Jump to content

Recommended Posts

Posted

Well,hi.What to say?Since i am starting practise with java this is my first code,soon i'll try to make more and better codes...I made it for l2j interlude but with some modifications could be for gracia too.A note:Since i have tested petemezi's code and doesn't work,i did again.I hope you like it :).Just press .online in game and will see how many players are online.

Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 147)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -209,6 +209,7 @@
import net.sf.l2j.gameserver.handler.usercommandhandlers.PartyInfo;
import net.sf.l2j.gameserver.handler.usercommandhandlers.Time;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Banking;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Online;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.stats;
import net.sf.l2j.gameserver.idfactory.IdFactory;
@@ -625,8 +626,10 @@

		if(Config.BANKING_SYSTEM_ENABLED)
			_voicedCommandHandler.registerVoicedCommandHandler(new Banking());
+		
+		if(Config.ONLINE_PLAYERS) 
+			_voicedCommandHandler.registerVoicedCommandHandler(new Online());

-
		_log.config("VoicedCommandHandler: Loaded " + _voicedCommandHandler.size() + " handlers.");


Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 147)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -963,6 +963,7 @@
    public static boolean 	    ALT_GAME_FLAGED_PLAYER_CAN_USE_GK;
    public static boolean       SHOW_WELCOME_HTML_ON_PLAYER_LOGIN;
    public static int           TRADE_UNITS;
+    public static boolean       ONLINE_PLAYERS;
    /** Custom Project Modifications - End */
    
    /** FloodProtector - Start */
@@ -2069,6 +2070,7 @@
                STARTING_TITLE  = L2JModSettings.getProperty("StartingTitle", "Something"); 
                SHOW_WELCOME_HTML_ON_PLAYER_LOGIN = Boolean.parseBoolean(L2JModSettings.getProperty("ShowWelcomeHtmlOnLogin", "False"));
                TRADE_UNITS                        = Integer.parseInt(L2JModSettings.getProperty("TradeUnits", "250"));
+                ONLINE_PLAYERS = Boolean.parseBoolean(L2JModSettings.getProperty("OnlinePLayers", "False"));
                /** Custom Project Modifications - End */

                
Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Online.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Online.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Online.java	(revision 0)
@@ -0,0 +1,39 @@
+/* This program is free software; you can redistribute it and/or modify */
+package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
+
+
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
+import net.sf.l2j.gameserver.model.L2World;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+
+/**
+*
+* @author
+*
+* this class...
+* shows the amount of online players to any1 who calls it.
+*/
+public class Online implements IVoicedCommandHandler
+{
+
+
+private static final String[] VOICED_COMMANDS = { "online" };
+
+public boolean useVoicedCommand(String command, L2PcInstance player, String target)
+{
+if (command.equalsIgnoreCase("online"))
+{
+	player.sendMessage("======<Online Players>======");
+	player.sendMessage("There are "+L2World.getInstance().getAllPlayers().size()+" players online");
+	player.sendMessage("=======================");
+}return true;
+
+}
+
+
+
+public String[] getVoicedCommandList()
+{
+   return VOICED_COMMANDS;
+}
+}
\ No newline at end of file
Index: java/config/l2jmods.properties
===================================================================
--- java/config/l2jmods.properties	(revision 147)
+++ java/config/l2jmods.properties	(working copy)
@@ -289,3 +289,8 @@
# This Will Not Alow The Players To Trade From Too Far
# NOTE: DO NOT PUT 0 !!!
TradeUnits = 250
+
+# Allows user to use .online Command
+# Displays The Number of The Players That are Currently Online.
+# Default : False
+OnlinePLayers = False

Tested And absolutely working.

Ventic

Posted

Simple & easy to create it.

 

Keep working bro ^^

I know.Very easy.But i want to thanks some teachers like Coyote-Krash-MaestroLuke(thanks brothers)

Well nice... Keep practising in java ^^ I want to see you soon promoted :)

ofc.on saturday i will buy book for java.so i can practise more.promoted?what do you mean?to l2jdev?No i don't want this position.I am fine with my gold membership

Posted

I know.Very easy.But i want to thanks some teachers like Coyote-Krash-MaestroLuke(thanks brothers)ofc.on saturday i will buy book for java.so i can practise more.promoted?what do you mean?to l2jdev?No i don't want this position.I am fine with my gold membership

i mean to promote your skills more :)
Posted

Cool share ventic , you learn fast :) thanks for sharing with us

Not really.I need more practise.Btw thanks brother.

