Jump to content

Recommended Posts

Posted

How To Change Glows of Any Weapon

 

The code for the effect of augmentation is LineageEffect.w_vari_b2_000_a

The "b" is for color "BLUE" and "r" for the color "ORANGE".

The number "2" can also be 1, 2, 3, 4, it will give different types of intensity in the glow.

 

For example let's imagine that you want the effect "BLUE" with the greatest intensity for a sword then you must use the following effect LineageEffect.w_vari_b4_004_a.

 

Now, to add shine to this one weapon, take a look to this line of weapongrp.dat:

0	6591	1	1	7	10	0	LineageWeapons.angel_slayer_m00_wp			LineageWeaponsTex.angel_slayer_t00_wp			icon.weapon_angel_slayer_i01					-1	950	47	1	0	7	1	1	LineageWeapons.angel_slayer_m00_wp		1	LineageWeaponsTex.angel_slayer_t00_wp			4	ItemSound.dagger_6	ItemSound.sword_small_2	ItemSound.sword_mid_2	ItemSound.public_sword_shing_7	ItemSound.itemdrop_dagger	ItemSound.itemequip_dagger		5	246	132	3	5	12	-3	0	0	0	433	0	1	1	1000	0	-1	0	LineageEffect.c_u004		0.000000	0.000000	0.000000	0.600000	0.100000						LineageWeapons.rangesample		1.100000	0.700000	0.700000	7.000000	0.000000	0.000000							4	-1	-1	-1	icon.weapon_angel_slayer_i01

 

Find this entry:

 

0	LineageEffect.c_u004		0.000000	0.000000	0.000000	0.600000	0.100000

 

Change LineageEffect.c_u004 to LineageEffect.w_vari_r4_004_a.

 

The numbers following this code "LineageEffect.c_u004" definies the following:

1 number - the position of the gun. (as near the wrist, or the tip of the gun)

2 number - the vertical position for the player. (so it will pass off the blade up or down)

No number 3 - the horizontal position for the player. (so it will pass off the blade)

4 number - the "thickness" of brightness.

No number 5 - the stretch of the glow.

 

For this effect to show up even in arms +0 just change the following in the Env.int: EnchantMeshShow and EnchantEffectShow to 0.

 

The following numbers are for the corresponding brightnesses of weapons:

 

Blue Arguments:

 

LineageEffect.w_vari_b2_001_a = Fists
LineageEffect.w_vari_b2_002_a = Dagger
LineageEffect.w_vari_b2_003_a = Bow
LineageEffect.w_vari_b2_004_a = Sword
LineageEffect.w_vari_b2_005_a = Blunt
LineageEffect.w_vari_b2_006_a = Sword
LineageEffect.w_vari_b2_007_a = Polearm / Staff
LineageEffect.w_vari_b2_008_a = Bow

 

Red Arguments:

 

LineageEffect.w_vari_b2_001_a = Fists
LineageEffect.w_vari_r2_002_a = Dagger
LineageEffect.w_vari_r2_003_a = Bow
LineageEffect.w_vari_r2_004_a = Sword
LineageEffect.w_vari_r2_005_a = Blunt
LineageEffect.w_vari_r2_006_a = Sword
LineageEffect.w_vari_r2_007_a = Polearm / Staff
LineageEffect.w_vari_r2_008_a = Bow

 

Hero Effects:

 

LineageEffect.e_u092_l = Rapier
LineageEffect.e_u092_m = Ancient Sword
LineageEffect.e_u092_n = Shooter/Crosbow
LineageEffect.e_u092_a = Sword
LineageEffect.e_u092_b = Two Hand Sword
LineageEffect.e_u092_c = Mace Blunt
LineageEffect.e_u092_e = Hammer
LineageEffect.e_u092_f = Staff/Pole
LineageEffect.e_u092_g = Dagger
LineageEffect.e_u092_h   LineageEffect.e_u092_h = Fist
LineageEffect.e_u092_i = Bow
LineageEffect.e_u092_j   LineageEffect.e_u092_j = Dual Sword
LineageEffect.e_u092_k = Pole

