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//  авто-gracia_final +1.

//  хроники  Грация ФИНАЛ

//  Соцдействие ДА открыть управление скриптом

//  в пати чат пишем уровень заточки

//  можно менять в процесе работы скрипта

//  заточить один предмет чтоб запомнить чем и что точить

//  дальше скрипт сам точит до указаного уровня заточки

//  все предметы ОДИНАКОВЫЕ  с  ПЕРВЫМ  заточеным

//  предметы точатся добавляя по +1 на предмет

//  т.е если у вас предметы с  одинаковым уровнем заточки например 0

//  будет точится первый предмет до +1, потом второй до +1 и т.д

//  если предмет при заточки блесс скрол слетел на 0 или на уровень как у вас на сервере

//  то будет точиться он пока несравняется с остальными

//  и т.д

//  пока недостигнете заданого уровня заточки

//  если предметов более 1 то один остается

//  АВТОР ==>>>> TAMBIK

program Enchant_gracia;

  const

//===========================================

 

  myname='TAMBIK'; //<<== пишем свой НИК

 

  max=80;//<<== колличество ячеек в рюкзаке

 

   

//===========================================

    HTML='<html><body><center>'+

'<img src="L2UI_CH3.herotower_deco width=256 height=32>'+

'<img src="L2UI.SquareWhite" width=260 height=1>'+

'<font color="04fbfb">Cкрипт автозаточка для gracia_final</font><br>'+

'<img src="L2UI.SquareWhite" width=260 height=1>'+

'<img src="L2UI.Squarewidth" width=260 height=1>'+

'<font color="04fbfb">системные сообщения</font><br>'+

'<button value="в к л" action="bypass -3"      width=80 height=15  back="sek.cbui94"  fore="sek.cbui92">'+

'<img src="L2UI.SquareWhite" width=60 height=1>'+

'<img src="L2UI.Squarewidth" width=60 height=4>'+

'<font color="04fbfb">            </font><br>'+

'<button value=" в ы к л " action="bypass -4" width=80 height=15  back="sek.cbui94"  fore="sek.cbui92">'+

'<img src="L2UI.SquareWhite" width=60 height=1>'+

'<img src="L2UI.Squarewidth" width=60 height=4>'+

'<font color="04fbfb">            </font><br>'+

'<img src="L2UI.SquareWhite" width=260 height=1>'+

'<img src="L2UI.Squarewidth" width=260 height=4>'+

'<font color="04fbfb">АВТОЗАТОЧКА</font><br>'+

'<font color="04fbfb">            </font><br>'+

'<button value="П У С К" action="bypass  -pusk"    width=100 height=15 back="sek.cbui94"  fore="sek.cbui92">'+

'<img src="L2UI.SquareWhite" width=60 height=1>'+

'<img src="L2UI.Squarewidth" width=60 height=4>'+

'<font color="04fbfb">          </font><br>'+

'<button value="С Т О П" action="bypass  -stop"    width=100 height=20 back="sek.cbui94"  fore="sek.cbui92">'+

'<img src="L2UI.SquareWhite" width=60 height=1>'+

'<img src="L2UI.Squarewidth" width=60 height=4>'+

'<font color="04fbfb">          </font><br>'+

'<img src="L2UI.SquareWhite" width=260 height=1>'+

'<img src="L2UI.Squarewidth" width=260 height=4>'+

'<img src="L2UI.SquareWhite" width=60 height=1>'+

'<img src="L2UI.Squarewidth" width=60 height=4>'+

'<font color="LEVEL">Автор TAMBIK</font><br>'+

'</center></body></html>';

//==========================================

  var

    BaseItems:array[1..max,1..11] of integer;

    Baselvl:array[0..max] of integer;

    Timer01: TTimer;

    Timer02: TTimer;

    Timer03: TTimer;

 

    mytext:string;

    Bypass:string;

    autostart,start,autoMsg:Boolean;

    flag : Boolean;

    t,l,d,x,y,ii,i:integer;

 

