ment2008 Posted February 13, 2010 Posted February 13, 2010 i try add special glow to my weapons but problem its show glow only until +40 staff :/ i got there weapons until +1500, and i try make glows every 100 enchant but they not show up :( whats wrong?? here my evn.ini: [EnvSetup] IsClock=true StartTime=10 TimeRatio=6 SKYBOX=SkybackgroundColor ;HazeRingАЗ °№јцё¦ Б¤ЗТјц АЦАЅ ;NumHazeringColor=°№јц ;Hazering1=ЕШЅєГДАМё§ ;-> HAZERING=HazeRing_Final ;CloudАЗ °№јцё¦ Б¤ЗТјц АЦАЅ ;NumCloudColor=°№јц ;Cloud1=ЕШЅєГДАМё§ ;Cloud2=ЕШЅєГДАМё§.... ;-> NumCloudColor=3 CLOUD1=Cloud_Final Cloud2=StarField_Final01 Cloud3=StarField_Final02 ShadowTick=0.1 StaticLightingAdjust=4 SlopeSunAngle=30 SubLightNum=0 TimeEnvFileNum=4 TimeEnvFileName0=TimeEnv0.INT TimeEnvFileName1=TimeEnv1.INT TimeEnvFileName2=TimeEnv2.INT TimeEnvFileName3=TimeEnv3.INT [TerrainShadowMap] Num=8 AutoTimeGeneration=true [ActorStaticLight] Num=8 [bSPSunLight] Num=8 [WIND] DefaultWind=true Area=(X1=0,Y1=0,X2=0,Y2=0) Direction=(X=0,Y=1) Speed=48 Accel=4 [FOG] ;1.0=2000unit StartRange1=1.0 StartRange2=1.5 StartRange3=2.0 StartRange4=2.5 StartRange5=4.0 EndRange1=4.0 EndRange2=5.0 EndRange3=6.0 EndRange4=7.0 EndRange5=10.0 FogSpeed=1 [WaterVolume] WaterVolumeFogColor=(R=39,G=87,B=126) WaterVolumeFogStart=200 WaterVolumeFogEnd=3000 WaterVolumeCellophaneColor=(a=128,R=45,G=121,B=117) ;WaterVolumeCellophaneColor=(a=100,R=64,G=136,B=147) [EnchantEffect] CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01 ;HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01 ;HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00 ;HeroAuraMesh=LineageWeapons.rangesample EnchantMeshShow=4 EnchantEffectShow=7 Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) Enchant4=(R1=30,G1=30,B1=40,R2=20,G2=20,B2=30,Opacity=0.1,Num=0.1) Enchant5=(R1=35,G1=45,B1=60,R2=25,G2=35,B2=50,Opacity=0.1,Num=0.1) Enchant6=(R1=35,G1=65,B1=90,R2=25,G2=55,B2=75,Opacity=0.1,Num=0.1) Enchant7=(R1=40,G1=87,B1=126,R2=30,G2=70,B2=110,Opacity=0.4,Num=0.3) Enchant8=(R1=30,G1=80,B1=135,R2=20,G2=60,B2=120,Opacity=0.5,Num=0.6) Enchant9=(R1=20,G1=70,B1=145,R2=10,G2=50,B2=130,Opacity=0.6,Num=0.7) Enchant10=(R1=10,G1=60,B1=160,R2=0,G2=45,B2=140,Opacity=0.7,Num=0.8) Enchant11=(R1=0,G1=50,B1=180,R2=0,G2=44,B2=155,Opacity=0.8,Num=0.9) Enchant12=(R1=0,G1=40,B1=200,R2=0,G2=43,B2=170,Opacity=0.9,Num=1) Enchant13=(R1=0,G1=30,B1=220,R2=0,G2=42,B2=185,Opacity=1,Num=1) Enchant14=(R1=0,G1=30,B1=240,R2=0,G2=41,B2=200,Opacity=1,Num=1) Enchant15=(R1=0,G1=30,B1=255,R2=0,G2=128,B2=215,Opacity=1,Num=1) Enchant16=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1) Enchant17=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1) Enchant18=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1) Enchant19=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1) Enchant20=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1) Enchant100=(R1=255,G1=0,B1=0,R2=255,G2=128,B2=128,Opacity=1,Num=1) Enchant200=(R1=0,G1=255,B1=255,R2=0,G2=64,B2=128,Opacity=1,Num=1) Enchant300=(R1=112,G1=0,B1=112,R2=255,G2=0,B2=0,Opacity=1,Num=1) Enchant400=(R1=0,G1=0,B1=255,R2=112,G2=0,B2=112,Opacity=1,Num=1) Enchant500=(R1=0,G1=192,B1=0,R2=0,G2=0,B2=192,Opacity=1,Num=1) Enchant600=(R1=255,G1=255,B1=224,R2=255,G2=255,B2=96,Opacity=1,Num=1) Enchant700=(R1=0,G1=128,B1=0,R2=0,G2=64,B2=0,Opacity=1,Num=1) Enchant800=(R1=112,G1=0,B1=112,R2=255,G2=128,B2=255,Opacity=1,Num=1) Enchant