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Help me ta IP's..


Question

Posted

paidia ligo help edw pera..

gia na mporei na loggarei kai to pli8os sto server ti vazw stin external ip kai ti stin internal ?

8elw dld na mpw me ton filo m narxisume na vazume ta NPC

 

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Posted

gt den imun spiti kai i8ela na 3erw min exw elpides...

tecpa perimenw to pedi  na to kanei kai 8a pw

 

Kalo tha eine na diabaseis kai kana guide gia to pos na ftiaxeis ton diko sou server.

 

Ksereis , den einai mono ta configs pou kanoun ton server.

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Posted

file provlhma,ekana ayto p ipes kai oute o admin dn mporei na loggarei..

ayto mas emeine sta IP ti na valume gia na mporeisei na mpei o admin apo a8ina k gw apo kastoria...

  • 0
Posted

file provlhma,ekana ayto p ipes kai oute o admin dn mporei na loggarei..

ayto mas emeine sta IP ti na valume gia na mporeisei na mpei o admin apo a8ina k gw apo kastoria...

 

Prepei na exeis ta ports anixta kai klisto to firewall.

  • 0
Posted

Molis ta anoikseis apo Rooter ta ports

 

Peigene ston Pinaka Elenxou ==> Teixos Prostasias ==> Energopoihsh h Apenergopoihsh tou teixous prostasias ton windows ==> Eksaireseis patise ==> Prosthikh thiras Tha sou anoiksei ena parathirakh pou tha leei afta Onoma: <== Vale to name tis thiras px Gameserver,Loginserver

                                                                                                        Arithmos Thiras: <== Tha valeis ta Ports pou thes na anoikseis px (7777 Port = Gameserver 2106 = Loginserver)Afta oti allo xriasteis h oti problhma exeis kane ena reply palh

  • 0
Posted

Molis ta anoikseis apo Rooter ta ports

 

Peigene ston Pinaka Elenxou ==> Teixos Prostasias ==> Energopoihsh h Apenergopoihsh tou teixous prostasias ton windows ==> Eksaireseis patise ==> Prosthikh thiras Tha sou anoiksei ena parathirakh pou tha leei afta Onoma: <== Vale to name tis thiras px Gameserver,Loginserver

                                                                                                        Arithmos Thiras: <== Tha valeis ta Ports pou thes na anoikseis px (7777 Port = Gameserver 2106 = Loginserver)Afta oti allo xriasteis h oti problhma exeis kane ena reply palh

 

Na ftiaxw 2 nea ports? diladi ena port Gameserver me number 7777 kai allo ena Logiserver me 2106?!  i na kanw ena port me Name:Gamserver,Login  kai number 7777,2106 ???

  • 0
Posted

Re pedi mou pou einai to diskolo ?

 

Anigeis tis ports sto router 2106,7777,9014 .

 

Klineis firewall.

 

Ftiaxneis tis ip's sou sosta

 

Edit to l2.ini pou brisketai mesa sto system me tin external ip sou kai done.

