Jump to content

Recommended Posts

Posted

Revs 1863 - 2022

 

DataPack:    

  • -removed //para_all, //unpara_all, useless and bugable
       -added //para <range>, unpara <range>
       -added //setteamrnd <range>, random assign team 1 or 2 to players in
       -added //killsitting, //killstanding, useful for events to kill
       sitting or standing players
       -added //sit, //stand, + optional for both <range>, to force target
       or players in range to sit or stand.
    DP: new voice command, .spoilMsg, info about spoil success for party
       members.
    DP Weapon Condition for PK
    DP: DP  for new effect chancetrigger
    DP:  Little fixes to startup without errors
    DP:  SQL fixes
    DP:  NPC update for Grand Wedding Ceremony Mod
    DP:  Attempt to fix frintezza issue in room 2. when you kill 2
       archers, mobs should be spawned and side doors should be open. but
       there was a check, that mobs are spawned and side doors are open only
       in case someone is standing in boss zone in front of the doors to
       frintezza room (where you cannot get until you kill mobs in room 2 as
       the doors to the corridor are open till then), not elsewhere. it does
       not make sense to me at all, but i left the condition there, just
       reverted it so that if nobody is standing in front of frintezza door,
       mobs will spawn and doors will open, otherwise nothing will happen.
       should fix ticket #647
    DP:  2 more wrong headings + 1 wrong location
    DP:  Few fixes in spawnlist, they were heading wrong direction in
       clanhalls. Now heading correct, I think xD
    DP: 1 npc spawned 10 feet up in the air and 1 wrong title, Suppose to
       be Gludin not Gludio
    DP:  npcAIData and npc.sql for [1976] and the core support done
       earlier
    DP:  Fixed 2 errors
    DP:    - Castle magician html fix
       - JAVA/SQL: Updating "Ice Fairy Sirra", thanks gigiikun.
       - AdminEditNpc?  update, thanks JiV
    DP: fixed conflict
    DP:  reverting admin panel....2 conflicts charmenu and gmmenu someone
    DP:  Other changes on Antharas and GrandBoss Teleporter.
       Now minions are deleted on boss death
    DP:  Fix for #643
    DP:  litle update for baium AI and unhardcoding Headqarters from
       lethal formula
    DP: Update for Baium AI
    DP:  More updates in antharas AI
    DP:  Little fixes on new admin interface
    DP:  Update for Antharas teleport, and ai.
    DP:  removed Varka Silenos Magus from the mobs that should drop the
       items as there is no chance specified for it which causes error when
       killing the mob. i also checked the similar quest for ketra and they
       have 15 mobs and 15 chances so i guess removing it (which means varka
       has 15 mobs and 15 chances too) is the right fix.
    DP:  fix for punish_timer
    DP:  corrections for [1915]
    DP:    L2j dp synch 6962
       -SQL: Cleanup & new custom tables for future usage.
        L2j dp synch 6963
    DP:  L2j dp synch 6959: Support for GM View Pet Inventory, thanks JIV
       6859 6857
       Below was done in [1899]
    DP:  forgot to add one condition
    DP:  added checking code to KamalokaSolo.onEnterTo() to find out what
       causes the NPE, ticket #631 (not a fix, just code to get more info)
    DP:  potions are not allowed in Oly
    DP:  synch l2js latest npcAIdata
    DP:  Two-handed Weapon Mastery fix for enchants effects
    DP:: L2j dp synch 6955: 2 HTMLs from Seed of Destruction Instance and
       some NPC stats update
       Only part synch
    DP: L2j dp synch 6954 DP for [L3861]
    DP:  Some SevenSigns html updates
    DP:  attackAfterCast example for [1878], ty Zealar for info.
    DP:  L2j dp synch 6950: NpcId? sync for NpcAiData?
    DP:  L2j dp synch 6949: Sir Gustav Athebaldt corrections
    DP:  L2j dp synch 6948: Skill "Phoenix Rush".
    DP:  L2j dp synch 6934: Fixes for Tickets #3788 #3789 #3790.
    DP: L2jdp sync 6933: Admin panel few more 'tweaks'
    DP: support for last commit
       -bluff is now retail like, skill land always, just the effect in
       fixed rate, resisted message only for stun.
       -fix for stigma
    DP:  L2j dp synch 6931: Admin panel little rework
    DP:  GrandBoss Teleporter to Antharas fixed.

 

Core:

  • Core: unused import
    Core: support for .spoilMsg voice command
    Core: needed to load new boss added by RosT, please check if is ok to load      L2raidBoss AND L2FlyRaidBoss as valid bosses
    Core Missing Db cleanup. Delaying disconnection on double login for 400ms, should be enough to send sysmsg.
    Core: For chance skills with TARGET_SELF choose owner
       as caster.
    Core New condition <player isHero="true">
    Core New condition <player pkCount="xx" />
       Caution: true if player's PK count value is lower or equal.
    Core: NPE fix
    Core: Cosmetic fix: remove double message when
       unequipping two-handed weapons by item restrictions.
    Core: Fix for broken party list.
    Core: Chance skills should not be triggered if character is dead.
    Core: unused import
    Core: Fix for taxRate not being updated when buying from merchant
       golem
    Core: l2j core synch 3883: Effect TargetMe? should not break attack
       or cast in any case, thanks Gnacik for testing.
    Core: New events for effect ChanceSkillTrigger?:
       ON_START - called once when effect started,
       ON_ACTION_TIME - called on each effect tick if effect still in use,
       ON_EXIT - called once on successful exit (effect in use and not
       aborted).
       New default value for "activationChance": 100% (activated always).
     