Posted

Actually you are not, obviously because of your inactivity. Anyway, this is shared already since 2008.

axaxaxaxaxa inactivity?how do you know that?you have 17 posts and you can tell me that i am inactive.log off plz.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hello guys, I’m Morientes, owner of the servers you might know: L2Lionna / L2Pandora / L2Ramona / L2ERA / L2Zaken / L2Classic / L2Peri / L2Alice / L2EVA / L2Dragon and more. Over the years I’ve been developing Lineage II projects starting from High Five, then Classic, and later Essence. I started with High Five, which I turned into a very well-tested server with over 100 openings. My peak was around 2800 players online, and the server was stable (no crashes). With every opening there was always something to improve, fix, or optimize, and over time it became more and more stable. I still have all SVN commits from all those years, I can show everything via screen share if needed. The reason I’m selling is not because of the quality. The files are solid and ready to run any type of server (any rates). The problem was on our side;  we didn’t have a good long-term strategy for reopening servers as a team. About Classic: I started from 2.0 (Zaken version) and gradually upgraded it up to 4.7 Kamael. Each chronicle upgrade came with a lot of improvements, especially in terms of stability. About Essence: I started from the very first version and developed it up to High Elf (Protocol 464). Starting from Protocol 286 (Secrets of Empire), I worked with PTS files and extracted a lot of deep fixes. I unpacked AI.obj with full functionality, used official sniffers, and whenever something wasn’t clear, I checked directly on official servers and sniffed packets or data. For every chronicle update, I basically sniffed the entire official server, zones, monsters, events, mechanics, everything. From Chronicle 388, Reborn approached us to buy our files. The current L2Reborn Essence is based on my work! I can prove everything. I also have their updates integrated into my pack. I stopped development after High Elf mainly because my main developer was constantly looking for other opportunities. It became difficult to maintain a stable team, especially with everything going on (including the situation in Ukraine at that time). Eventually, I couldn’t find a reliable dev to continue working on Essence, so I decided to step away from this market last year. Now I’ve decided to sell everything. What I’m selling: All necessary tools (sniffing, geodata build, pack upgrade tools, game client parsers, L2Wiki parser, interfaces etc.) Full SVN repositories with all commits (Essence / Classic / High Five) All edited clients I still have All my data I can also include on sell an official character that is active daily, ranked, end up gear, and has access to end-game zones!!! useful for deep sniffing where normal players don’t have access. If someone wants to buy everything, I prefer a full deal and I will transfer full ownership. If needed, I can also sell parts separately, but honestly I’d prefer to sell everything to one team that can continue this project — this has been my work, my hobby, my baby. Important: I don’t offer further updates. The files are sold exactly as they are. I will, of course, explain everything you need to know to continue working on them. Contact: Telegram: @AlexAlexey Discord: .primsl2
    • Grand Opening: April 11, 2026 Website: https://l2strive.com Discord: https://discord.gg/SsUARZpbkG   🛡️ Server Rates Strive is a High Five Mid-PvP/Craft Server  Experience (XP): x15 Skill Points (SP): x15 Adena: x10 Drop: x15 Spoil: x3 Safe Enchant: +3 Max Enchant: +16 ⚔️ Enhanced Boss Jewelry     ⚔️ Making Bosses Useful Again Let’s be real: usually, Core, Orfen, and Baylor are just placeholder bosses that nobody cares about. We’ve overhauled their jewelry to make them legit end-game gear. We’ve turned these into high-value targets for PvP—if you want these massive percentage boosts, you’re going to have to fight for them.   ⚔️ Enhanced Boss Jewelry   💍 Improved Ring of Core Base Stats: M.Def 48 | HP +445 | MP +21 Offensive: P. Atk +12% | M. Atk +12% Critical: Physical Critical Rate +14 | Magic Critical Rate +2 Utility: Skill Reuse Delay -10% | MP Consumption -5% 🛡️ Improved Earring of Orfen Base Stats: M.Def 71 | MP +31 Defensive: P. Def +15% | M. Def +15% Recovery: Vampiric Rage +4% | Healing Received +6% Resistances: Bleed / Poison / Root / Sleep +20% (Chance & Resistance) 💎 Baylor's Earring Base Stats: M.Def 71 | MP +31 Speed: Atk. Spd +5% | Casting Spd +5% Combat: MP Regeneration +5% Resistances: Stun / Paralyze +30% (Chance & Resistance) 🚀 Core Features Full & Enchanted Buffs: Enjoy 6-hour durations on all standard and enchanted buffs. Premium Buffs: Premium users benefit from extended 9-hour buff durations. 100% Free AutoFarm: Built-in system for seamless progression while away from your PC. Custom Shop: Professional and intuitive UI for all essential equipment and consumables. NPC Buffer: Full scheme support to get you battle-ready instantly. Stability: Dedicated high-performance hardware with professional Anti-DDoS protection.  
    • Hello,   im looking for c4 client developer that can fix some issues, missing icons etc. if you are l2off developer then even better.   its easy ones, fix few skill icons, item icon, easy money if someone has time. I guess its lack of files in my patch, but might be smth other   contact with me on discord: endART_#6190 @DumanisT @SkyLord @XManton @Fr3DBr @mjst @Sighed any ideas who could help me XD
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..