    ListSize,ItemEnch:word;

    textID,itemID:integer;

    enchantObjectID:integer;

    enchantID,skrolObjectID:integer;

    ItemOID,objectOID:integer; 

    sumskrol,sumitemID,sumitem:integer;

    maxlvl,minlvl,enchlvl,selectlvl:integer;

    skrolID,skrolObj:integer;

    minEnchitem:integer;

    object,index : integer;

//==========================================

//  ShowHTML(HTML);

Procedure ShowHTML( _html : string );

begin

  buf:=#$19;

  WriteD(5);

  WriteS(_HTML);

  SendToClientEx(myname);

  end;

//========================

procedure ActionUse;

begin

    Bypass:=ReadS(2);

    case Bypass of

  '-3':begin  autoMsg:=true; end;

  '-4':begin  autoMsg:=false; end;

  '-pusk':begin

  if (autostart=false) then SendMsg2( 'предмет незаточен или пакеты неприняты !' );

  if (maxlvl=0) then SendMsg2( '  Неуказан Уровень Заточки  !' );

    SendMsg2( '_______________________________' );

  if autostart and  (maxlvl>0)  then begin

        buf:=hstr('14');

        SendToServerEx(myname);

      SendMsg2( '        ! ! !  П О Е Х А Л И    ! ! !' );

      SendMsg2( '_______________________________' );

      start:=true;

      Timer01.enabled:=true;// вкл таймер выбора свитка

      end;

    end;

  '-stop':begin

    deleteBase;

    start:=false;

    enchantID:=0;

    ItemEnch:=0;

      minlvl:=0;

    sumitem:=0;

    Timer01.enabled:=false;

    Timer02.enabled:=false;

    Timer03.enabled:=false;

    SendMsg2( '        ! ! !  С Т О П  ! ! ! ' );

    stopselectskrol;

    index :=0;

for ii:=1 to max do

  Baselvl[ii]:=-1;

  end;

end;

end;

//===========================================

procedure SendMsg2(msg:string);

begin

  buf:=#$4A;

  WriteD(0);

  WriteD(3);

  WriteS('');

  WriteS(msg);

  SendToClientEx(myname);

end;

//===========================================

procedure Resultmaxlvl;

var

  i:integer;

begin

    i:=2;

    mytext:=ReadS(i);

    textID:=ReadD(i);

if (textID=3)  then begin

    maxlvl:=StrToInt(mytext);

SendMsg2( '  установлен Уровень Заточки: '+IntToStr(maxlvl)+'' );

end;

end;

//..............................................................................

procedure ItemList;

var

  i, j, k: integer;

  count,x:integer;

begin

  count:=0;

  x:=0;

  y:=0;

  j:=4; //пропускаем дo ListSize

  ListSize:=ReadH(j);

  count:=round((Length(pck)-5) / ListSize);// длина блока

  for i:=1 to ListSize do

  if (i<=ListSize) then begin

      BaseItems[i,1]:=ReadH(j);  //ItemType1- 1:одето броня. 0:бижа. 4:в рюкзаке

      BaseItems[i,2]:=ReadD(j);  //ObjectID

      BaseItems[i,3]:=ReadD(j);  //ItemID

      BaseItems[i,4]:=ReadD(j);  //LocationSlot

      BaseItems[i,5]:=ReadD(j);  //  Amount:

      BaseItems[i,6]:=ReadD(j);  //  Amount:

      BaseItems[i,7]:=ReadH(j);//ItemType2

      BaseItems[i,8]:=ReadH(j);// CustomType1

      BaseItems[i,9]:=ReadH(j);//isEquipped:

      BaseItems[i,10]:=ReadD(j);//BodyPart

      BaseItems[i,11]:=ReadH(j);//EnchantLevel

            inc(x); // счетчик

            //y := пропускаем до следущего блока

    y:=count*x-(j-6);// . 6= длина ListSize + 4 байта пропуска в начале пакета

            inc(j,y);

  end else for k:=1 to 11 do BaseItems[i,k]:=0; // забиваем нулями

        addenchantitemID;