    Core: Some Npe fix
       Remove cp check from character regeneration.
    Core: Core support for new custom tables.
       Fix for pet shots.
    Core: default title color is blue if
       title_color is -1 in access_levels table
    Core: Debug info about missing items.
    Core: another clan lvl 11 support
    Core: few tweaks & fixes.
     
    Core: Core support for new AiData?. Rework +
       cleanup some parts. Hope i didnt miss any file.
    Core: misc tiny fixes
    Core: npe fix
    Core: Yet another removing of getAllEffects()
    Core: Remove another getAllEffects() from fishing
       code.
    Core: more logging again for ticket #632
    Core: more logging for ticket #632
    Core for [1940] + removed not used import
    Core: removed some Throwable.printStackTrace() calls
    Core: optimization for status update with hp condition
    Core: unused import.
    Core: this check is needed only for player chars
    Core: rework of [1919]
    Core & CS: fixed all logging that used Throwable.getMessage()
    Core: Fix for #639
    Core: just added little comment to speed up searching for related
       info
    Core: added logging for ticket #555 to find out more about the issue
    Core: -fix for #620, this way work only for skills with player hp 30 or 60,
       but its not updating status each hit, it update only once, when hp
       fall from +60% to below 60%, and same with 30%.
    Core: fixing some deadlocks
    Core: Removing unnecessary field from retrieved
       result set, thanks BiggBoss?
    Core: l2j core synch 3866: Core support for [DP6959].
    Core: l2j core synch 3865: GmViewItemList? support for pet inventory.
    Core: l2j core synch 3864: Preliminary support for new skill type
       EXTRACTABLE_FISH (same as EXTRACTABLE but use fish extract rate).
    Core: L2j core synch 3863: Fixed racing condition on subclass change
       if items unequipped: checkItemRestriction() call in call.
    Core: added fix for ticket #630. the problem is it can happen that
       the collection changes during iterating through it which results in
       npe, so copying the items to new collection is safer with regard to
       concurrency, and memory allocation is not that significant as
       basically it just creates array of object references (simplified)
     
    Core: added checking code for invalid duration to
       L2Effect.setFirstTime() for ticket #632, this code should reveal more about the cause of the problem (it's not a fix)
    Core: added check to GeoEngine for ticket #633 (not a fix, just code
       to get more info why target is null)
    Core: Fix to allow random selection of all augmentation skills
       (actually only first nine was selectable)
    Core: Fix for:
       "WARNING: InstanceManager: Instance 300015 does not exist in
       InstanceManager
    Core: better code for TeleToSpawn(), fixed trowable like "WARNING:
       InstanceManager: Instance XXXXXX does not exist in InstanceManager",
       for alredy destroyed instances.
       Fixed #560
    Core: Avoiding incorrect "Unknown NPC bypass:" msgs
    Core: L2j core synch 3862: Support for canMove column in NpcAiData?.
       Set 1 to disable movement. Format + cleanup.
    Core: L2j core synch 3861: support for .java scripts in global_tasks
       (general script support, error message to console on script load on
       fail)
    Core: missing feature for #616, need info for DP, with skill should
       be attackAfterCast.
    Core:    -splited ignoreResists into ignoreResists and ignoreEffectResists.
       -new skill DocumentBase noResistMessage, use like noicon
       (noResistMessage="1"), to avoid resist message from effect.
       -fixed ignoreResists for effect in forumlas (now its correctly
       checking effect power, not skill power).
    Core: 3849 - Core support (config only) for two new voice commands:
       .banchat and .unbanchat
    Core: Typo in previous commit
    Core: added support for exclusion of some items from auto loot when
       auto loot is enabled. for more info see Character.properties config
       file.

 

Other Updates:


