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Critical error se olous


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Posted

hi pedes.. enas filos m exeis sikosi enan server alla exei ena provlima... sxedon ka8e for apou kanei kapios teleport troi critical error kai meta prepi na mpi mia fora mesa na klisi to l2 me tin diaxirisi ergasion kai meta na xanampi...

 

xerete gia pio logo mpori na to pa8enoun afto?

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Posted

extreme exxw to idio problem auto me tin gatekeeper kai otan troi dc benw mia kolaei sto loading screen to klinw me diaxirisi ergasiwn kai meta ksanabenw.. stin gatekeeper omos dn exi ice queen mipos kseris i ftei>

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Posted

esy ti GK exeis? san aftin stin photo?

 

extrimedwarf afta pos na ta alakos? retail L2Npc i L2NpcInstance

shift kai diplo click pano stin GK  edit npc kai sto type na valo l2 npc    h l2 npcinstanse??

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Posted

xryskom signomi gia tin enoxlisi extremedwarf kai kati allo gia to loading screen auto p m simbeni kseris tpt? tin lisi?

den exw idea, mono to texture prepei na einai to provlima gia to teleport kai dc.

 

afti edo einai h GK

 

pkrxrys.th.jpg

Alakse ti se normal npc kai oxi se RB
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Posted

alaksa to type apo l2teleporter se l2Npc kai tora  xa8ikan ta teleport ^^ vgeni gia quest k kala

 

edit: to ekana pali l2teleporter...

kaiti alo pou katalava einai oti otan kaneis teleport gia paradigma san gm se enan char pou einai se kapia perioxi pali tros critical error.. kai den kaneis teleport apo tin GK :/

otan kano to Template ID se 7077  to npc fenete san lagos megalos

eno ean to afiso etsi opos itan ginete xana stin arxiki tou morfi

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Posted

2009.12.30 15:27:51

OS : Windows Vista 6.0 (Build: 6002)

CPU : GenuineIntel PentiumPro-class processor @ 2673 MHz with 2047MB RAM

Video : NVIDIA GeForce 9800 GT  (9107)

 

General protection fault!

 

History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial31) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial31) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector31) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector31) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

 

afto to critical trome :/   

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