 

if (skrolID>0)  then begin

    sumskrol:=Getitem(skrolID,3,5);//считаем SKROL

if autoMsg  then SendMsg2 ('  SKROL ... c  ID : '+IntToStr(skrolID)+' =  '+IntToStr(sumskrol)+' ШТ ');

if start and (0<sumskrol) then  Timer01.enabled:=true;// вкл таймер выбора свитка

if (sumskrol=0)  then  begin

  SendMsg2 ('........ НЕДОСТАТОЧНО  SKROL........  ');

  SendMsg2 ('___ О С Т А Н О В Л Е Н О ___ ');

  start:=false;

end;

end;

end;

//=============================

procedure EnchantResult;

  begin

  deleteBase;

  index :=0;

for ii:=1 to max do

  Baselvl[ii]:=-1;

  end;

//=============================

procedure deleteBase;

var

  i,j,k:integer; 

begin

    for i:=1 to max do

      BaseItems[i,1]:=0;

      BaseItems[i,2]:=0; //ObjectID 

      BaseItems[i,3]:=0;  //ItemID

      BaseItems[i,4]:=0; 

      BaseItems[i,5]:=0;

      BaseItems[i,6]:=0;

      BaseItems[i,7]:=0;

      BaseItems[i,8]:=0;

      BaseItems[i,9]:=0;

      BaseItems[i,10]:=0;

      BaseItems[i,11]:=0;

      inc(j,y); 

end;       

//===========================

function Getitem(Obj,up,down:integer): integer;

var

  i: integer;

begin

Result:= 0; //В начале у нас 0

  for i:=1 to max do

    if (BaseItems[i,up]=Obj) then begin

      Result:=BaseItems[i,down];

  end;

end;

//===========================

function Getsumitem(Obj,up,down:integer): integer;

var

  i: integer;

begin

Result:= 0; //В начале у нас 0

  for i:=1 to max do

    if (BaseItems[i,up]=Obj)  then begin

      Result:=Result+BaseItems[i,down];

  end;

end;

//=============================

 

// добавляем в базу  ЛВЛ заточки

procedure  addenchantitemID;

begin

        for i:=1 to max do

if (BaseItems[i,3] = ItemOID)  then  begin

        enchlvl:=BaseItems[i,11];

    flag:=false;

          for ii:=1 to max do

  if (Baselvl[ii] = enchlvl) then  begin // текущий  уже есть в массиве,

      flag := true;

        BREAK; { прекращаем цикл }

          end;

if (flag = false) then begin

        for ii:=1 to max do

  if (Baselvl[ii]=-1) then begin // добавим  в массив,

        Baselvl[ii]:=enchlvl; 

          index :=ii;

      BREAK; { прекращаем цикл }

  end;

end;

end;

end;

//==========================

procedure ChooseInventory;

var

OID, lvl:integer;

begin

  if (ItemOID>0) and start then  begin

          sumitemID:=0;

      sumitemID:=Getsumitem(ItemOID,3,5); // считаем предметы для заточки

              minlvl:=Baselvl[1];

      for ii:=2  to  index  do 

  if  Baselvl[ii] < minlvl  then 

        minlvl:=Baselvl[ii];// мин заточка

        objectOID:=0;

if (sumitemID > sumitem) then objectOID:=GetObjectID(ItemOID);//находим по ItemID  предмет с ObjectID

if (objectOID = 0)  then begin

              start:=false;

      SendMsg2('Больше предметов c ID : '+IntToStr(ItemOID)+' для заточки НЕТ ! ! ! ! ');

          lvl:=0;

        for i:=1 to max do

  if (BaseItems[i,3] = ItemOID) then  begin

        OID:=BaseItems[i,2];

        lvl:=BaseItems[i,11];

SendMsg2('Предмет  c ID : '+IntToStr(ItemOID)+'  с ObjectID : '+IntToStr(OID)+'  заточен до : '+IntToStr(lvl)+' ');

  end;

end;

end;

end;