  • *SQL: After [6979] few more monsters in Forts
       *JAVA: Fix for potions used from pet inventory
       *XML/HTML: Fix for [3801] and cleanup, thanks lion
       *JAVA: Fix for pet shots by janiii.
       *Fenrir stats update
       *Multisell fixes
    *SQL: Error fix
    *SQL: Cat standing up on roof
    *SQL: quest items are destroyable
    *SQL: Cleanup due to [L3872].
    *XML: Armor/Weapon update
    *SQL: Removing monsters spawned inside Forts.
    *SQL/XML: Fort zones fix, thanks lion
    *Data: Missing weapon\armor
    *Enable some rbs: Boss Akata, Nellis' Vengeful Spirit, Rayito The
       Looter, Gigantic Chaos Golem, Plague Golem, Typhoon, Valdstone, Rok,
       Enira, Dius.
    *Den of Evil spawnlist update to GE. Will be enabled after some work on monsters in this zone.
    *In Gracia Final the number of spawned Chimeras was greatly reduced.
    *Lost Carons Dungeon spawnlist.
    *No Champions in 4 Sepulchers
    *Moving AI from npc.sql ----> npcAIData.sql
       *aggro ----> ischaos
       *faction_id ----> clan
       *faction_range ----> clan_range
       *ss_rate ----> sschance
       *AI ----> ai_type
    *3852 - 3853 - Fix for pet buff task.
    *3854 - Fix for Pet lvl social - only when is increased.
    *3855 - Moved spoil functions from L2Npc to L2Attackable.
    *3856 - Config option for fame in offline trade mode.
    *3858 - NPE fix.
    *3859 - Fix for rift respawn.
    *Antharas Skills updated.
    *Guard Ants now are in faction with Queen Ant.
    *Crypt of Disgrace droplist.
    *Fix for Surrender to Fire
    *Shield Stun add after cast attack
    *Add some comments for clan halls.
    *Reduced p.atk/p.def for monsters in Crypt of Disgrace/Den of Evil
       (droplist still not done).
    *Enable Den of Evil.
    *Restore using ss by kama bosses.
    *fixed duplicate htms
    *Npc AI transfer query for future references
    *npcAIData reformat so evilus can run our update
    *Removing Skills from old deleted npc's
    *//partyinfo command
    *Updated Chimeras script. Should be fixed all issues with them.
       For now they aren't dissap. after using magic bottle but players
       can't using them more then 1 time.
    *Cosmetic update for 645_GhostOfBatur quest. Need retail html.
       -- Contaminated Morek Warrior hasn't agrro.
       -- Caravan's certificates can't be dropped, traded, etc.
    *Kanaf text for HB taken from PTS
    *Goddard clan halls shops update to retail.
       - Add missing items.
       - Delete incorrect items.
       - Add retail prices.
    *Spawns Shadai every 4 hours based on server time, with config'd
       chance rate. Reason its custom is that it runs on server time and not
       in-game time. Players seem to like this version much better  :)  enjoy!
    *Double magic lvl for critical wound
    *Fix for ticket #638

  • 3 weeks later...
Posted

This is our latest 15 days of work.

 

Rev: 2022 -> 2406

 

DP:

  • DP:FieldOfWhispersSilence in java, I had some errors in it.
    DP:Fixing #715
    removing it for now as it seems a lot strange to me that this is the
    only spoilable part
    orichalcum seems also to me pretty high but other mobs have the same
    chances for leonard too
    DP:baylor crystal lvling, first we have to check for lower rnd
    value.
    DP:Saga Superclass fixes: solved #746, reformatted and some
    optimizations
    DP: SQL: Fixing collision_radius/height in some NPCs.
    DP:baylor AI format
    DP:-Sacred Sword of Einhasad stats (7Sign Epic quest item)
    -Added AI for Baylor, soul crystal leveling up to stage 14 with
    chance to get cursed soul crystal.
    -fixed Prophecy skills enchant routes
    DP:Another little fix for unused imports.
    DP:IntoTheCityOfHumans in java, also added scripts.cfg updated for
    all the java done earlier
    DP:LongLiveThePaagrioLord in java.
    LongLiveLordOfFlame is wrong quest name the correct one is now
    LongLiveThePaagrioLord
    WhatWomenWant in Java
    DP:Fixing [2323]
    DP: Skipped quest Law Enforcement (Judicator quest) - we have it. Updated spawn.
    DP:SQL: Basic support for new summons.
    DP:LettersOfLove in java
    DP: JAVA: Handlers corrections
    DP: JAVA: Fix admin edit npc buylist
    DP:Starting to rewrite vitality system First part:
    Optimize vitality items
    DP:SQL: Updating "PRIMARY KEY" in
    "raidboss_spawnlist" table to avoid duplicate data.
    DP:Miner's Favor in Java
    DP:AnAdventureBegins into java and some small corrections
    DP:ATripBegins in Java, also some optimizes in StepIntoTheFuture
    DP: JYTHON: Quest Giants Cave Exploration, part I complete.
    DP:StepIntoTheFuture in java
    DP: XML: Retail-Like "Chaotic Random Spawns Points",
    Require Core [2330]
    DP:black/orange/grey talismans.
    DP:Added Death Beam and Soul Sucking skills
    DP:Update of SagasSuperClass quest, possible fix of #426, its tested
    somewhat and should work without problems
    DP:cloak's rework, there is no more class cloak's on retaill, thats
    why they have no more animation in client.
    DP:XML cleanup
    DP:fix for sublime self-sacrifice set invul on party members, and
    players were not healed.
    DP:html fix for Jude's Request quest, now it’s possible to take it.
    DP: EnchantedMegaliths fix
    DP:
    -masterwork for B/A/S SQL
    -masterwork for B/A/S XML rework
    DP:311_ExpulsionOfEvilSpirit
    DP:another fix for 311_ExpulsionOfEvilSpirit
    DP:
    -html fix for 311_ExpulsionOfEvilSpirit
    -script fix for 311_ExpulsionOfEvilSpirit
    -missing enchant route for Magical Backfire
    -missing enchant route for Arcane Disruption
    -fix for Lightning Shock trigger, its para not stun
    DP:No talking Npc Modifier.
    DP:Fix Healing potions for Valentine Event
    DP:fix for #603, quest monster appear when you kill about 10
    gargules at the end of cementary, near FG. 
    DP: Hellbound respawn coords fix (wrong town id) and
    support for map quest item
    DP: SQL: Official spawns for Tasaba mobs. Now they
    are spawned on Alligator Beach.
    DP: JAVA: Fix for admin show droplist.
    DP: Part for new SpawnZone and other little fixes
    DP:Admin change title color
     