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To switch to Immersive Mode, edit the GameMode item in \gameserver\config\jf_config.properties file, changing the value from True to False.   Clan System Features:   FakePlayers automatically create and manage clans, supporting player declarations of war against them. Automatically identifies enemy clans and organizes teams for battle. Players can easily manage clan members through custom commands, including teaming, summoning, resting, and other functions.   Classes and Custom Commands:   Considering the single-player environment, some classes have been merged and optimized, such as Bard, Support, and Dwarf classes. FakePlayers automatically utilize fashion, vehicles, transformation, and bracelet systems to enhance game diversity. Provides rich custom commands such as .RandomTeam, .SummonTeammate, etc., enhancing interaction between players and FakePlayers.   Activity Participation:   FakePlayers can automatically join TVT battles, GVG competitions, CtF capture the flag, and other exciting activities, providing players with rich gaming experiences.   Siege War Instructions: In the GM menu, you can apply, withdraw, and teleport to castle-related maps.When it's not siege event time, you can manually start siege wars.   FakePlayer siege behavior is controlled by scripts. During sieges, you can form regular teams and alliance teams, but cannot form clan teams or use clan summoning commands.   Siege Time Settings:   Siege application deadline modified to 5 minutes before registration closes. Siege duration changed from 2 hours to 30 minutes. Next siege time after siege ends adjusted to once per week. After FakePlayers obtain castle ownership, they automatically announce the next siege time as the nearest Sunday around 8 PM. When real players obtain castles, they need to manually set the next siege time or use default time.   Siege War Process: FakePlayers automatically apply for sieges, automatically conduct siege activities every Sunday and obtain castle ownership.   When castle is initially owned by NPCs: When there's only 1 attacking clan, obtaining the castle seal ends the siege war. When there are 2 or more attacking parties, in the first attack, attacking clans automatically form temporary alliances, players won't be selected and won't attack alliance members. After one party successfully seals, enters castle ownership alternation phase. Temporary alliance dissolves, battlefield transforms to full attack state where both attackers and defenders can attack each other. 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Implemented alliance and federation construction between real players and FakePlayers. FakePlayers automatically join team waiting queues, enhancing social interaction. Added FakePlayer private shops, enriching the trading system. Bulletin board built-in auction house upgrade, FakePlayers sell high-level items, players can also list items, FakePlayers randomly purchase. Opened some advanced dungeons accessible to FakePlayers, including Purgatory Abyss series, Immortal/Destruction/Annihilation Seed dungeons and multiple classic maps. Added normal boss respawn time settings Fixed new character Chinese title garbled text Fixed character shop setup not leveling Fixed TVT activity score anomalies In Experience Mode, teaming with FakePlayers modified to: FakePlayers normally gain experience and level up Fixed bug where FakePlayer accessories couldn't be completely replaced in Immersive Mode Fixed some issues with wild FakePlayers not fighting back Fixed bug where FakePlayers could still attack normally when under fear or loss of control debuff states Added Divine Knight FakePlayer class summoning small undead bird skill Optimized Knight class third job skill usage Optimized FakePlayer Wizard class combat logic in Olympics events Fixed Hero "one sentence" function Fixed bug where units couldn't be assigned when inviting FakePlayers to join clan Fixed bug of attacking wild BOSS followers while AFK Fixed bug of FakePlayers attacking wild BOSS followers when not AFK Fixed VIP member system Optimized Knight team combat logic Corrected boss teleport point confusion FakePlayers can enter "4 Cups" dungeon without restrictions "4 Cups" series quest localization corrections FakePlayers can enter Small Baium dungeon without restrictions Fixed alliance channel teammate auto-leaving bug Fixed alliance channel summon attacking teammates bug Fixed alliance channel code recursive infinite loop bug under certain probability Added alliance channel FakePlayer death resurrection script Fixed bug where FakePlayers could only equip S80 equipment at maximum Added custom FakePlayer crafting workshop and private shop (MS system) - see detailed instructions Added FakePlayer generation speed and initial level settings for Experience and Immersive modes Optimized database connections, breaking through 3000 player limit Fixed bug of wild same-clan FakePlayers fighting each other Siege War (test) real player difficulty appropriately increased Added Arrogance, Forge, Monastery, Imperial Tomb, Dragon Valley, various tombs, temples and other FakePlayer leveling maps, thanks to: TaoXiaoSan Quest testing and htm localization corrections, thanks to: Floating Cloud To reduce server burden, temporarily disabled FakePlayer item pickup function (won't update data but still has pickup actions) Modified auction house listing item logic (whether to close this service?) Fixed TVT, GVG, Ctf, LastHero, team events conflicting with siege events and Olympics bugs Added robot chat interface (private chat only) Added Dwarf race summoning robot Golem (non-siege) Reconstructed FakePlayer resurrection logic Restored in-game item shop When team hunting BOSS, Priest classes only provide healing services, debuff usage probability increased Opened FakePlayer equipment enhancement custom permissions Added server FakePlayer clan quantity settings   Download   Note: This LineageII l2jserver is not fully English!!!
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    • Looking to hire a skilled L2J developer or team to build a custom private server for solo play with advanced server-side AI bots. This is NOT for public launch — just a self-hosted project where I can simulate a full L2 experience alone or with a few friends. 🔹 What I Need A private L2J server ( High Five preferred, newer versions can work as well) with bots that: Farm 24/7 on their own (solo or in bot parties) Can be invited into party and follow basic orders (attack, follow, res, heal, etc.) Are able to join Olympiad, fight with proper logic (per class), and rank up Can coordinate for Raid Bosses (check spawn, move, assist, heal, DPS, etc.) Act like real players: town routines, rebuffing, restocking, even chatting if possible Have different roles: tanks, healers, nukers, archers, etc. Can interact through simple in-game commands or NPC interface 🔹 Your Job Set up the server and geodata Integrate a scalable bot system (written in Java or scriptable) Write clean, modular AI behavior (farming, PvP, party play, raid logic, etc.) Allow me to control/assign bots easily (in-game or config) Bonus: basic UI or GM panel for bot config 🔹 Payment Serious budget for serious work PayPal, crypto, or preferred method Project-based or hourly, negotiable Milestone-based OK 🔹 Contact Send me: Your experience with L2J or similar projects Any bot/AI systems you've built before Estimated timeframe Pricing expectations
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