Jump to content

Recommended Posts

Posted

Hello all !

Meybe you have never seeng this before thats why i decide to create this transformation command.

How it works? Simple. use .transform To transform your self and .untransform to give your old look back xD


Screens:

transformplayer.png

Thats how it look in the player side.

 

transformworld.png

Thats how it look in the other players side.


Installing it:

1. Place this patch:

Index: D:/Games/Server/WorkSpace/GameServer/java/config/Mods.properties
===================================================================
--- D:/Games/Server/WorkSpace/GameServer/java/config/Mods.properties	(revision 200)
+++ D:/Games/Server/WorkSpace/GameServer/java/config/Mods.properties	(working copy)
@@ -236,3 +236,16 @@

# Votes For Restart
VotesNeededForRestart = 20
+
+# ========================= #
+#      Transformation       #
+# ========================= #
+# Allow Player To Transform
+EnableTransformCommand = False
+
+# NPC ID To Transform
+# Here Put The ID Of NPC That Player Will Be Transformed
+TransformNPCID = 14040
+
+# Transform NPC Name
+TransformNPCName = Zombie
+
+# Transform Item ID
+TransformItemID = 57
+
+# Transform Price
+TransformPrice = 250000000
+
Index: D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java
===================================================================
--- D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java	(revision 200)
+++ D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java	(working copy)
@@ -964,6 +964,11 @@
    /** Server Restart */
    public static boolean ALLOW_SERVER_RESTART_COMMAND;
    public static int     VOTES_NEEDED_FOR_RESTART;
+    
+    /** Transformation */
+    public static boolean ALLOW_TRANSFORM_COMMAND;
+    public static String  TRANSFORM_NPC_ID;
+    public static String  TRANSFORM_NPC_NAME;
+    public static int     TRANAFORM_ITEM_ID;
+    public static int     TRANSFORM_PRICE;

	/** Event Automation */
	public static int TIME_BETWEEN_EVENTS;
@@ -2098,6 +2103,10 @@
        		
        		ALLOW_SERVER_RESTART_COMMAND = Boolean.parseBoolean(Mods.getProperty("AllowServerRestartCommand", "False"));
        		VOTES_NEEDED_FOR_RESTART     = Integer.parseInt(Mods.getProperty("VotesNeededForRestart", "20"));
+        		
+        		ALLOW_TRANSFORM_COMMAND      = Boolean.parseBoolean(Mods.getProperty("EnableTransformCommand", "False"));
+        		TRANSFORM_NPC_ID             = Mods.getProperty("TransformNPCID", "14040");
+        		TRANSFORM_NPC_NAME           = Mods.getProperty("TransformNPCName", "Zombie");
+        		TRANAFORM_ITEM_ID            = Integer.parseInt(Mods.getProperty("TransformItemID", "57"));
+        		TRANSFORM_PRICE              = Integer.parseInt(Mods.getProperty("TransformPrice", "250000000"));
            }
            catch (Exception e)
            {
Index: D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java	(revision 200)
+++ D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -206,6 +206,7 @@
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.PmOff;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.ServerRestartVote;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.TradeOff;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Transformation;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.VoiceInfo;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding;
import net.sf.l2j.gameserver.idfactory.IdFactory;
@@ -624,6 +625,9 @@

		if(Config.ALLOW_SERVER_RESTART_COMMAND)
			_voicedCommandHandler.registerVoicedCommandHandler(new ServerRestartVote());
+		
+		if(Config.ALLOW_TRANSFORM_COMMAND)
+			_voicedCommandHandler.registerVoicedCommandHandler(new Transformation());

		_log.config("VoicedCommandHandler: Loaded " + _voicedCommandHandler.size() + " handlers.");

 

1. Create new file named Transformation.java in net.sf.l2j.gameserver.handler.voicedcommandhandlers and paste this:

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
*@author SkyLanceR
*/

public class Transformation implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = {"transform", "untransform"};

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
	if (command.equalsIgnoreCase("transform"))
	{
		if(activeChar.getInventory().getItemByItemId(Config.TRANAFORM_ITEM_ID) != null && activeChar.getInventory().getItemByItemId(Config.TRANAFORM_ITEM_ID).getCount() >= Config.TRANSFORM_PRICE)
		{
		    activeChar.getInventory().destroyItemByItemId("Transformation", Config.TRANAFORM_ITEM_ID, Config.TRANSFORM_PRICE, activeChar, activeChar.getTarget());
			String id = Config.TRANSFORM_NPC_ID;
			activeChar.getPoly().setPolyInfo("npc", id);
			activeChar.teleToLocation(activeChar.getX(), activeChar.getY(), activeChar.getZ(), false);
			activeChar.sendMessage("You Have Been Transformed To "+Config.TRANSFORM_NPC_NAME+".");
			activeChar.broadcastUserInfo();
		}
		else
		{
			activeChar.sendMessage("You Don't Have Enought Items.");
		}
	}
	if (command.equalsIgnoreCase("untransform"))
	{
		activeChar.getPoly().setPolyInfo(null, "1");
		activeChar.decayMe();
		activeChar.spawnMe(activeChar.getX(),activeChar.getY(),activeChar.getZ());
		activeChar.sendMessage("You Have Been Unransformed.");
		activeChar.broadcastUserInfo();
	}
	return false;
}
public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}
}


Thats all.

Have fun !

Credits: Mine

Posted

I need a way to polymorph my self and be able to see the transformation from my main char..like a transform on gracia final

 

The next idea.

Thanks Extreme  :-*

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Can't find you on discord ,can you share your discord profile here?
    • Hello lovely community, When you talk, about trust first of all I want you to stay and think for a second. - If was not a trusted person why I would even share this information? (seriously not a single reason) - I did not share any information about how this happened, and which company had the vulnurability (the issue has been fixed from their side and they was very helpful and took quick action + our dev as expert took that quick action) I also want warmly thank abusix.com for providing detailed information (not going to share the whole email for obivious reasons) Mentioning  - So lets clarify now what to except from the project. We have different different protocols and 2 engines. But first we are going to start with Interlude Mastered which is going to be a modern engine but a familiar one. Secondary project will be with the latest engine UE however this one needs allot of work is not that easy it takes time(so we will have it soon as is ready) I got to agree with Seamless, Good project are developed quietly. Also we have already clarified that the servers that we are working are under development how is possible guys to give you detailed information about something that is not finished yet? The topic opened on General Discussion Instead of  Private Servers for a reason. Some of you already have serves in this topic please and none of you have approach they way i do and be open for your own servers unless you have it ready until now so please.... atleast I'm taking a step and I'm pretty much open to share information with everyone. Once everything is ready Server information and everything will be shared in the topic: Private servers. Thanks in advance.  
    • Boost your connection speed and secure your privacy today!  Official Website: https://novproxy.com?kwd=tt-max
    • Good projects are developed quietly and launched only when they are ready to maintain a consistent online presence and build a community. The formula is simple, yet people keep making the same mistakes.   Start with an alpha phase and keep access limited. Since the author claims to already have an inner circle, use that group for early testing. Then open a closed beta through invitation keys or a similar system. Later, announce an open beta.   During these early stages, do not accept donations, partnerships, or other forms of support. Focus entirely on improving the project. Once it is stable, announce it and continue maintaining it regardless of the maximum number of users on
    • in best case this project will open with 100 ppl
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..