    DP: XML: Common Item - Tallum Blade*Dark Legion on
    mammon, thanks LasTravel.
    DP: Handlers: Give item for all online players. Use
    with caution.
    DP: The Valentine Event (with cvs correction)
    DP:shadow weapons multisell fix
    DP:few mobs from pailaka missing in NoChampionMobs
    DP:holy spirit's cloak is equipable with jewel leather armor,
    DP: SQL: Transformation scroll fix
    DP:added missing handler for hunter helpers, some missing skills for
    transformations, missing and color name handlers.
    DP: SQL: Range correction after few tests on
    official
    DP: SQL: base values must be divided by 2 in that
    case
    DP:Skill Heat of Desert (Hellbound skillzone) and Caravan's remedy
    potion.
    DP:missing teleport from goddard to forge (half price)
    DP:Lightning Barrier enchant route.
    DP:smart delevel engine script.
    DP: XML: Updating Skills for previous commit
    DP: SQL: Updating some "items skills", due that
    skill "8313" not exist now
    DP: XML: Updating "skills/skills containers" to
    match latest client update.
    DP: XML: Missing "MP Bonus" in some jewels.
    DP: XML: Missing armor xml's
    DP:XML: When transforming into vanguard, decrease in
    defense effect have been removed.
    DP: SQL: Updating "npc.sql" to match latest client
    update.
    DP: SQL: Updating "weapon.sql" to match latest
    client update
    DP: SQL: Updating "etcitem.sql" to match latest
    client update.
    DP: SQL: Updating "armor.sql" to match latest client
    update.
    DP:update current quests to new valentine event (for who is already
    using the old one)
    DP:valentine event to java, reworked - now everything handled in
    script + configs
    DP:fixed 512_AwlUnderFoot - removed debug code referencing to debug
    variable that does not exist
    DP:Fix for #695 now the instance is working
    DP:Can enter in hb even if not yet completed the third class quest
    DP:much better timing for Seven Arrow Hits
    DP: Correct slots for hair accessories. Also some
    items update.
    DP: 7058 - Updates in the item itself, not by query
    DP:Added display of vitality points and lvl on charinfo page
    also removed ai display as there's no ai replace in the handler.
    DP: - The Valentine Event
    DP:Enlightment duration is 20 seconds
    confirmed from a gracia epilogue retail video
    DP: Soul Crystal isn't stackable
    DP:Reworked .spoilmsg. Also changed to lower case so now the voiced command will be .spoilmsg and not .spoilMsg (more easy to write/remember)
    DP:Using l2j's npcskills for Giants cave
    DP: Giants Cave mob skills.
    DP: Finishing [7020] Transformations optimized
    DP: SQL: Mob stats update
    DP: Territory Jewels to GM Shop Territory Section
    DP: XML: ON_EXIT Triggered Skills should land always.
    DP: Agathions skill update
    DP: Quest Signs Of Revolt is no longer
    available in Gracia Epilog.
    DP: Added New Belts to Exchange Multisell
    HTML Updates for Belt NPC's
    Update for PinsAndPouchUnseal? Script
    Skills assigned to new belts (skills NOTDONE)
    New Belts, Clips, Ornaments in GMSHOP
    DP: EnemyCharge? not needed for AREA related skills
    DP:PinsAndPouchUnseal? Update
    DP:Territory Managers multisell update to GE, Supply Boxes now extractable
    DP:Queen Ant despawn minions when die
    DP:The door at steel citadel outpost open at lvl 9 so
    even shadai should spawn after lvl 9
    fix for #672 and fix also for #656 because now shadai is spawned only if you can
    reach it (all doors opened no need to use exploit)
    DP:added missing lvl 10 Major Heal to skill_trees.sql for bishop
    DP:Reworked Antharas.java: Actually the singleton approach works in
    an unusual way due to script classloaders.
    DP:clean warning message at server startup
    Datapack: fixed lance id in fate's whisper Q
    DP:fix for [2028], first remove effect, then check for another
    effect from the same skill.
    DP:fix for #623, mage/warrior bane now correctly removing combo
    buffs.
    DP:chests should not attack back
    DP:
    -removed //para_all, //unpara_all, useless and bugable
    -added //para <range>, unpara <range>
    -added //setteamrnd <range>, random assign team 1 or 2 to players in
    <range>
    -added //killsitting, //killstanding, useful for events to kill
    sitting or standing players
    -added //sit, //stand, + optional for both <range>, to force target
    or players in range to sit or stand.
    DP:1. Wedding teleport can’t be used when target in no-
    summon zone. 2. Script zone require different handling - teleporting
    now done in separated thread. 3. GMs can port to Hellbound without
    quests using admin ports.
    DP: Fix for summon spawn animation
    DP: QUEST: New quest/instance : Pailaka - Song of Ice
    and Fire in java (first part)
    DP: XML: changes for "EnemyCharge" effects.
    DP: XML: Calendar roll fix for quests
    450,451.
    DP: Missing flyRadius in some skills
    DP: Duration in this BUFFS should be 120 seconds,not 300
    DP: Warpgate in java.

Core:


  • Core: fix for talismans with skills not being updated in bracelet
    after wear.
    Core: Moving Target handling to TargetHandlers in
    Datapack.
     
