Jump to content

Recommended Posts

Posted

First of all:The server must be new!!I dont want lot of ppl yet ^^ we talk about 40-50 ppl on line

Now

If you find a server where work:Full -->COMMUNITY<--, geodata , kalamaloka, _*^ALL^*_ skills , etc

Without mana pots, npc buffer, retail buffs not 123512352 hours and dance too ,

 

If have gm-shop with SS,BSS & Cry NP :) and no more than dual-box allowed, party exp x1 or x2 no more,

 

Plz if you know a server like this post it ^^

My clan will be there :)

 

TNX A LOT <--- ;D

  • 3 weeks later...
Posted

First of all:The server must be new!!I dont want lot of ppl yet ^^ we talk about 40-50 ppl on line

Now

If you find a server where work:Full -->COMMUNITY<--, geodata , kalamaloka, _*^ALL^*_ skills , etc

Without mana pots, npc buffer, retail buffs not 123512352 hours and dance too ,

 

If have gm-shop with SS,BSS & Cry NP :) and no more than dual-box allowed, party exp x1 or x2 no more,

 

Plz if you know a server like this post it ^^

My clan will be there :)

 

TNX A LOT <--- ;D

hmm, not exaktly what you are locking for, but maby.. ;D

l2-reflections:

Gracia Final

Gm buffer for pets and char (only basic buffs, No dance/songs)

Gm shop only B-grade

Global GK

Delevel NPC

Offline shop/craft

Champion lvl 10-85

PvP Zone

Geodata and Pathnodes working rly fine, so no wallshot

Olympiad works

Most of all quests works even Hb/Gracia Quests

Turturial page for class transfern

All classes are tryedout and working

cov,magnus' chant, etc 15 min all other buffs/dances/songs 1h

Vitality works great

Top 10 PvP/PK npc

Grand Bosses works

backup every 2h, no roll-backs/wipe

free from lagg ;)

 

 

Rates:

-EXP: x25

-Sp: x30

-Spoil: x20

-Drop: x10

-Adena: x50

-Raid drop: x10

-Epic Raid drops: x5

-Enchant: 66% saft +3 max +16

-Seal Stones: x10

 

Gm Team:

Admin: Eson

Head Gm: Pownix

Event Gm's: none yet

 

Events:

Auto Events: TvT, Ctf

Passive Events: Master yogi Enchant event, Event medal event, l2 day event, Special drop event.

GM Events: Lms, Hide and search, Question time, 1 vs 1, Town Raid, etc..

Alltime event: 1 vs 1

 

 

Event Rewards:

Auto Events: Event Medals, muse coins

 

Passive Events: Event medals (one every mob), random items (depends on enchant lvl at master yogi), L2-day letters (5% on every mob), Special item (0.1% on every mob)

 

GM Event Rewards: adenas, Medals, muse coins or something special, (No Crazy rewards like Armors/Weapons/Enchants)

 

Alltime event: No reward, only for fun

 

our webbpage is soon going to be replaced whit one mutch greater one, but until then you can find us on:

http://l2-reflections.page.tl/Home.htm

 