//=========================

//находим enchantID предмета по  ItemID для заточки

function GetObjectID(ItemOID:integer) : integer;

var

  ID,i:integer;

begin

enchantID:= 0;

  ItemEnch:=0; 

  Result:= 0;

if autoMsg  then  SendMsg2( '*******************************************' );

if (ItemOID>0) then begin

if autoMsg  then  SendMsg2 ('    ищем ObjectID предмета с ID  :  ' +IntToStr(ItemOID)+' ');

if autoMsg  then  SendMsg2('------------------------------' );

 

    for i:=1 to max do

if (BaseItems[i,3] = ItemOID) and (BaseItems[i,11] = minlvl) and (BaseItems[i,11] < maxlvl) then begin

    enchantID:=BaseItems[i,2];

      Result:=BaseItems[i,2];

    ItemEnch:=BaseItems[i,11];

if autoMsg  then  SendMsg2('  ..... найден предмет для заточки  ..... ');

if autoMsg  then  SendMsg2(' ID  : '+IntToStr(ItemOID)+' и ObjectID : '+IntToStr(enchantID)+'  заточен до : '+IntToStr(ItemEnch)+'');

if autoMsg  then  SendMsg2('------------------------------' );

    if (enchantID>0) then  Timer02.enabled:=true;

      Break;  // прерываем дальнейший перебор массива.

end;

end;

end;

//==========================

procedure stopselectskrol;

begin

  buf:=hstr('D04E00');

SendToServerEx(myname);

end;

//===================================

procedure OnTimer01(Sender: TObject);

begin

  buf:=#$19;

  WriteD(skrolObjectID);

  WriteD(0);

  SendToServerEx(myname);

Timer01.enabled:=false;

  end;

//--------------------------

procedure OnTimer02(Sender: TObject);

begin

  buf:=hstr('D04C00');

  WriteD(enchantID);

  SendToServerEx(myname);

  Timer02.enabled:=false;

  Timer03.enabled:=true;

  end;

procedure OnTimer03(Sender: TObject);

begin

  buf:=#$5F;

  WriteD(enchantID);

  WriteD(0);

  SendToServerEx(myname);

  Timer03.enabled:=false;

if autoMsg  then SendMsg2('      .....    Точим Предмет    ..... ');

if autoMsg  then SendMsg2( ' ID :  '+IntToStr(ItemOID)+' и ObjectID : '+IntToStr(enchantID)+'  -  до  :  '+IntToStr(maxlvl)+'' );

if autoMsg  then SendMsg2( '_______________________________' );

end;

//-----------------------------------------

procedure Init;

begin

  minlvl:=0;    maxlvl:=0;  enchlvl:=0; ItemEnch:=0;

  sumskrol:=0;  sumitem:=0; sumitemID:=0;

  objectOID:=0; object:=0;  enchantObjectID:=0;

  enchantID:=0; skrolObjectID:=0;

  skrolID:=0;  itemID:=0; ItemOID:=0;

  t:=0;l:=0;d:=0;index :=0;

 

  flag:=false;

  autostart:=false;

  start:=false;

  autoMsg:=true;

 

  Timer01:=TTimer.Create(nil);

  Timer01.OnTimer:=@OnTimer01;

  Timer01.enabled:=false;

  Timer01.interval:=400; //<<== время  выбора свитка

 

  Timer02:=TTimer.Create(nil);

  Timer02.OnTimer:=@OnTimer02;

  Timer02.enabled:=false;

  Timer02.interval:=400; //<<== время  выбора предмета

 

  Timer03:=TTimer.Create(nil);

  Timer03.OnTimer:=@OnTimer03;

  Timer03.enabled:=false;

  Timer03.interval:=4500; //<<== время между заточкой 

 

SendMsg2( '  в пати чат пишем уровень заточки' );

SendMsg2( '    заточить предмет  !  !' );

SendMsg2( '  Соцдействие  ДА - откр окно управления ' );

SendMsg2( '------------------------------------- ' );

  buf:=hstr('14');

  SendToServerEx(myname);

  for ii:=1 to max do

      Baselvl[ii]:=-1;

end;

procedure Free;

begin

  Timer01.free;