    Core: Special camera packet update
    Core: log auction creation.
    Data: Follow up for the mail correction after changing names
    Core: Little fix for party system messages
    Core: Vitality Rewrite Part II:
    Added support for vitality skills.
    Core: Let admin or GM send mails without waiting 1min.
    Core: Little Fixes for last commits
    Core:Item skills now parsed only once on server load,
    not each use.
    Core: fix for very weak monsters, if debuff finished casting on dead
    monster, the reduction was saved.
    Core: Clear active requester on timeout.
    Core: Fixing error after [2344]
    Core: New class SkillHolder for storing skill info.
    Core: PetDelete fix.
    Core: Unclosed connection tester.
     
    Core: Unhardcoding spawn points for players with
    karma
    Core: Gm view clan warehouse
    Core: Another condition <player servitorNpcId="list of
    NPC IDs, comma separated" /> Can be used with any type of servitors (summon/pet).
    Core: Making some packets static.
    Core: New condition <player hasPet="list of control
    item ids, comma separated" />
    Core: Little optimization of target npcId condition,
    also changing separator from " " to ",".
    Core: Petiton Manager rework
    Core: MAGIC_DAMAGE_VULN was not used at all for dmg reduction, all
    magic dmg reduction skills were buged...
    Core: Add not done gm skills too
    Core: Check inventory size on ClassMaster? class
    change.
    Core: Multiple respawn points in zone.
    Core: TARGET_MULTIFACE should also affect player summon.
    Core: Fix for moving shortcuts on bars
    Core: fix for buff removal on tvt teleport
    Core: fix for title color after unban
    Core: update for previous commit. Fix issue with
    broken CH/newbie buffs.
    Core: Fix for pvp flag after kill player with karma.
    Core: Hellbound map display enable/disable.
    Core: Tutorial fix
    Core: Relations update.
    Core: Fix for Tvt no. of Participants while registering.
    Core: SkillZone revised, new SkillType REVALIDATE_ZONE, changes in
    afterEffect Triggered Skills.
    Core: one more fix for dualbox protection on tvt.
    Core: fix for not removing ip from innet list when player is
    canceling his participation in event.
    Core: fix for #717, when TvT dualbox protection was on, and player
    was not dualboxing, html string was empty.
    Core: core part for smart delevel engine (configs)
    fix for #712
    Core: Remove characters from L2World if existing while loading.
    Should fix some items and characters duplication on stdlog.
    Core: Prevent change weapon during enchant.
    Core: known list containers changed to concurrency aware containers
    Core: Little fix to allow \n into event announcements
    Core: Fix for flag during fort siege.
     
    Core:  modified the range check to 1000 as the skillRadius for Shield
    of Faith is 1000
    Core: Does not create new QuestState? In database for
    "Created" quests. Database record created only in "Started" state.
    Core: improved logging for issue with loading instance xml
     
    Core:More visibility for variable in Known list task, and removed not
    used variables
    Core: FIX for all new AI: missing AItype loading from DB
    DP:Queen Ant changes after [2086]
    Core: Added VITALITY_CONSUME_RATE
    Core: Added config option to also reward a clan if siege was canceled
    because of lack of participants
    Core: Blood alliance reward default set as 1 after confirming on
    retail that it is rewarded via clan wh
    Core: Added config for item broker enable/disable
    Core: added option to specify enter message duration
    Core: when deleting item and logging the deletion, there was issue
    with amount being zero
    Core: Abort summon attack when die in olympiad mode.
    Core: rework of WARRIOR/MAGE BANE, now using BANE + baneType.
    Core: New functions isMortal() and setIsMortal(). If
    NPC has isMortal = false then he will not die if HP decreased to 0.
    Required for some Hellbound NPCs and Queen Ant Larva.
    Core: Support for changing if NPC is auto-attackable or
    not.

Skills:

- Fix Pride of Kamael

- Ice Vortex Crusher (Power, Cost, Water Attack)

- Fix for Mana Burn and Mana Storm

- Fix for Cancel Effect in Touch of Death, now it works correctly.

- Death Mark(Power, Chance)

- Reuse of Seal of Limit fixed to 2 secs

- Blunt Weapon Mastery ( Swiftness)

- Fix for Blade Rush

- Fix Wizard Ability - Mana Steel

- Fix for PvP Weapon - Attack Chance

 

Other Updates:


  • - Fix for mail issues when admin changes player name, might need a
    follow up
    - SQL: double spawn removed
    - Fixes for HB lvl 9 & 10 (now you can enter the HB Town)
    - The soul crystal stage that is possible through the quest Enhance
    Your Weapon has been increased to stage 15. You can absorb the soul
    from the boss monsters Beleth, Antharas, and Valakas.
    -Isle of Prayer - While obtaining a stage 14 soul crystal from the
    raid boss Baylor in the Crystal Caverns, you can now attack Baylor
    with the “Good Crystal Golems” and still obtain the soul.
    - Argument "0" can be used for checking if any summon/pet exists.
    Condition <player hasPet="" /> was extended in the same way, but will
    return true only if any pet (not summon) exist.
    - Also moved all conditions and tables from FastList? to ArrayList?
    with predefined size.
    -  Masterwork Armor Skills from B Grade to Dynasty.
    All should be correct.
    -ON_EXIT skills should land always (added ignoreEffectResist)
    - Fix : Dion Orc Guild Master wasnt selling Shadow D Weapons.
    - Deleveler NPC shouldn’t be enabled by default.
    - Config for Gm skills on login.
    - New abstract zone L2SpawnZone for spawnpoints storage, other zones
    extends it.
    - NB: Adapted our code to L2j ones that maybe has a cleaned
    implementation.
    - Some NPE fixes on CommandChannel
    - New design, better looking, easy to customize just by changing
    images. Old one is still there was "design-legacy".
    - Moved current design to folder design-legacy as a new one, more Web
    2.0 is near!
    - Dropcalc: Fixed wrong NPC search category as "active" in the sub
    menu.
    - Scripts: Replace Remnanst_ghosts script with java version (with using
    new function "Mortal" function);
    - Giants Cave quests. Not working properly yet. Will be fixed ASAP.
    - XML/SQL: Hellbound (Town Zone).
    - XML: Fixes for "icons" in Territory Earings (passive skills),
     
