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well i will share with you something funny when the registration of a event will finish like tvt as you know players got teleported but with this it will be something like scroll of escape just the animation nothing else XD btw create a new at file net.sf.l2j.gameserver.model.entity;

call it GlobalEventTeleAnimation.java

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.entity;

import java.util.Vector;

import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.SetupGauge;

/**
* @author  Administrator
*/
public class GlobalEventTeleAnimation implements Runnable
{
private Vector<L2PcInstance> _players;
private int _hittime;

public GlobalEventTeleAnimation(Vector<L2PcInstance> players, int hittime)
{
	_players = players;
	_hittime = hittime;
}

/**
    * @see java.lang.Runnable#run()
    */
   @Override
   public void run()
   {
   	for(L2PcInstance activeChar : _players)
   	{
   		activeChar._inEventTeleport = true;
   		activeChar.setIsImmobilized(true);
        activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
        activeChar.setTarget(activeChar);
        activeChar.disableAllSkills();
        MagicSkillUse msu = new MagicSkillUse(activeChar, 2013, 1, _hittime, 0);
        activeChar.broadcastPacket(msu);
        SetupGauge sg = new SetupGauge(1, _hittime);
        activeChar.sendPacket(sg);
        activeChar.enableAllSkills();
        activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
   	}
   }
}

you will go at your event example tvt and the code will be (net.sf.l2j.gameserver.model.entinity.TvTEventTeleporter.java)something like that

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.entity;

import java.util.Vector;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.model.actor.L2Summon;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.events.GlobalEventTeleAnimation;
import net.sf.l2j.util.Rnd;

public class TvTEventTeleporter implements Runnable
{
/** The instance of the player to teleport */
private L2PcInstance _playerInstance = null;
/** Coordinates of the spot to teleport to */
private int[] _coordinates = new int[3];
/** Admin removed this player from event */
private boolean _adminRemove = false;
private Vector<L2PcInstance> _players;

/**
 * Initialize the teleporter and start the delayed task<br><br>
 *
 * @param playerInstance as L2PcInstance<br>
 * @param coordinates as int[]<br>
 * @param fastShedule as boolean<br>
 * @param adminRemove as boolean<br>
 */
public TvTEventTeleporter(L2PcInstance playerInstance, int[] coordinates, boolean fastSchedule, boolean adminRemove)
{
	_playerInstance = playerInstance;
	_coordinates = coordinates;
	_adminRemove = adminRemove;


	AnnounceToPlayers(false, "Teleport to team spot in 20 seconds!");
	ThreadPoolManager.getInstance().executeTask(new GlobalEventTeleAnimation(_players, 20000));
	long delay = (TvTEvent.isStarted() ? Config.TVT_EVENT_RESPAWN_TELEPORT_DELAY : Config.TVT_EVENT_START_LEAVE_TELEPORT_DELAY) * 1000;

	ThreadPoolManager.getInstance().scheduleGeneral(this, fastSchedule ? 0 : delay);
}

/**
     * @param b
     * @param string
     */
    private void AnnounceToPlayers(boolean b, String string)
    {
    // TODO Auto-generated method stub
    
    }

/**
 * The task method to teleport the player<br>
 * 1. Unsummon pet if there is one<br>
 * 2. Remove all effects<br>
 * 3. Revive and full heal the player<br>
 * 4. Teleport the player<br>
 * 5. Broadcast status and user info<br><br>
 *
 * @see java.lang.Runnable#run()<br>
 */
public void run()
{
	if (_playerInstance == null)
		return;

	L2Summon summon = _playerInstance.getPet();

	if (summon != null)
		summon.unSummon(_playerInstance);

	if (Config.TVT_EVENT_EFFECTS_REMOVAL == 0
			|| (Config.TVT_EVENT_EFFECTS_REMOVAL == 1 && _playerInstance.getTeam() == 0))
		_playerInstance.stopAllEffectsExceptThoseThatLastThroughDeath();

	_playerInstance.doRevive();

	_playerInstance.setInstanceId(0);
	_playerInstance.teleToLocation( _coordinates[ 0 ] + Rnd.get(101)-50, _coordinates[ 1 ] + Rnd.get(101)-50, _coordinates[ 2 ], false );

	if (TvTEvent.isStarted() && !_adminRemove)
		_playerInstance.setTeam(TvTEvent.getParticipantTeamId(_playerInstance.getObjectId()) + 1);
	else
		_playerInstance.setTeam(0);

	_playerInstance.setCurrentCp(_playerInstance.getMaxCp());
	_playerInstance.setCurrentHp(_playerInstance.getMaxHp());
	_playerInstance.setCurrentMp(_playerInstance.getMaxMp());

	_playerInstance.broadcastStatusUpdate();
	_playerInstance.broadcastUserInfo();
}
}

the code where you need to add is

AnnounceToPlayers(false, "Teleport to team spot in 20 seconds!");

ThreadPoolManager.getInstance().executeTask(new GlobalEventTeleAnimation(_players, 20000));

btw for any problem leave a reply to find a solution

NOTE: it's not tested

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