 

Normal Glows:

 

LineageEffect.c_u001 = Fists
LineageEffect.c_u002 = Dagger
LineageEffect.c_u003 = Bow
LineageEffect.c_u004 = Sword
LineageEffect.c_u005 = Blunt
LineageEffect.c_u006 = Sword
LineageEffect.c_u007 = Polearm / Staff
LineageEffect.c_u008 = Bow

 

 

Credits tutorial: cruelangel

Credits Effect Codes: StormMaker

 

 

Posted

Very nice guide, but as ExtremeDwarf says:

In the second part of the second post there is the guide about where to put the glow and how to position it, + a video guide link all made by me, and at the third post of my guide there you can find a list with the weapon glow names.

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • So dont plat that waste time&money server.   GM promises pie in the sky, but does nothing. It's all about money, money, money. And wipe.   SCAM server!
    • I'm looking for someone to remove GameGuard from a game that uses XTRAP. The game no longer uses XTRAP. I have a game server. But the client is kicked from the game after a few minutes of logging in. If I try to remove XTRAP (just by deleting it), the game opens and closes quickly.   Send me a PM. The game is Audition, a dance game.
    • 🎉 L2Dead StuckSub - GRAND OPENING 14 February 2026🎉 After beta, testing, mistakes, laughs and a lot of PvP, the moment has finally come. L2Dead StuckSub is officially opening its gates on 14 February 2026.   ⚔️What to expect: ✦Main Class +6 Stuck Sub system ✦Balanced PvP & custom party farm areas ✦Custom events, bosses and strong rewards ✦Competitive clan scene with castle rewards   📌Until the opening: ✦Create your clans and register them in the Clan-Register channel ✦Invite your friends / old parties / CPs ✦Stay tuned for more information (rates, events, siege times, etc.)   Get your setups ready, prepare your macros and your Discord/voice. On 14 February 2026 20:00 GMT+2, we write the first chapter of L2Dead together. 🔥 https://www.l2dead.com/ https://discord.gg/TGnATuZmdt
    • Here’s the **clean, L2jAcis-style way** to make **Auto Loot work ONLY for Premium players** on **Interlude**.   I’ll give you **two options** — pick what fits your server philosophy.   ---   ## ✅ OPTION 1 (BEST PRACTICE): Premium-Only Auto Loot (Code-based)   ### 🔹 Step 1: Add config option   **`config/Premium.properties`**   ```properties # Enable auto loot only for premium players PremiumAutoLoot = True ```   ---   ### 🔹 Step 2: Read config   **`Config.java`**   ```java public static boolean PREMIUM_AUTO_LOOT; ```   Load it:   ```java PREMIUM_AUTO_LOOT = Premium.getProperty("PremiumAutoLoot", false); ```   ---   ### 🔹 Step 3: Modify drop handling   **File:**   ``` net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance ```   Find **dropItems()** or **doItemDrop()** Replace / modify logic like this:   ```java if (player != null && player.isPremium() && Config.PREMIUM_AUTO_LOOT) {     for (ItemInstance item : items)         player.getInventory().addItem("AutoLoot", item, player, this); } else {     for (ItemInstance item : items)         dropItem(player, item); } ```   ✅ Result:   * **Premium players** → instant loot * **Normal players** → loot on ground   ---   ## ✅ OPTION 2: Auto Loot via Character Variable (More Flexible)   Useful if you want **GM control** per character.   ### 🔹 Premium activation   When premium is added:   ```java player.setVar("AUTO_LOOT", "1"); ```   ### 🔹 Drop check   ```java if (player != null && player.getVarB("AUTO_LOOT")) {     player.addItem("AutoLoot", item, player, true); } else {     dropItem(player, item); } ```   ---   ## 🎯 BONUS (Recommended Add-Ons)   ### 🔸 Adena always auto-loot (even non-premium)   ```java if (item.getItemId() == 57) {     player.addAdena("Loot", item.getCount(), this, true);     continue; } ```   ### 🔸 Party check (premium leader only)   ```java player.isInParty() && player.getParty().getLeader().isPremium() ```   ---   ## ⚠️ Notes (Interlude Safe)   ✔ Compatible with **L2jAcis Interlude** ✔ No client-side changes ✔ No exploit risk ✔ Retail-like behavior   ---      