    - XML: "nextActionAttack" boolean in some skills (for future
    usage). -- converted to insomnia's attackAfterCast
    - SQL: New hunting grounds droplist: Field of Silence, Field of
    Whispers and Den of Evil
    - SQL: GMShop update
    - SQL: Typo fix in "Atraiban's Top Disciple" NPC.
    - XML: Missing "magicLvl" in some skills.
    - SQL: GMshop update with some funny stuff.
    - XML/SQL: Territory War Jewelry
    - JYTHON: An Arrogant Search quest update to match Epilog.
    - SQL: Yintzu and Paliote are now spawned on Forsaken Plains
    - SQL: And no longer spawned inside Giant's Cave...
    - SQL: Forsaken Plains and Giants Cave spawnlist update.
    - SQL: Giants Cave droplist
    - SQL: Some mobs corrections
    - SQL: User IP restriction. If that field constains IP number -
    login to account is possible only from that IP. Leave NULL to be able
    to login from any IP. Usable when users have static IP, increasing
    security
    - SQL: Little cleanup after [7042]
    - Some Fixes related to Epic Dawn Quests
    - Sealed Knight's Cloak Purchasable from Castle Chamberlains
    - Dropcalc: Fixed icon issue on unix systems.
    - Items which has element bonus not handled by skill
    will shown in item description.
    - Support for enable/disable minions spawn.
    - Fast knownlist update for mobs with EnemyClan set,
    allowing them to react immediately.
    Allow control of the monsters attacking enemy clan.
    Attacking is possible only if target is auto-attackable (true by
    default). For example, slaves in Hellbound Quarry should not be
    attacked by guards until they follow player.
    - KnownList full region update if failed on last pass +
    cleanup.
    - Core Side for Agathions rework. Correct skills
    assigned, incorrect removed, new agathions added
    - Invisible effect for GM
    - Added an option for clan name template
    - Updated Item: Wondrous Cubic so now can be deposit in WH. It used to
    work like this, missed on some sync probably.
    - Remove incorrect spawn from pagan temple
    couple of optimizations: Using ArrayList? instead
    of FastList? with fixed initial size (there wont be any reallocation
    ever), Avoiding some garbage by reusing Env (whose internal
    parameters are the same) through all xxxTemplates (funcs/effects)
    - Several optimizations to GameTimeController:
    Removed TimeWatcher thread, Modified moveObject method, Several extra
    little optimizations.
    - Fix for summon spawn animation.
    - add-missing quest Law Enforcement done, 3rd class quest for Inspector,
    tests are welcome.

  • 3 weeks later...
  • 2 weeks later...
Posted

i will trie ower updates everytime we do one,to proove that we are a profesional server for profesional players.join us today and u wont regret it!

 

March 24th, 2010

 

2887: Formulas revised again to give a better RES/VULN meaning.

 

2886: Fixed Antharas Lair Nobless Teleport.

 

2884: Updated more teleport locations to Gracia Epilogue.

 

2875: Fixed quest item drop rate for Quests:

 

Giant’s Exploration 1

 

Giant’s Exploration 2

 

2873: Fixed issue with players not being able to get Hero status at Hero Monument.

 

2871: Disabled some of the new Quests cause of wrong rates.

 

2870: Fixed Quests:

 

Grave Robber Member Rescue

 

Lucien’s Altar

 

2869: Udated a lot of teleports to match retail coordinates and also removed some not existing ones.

 

2869: Fixed #829, Quests:

 

A Game Of Cards

 

Warehouse Keepers Pastime

 

2866: Updated, tested to work fine version, of Rabbits to Riches event (disabled by default).

 

2864: Added Retail Event, Rabbit To Riches (untested & disabled by default).

 

2863: Reset spawn position when QA dies.

 

2859: Fixed Clan Hall: Mental Shield.

 

2857: Fixed QA wrong spawn after death.

 

2854: Fixed problem with stucking after casting Magic Bottle on Mob.

 

2850: STEAL_BUFF skills can’t steal pet buffs.

 

2847: Spell Turning should not remove buffs.

 

2846: Fixed Insane Crusher and Touch of Death.

 

2845: Fixed Pailaka item usage.

 

2841: Added check to avoid people talk with too high NPC (like on Baium crystal).

 

2840: Core support for Residence Luck.

 

2839: Updated Dagger classes max CP.

 

2836: Skill: Mystic Immunity has a higher immunity.

 

2832: Skill: Harmstring has now retail reuse.

 

2821: Added missing shield conditions.

 

2815: Fixed wolf speed going half in random.

