Jump to content
  • 0

Question

Recommended Posts

  • 0
Posted

to pack einai compile kai einai l2jarchid pack

if (target == null ||

this.getKnownSkill(skill.getId()) == null) \

                        // Final checks, e.g. if char still

has the skill (weapon switch)

                {

 

na kai to code den 3erw ama einai swsto den to ekana egw.

  • 0
Posted

to pack einai compile kai einai l2jarchid pack

if (target == null ||

this.getKnownSkill(skill.getId()) == null) \

                        // Final checks, e.g. if char still

has the skill (weapon switch)

                {

 

na kai to code den 3erw ama einai swsto den to ekana egw.

auto eine to code p s edwsa?
  • 0
Posted
Index: /trunk/L2JMs_Gameserver/java/net/sf/l2j/gameserver/clientpackets/UseItem.java
===================================================================
--- /trunk/L2JMs_Gameserver/java/net/sf/l2j/gameserver/clientpackets/UseItem.java (revision 6)
+++ /trunk/L2JMs_Gameserver/java/net/sf/l2j/gameserver/clientpackets/UseItem.java (revision 18)
@@ -141,4 +141,41 @@
			if (itemId == 57)
                 return;
+			
+			L2Weapon curwep = activeChar.getActiveWeaponItem();
+			if (curwep != null)
+			{
+			if ((curwep.getItemType() == L2WeaponType.DUAL) && (item.getItemType() == L2WeaponType.NONE))
+			{
+			activeChar.sendMessage("You are not allowed to do this.");
+			return;
+			}
+			else if ((curwep.getItemType() == L2WeaponType.BOW) && (item.getItemType() == L2WeaponType.NONE))
+			{
+			activeChar.sendMessage("You are not allowed to do this.");
+			return;
+			}
+			else if ((curwep.getItemType() == L2WeaponType.BIGBLUNT) && (item.getItemType() == L2WeaponType.NONE))
+			{
+			activeChar.sendMessage("You are not allowed to do this.");
+			return;
+			}
+			else if ((curwep.getItemType() == L2WeaponType.BIGSWORD) && (item.getItemType() == L2WeaponType.NONE))
+			{
+			activeChar.sendMessage("You are not allowed to do this.");
+			return;
+			}
+			else if ((curwep.getItemType() == L2WeaponType.POLE) && (item.getItemType() == L2WeaponType.NONE))
+			{
+			activeChar.sendMessage("You are not allowed to do this.");
+			return;
+			}
+			else if ((curwep.getItemType() == L2WeaponType.DUALFIST) && (item.getItemType() == L2WeaponType.NONE))
+			{
+			activeChar.sendMessage("You are not allowed to do this.");
+			return;
+			}
+			}
+			
+				                                            

             if (activeChar.isFishing() && (itemId < 6535 || itemId > 6540))

auto edw einai to fix

  • 0
Posted
Index: src/main/java/com/l2jarchid/gameserver/handler/admincommandhandlers/AdminHero.java
===================================================================
--- src/main/java/com/l2jarchid/gameserver/handler/admincommandhandlers/AdminHero.java	(revision 1060)
+++ src/main/java/com/l2jarchid/gameserver/handler/admincommandhandlers/AdminHero.java	(working copy)
@@ -52,7 +52,7 @@

				if (newHero)
				{
-					targetPlayer.setCustomHero(true);
+					targetPlayer.setHero(true);
					targetPlayer.sendMessage("You are now a hero.");
					sendMessages(true, targetPlayer, activeChar, true, true);
					targetPlayer.broadcastPacket(new SocialAction(targetPlayer.getObjectId(), 16)); 
@@ -60,7 +60,7 @@
				}
				else
				{
-					targetPlayer.setCustomHero(false);
+					targetPlayer.setHero(false);

dn eimai sigouros

  • 0
Posted

krash pou to bazw to code auto kai pws bgenei to hero gt ama patisw //sethero meta to rr den bganei ti mporw na kanw?

 

A Quotation of what I've told @ my topic.

 

You may have seen many strange things.

Let's explain them one by one.

Firstly, we see "Index". It shows you which folder and file to visit, before you start making the changes.

Then, these "======", are just nothing, so don't worry about them!

 

Since the patch is coded for l2j, it shows the revision of the files you're gonna "visit" and in which revision you should update them. (--- means to remove this revision and +++ means to add the other one).

 

After this, the "@@" guides you to the proper place, lines for example.

 

After this, you are going to start editing.

Nothing so serious. At the lines where you see "-" (minuses), you just have to delete the lines.

At the lines where you see "+" (pluses), you just have to add the lines given (without the "+" symbol).

 

And then, in the current patch, you keep doing the same thing till you finish. The symbols you're gonna need, are the ones I explained above :)

 

Now that you can read what KraSh posted, go on.

Guest
This topic is now closed to further replies.



  • Posts

    • Hey, any one can help me or tell advice how to make this shown damage on screen directly on enemy when im hitting it, becuase now this damage is located on my screen near my character. What script or what interface.u class i need modify?
    • Opening Date: Q4 2026 (exact date TBA) Chronicle: High Five (H5) Rates: Mob EXP/SP: low (secondary) | PvP EXP: main progression source (custom formula, exact rate TBA)   Hey everyone,   Announcing L2Berserk, a custom Lineage 2 High Five project currently in development. This is a solo project, so progress may take a bit longer than a full team would need — but it's moving forward steadily. The idea behind it is simple: most servers either force you into rigid factions or let PvP happen almost by accident while everyone grinds mobs for hours. L2Berserk is a crossover of both worlds — there's no faction split, no separate towns, everyone spawns and plays in one shared hub, but progression itself is built around fighting other players instead of farming spots. If you enjoy PvP more than staring at a bot-farming route, this is being built with you in mind.   Already implemented: Custom launcher — own CDN and updater, auto-detects your existing install so setup is fast and low-friction Tower of Trials — a 10-floor PvE dungeon, 3 monster waves per floor, difficulty scales as you climb; built as a solo/small-group challenge track separate from the PvP-EXP loop PvP Arena — an NPC that queues players into Party vs Party or Command Channel vs Command Channel arena matches on demand Olympiad — implemented and functional for structured 1v1/team PvP Event Manager — automated system running rotating events every 10 minutes non-stop, so there's always something active for players to jump into Single shared hub — no faction-locked zones; PvP-driven EXP progression is the main way you level PvP Zone — a dedicated zone avaiable through PvP Zone Teleport Scroll. Zones have boundaries so players won't run from pvp forever. Planned: Kill-streak rewards / bounty system — the more active you are in PvP, the more visible and rewarded you become PvP ranking / leaderboard with seasonal recognition More content and events Additional Discord integrations A live testing phase with the community before the official opening, so mechanics get stress-tested before Q4 A lot more features are planned beyond what's listed here — the project is still actively growing If you have suggestions, feel free to post them on Discord   A note on where things stand: the server is currently offline (0% uptime) — that's expected at this early stage, not a sign the project stalled. Following along and feedback from anyone interested in this kind of PvP-first server are very welcome.   Website: l2berserk.fun
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..