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LF client H5 part 5 protocol 273 if there is any change, thank you very much!
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the link is deactivated. Would anyone have it available?
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As i was going through some old files i found this code that i made a while ago its pretty simple and can be improved for sure but i got no interest on it anymore . The code checks what type of life stone it is Mid High Top etc. and augments the weapon based on the augment rate of your server if its a skill it will disarm weapon and show you the name and type of skill . for example player.sendPacket(new CreatureSay(0, SayType.HERO_VOICE, "[" + type + "]", "You got " + name)); sendMessage(player, type + " : You got " + name); you also have to register it on your net.sf.l2j.gameserver.handler.ItemHandler.java registerHandler(new FastAugmentation()); and on your items xml file e.g gameserver/data/xml/items/8700-8799.xml add this add this <set name="handler" val="FastAugmentation" /> It should be like this <item id="8762" type="EtcItem" name="Top-Grade Life Stone: level 76"> <set name="material" val="LIQUID" /> <set name="weight" val="2" /> <set name="price" val="4800000" /> <set name="handler" val="FastAugmentation" /> <set name="is_stackable" val="true" /> <cond msgId="113"> <player level="76" /> </cond> </item> it can be easily adapted for any l2j pack the code above is for aCis 398? if not mistaken BACKUPCODE package net.sf.l2j.mods.itemhandlers; import net.sf.l2j.gameserver.data.xml.AugmentationData; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.SayType; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Playable; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.serverpackets.CreatureSay; import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage; import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; /** * @author RKolibri */ public class FastAugmentation implements IItemHandler { @Override public void useItem(Playable playable, ItemInstance item, boolean forceUse) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); Augmentation topLs = AugmentationData.getInstance().generateRandomAugmentation(76, 3); Augmentation highLs = AugmentationData.getInstance().generateRandomAugmentation(76, 2); Augmentation midLs = AugmentationData.getInstance().generateRandomAugmentation(76, 1); Augmentation noGradeLs = AugmentationData.getInstance().generateRandomAugmentation(76, 0); InventoryUpdate iu = new InventoryUpdate(); int ls = item.getItemId(); if (weapon == null) { player.sendMessage("You have to equip a weapon first."); return; } if (weapon.getItem().getCrystalType().getId() <= 3) { player.sendMessage("Fast Augmentation available only for A and S grade Weapons!"); return; } if (weapon.isHeroItem()) { player.sendMessage("Hero weapons can't be augmented!"); return; } if (weapon.isAugmented()) { removeAug(playable); } else { player.destroyItem("Consume", item.getObjectId(), 1, null, false); Augmentation augmentation; if (ls == 8762) { augmentation = topLs; } else if (ls == 8752) { augmentation = highLs; } else if (ls == 8742) { augmentation = midLs; } else if (ls == 8732) { augmentation = noGradeLs; } else { return; } weapon.setAugmentation(augmentation); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); if (weapon.getAugmentation().getSkill() == null) { player.sendMessage("No luck try again!"); } else { checkAugmentResult(playable); } } } public static boolean removeAug(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); InventoryUpdate iu = new InventoryUpdate(); weapon.getAugmentation().removeBonus(player); weapon.removeAugmentation(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); return true; } private static void checkAugmentResult(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); String name = weapon.getAugmentation().getSkill().getName(); boolean isChance = weapon.getAugmentation().getSkill().isChance(); boolean isActive = weapon.getAugmentation().getSkill().isActive(); boolean isPassive = weapon.getAugmentation().getSkill().isPassive() && !isChance; InventoryUpdate iu = new InventoryUpdate(); String type; if (isChance) { type = "CHANCE"; } else if (isActive) { type = "ACTIVE"; } else if (isPassive) { type = "PASSIVE"; } else { return; } player.sendPacket(new CreatureSay(0, SayType.HERO_VOICE, "[" + type + "]", "You got " + name)); sendMessage(player, type + " : You got " + name); player.broadcastPacket(new SocialAction(player, 3)); player.disarmWeapon(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); } public static void sendMessage(final Player player, final String message) { player.sendPacket(new ExShowScreenMessage(message, 3000, ExShowScreenMessage.SMPOS.TOP_CENTER, true)); player.sendMessage(message); } } Pastebin Have fun and enjoy Author : RKolibri Credits : RKolibri