 

2814: Fixed bug: When you send email with all money from char’s inv, mail is sent but money not.

 

2811: Clanhall doors can’t be attacked (thanks L2j).

 

2810: Fixed EXP loss when player gets a client crash.

 

2808: Fixed castle siege date shifting.

 

2806: Another formula fix plus now SS/BSS increase success rate of DOT skills.

 

2805: Fixed Blue Talisman – Divine Protection skill.

 

2804: Lahm now gives 3 Dynasty Leather Boots Piece instead of 2.

 

2802: Fixed bug with players are dealing 1 dmg to monsters/rbs/players 5 lvls below.

 

2800: One more fix as rev 2799.

 

2799: Fixed olympiad class leaders.

 

2798: Added Haste Masterwork skill.

 

2797: Added autoattack for SPOIL skills

 

2796: Added autoattack for CHARGEDAM skills.

 

2795: Added autoattack for DRAIN_SOUL skills.

 

2794: Added autoattack for BLOW skills.

 

2793: Added autoattack for PDAM skills.

 

2789: Little changes to formulas for FirstMagicSuccess and MagicSuccess calculation.

 

2788: Fixed Skill: Mutual Response (still needs work).

 

2787: Fixed Servitor buffing on Newbie Helper.

 

2786: Now no random walk npc buffs themselves (if they have buffs) and making buffs should be upgrade their statbar too.

 

2785: Fixed Native Slaves in the Inner Oasis missing HTML.

 

2784: Fixed Quest:Ghosts of Batur.

 

2782: Fixed Quest: A Game of Cards.

 

2773: Updated GE areas drops. Added full items and element stones. Thanks L2jDP.

 

2769: Assigned Masterwork Earth skill.

 

2767: Fixed Checkmate autoattack.

 

2766: Armor set bonuses have been updated for the following Dynasty Items…

- Dynasty Platinum Plate – Force Master: Str +1, Con -2, Dex +1

- Dynasty Platinum Plate – Force Master (PvP): Str +1, Con -2, Dex +1

- Dynasty Leather Armor – Weapon Master: Str +1, Con -2, Dex +1

- Dynasty Jewel Leather Armor – Weapon Master: Str +1, Con -2, Dex +1

- Dynasty Leather Armor – Enchanter: Int -1, Men +2, Wit -1

- Dynasty Breast Plate – Force Master: Str +1, Con -2, Dex +1

 

Thanks L2jDP.

 

2765: Experimental feature to implement Mystic Immunity.

 

2763: According to HB prices, extractable are wrong in percentages :

Second pages have to be two times the first pages. and demon contract have to be first page/10.

Now you won’t have an exceeding 1st page and few 2nd.

Also Demon Contract was 1/10 of total Tomes and this is wrong, they need to be 1/10 of 1st pages.

 

Posted

The event will take place till Apr 30

Spring is once again in the air. And as the weather turns sunny and warm, the inhabitants of Fantasy Isle are preparing to hold their yearly Spring celebration.

 

The playful residents of this strange and wondrous land have spread Treasure Sack Pieces across the globe. And they are waiting for you to find and collect these special items. Collect enough, and these pint-sized occupants will exchange your pieces for rare and precious prizes, including S-grade armor, high-grade Soul Crystals, shadow Agathion bracelets, and more!

 

How it works

 

Collect 50 Treasure Sack Pieces by hunting monsters and retrieving the pieces they're hoarding. When you turn in 50 Treasure Sack Pieces to one of the event managers, you will receive one of six different Treasure Sacks (a 1st through 6th Place Treasure Sack) at random. Once you earn a Treasure Sack, open (double-click) it to see what you've won! Most Treasure Sacks contain only one item, but some contain more.

 

During this event, Fantasy Isle residents will be visiting every city to provide free teleports for all to Fantasy Isle. During the item drop period, the event managers will sell Rabbit Transformation Scrolls. You may use your Rabbit Transformation Scroll anywhere, but you will only find treasure on Fantasy Isle, so we recommend using it there!

 

* You may purchase a Rabbit Transformation Scroll only once every 12 hours, per account.

* Once you transform into a Rabbit, you will inherit two special skills: Rabbit Magic Eye and Rabbit Tornado.

* The Rabbit Magic Eye skill will allow you to see nearby hidden treasure boxes (only on Fantasy Isle).

* Once you successfully locate a treasure box by using the Rabbit Magic Eye skill, a total of three treasure boxes will appear. (They de-spawn after 18 seconds).

* You can use the Rabbit Tornado skill to open treasure boxes.

* Rare and special treasure boxes that shoot fireworks when you open them will sometimes appear. These boxes contain random rewards such as top A-grade weapons, Shadow Wolf Mount Bracelets, whole Treasure Sacks, and additional Treasure Sack Pieces.

* Rabbits may be expert jumpers, but they aren't the best swimmers. Your rabbit transformation will last for 10 minutes, but it will cancel immediately if you go into water. Stick to dry ground as long as you're in rabbit form.

