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Posted

                                                    -->Soultaker In pvp<--

 

Well if u have some problems by Killing some Arciers types on a server and your anchor got low rate chance of succes, well i wanna try to explain how to win againist them :P.

 

Necro Vs Arcier:

 

Of course the archer wanna run againist you and their dmg are near 2k(fullbuffed), then when he start run, don't try to catch him, just run other side and he will come to you for take+1 on pvp, when he start coming sleep him( depend of the server where you are playing at, some servers got low sleep some got fast), if the sleep take a life to be launched then forgot it and gloom/Abyss/Doom/slow, and when he start run if u got wind walk+wind song u can ctach him and make other abd curses to fuck all his Buffs, then of course kill him with dark Vortez(decrease dark resistence) and then with Death Spike/Vampirik Claw.

 

Enjoy the +1 pvp ;D

 

 

p.s. again i wanna say sry for my bad english

Posted

i dont think this is good taktic .......

soz but this S@X ...........

 

anyone has his way to kill archers,mage etc... i can understand you...

but this way i think S@X ...

 

NOT ALL !!!!!

SOME THINGS ARE RIGHT BUT SOME I THINK ARENT :( :(

Posted

i dont think this is good taktic .......

soz but this S@X ...........

 

anyone has his way to kill archers,mage etc... i can understand you...

but this way i think S@X ...

np all got their own opinion, ii'm palying l2 for 1year and when i started after 2month i raped like 300donors on l2revenge and they was considerating "Pro" cause they played like 2/3yrs on l2 :p i gived my opinion u can give ur :P

 

NOT ALL !!!!!

SOME THINGS ARE RIGHT BUT SOME I THINK ARENT :( :(

i gived my opinion, you can give ur^^, i'm playing l2 since 1yr and when i started on l2revenge after 2month playing i raped like 300 donators who was considerating "pro" because they played l2 2/3years and because they was on top pvp/pk list, this is my mehtod i gived a type u can use what method u want ;D

Posted

Everyone think that is PRo in L2 i agree with scream these taktic s@x  in my opinion  and i dont think an archer will run from you!!! First let him flag then use mass warrior bane-curse of abyss and curse of doom and start  Attack him a good way to win is summoning corrupted man and add an macro of Vampiric claw and your pets skill Lich life restores master Hp for these i dont think is neccesary but pet restores really good ammount of hp to teh master!! Btw you must try to use as more often the vampiric claw cause it restores Hp and dont forget link to death :P !! To sum up i think using mass warrior bane-cursed of abyss and weakness you will win easy ^^

Posted

Everyone think that is PRo in L2 i agree with scream these taktic s@x  in my opinion  and i dont think an archer will run from you!!! First let him flag then use mass warrior bane-curse of abyss and curse of doom and start  Attack him a good way to win is summoning corrupted man and add an macro of Vampiric claw and your pets skill Lich life restores master Hp for these i dont think is neccesary but pet restores really good ammount of hp to teh master!! Btw you must try to use as more often the vampiric claw cause it restores Hp and dont forget link to death :P !! To sum up i think using mass warrior bane-cursed of abyss and weakness you will win easy ^^

 

Just for remeber arciers in frenzy+zealoth and u will be 3shot max for them even you use warior bane, so using sleep is a better solution or with the atk speed and patk they got in frenzy +zealoth you will be woned in 2sec

Posted

Just for remeber arciers in frenzy+zealoth and u will be 3shot max for them even you use warior bane, so using sleep is a better solution or with the atk speed and patk they got in frenzy +zealoth you will be woned in 2sec

We are talking about PURE pvp and when you are talking about ARCHERS = SR,HW,GS!!!! we are not talking about multiskills Does SR has Frenzy? Oo Dont think so!!! Does HW has Zealot? Dont think so does GS has? Dont think so !!! Warrior bane DOES allot of work and with curse of abyss  dont think you will still hit for 2k

Posted

We are talking about PURE pvp and when you are talking about ARCHERS = SR,HW,GS!!!! we are not talking about multiskills Does SR has Frenzy? Oo Dont think so!!! Does HW has Zealot? Dont think so does GS has? Dont think so !!! Warrior bane DOES allot of work and with curse of abyss  dont think you will still hit for 2k

 

i haven't mentionated Arciers like He/Sr/Gs i sayd arciers in generally and full buffed vs a titan u will be able to gain 10K dmg+, the summon is 1shoot and u can't lost time with warior bane, so sleep is a better way

Posted

i haven't mentionated Arciers like He/Sr/Gs i sayd arciers in generally and full buffed vs a titan u will be able to gain 10K dmg+, the summon is 1shoot and u can't lost time with warior bane, so sleep is a better way