  Timer02.free;

  Timer03.free;

end;

//=========================

begin

//не обрабатываем пустые пакеты

  if pck='' then exit;

if FromServer and (pck[1]=#$87) then  EnchantResult;

if FromServer and (pck[1]=#$11) then ItemList;

if FromServer and (pck[1]=#$7C) then ChooseInventory;

if FromClient and (pck[1]=#$49) then begin Resultmaxlvl;pck:='';exit;end;    //

if FromClient and (pck[1]=#$56) and (ReadD(2)=24) then begin

          ShowHTML(HTML); pck:='';exit; end;

if FromClient and (pck[1]=#$23)  then begin ActionUse; pck:='';exit;end;    //

begin

if (start=false) and FromClient then 

    case pck[1] of

#$19:begin

        stopselectskrol;

        buf:=hstr('14');

        SendToServerEx(myname);

      t:=1;

    skrolObjectID:=ReadD(2);

    skrolID:= Getitem(skrolObjectID,2,3);//находим по ObjectID скрол с ItemID

    SendMsg2(' .................' );

    SendMsg2('  активирован SKROL  ID : '+IntToStr(skrolID)+' ' );

    SendMsg2(' .................' );

          end;

#$D0:if  ReadH(2)=76 then  begin

      l:=1;

      SendMsg2('    окно выбора предмета ' );

      SendMsg2(' .................' );

    end;

#$5F:begin

      d:=1;

    enchantObjectID:=ReadD(2);

    if  (t=1) and (l=1) and (d=1) then begin

        autostart:=true;

      ItemOID:= Getitem(enchantObjectID,2,3);//находим по ObjectID предмет с ItemID

    SendMsg2 ('  ID предмета :  '+IntToStr(ItemOID)+'  для заточки');

  sumitemID:=0;

  sumitem:=0;

  sumitemID:=Getsumitem(ItemOID,3,5); // считаем предметы для заточки

  SendMsg2 (' Предметов для заточки с  ID :  '+IntToStr(ItemOID)+'  =  '+IntToStr(sumitemID)+' ШТ ');

      if (sumitemID > 1) then sumitem:=1;

      stopselectskrol;

      end;

    end;

  end;

end;

end.