 

 

Treasure Sack Prizes

***UPDATED***

Treasure Sack Prizes

1st Place Treasure Sack A piece of S-Grade Armor, or a Stage 13-14 Soul Crystal

2nd Place Treasure Sack An S-Grade Enchant Scroll, or a Giant's Secret Codex (Oblivion, Discipline, Mastery), or an Attribute Stone

3rd Place Treasure Sack An A-Grade Enchant Scroll, or a B-Grade Enchant Scroll, or a Life Stone, or a Blessed Scroll of Resurrection

4th Place Treasure Sack A C-Grade Enchant Scroll, or a D-Grade Enchant Scroll, or a Shadow Agathion Bracelet, or a Blessed Scroll of Escape

5th Place Treasure Sack A Fruit Cocktail Set

6th Place Treasure Sack Various Buff Juices

 

Event Schedule

 

The event items will start dropping after weekly maintenance on March 10th until the start of weekly maintenance on March 17th. However, Event Manager Snow will remain in the game from March 17th till March 24th. In addition, Treasure Sack Pieces and Rabbit Transformation Scrolls will be removed during maintenance on March 24th.

 

we have every month a new event,sow join us today and enjoy!!

Posted

April 1st, 2010

 

3039: Updated Geodata.

 

3038: Divine Transformation buffs effects should remain after dispeling the transformation.

 

3037: Added the 90% reflect damage to Eye fo Eye.

 

3036: As retail like Item broker is on its way, removed custom config.

 

3035: Hero skills are not removed in olympiad.

 

3034: Disabled the use of Hero Skills in Oly.

 

3033: Bad Words filter replacing term updated to retail.

 

3032: Fisher Man potions are allowed in Oly.

 

3031: Fixed NPC Dwyph and Droph.

 

3029: Fixed Quest: Testimony of Fate.

 

3028: Fixed Resist Full Magic Attack for Raid’s.

 

3025: Fixed swiming down in Catacombs and Necropolises.

 

3024: Fixed skill: Stigma of Shilen to be magic skill and use bSS.

 

3023: Fixed Elven Ruins “To Village” error.

 

3022: Fixed not being able to register/ unregister from fort sieges.

 

3021: Re-enabling the Mercenary Captains script (spam) as now TW are working.

 

3020: Fixed no effect on skill: Wrath.

 

3019: Fixed Fatal Counter and Summons Pdam skills soulshot use.

 

3018: Removed double spawn of TW managers.

 

3016: Hunting Helper now feed Improved Baby Food and won’t starve to death.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • From Salvation onwards I think you need a patched nwindow.dll that allows such modifications, try to see if you get what you need here: https://drive.google.com/drive/u/1/folders/1LLbQFGf8KlR-O0Iv5umfF-pwZgrDh9bd
    • hello everyone! I am wanting to save the files (Ini. - Data - ) of the EP5 Client: Salvation... But they generate the error "corrupt files"... I tried several versions of L2FileEditor without good results. I need help! Thank you!
    • Opening December 6th at 19:00 (GMT +3)! Open Beta Test from November 30th!   https://l2soe.com/   🌟 Introducing L2 Saga of Eternia: A Revolution in Lineage 2 High Five! 🌟   Dear Lineage 2 enthusiasts, Prepare to witness the future of private servers! L2 Saga of Eternia is not just another High Five project—it’s a game-changing experience designed to compete with the giants of the Lineage 2 private server scene. Built for the community, by the community, we’re here to raise the bar in quality, innovation, and longevity. What Sets Us Apart? 💎 No Wipes, Ever Say goodbye to the fear of losing your progress. Our server is built to last and will never close. Stability and consistency are our promises to you. ⚔️ Weekly New Content Our dedicated development team ensures fresh challenges, events, and updates every week. From custom quests to exclusive features, there will always be something exciting to explore. 💰 No Pay-to-Win Skill and strategy matter most here. Enjoy a balanced gameplay environment where your achievements come from effort, not your wallet. 🌍 A Massive Community With 2000+ players expected, join a vibrant and active community of like-minded adventurers ready to conquer the world of Aden. 🏆 Fair and Competitive Gameplay Our systems are designed to promote healthy competition while avoiding abusive mechanics and exploits. 🔧 Professional Development From advanced bug fixes to carefully curated content, we pride ourselves on smooth performance, no lag, and unparalleled server quality. Key Features Chronicle: High Five with unique interface Rate: Dynamic x10 rates Class Balance: Carefully fine-tuned for a fair experience PvP Focused: PvP Ranking & aura display effect for 3 Top PvPers every week Custom Events: Seasonal and permanent events to keep you engaged Additional Features:   Custom Endgame Content: Introduce unique dungeons, raids, or zones unavailable in other servers. Player-Driven Economy: Implement a strong market system and avoid overinflated drops or rewards. Epic Siege Battles: Announce special large-scale sieges and PvP events. Incentives for Streamers and Clans: Attract influencers and big clans to boost server publicity. Roadmap Transparency: Share a public roadmap of planned updates to build trust and excitemen   Here you can read all the features: https://l2soe.com/features   Video preview: Join the Revolution! This is your chance to be part of something legendary. L2 Saga of Eternia is not just a server; it’s a movement to redefine what Lineage 2 can be. Whether you’re a seasoned veteran or a newcomer to the world of Aden, we invite you to experience Lineage 2 at its finest.   Official Launch Date: December 6th 2024 Website: https://l2soe.com/ Facebook: https://www.facebook.com/l2soe Discord: https://discord.com/invite/l2eternia   Let’s build the ultimate Lineage 2 experience together. See you in-game! 🎮
    • That's like a tutorial on how to run l2 on MacOS Xd but good job for the investigation. 
  • Topics

×
×
  • Create New...