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frenzy+tank


MusicMaker

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help Παιδια στο server Mου οταν βαζουν frenzy εχουν 35κ p atc πως θα το φτιαξω και τα τανκ οταν φορανε bow να εχουν λιγοτερο atc speed.. !thanks!

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Tha prepei na pas Gameserver/data/skills. Na vreis to skill frenzy apo to id tou kai na to customareis me ligotero p attack...

 

Oso gia ta tanks kai to bow afto den ksero an ginete...Mporei na ginete kai na min to ksero ego....Se afto tha prepei na sou apantisei allos.... :P

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<skill id="176" levels="3" name="Frenzy">
  <table name="#swordbluntpole"> 1.54 1.92 2.31 </table>
  <table name="#twohand"> 1.25 1.2 1.16 </table>
  <table name="#all"> 1.3 1.3 1.5 </table>
  <table name="#accCombat"> 2 4 6 </table>
  <table name="#mpConsume"> 14 21 25 </table>
  <table name="#aggro"> 303 438 523 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="condition" val="32"/>
  <set name="reuseDelay" val="600000"/>
  <set name="hitTime" val="1500"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="aggroPoints" val="#aggro"/>
  <cond msg="Usable only when HP are 30 percent or lower.">
    <player hp="30"/>
  </cond>
  <for>
    <effect name="Buff" time="90" val="0" stackOrder="1" stackType="pinch">
      <mul order="0x30" stat="pAtk" val="#all"/>
      <mul order="0x30" stat="pAtk" val="#swordbluntpole">
        <and>
           <player hp="30"/>
           <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole"/>
        </and>
      </mul>
      <mul order="0x30" stat="pAtk" val="#twohand">
        <and>
           <player hp="30"/>
           <using kind="Big Sword,Big Blunt"/>
        </and>
      </mul>
      <add order="0x40" stat="accCombat" val="#accCombat">
        <and>
           <player hp="30"/>
           <using kind="Big Sword,Big Blunt"/>
        </and>
      </add>
    </effect>
  </for>
</skill>

τι πιραζω??

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 <add order="0x40" stat="accCombat" val="#accCombat">

 

Sto 0x40 katevase to ligo....

 

 

H se afto

 <set name="condition" val="32"/>

 

xamilose ligo to value...

 

 

Den thimamai pio apo ta 2 einai... Sorry :P

 

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<skill id="176" levels="3" name="Frenzy">
  <table name="#swordbluntpole"> 1.54 1.92 2.31 </table>
  <table name="#twohand"> 1.25 1.2 1.16 </table>
  <table name="#all"> 1.3 1.3 1.5 </table>
  <table name="#accCombat"> 2 4 6 </table>
  <table name="#mpConsume"> 14 21 25 </table>
  <table name="#aggro"> 303 438 523 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="condition" val="32"/>
  <set name="reuseDelay" val="600000"/>
  <set name="hitTime" val="1500"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="aggroPoints" val="#aggro"/>
  <cond msg="Usable only when HP are 30 percent or lower.">
    <player hp="30"/>
  </cond>
  <for>
    <effect name="Buff" time="90" val="0" stackOrder="1" stackType="pinch">
      <mul order="0x30" stat="pAtk" val="#all"/>
      <mul order="0x30" stat="pAtk" val="#swordbluntpole">
        <and>
           <player hp="30"/>
           <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole"/>
        </and>
      </mul>
      <mul order="0x30" stat="pAtk" val="#twohand">
        <and>
           <player hp="30"/>
           <using kind="Big Sword,Big Blunt"/>
        </and>
      </mul>
      <add order="0x40" stat="accCombat" val="#accCombat">
        <and>
           <player hp="30"/>
           <using kind="Big Sword,Big Blunt"/>
        </and>
      </add>
    </effect>
  </for>
</skill>

 

Dokimase ta dika mou codes na doume an tha doulepsei....

 

An oxi ti na po...bugged skill....... Ti pack exeis?

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