FIrst TITAN isnt an Archier IS BLunt USER but we use BOw anyway Arciers =archers =sr.hw.gs!!!! And loose time? We supposed that the necro is full buffed 2 and it takes 1sec to use worrior bane -abyss-weakness and curse of doom (1 sec for each) Dont forget as i said before titan is Blunt-Sword user wich means that with bow he miss alot and dont TELL me NO even to mage's titan miss sometimes and IF you use debuff in titan then thats it titan with out buffs  Its NQQB the full buffs are these that make him strong and about frenzy or zealot we suppose you have use warrior bane etc etc etc then he's attack speed will be dam too low he will need about 5-6 secs and more to do the frenzy-zealot till then you will have lanch 5 skills and titan with bow has little range use of slow is good suggestion and you said about sleep? Sleep takes 10-12 secs till it lanch and doesnt mean that it will have 100% success!!! iam talking about c5-iunterlude cause in C4 the sleep depents on casting of user!!! Still you think necro is 1 hit? And something last about the pet Yeap pet is 1 hit but you will mension with the  pet first? thats what you said "pet is 1 hit " you will first hit pet... till you kill pet you are full canceld-debuff-cursed!!

Posted

FIrst TITAN isnt an Archier IS BLunt USER but we use BOw anyway Arciers =archers =sr.hw.gs!!!! And loose time? We supposed that the necro is full buffed 2 and it takes 1sec to use worrior bane -abyss-weakness and curse of doom (1 sec for each) Dont forget as i said before titan is Blunt-Sword user wich means that with bow he miss alot and dont TELL me NO even to mage's titan miss sometimes and IF you use debuff in titan then thats it titan with out buffs  Its NQQB the full buffs are these that make him strong and about frenzy or zealot we suppose you have use warrior bane etc etc etc then he's attack speed will be dam too low he will need about 5-6 secs and more to do the frenzy-zealot till then you will have lanch 5 skills and titan with bow has little range use of slow is good suggestion and you said about sleep? Sleep takes 10-12 secs till it lanch and doesnt mean that it will have 100% success!!! iam talking about c5-iunterlude cause in C4 the sleep depents on casting of user!!! Still you think necro is 1 hit? And something last about the pet Yeap pet is 1 hit but you will mension with the  pet first? thats what you said "pet is 1 hit " you will first hit pet... till you kill pet you are full canceld-debuff-cursed!!

10/12 secs sleep? depend of the server c4 is fast/c5/interlude is super slow .....

And who sayd arciers are only sr/he/gh? when anyone wear a bow is considerate archer, pvp me and i'll show u what i mean for pro ;D

Posted

10/12 secs sleep? depend of the server c4 is fast/c5/interlude is super slow .....

And who sayd arciers are only sr/he/gh? when anyone wear a bow is considerate archer, pvp me and i'll show u what i mean for pro ;D

you Think YOu are Pro? Dont push your luck cause your palying 1 year L2 doesnt make you pro and also Come www.l2-rage.com and lets see how "pro" you are!!!! and DIDNT you see what i said ABOVE?   iam talking about c5-iunterlude cause in C4 the sleep depents on casting of user!!!

 

Posted

pvp Soultaker vs Archer(Sagitarius/Moonlight-Phantom Sentinel)

 

-start with curse gloom/or curse of the abyss

-use vampirik claw and death spike and if you need good hp drain use dark vortex

 

if you ve found yourself inside a siege or to an event use the mass warrior/mage bane and the rest are a piece of cake!!!

 

if you play on official servers or low rate (c3-c4)use the sleep and start using his curses

 

ps:transfer pain is a must to a necromancer and his pet

  • 2 weeks later...
Posted

necro> archers no mater the lvl. so true

 

lol????...end game archer in top S/A gear fully buffed owns almost all...yea in c4 u could use sleep so maybe that's why u say that, but in c5-c6 sleep is useless in pvp...

 

and another thing it depends very much on the server u're playing...some servers have stackable subs like DN, some servers nerfed archers/daggers crits...

 

pvp in general depends on many things so i think it's useless to say: "here i have the best solution, use this...", but anyways archer should win in 70-80% of the cases (imo).

Posted

LoL archers are archers not tyrants or destroyers and sleep was fast only till c4. Arches should win against mages it  was made like this, by the creators of this game. Unless u are pvp'ing with lower lvl archer with no good gear or buffs. If u start casting sleep first u will be killed. U must start with warrior bane imo.

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+import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); 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} public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
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