    • 🎮 L2J aCis 409 Premium System – Official Showcase Elevate Your Server Experience with Tiered Premium Accounts 🌟 Overview Introducing the L2J aCis 409 Premium System — a fully integrated, plug-and-play solution designed for private Lineage 2 Interlude servers. This system enhances player engagement and monetization by offering tiered premium accounts, daily rewards, auto-renew, and customizable buffs. Designed for server owners who want to add value and retain players, it’s compatible with the latest aCis 409 revision. 🎯 Key Features 1️⃣ Tiered Premium Accounts Silver, Gold, Diamond tiers Configurable EXP, SP, and Adena rates Enchant bonuses for each tier Optional buffs applied automatically via PremiumManager Fully customizable duration and costs per tier 2️⃣ Daily Rewards Claim once every 24 hours Rewards include Adena, items, or special VIP bonuses Logs all claims for auditing HTML panel shows status and cooldown 3️⃣ Auto-Renew System Automatically renews Premium accounts using coins Configurable item ID and renewal interval Works online and offline Notifies players when auto-renew triggers 4️⃣ HWID Security Lock Limits account sharing with HWID verification Maximum HWID changes configurable (default 3) Alerts players on HWID updates 5️⃣ Premium Shop Players can buy Silver/Gold/Diamond tiers using premium coins Integrated HTML shop panel and voice commands Instant updates to buffs and rates on purchase 🖥️ Core System Overview The Premium System core is modular and easy to integrate: File Purpose PlayerPremiumPatch.java Adds Premium fields, HWID, reward timers to Player.java PremiumManager.java Handles rates, buffs, rewards, and auto-renew logic PremiumLogger.java Logs all Premium actions AdminPremium.java Admin commands for tier assignment and days addition PremiumDaily.java Voice command .daily for daily rewards PremiumShop.java Voice/HTML shop command .premiumshop Configuration is fully managed via Premium.properties — no need to modify code for changes in rewards or tiers. 🗂️ Data Pack & HTML Panels Premium Status Panel: shows tier, multipliers, enchant bonus, days left, auto-renew info Daily Reward Panel: claim button, cooldown timer, item rewards Premium Shop Panel: tier purchase buttons with coin costs All panels are fully customizable with your server’s style and branding. 📸 Live Previews In-Game UI Screenshot: Status, Daily Reward, and Shop panels visible Silver tier active with EXP/SP/Adena rates and buffs Animated GIF Preview: 3-frame sequence showing Status, Daily reward claim, and Shop interaction Includes chat notifications for rewards and auto-renew events ⚙️ Installation & Integration Place Java core files in custom/premium/ and compile. Merge PlayerPremiumPatch.java fields into Player.java. Place HTML panels in data/html/premium/. Place Premium.properties in config/. Register voice handlers (PremiumDaily, PremiumShop) and admin commands (AdminPremium). Initialize auto-renew scheduler in server startup. Test Silver tier first, then Gold/Diamond. ✅ Benefits for Server Owners Increase player retention with engaging Premium content Monetize safely with auto-renew and coin shop Flexible and configurable without touching core server code Secure HWID enforcement prevents account abuse Professional and ready-to-deploy solution 💼 What’s Included Ready-to-use ZIP package with all core Java, HTML, config, and tutorial Screenshots and GIF previews of the system in-game Documentation for installation and customization 🛒 Pricing & Licensing Single-server license available for purchase Customization services available for branding or adding new tiers Support for installation and configuration included 🎬 Live Demo / Showcase Screenshot and GIF previews included in the package Shows real in-game usage of Status panel, Daily rewards, and Shop Upgrade your server today with the L2J aCis 409 Premium System! Fully integrated, secure, and designed to enhance the player experience while boosting server revenue.    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..