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We chose Lineage II Classic to maximize your gameplay experience: 🎥 Modern damage & heal indicators 🖥️ Improved video rendering options with🛠️ Major bug fixes 🧩 Huge potential for unique custom content & ⚙️ Stable and optimized performance ⚔️ Client: Lineage II Classic / Skilltree: Interlude (C6) ━━━━━━━━━━━━━━━━━━ ⚙️ SERVER SETTINGS ⚡ XP 800x / SP 800x / Adena 800x 🎒 Unique Auto Farm system ⏳ Buff duration: 3 Hours 🎉 Automatic Events (TVT, CTF, DM, RACE, DUNGEONS & HIGHRATE) 👥 Maximum 3 Clients per PC 🎯 Max 28 buffs (including dances & songs) 💰 Auto Loot for monsters / Manual Loot for Raid Bosses 🧬 Custom Rebirth & PvP Skills 👑 Custom Noblesse & subclass System 📜 Customized Community Board (ALT+B) ━━━━━━━━━━━━━━━━━━ 🎭 Enchant System 🛡️ Max Enchant on armor is +12 and safe is +3 ⚔️ Max Enchant on weapons is +21 and safe is +3 ⚡ Normal Enchant Scrolls Chance is 65% ⚡ Blessed Enchant scrolls Chance is 75%) ⚡ Ancient Enchant scroll Chance is 85% (If the enchant fails, the enchant value remains unchanged)     ━━━━━━━━━━━━━━━━━━ 🎯 Implemented PvP Name & Title Color 🎨 Your name will glow based on your strenght.   ━━━━━━━━━━━━━━━━━━ 🏰 NEW MAIN TOWN – SUMMER GIRAN CASTLE TOWN All characters spawn in the new Summer Giran Castle Town. Fully prepared for battle from the start. ✅ All NPCs located in Main Town ✅ AIO Buffer (3-hour buffs, free) ✅ Global Gatekeeper (free teleport) ✅ Class Changer – Carola ✅ Event Shop – Dianne (Event Medals rewards) ✅ Free consumables – Misc Shop Harvana ✅ A/S Non-Custom Weapons, Armors, Shields & Jewelry – Mantra Mannager ✅ Apella, Elegia armors & Vesper, Dusk Weapons - Custom Shop Start fast. No wasted time. ━━━━━━━━━━━━━━━━━━ 💎 CUSTOM PROGRESSION SYSTEM 🛡️ ARMOR REFINING SYSTEM On L2CLASSIC.GLOBAL, refining gives you a real PvP advantage. You start with S Grade armor at 100% available on shop. Upgrade Path: S Grade → Apella → Elegia ✔ No failure chance when refining ✔ Enchant remains after refine ✔ Entire set must be refined equally to activate Set Bonus ✔ Materials dropped from Raid Bosses Refinement increases your PvP power significantly.   ━━━━━━━━━━━━━━━━━━ ⚔️ WEAPON TIERS 🔹 Vesper Weapons – Tier 1 🔹 Dusk Weapons – Tier 2 – Upgraded Vesper (materials from Raid Bosses) 🔹 Dusk Weapons & Shields – also from Raid Boss drops Dusk weapons include additional bonus stats.  -  ━━━━━━━━━━━━━━━━━━ 👑 CUSTOM NOBLESSE SYSTEM To become Noblesse, collect items from the raid bosses (Each raid drop 2 to 3 crowns): • Death Lord Hallate / Kernon / Longhorn Golkonda / Shilen's Messenger Cabrio ( 2h respawn time) Noblesse Manager: Eddy Wally (Main Town, near church entrance) ━━━━━━━━━━━━━━━━━━ 🧩 CUSTOM SUBCLASS SYSTEM To unlock Subclass, collect items from bosses: • Gariott Pudge / Death Prophet / Priest Slardar located in Elven Ruins ( 2h respawn time) Subclass Manager: Klaus (beside Noblesse Manager) ✔ Up to 3 subclasses ✔ 2nd and 3rd subclass are free ━━━━━━━━━━━━━━━━━━ 🧬 REBIRTH SYSTEM When you collect 50 PvP Runes, visit Rebirth Manager Selenor. ✔ Maximum 3 Rebirths ✔ 1 Book of Rebirth per chosen skill ✔ Additional unique PvP skills available   Available Rebirth Skills include: Rebirth Acumen                                 Rebirth Agility Rebirth Empower                               Rebirth Focus Rebirth Guidance                               Rebirth Haste Rebirth Heal                                       Rebirth Might Rebirth Magic Barrier                         Rebirth Mana PvP Resurrection                                PvP Medusa PvP Return                                          PvP Dash PvP Arcane Frenzy ━━━━━━━━━━━━━━━━━━ 👹 High Rate event & items No restrictions. The High Rate Event will take place in the catacombs twice per week. During this event,you will encounter monsters with drop rates 5times higher than in normal zones. You will also face two famous RaidBosses in the world of LINEAGE2: Anakim & Lilith. These bosses will drop a special tattoo called the Adennian Tatto. This tattoo accupies a separate slot, diferent from the regular tattoo slot. The Adennian Tattoo will be visibly displayed on your character's skin and will make a real diference in PvP. ━━━━━━━━━━━━━━━━━━ ⚡ The Adventurer's Bracelet The Adventurer's Bracelet has been added to our gameplay.