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kalispera sas ithela na rotiso kati.ego ston server mou mpeno kanonika kano log in kai mpeno apo bartz kai pezo kanonika.otan einai na mpi allos pextis kani log in kai den mpeni ston bartz.ekei stamataei.alla login kani.apla den proxoraei gia na sas doso na katalavete stous pextes.pataei gia bartz kai den mpeni.tha ithela poli na me voithisete efxaristo

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Posted

Lpn esi mpeneis apo ton server(enow apo to pc p trexi o server trexis kai to l2?) an nai tote fteei oti dn exis allaksi to gameserver.propeties  H to server.properties (dn thymame vasika na sou po) kai vazis to ip opos akrivos exis vali sto loginserver.propeties

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Posted

Prwta apo ola 8ewrw oti tis ry8miseis gia Protocol revision sto server.properties den tis exeis allaxei kai oti oi alloi exoun kapoia apo autes tis revision (an kai den nomizw na einai ekei to problima). Meta epomenh erwthsh oi alloi 8a mpoun ston server mesw LAN h internet?

An einai na mpoun mesw LAN prepei sto server.properties na exei thn IP diktyou tou PC sou sto InternalHostname (Enarxh->Pikanas elegxou-> syndeseis diktyou->topikh syndesh.Diplo-kilk sto prwtokollo internet gia na deis thn IP pou exeis twra).

An einai na mpoun mesw internet prepei sto server.properties na exei thn IP internet sou sto ExternalHostname (www.whatismyip.com gia na ths breis).

 

Meta apo ola auta ennoeitai oti oi alloi 8a allaxoun to hosts arxeio analoga h to l2.ini an exoun patcharismeno system.

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Posted

koitaxte na deite,ta loginserver.properties kai ta gameserver.properties ta exo vali opos akrivos lene oi odigies ego apo to pc mou mpeno kanonika kano login kai mpeno sto pexnidi mesa.enas filos mou omos kanei login proxoraei kanonika kai kolaei sto bartz dld den mpeni sto pexnidi na sas doso na katalavete gia na ftiaxi pexti kolaei sto bartz.to bartz einai meta otan kanis login enas iposerver as poume pataei to <ok>kai kolaei ekei.episis paratirisa oti stin istoselida pou exo stisi leei <loggin:online,server:offline>ekei paratirisa oti kati trexei.ithela episi na rotiso ti ine to eclipse.mipos fteei afto.ksekathara tis rithmisis tis exo ftiaxi apla allos pextis kani login proxoraei alla den paei ekei pou vgazoun pextes.kolaei stin PILI.perimeno apantisi sas giati mou exoun zitisi pedia na mpoun.efxaristo

 

post 2:

to exo kani afti tin rithmisi me to router idi

 

post 3:

 

a ksexasa.oi alloi tha mpoyn meso internet.sto protocolrevision exo to exis MinProtocolRevision = 740 MaxProtocolRevision = 746 ekei pantos den ksero ti vazo.an kseris pou na to vro pes mou.omologo pos afto den to exo rithmisi.kai kati allo:an allaxoun to host arxeio den xriazetai allagi to l2.ini etsi giati to epsaksa kai ekei.

kai kati allo ego sto externalhost vazo:62.1.247.204    l2authd.lineage2.com  etsi den einai to sosto? to external host ksero pos to vrisko opos mou exis pi(pera apo oti allazi me kathe epanekinisitou pc)

 

post 4:

 

a kai kati allo toys diakomistes DNS den tous pirazo etsi?

 

post 5:

 

gia na katalavis pou to vlepo episis des kai apo edo http://62.1.247.204/ 

  • 0
Posted

gia kalitera des afto

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jserver.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname=*

GameserverPort=*

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname=62.1.247.204

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname=217.0.0.1

 

# The Loginserver host and port

LoginPort=9014

LoginHost=127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server  if the requested id is allready reserved

AcceptAlternateID = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=root

MaximumDbConnections=100

 

# Datapack root directory, defaults to current directory from which the server is started

# DatapackRoot = C:/Work/tmp/DataPack

 

# Define character name template

# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

# will allow names with first capital letter, next three small letters,

# and any (capital or not) letter or number, like ZbigN1eW

# Most rational to have CnameTemplate=[A-Z][a-z]*

# meaning names only of letters with first one capital, like Zbigniew

# Default .* - any namy of any symbols

CnameTemplate=.*

PetNameTemplate=.*

 

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers=100

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 740

MaxProtocolRevision = 746

 

 

einai to server.properties

  • 0
Posted

To GameServerPort gt to allaxes apo 7777 se *? Oso gia thn webpage bale sto GameServerPort kapoio port kai bres to config ths selidas (config.php h index.php 8a legetai den 8ymamai sigoura) kai bale to idio port pali kai thn idia ip me to ExternalHostname.

  • 0
Posted

kanto etc akribws kai 8a s doulepsei

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=*
GameserverPort=7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=62.1.247.204

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=*

# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server  if the requested id is allready reserved
AcceptAlternateID = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=root
MaximumDbConnections=100

# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack

# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate=.*
PetNameTemplate=.*

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=100


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 740
MaxProtocolRevision = 746

  • 0
Posted

gi afton pou endoiaferete gia to loginserver.properties

 

 

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jserver.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname=62.1.247.204

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname=127.0.0.1

 

# Bind ip of the LoginServer, use * to bind on all available IPs

LoginserverHostname=*

LoginserverPort=2106

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan=10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan=600

GMMinLevel=100

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname=*

 

# The port on which login will listen for GameServers

LoginPort=9014

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = False

 

# If false, the licence (after the login) will not be shown

# It is highly recomended for Account Seciurity to leave this option as defalut (True)

ShowLicence = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=root

MaximumDbConnections=10

 

# Useable values: "true" - "false", use this option to choose whether accounts will be created

# automatically or not.

AutoCreateAccounts=true

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

IpUpdateTime=15

 

 

# ==============================================================

# Test server setting, shoudnt be touched in online game server

# ==============================================================

 

Debug = True

Assert = True

Developer = True

 

# Enforce GG Authorization from client

# Login server will kick client if client bypassed GameGuard authentication

ForceGGAuth=True

 

#FloodProtection. time in ms

EnableFloodProtection=True

FastConnectionLimit=15

NormalConnectionTime=700

FastConnectionTime=350

MaxConnectionPerIP=50

  • 0
Posted

flare xilia efxaristo re si ta katafera telika!!!thelo poli na sas efxaristiso olous gia to endoiaferon pou mou dixate.kai oti provlima exete post me!!!

episis thelo na sas po oti exo vri ti fteei stous bufferades kai den doulevoun.opoianou den tou doulevoun post me kai iparxei lisi gi afto.

  • 0
Posted

pedia ithela na rotiso kai kati teleftaio. pou tha vro npc gia ancient adena? diladi gia exchange adena for ancient.pou iparxei aftos o npc?.episis pou tha vro enan npc na antalazi ta adena me goldbar? efxaristo poli

 

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