Grand Opening on December 8th 6pm GMT+1,

se yaa then <33

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Dude, seriously , how are you okay with publishing something like this as a public repo? I spent just 30 minutes reviewing your source code and already managed to bypass your API wall on the admin routes. You really need to rethink your server to client logic. What's the point of saving data both to your API and to the user's database? You first fetch the servers from your API and then save them to the database. What’s stopping someone from simply fetching their server data directly from the database and bypassing all the API logic? The client you provide as a public repo should only act as a wrapper around your service API and that's it. The API should handle all the logic, including connecting to the corresponding servers based on  authentication key requests and so on. I don't even want to get started on the fact that your codebase is a complete mess...... unused variables  everywhere, empty classes, and zero input validation. Anyone can pass whatever payload they want without restrictions. You seriously need to fix these issues before some poor guy who has no idea ends up buying your service. And don’t even start with "I'm still waiting for my server to get hacked" because  no one is going to waste time trying to hack something that's not even worth the effort. just by checking this im 90% confident someone can find something.  Also, you claim that 250 domains are already using your service? I seriously doubt that.   also LOL   
    • 🌟 Arena Fights – PvP System for Lineage II servers 📋 Overview The Arena Fights Manager is a fully automated and battle-proven PvP tournament system built for Lineage 2 servers (based on aCis pack standards). It offers hourly or custom-scheduled 1v1 fights, spectator options, disconnection handling, automatic NPC managers, and dynamic rescheduling, ensuring continuous and engaging PvP without the need for GM intervention. Ideal for any serious server that wants to offer competitive, organized, rewarding PvP content.   ⚙️ Features ✅ Full Automation Automatic start/stop based on your custom schedule (Config.ARENA_FIGHTS_SCHEDULE). Reschedules every day at 23:59 for the next day's tournaments. Server restarts during an event? No problem — the system self-detects and continues! ✅ Matchmaking System Smart queue system for 1v1 match creation. Automatic pairing: when two players are queued, a match is instantly created. Validation checks to remove disconnected or invalid players from the queue. ✅ Dynamic PvP Arenas Predefined player teleport locations for fair 1v1 battles. Spectator mode available: players can view live battles through the event interface. ✅ NPC Manager Control Spawns special Arena Manager NPCs during event times. NPCs are deleted when the event finishes to keep the world clean. Multiple Managers can be placed easily. ✅ Robust Player Handling Handles disconnects gracefully: Saves disconnected players. Restores them to a safe location on reconnection. Removes them from the queue or match without crashes or bugs. Players receive a system message upon restoration. ✅ Clean Coding Practices Fully integrated with ThreadPool tasks for efficient, non-blocking performance. Uses CopyOnWriteArrayList for thread-safe collections (queues, matches, disconnected players). Singleton Pattern ensures only one Arena Manager instance exists. ✅ Visual Enhancements World Announcements during important event phases ("Arena Fights have started!", "Battles are over!"). Red Sky Effect (ExRedSky) during Arena start and end for immersive atmosphere. ✅ Admin-Friendly Commands Allows NPC broadcast announcements. Easy to check current running matches and spectate them. Display list of ongoing matches dynamically.   📦 Technical Highlights Built with a modular and clean structure. Zero dependency on hardcoded values — everything configurable via the server Config. Handles dynamic spawning and safe deletion of NPCs through SpawnTable. Utilizes InstanceManager to safely handle player instances.   🎯 Why Choose This Arena System? Feature Other           Arena Fights Disconnection handling ❌ ✅ Fully automatic scheduling ❌ ✅ Daily rescheduling ❌ ✅ Manager NPC auto-spawn/despawn ❌ ✅ Queue matchmaking without GMs ❌ ✅ Clean code with thread-safety ❌ ✅ Integrated visual effects (Red Sky) ❌ ✅ Instant spectating capabilities ❌ ✅ 📈 Expandability Can be adapted to reward players with custom currencies (e.g., Arena Trophy). Could integrate ranking systems based on wins/loses. Room to add betting systems for spectators!   🔥 Screenshots / Preview (Optional) Lobby NPC screenshots Battle happening Spectator UI Disconnection restoration notification   💬 Final Words The Arena Fights Manager is not just a PvP mini-event — it's a major daily PvP engine that will boost: Player activity Server competitiveness Community engagement   It’s optimized for performance, designed for smoothness, and built for growth.   🛒 Available for purchase! Interested? Contact me and let's make your server shine.   PM me directly for inquiries and purchases. Discord: @Luminous   Pricing: Full License: 70e (One-time payment) Support & Updates: included on full licence
    • As if he's dead? Jesus christ  
  • Topics

×
×
  • Create New...