(You can obtain it from Raid Bosses with a 25% chance drop rate. You will buy the Talismans from Harvana in the main town and they are consumable and will disappear when their mana runs out. ━━━━━━━━━━━━━━━━━━ 🏆 OLYMPIAD SYSTEM  & SPECIAL GLOW No restrictions. Best gear wins. And for the strongest competitors we have ✨ Unique “True Hero” Glow. Players who achieve Hero multiple times will receive exclusive visual glow. ━━━━━━━━━━━━━━━━━━ 🧨 CHAOTIC PvP ZONE A completely new chaotic zone: ⚔️ Free-for-all combat 👁️ No identity visibility 🔥 Everyone vs Everyone New Item: Chaos Fragment Obtained only through PvP inside Chaotic Zone & Used at Laena Buffer to obtain special buffs. You can choose: 3 Attack Buffs & 3 Defense Buffs (15 Chaos Fragments per buff) ⚠️ Only 1 Attack + 1 Defense buff active at the same time. ━━━━━━━━━━━━━━━━━━ 🌍 RAID BOSSES Many additional Raid Bosses added at original spawn locations. ✔ Only Lv 76+ Raid Bosses Including Ant Queen, Core, Orfen Raid Bosses drop: • Custom Jewelry • Gold Weapons • Refining Materials • Attribute Stones • Subclass & Noblesse Items   ━━━━━━━━━━━━━━━━━━ 🔥 ATTRIBUTE SYSTEM Six elements: 🔥 Fire /💧 Water /🌪 Wind /🌍 Earth /✨ Holy /🌑 Dark ✔ 50% chance success (cannot downgrade) ✔ Attack attribute +5 on weapon ✔ Defense attribute +6 on armor ✔ Max level 3 & Max 1 attack element + 3 defense elements Attribute Stones drop from: ⚔️ Raid Bosses 👹 Ancient Giants (Giants Cave 3) 👑 Baylor Monsters (random spawn hourly) When engaging Baylor → you become flagged. ━━━━━━━━━━━━━━━━━━ 🛠 ADDITIONAL SYSTEMS 📜 Community Board (ALT+B) includes: • PvP/PvE/Pk Ranking • Raid Points & Raid Status Ranking • Online Ranking & Fame Ranking • Clan & Premium + Advanced Drop Search 🎯 Daily Missions (retail-like + custom) & Attendance Check System ⚙️ .menu command: Disable/Enable animations, AutoPotions, Refusal Mode. 🩸 PK Manager – Redemption Sphere allows you to Remove PK's. 🎭 Custom Accessories: Hats, masks, agathions, pets, monsters — PvP unlock based. 🎨 Custom Appearance Costumes & Restore Stone available if removed.   ━━━━━━━━━━━━━━━━━━ ⚡ JOIN US NOW: BETA IS ANNOUNCED DAY 20FEB,2026. Fast progression / PvP-focused gameplay / No pointless grind /Real competition. Welcome to the new era of Lineage II : L2CLASSIC.GLOBAL     
    • 🚀 Client Optimization Sources — High Five (H5) — $3,500 After a long internal development cycle, my Client Optimization System for Lineage 2 High Five is ready. This is NOT a “config tweak” pack. This is a real performance + stability optimization system, delivered as FULL SOURCE CODE. ✅ What you get Full Sources (not a license, not binaries-only) Optimizations focused on FPS consistency, stutter reduction, and heavy PvP / crowded zones Real work done at the engine/client level (not placebo “ini magic”) Clean structure, ready to integrate into your own client-side project Documentation / notes included so you understand what you’re applying 🎯 Intended results (typical scenarios) Smoother gameplay in towns / sieges / mass PvP Reduced frame drops when many characters/effects are on screen More stable client behavior under heavy load 💼 Delivery model You receive full sources No license system (you own the code you receive) Private delivery + support for integration guidance (basic) 💲 Price ✅ High Five (H5) Sources: $3,500 USD 📩 DM me for details / proof / integration requirements. 🔥 Next Release — Client Optimization Sources — Classic 166EU — $3,500 The same optimization line is being adapted for Lineage 2 Classic 166EU. ✅ Release: Next week ✅ Full Sources ✅ Same goal: stability, FPS consistency, heavy-load performance 💲 Classic 166EU Sources: $3,500 USD Serious buyers only If you run a real project and you care about real client performance, message me and I’ll share what’s included, compatibility notes, and delivery terms. 📩 DM to buy / reserve your copy  
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