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linkinpark21
paidia xreiazomai ligh voitheia sxetika me enan l2j c4 server. enw anoige kanonika to game server kai to login server kanane connect kanonika klp twra m vgazei ayta pou tha postarw parakatw kai dn 3erw giati kai pws egine etc sto 3afniko m grafei ayto sto login server... opoios mporei na help. TY :/
Deite ti m vgazei:
loading gameserver config
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.0.4 [built 23-January-2006 22:20:29 -0500; debug? true; tr
ace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.PoolBackedDataSource@1a16869 [ con
nectionPoolDataSource -> com.mchange.v2.c3p0.WrapperConnectionPoolDataSource@def
a1a [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500
, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakA
fterAcquireFailure -> false, checkoutTimeout -> 0, connectionTesterClassName ->
com.mchange.v2.c3p0.impl.DefaultConnectionTester, factoryClassLocation -> null,
forceIgnoreUnresolvedTransactions -> false, identityToken -> defa1a, idleConnect
ionTestPeriod -> 60, initialPoolSize -> 3, maxIdleTime -> 0, maxPoolSize -> 10,
maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 1, nestedD
ataSource -> com.mchange.v2.c3p0.DriverManagerDataSource@929206 [ description ->
null, driverClass -> null, factoryClassLocation -> null, identityToken -> 92920
6, jdbcUrl -> jdbc:mysql://localhost/l2jdb, properties -> {user=******, password
=******} ], preferredTestQuery -> null, propertyCycle -> 300, testConnectionOnCh
eckin -> true, testConnectionOnCheckout -> false, usesTraditionalReflectiveProxi
es -> false ], factoryClassLocation -> null, identityToken -> 1a16869, numHelper
Threads -> 3 ]
Exception in thread "main" com.mysql.jdbc.CommunicationsException: Communication
s link failure due to underlying exception:
** BEGIN NESTED EXCEPTION **
java.net.SocketException
MESSAGE: java.net.ConnectException: Connection refused: connect
STACKTRACE:
java.net.SocketException: java.net.ConnectException: Connection refused: connect
at com.mysql.jdbc.StandardSocketFactory.connect(StandardSocketFactory.ja
va:156)
at com.mysql.jdbc.MysqlIO.<init>(MysqlIO.java:283)
at com.mysql.jdbc.Connection.createNewIO(Connection.java:2541)
at com.mysql.jdbc.Connection.<init>(Connection.java:1474)
at com.mysql.jdbc.NonRegisteringDriver.connect(NonRegisteringDriver.java
:264)
at com.mchange.v2.c3p0.DriverManagerDataSource.getConnection(DriverManag
erDataSource.java:79)
at com.mchange.v2.c3p0.WrapperConnectionPoolDataSource.getPooledConnecti
on(WrapperConnectionPoolDataSource.java:82)
at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.initializeAu
tomaticTestTable(C3P0PooledConnectionPoolManager.java:497)
at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.createPooled
ConnectionPool(C3P0PooledConnectionPoolManager.java:421)
at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.getPool(C3P0
PooledConnectionPoolManager.java:342)
at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.getPool(C3P0
PooledConnectionPoolManager.java:360)
at com.mchange.v2.c3p0.PoolBackedDataSource.getConnection(PoolBackedData
Source.java:94)
at net.sf.l2j.L2DatabaseFactory.<init>(L2DatabaseFactory.java:110)
at net.sf.l2j.L2DatabaseFactory.getInstance(L2DatabaseFactory.java:181)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:583)
** END NESTED EXCEPTION **
Last packet sent to the server was 6 ms ago.
at com.mysql.jdbc.Connection.createNewIO(Connection.java:2607)
at com.mysql.jdbc.Connection.<init>(Connection.java:1474)
at com.mysql.jdbc.NonRegisteringDriver.connect(NonRegisteringDriver.java
:264)
at com.mchange.v2.c3p0.DriverManagerDataSource.getConnection(DriverManag
erDataSource.java:79)
at com.mchange.v2.c3p0.WrapperConnectionPoolDataSource.getPooledConnecti
on(WrapperConnectionPoolDataSource.java:82)
at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.initializeAu
tomaticTestTable(C3P0PooledConnectionPoolManager.java:497)
at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.createPooled
ConnectionPool(C3P0PooledConnectionPoolManager.java:421)
at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.getPool(C3P0
PooledConnectionPoolManager.java:342)
at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.getPool(C3P0
PooledConnectionPoolManager.java:360)
at com.mchange.v2.c3p0.PoolBackedDataSource.getConnection(PoolBackedData
Source.java:94)
at net.sf.l2j.L2DatabaseFactory.<init>(L2DatabaseFactory.java:110)
at net.sf.l2j.L2DatabaseFactory.getInstance(L2DatabaseFactory.java:181)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:583)
Server terminated abnormaly
server terminated
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