900=(R1=255,G1=0,B1=255,R2=255,G2=215,B2=255,Opacity=1,Num=1) Enchant1000=(R1=255,G1=128,B1=0,R2=255,G2=208,B2=0,Opacity=1,Num= Enchant=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1) [Variation] Enchant0=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1) Enchant1=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1) Enchant2=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1) Enchant3=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1) Enchant4=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1) Enchant5=(R1=25,G1=35,B1=45,R2=35,G2=45,B2=55,Opacity=1,Num=1) Enchant6=(R1=45,G1=55,B1=65,R2=55,G2=65,B2=75,Opacity=1,Num=1) Enchant7=(R1=50,G1=60,B1=70,R2=60,G2=70,B2=80,Opacity=1,Num=1) Enchant8=(R1=55,G1=75,B1=120,R2=55,G2=90,B2=130,Opacity=1,Num=1) Enchant9=(R1=44,G1=64,B1=110,R2=44,G2=78,B2=120,Opacity=1,Num=1) Enchant10=(R1=33,G1=53,B1=95,R2=33,G2=65,B2=115,Opacity=1,Num=1) Enchant11=(R1=22,G1=41,B1=82,R2=22,G2=53,B2=99,Opacity=1,Num=1) Enchant12=(R1=30,G1=70,B1=130,R2=33,G2=78,B2=145,Opacity=1,Num=1) Enchant13=(R1=30,G1=60,B1=145,R2=30,G2=75,B2=165,Opacity=1,Num=1) Enchant14=(R1=22,G1=68,B1=165,R2=22,G2=78,B2=185,Opacity=1,Num=1) Enchant15=(R1=15,G1=70,B1=185,R2=15,G2=85,B2=200,Opacity=1,Num=1) Enchant16=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1) Enchant17=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1) Enchant18=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1) Enchant19=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1) Enchant20=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1) Enchant=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1) ;[s0] means postprocessing off ; Shader0: glow A [s1] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.993 BloomScale=4 FinalBlendOpacity=64 FinalBlendBlurType=2 ; HDR Hdr=false Gray=0.6 FinalCoef=3.5 ExpBase=0.98 ExpCoef=30 ClampMin=0.25 ClampMax=0.75 ; Shader1: glow B [s2] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.993 BloomScale=6 FinalBlendOpacity=96 FinalBlendBlurType=2 ; HDR Hdr=false Gray=0.68 FinalCoef=3.2 ExpBase=0.96 ExpCoef=30 ClampMin=0.2 ClampMax=0.8 ; Shader2: HDR A [s3] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.995 BloomScale=5 FinalBlendOpacity=32 FinalBlendBlurType=2 ; HDR Hdr=true Gray=0.68 FinalCoef=3.2 ExpBase=0.96 ExpCoef=30 ClampMin=0.2 ClampMax=0.8 ; Shader3: HDR B [s4] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.994 BloomScale=5 FinalBlendOpacity=48 FinalBlendBlurType=2 ; HDR Hdr=true Gray=0.65 FinalCoef=3.7 ExpBase=0.96 ExpCoef=30 ClampMin=0.20 ClampMax=0.8 ; Shader4: HDR C [s5] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.993 BloomScale=5 FinalBlendOpacity=64 FinalBlendBlurType=2 ; HDR Hdr=true Gray=0.65 FinalCoef=4 ExpBase=0.96 ExpCoef=30 ClampMin=0.18 ClampMax=0.8 ; dofИї°ъїЎј »зїлµЗґВ default Д«ёЮ¶у ЖчДїЅє. Д«ёЮ¶у·ОєОЕНАЗ °Её®. ; »уИІє° focusґВ Interface/DepthOfFieldїЎ Б¤АЗµЗѕо АЦґЩ. [CameraFocus] DoFFocusDistance=300 DoFStartDistance=100 DoFEndDistance=100
NOP$TRIM Posted February 14, 2010 Posted February 14, 2010 i dont thing is for the general discussion this... try into developers...
cyperex Posted February 15, 2010 Posted February 15, 2010 Damn i use to understand this, when i use to custom make weapons/glows/armor, but i cant remember.... and yeah try asking a proper dev in the dev sections, not general.
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