Kabamaru® Posted October 31, 2009 Share Posted October 31, 2009 well i will share with you something funny when the registration of a event will finish like tvt as you know players got teleported but with this it will be something like scroll of escape just the animation nothing else XD btw create a new at file net.sf.l2j.gameserver.model.entity; call it GlobalEventTeleAnimation.java /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.model.entity; import java.util.Vector; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.network.serverpackets.SetupGauge; /** * @author Administrator */ public class GlobalEventTeleAnimation implements Runnable { private Vector<L2PcInstance> _players; private int _hittime; public GlobalEventTeleAnimation(Vector<L2PcInstance> players, int hittime) { _players = players; _hittime = hittime; } /** * @see java.lang.Runnable#run() */ @Override public void run() { for(L2PcInstance activeChar : _players) { activeChar._inEventTeleport = true; activeChar.setIsImmobilized(true); activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); activeChar.setTarget(activeChar); activeChar.disableAllSkills(); MagicSkillUse msu = new MagicSkillUse(activeChar, 2013, 1, _hittime, 0); activeChar.broadcastPacket(msu); SetupGauge sg = new SetupGauge(1, _hittime); activeChar.sendPacket(sg); activeChar.enableAllSkills(); activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE); } } } you will go at your event example tvt and the code will be (net.sf.l2j.gameserver.model.entinity.TvTEventTeleporter.java)something like that /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.model.entity; import java.util.Vector; import net.sf.l2j.Config; import net.sf.l2j.gameserver.ThreadPoolManager; import net.sf.l2j.gameserver.model.actor.L2Summon; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.entity.events.GlobalEventTeleAnimation; import net.sf.l2j.util.Rnd; public class TvTEventTeleporter implements Runnable { /** The instance of the player to teleport */ private L2PcInstance _playerInstance = null; /** Coordinates of the spot to teleport to */ private int[] _coordinates = new int[3]; /** Admin removed this player from event */ private boolean _adminRemove = false; private Vector<L2PcInstance> _players; /** * Initialize the teleporter and start the delayed task<br><br> * * @param playerInstance as L2PcInstance<br> * @param coordinates as int[]<br> * @param fastShedule as boolean<br> * @param adminRemove as boolean<br> */ public TvTEventTeleporter(L2PcInstance playerInstance, int[] coordinates, boolean fastSchedule, boolean adminRemove) { _playerInstance = playerInstance; _coordinates = coordinates; _adminRemove = adminRemove; AnnounceToPlayers(false, "Teleport to team spot in 20 seconds!"); ThreadPoolManager.getInstance().executeTask(new GlobalEventTeleAnimation(_players, 20000)); long delay = (TvTEvent.isStarted() ? Config.TVT_EVENT_RESPAWN_TELEPORT_DELAY : Config.TVT_EVENT_START_LEAVE_TELEPORT_DELAY) * 1000; ThreadPoolManager.getInstance().scheduleGeneral(this, fastSchedule ? 0 : delay); } /** * @param b * @param string */ private void AnnounceToPlayers(boolean b, String string) { // TODO Auto-generated method stub } /** * The task method to teleport the player<br> * 1. Unsummon pet if there is one<br> * 2. Remove all effects<br> * 3. Revive and full heal the player<br> * 4. Teleport the player<br> * 5. Broadcast status and user info<br><br> * * @see java.lang.Runnable#run()<br> */ public void run() { if (_playerInstance == null) return; L2Summon summon = _playerInstance.getPet(); if (summon != null) summon.unSummon(_playerInstance); if (Config.TVT_EVENT_EFFECTS_REMOVAL == 0 || (Config.TVT_EVENT_EFFECTS_REMOVAL == 1 && _playerInstance.getTeam() == 0)) _playerInstance.stopAllEffectsExceptThoseThatLastThroughDeath(); _playerInstance.doRevive(); _playerInstance.setInstanceId(0); _playerInstance.teleToLocation( _coordinates[ 0 ] + Rnd.get(101)-50, _coordinates[ 1 ] + Rnd.get(101)-50, _coordinates[ 2 ], false ); if (TvTEvent.isStarted() && !_adminRemove) _playerInstance.setTeam(TvTEvent.getParticipantTeamId(_playerInstance.getObjectId()) + 1); else _playerInstance.setTeam(0); _playerInstance.setCurrentCp(_playerInstance.getMaxCp()); _playerInstance.setCurrentHp(_playerInstance.getMaxHp()); _playerInstance.setCurrentMp(_playerInstance.getMaxMp()); _playerInstance.broadcastStatusUpdate(); _playerInstance.broadcastUserInfo(); } } the code where you need to add is AnnounceToPlayers(false, "Teleport to team spot in 20 seconds!"); ThreadPoolManager.getInstance().executeTask(new GlobalEventTeleAnimation(_players, 20000)); btw for any problem leave a reply to find a solution NOTE: it's not tested Link to comment Share on other sites More sharing options...
BS® Posted October 31, 2009 Share Posted October 31, 2009 0h sh1t! Why you're banned ? :( Anyway Awesome Share. Link to comment Share on other sites More sharing options...
SySt3MGaM3RFr3aKs Posted October 31, 2009 Share Posted October 31, 2009 Nice Share Mate ! ! You Are Banned ?? Or You just Use This Image ??:S Anyway :) Link to comment Share on other sites More sharing options...
Setekh Posted October 31, 2009 Share Posted October 31, 2009 locked reason unappropriated credits, thats my work Link to comment Share on other sites More sharing options...
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