Peste m ti exei auto to pack dn to ekana test 8elw na m peite ti fixes exei kai ean exei bugs ktlp na m peite ti na fix kai ta loipa k ta fixarw egw meta, 8a sas eimai ebnomon gia to help.
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you could do something like this :
PlayerTemplate.java
public final double getBaseHpMax(int level)
{
double HP;
if (level >= 80) {
HP = _hpTable[79] + 35 * (level - 80);
} else {
HP = _hpTable[level -1];
}
return HP;
}
same should do for CP/MP , and u won't have to edit any classes table
and dont forget karma tables :)
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LifeOwner
Ekana Compile ena pack kai einai apo L2JServer Team kai ta Version m lene:
Peste m ti exei auto to pack dn to ekana test 8elw na m peite ti fixes exei kai ean exei bugs ktlp na m peite ti na fix kai ta loipa k ta fixarw egw meta, 8a sas eimai ebnomon gia to help.
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