=(R1=30,G1=30,B1=40,R2=20,G2=20,B2=30,Opacity=0.1,Num=0.1)

Enchant5=(R1=35,G1=45,B1=60,R2=25,G2=35,B2=50,Opacity=0.1,Num=0.1)

Enchant6=(R1=35,G1=65,B1=90,R2=25,G2=55,B2=75,Opacity=0.1,Num=0.1)

 

Enchant7=(R1=40,G1=87,B1=126,R2=30,G2=70,B2=110,Opacity=0.4,Num=0.3)

Enchant8=(R1=30,G1=80,B1=135,R2=20,G2=60,B2=120,Opacity=0.5,Num=0.6)

Enchant9=(R1=20,G1=70,B1=145,R2=10,G2=50,B2=130,Opacity=0.6,Num=0.7)

 

Enchant10=(R1=10,G1=60,B1=160,R2=0,G2=45,B2=140,Opacity=0.7,Num=0.8)

Enchant11=(R1=0,G1=50,B1=180,R2=0,G2=44,B2=155,Opacity=0.8,Num=0.9)

Enchant12=(R1=0,G1=40,B1=200,R2=0,G2=43,B2=170,Opacity=0.9,Num=1)

Enchant13=(R1=0,G1=30,B1=220,R2=0,G2=42,B2=185,Opacity=1,Num=1)

Enchant14=(R1=0,G1=30,B1=240,R2=0,G2=41,B2=200,Opacity=1,Num=1)

Enchant15=(R1=0,G1=30,B1=255,R2=0,G2=128,B2=215,Opacity=1,Num=1)

 

Enchant16=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)

Enchant17=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)

Enchant18=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)

Enchant19=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)

Enchant20=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

 

Enchant100=(R1=255,G1=0,B1=0,R2=255,G2=128,B2=128,Opacity=1,Num=1)

 

Enchant200=(R1=0,G1=255,B1=255,R2=0,G2=64,B2=128,Opacity=1,Num=1)

 

Enchant300=(R1=112,G1=0,B1=112,R2=255,G2=0,B2=0,Opacity=1,Num=1)

 

Enchant400=(R1=0,G1=0,B1=255,R2=112,G2=0,B2=112,Opacity=1,Num=1)

 

Enchant500=(R1=0,G1=192,B1=0,R2=0,G2=0,B2=192,Opacity=1,Num=1)

 

Enchant600=(R1=255,G1=255,B1=224,R2=255,G2=255,B2=96,Opacity=1,Num=1)

 

Enchant700=(R1=0,G1=128,B1=0,R2=0,G2=64,B2=0,Opacity=1,Num=1)

 

Enchant800=(R1=112,G1=0,B1=112,R2=255,G2=128,B2=255,Opacity=1,Num=1)

 

Enchant900=(R1=255,G1=0,B1=255,R2=255,G2=215,B2=255,Opacity=1,Num=1)

 

Enchant1000=(R1=255,G1=128,B1=0,R2=255,G2=208,B2=0,Opacity=1,Num=

 

Enchant=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

 

[Variation]

Enchant0=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant1=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant2=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant3=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

 

Enchant4=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant5=(R1=25,G1=35,B1=45,R2=35,G2=45,B2=55,Opacity=1,Num=1)

Enchant6=(R1=45,G1=55,B1=65,R2=55,G2=65,B2=75,Opacity=1,Num=1)

Enchant7=(R1=50,G1=60,B1=70,R2=60,G2=70,B2=80,Opacity=1,Num=1)

 

Enchant8=(R1=55,G1=75,B1=120,R2=55,G2=90,B2=130,Opacity=1,Num=1)

Enchant9=(R1=44,G1=64,B1=110,R2=44,G2=78,B2=120,Opacity=1,Num=1)

Enchant10=(R1=33,G1=53,B1=95,R2=33,G2=65,B2=115,Opacity=1,Num=1)

Enchant11=(R1=22,G1=41,B1=82,R2=22,G2=53,B2=99,Opacity=1,Num=1)

Enchant12=(R1=30,G1=70,B1=130,R2=33,G2=78,B2=145,Opacity=1,Num=1)

Enchant13=(R1=30,G1=60,B1=145,R2=30,G2=75,B2=165,Opacity=1,Num=1)

Enchant14=(R1=22,G1=68,B1=165,R2=22,G2=78,B2=185,Opacity=1,Num=1)

Enchant15=(R1=15,G1=70,B1=185,R2=15,G2=85,B2=200,Opacity=1,Num=1)

 

Enchant16=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1)

Enchant17=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1)

Enchant18=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1)

Enchant19=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1)

Enchant20=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

 

Enchant=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

 

 

;[s0] means postprocessing off

 

; Shader0: glow A

[s1]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.993

BloomScale=4

FinalBlendOpacity=64

FinalBlendBlurType=2

; HDR

Hdr=false

Gray=0.6

FinalCoef=3.5

ExpBase=0.98

ExpCoef=30

ClampMin=0.25

ClampMax=0.75

 

; Shader1: glow B

[s2]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.993

BloomScale=6

FinalBlendOpacity=96

FinalBlendBlurType=2

; HDR

Hdr=false

Gray=0.68

FinalCoef=3.2

ExpBase=0.96

ExpCoef=30

ClampMin=0.2

ClampMax=0.8

 

; Shader2: HDR A

[s3]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.995

BloomScale=5

FinalBlendOpacity=32

FinalBlendBlurType=2

; HDR

Hdr=true

Gray=0.68

FinalCoef=3.2

ExpBase=0.96

ExpCoef=30

ClampMin=0.2

ClampMax=0.8

 

; Shader3: HDR B

[s4]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.994

BloomScale=5

FinalBlendOpacity=48

FinalBlendBlurType=2

; HDR

Hdr=true

Gray=0.65

FinalCoef=3.7

ExpBase=0.96

ExpCoef=30

ClampMin=0.20

ClampMax=0.8

 

; Shader4: HDR C

[s5]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.993

BloomScale=5

FinalBlendOpacity=64

FinalBlendBlurType=2

; HDR

Hdr=true

Gray=0.65

FinalCoef=4

ExpBase=0.96

ExpCoef=30

ClampMin=0.18

ClampMax=0.8

 

; dofИї°ъїЎј­ »зїлµЗґВ default Д«ёЮ¶у ЖчДїЅє. Д«ёЮ¶у·ОєОЕНАЗ °Её®.

; »уИІє° focusґВ Interface/DepthOfFieldїЎ Б¤АЗµЗѕо АЦґЩ.

[CameraFocus]

DoFFocusDistance=300

DoFStartDistance=100

DoFEndDistance=100

Posted

Damn i use to understand this, when i use to custom make weapons/glows/armor, but i cant remember.... and yeah try asking a proper dev in the dev sections, not general.

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