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How To Change Glows of Any Weapon

 

The code for the effect of augmentation is LineageEffect.w_vari_b2_000_a

The "b" is for color "BLUE" and "r" for the color "ORANGE".

The number "2" can also be 1, 2, 3, 4, it will give different types of intensity in the glow.

 

For example let's imagine that you want the effect "BLUE" with the greatest intensity for a sword then you must use the following effect LineageEffect.w_vari_b4_004_a.

 

Now, to add shine to this one weapon, take a look to this line of weapongrp.dat:

0	6591	1	1	7	10	0	LineageWeapons.angel_slayer_m00_wp			LineageWeaponsTex.angel_slayer_t00_wp			icon.weapon_angel_slayer_i01					-1	950	47	1	0	7	1	1	LineageWeapons.angel_slayer_m00_wp		1	LineageWeaponsTex.angel_slayer_t00_wp			4	ItemSound.dagger_6	ItemSound.sword_small_2	ItemSound.sword_mid_2	ItemSound.public_sword_shing_7	ItemSound.itemdrop_dagger	ItemSound.itemequip_dagger		5	246	132	3	5	12	-3	0	0	0	433	0	1	1	1000	0	-1	0	LineageEffect.c_u004		0.000000	0.000000	0.000000	0.600000	0.100000						LineageWeapons.rangesample		1.100000	0.700000	0.700000	7.000000	0.000000	0.000000							4	-1	-1	-1	icon.weapon_angel_slayer_i01

 

Find this entry:

 

0	LineageEffect.c_u004		0.000000	0.000000	0.000000	0.600000	0.100000

 

Change LineageEffect.c_u004 to LineageEffect.w_vari_r4_004_a.

 

The numbers following this code "LineageEffect.c_u004" definies the following:

1 number - the position of the gun. (as near the wrist, or the tip of the gun)

2 number - the vertical position for the player. (so it will pass off the blade up or down)

No number 3 - the horizontal position for the player. (so it will pass off the blade)

4 number - the "thickness" of brightness.

No number 5 - the stretch of the glow.

 

For this effect to show up even in arms +0 just change the following in the Env.int: EnchantMeshShow and EnchantEffectShow to 0.

 

The following numbers are for the corresponding brightnesses of weapons:

 

Blue Arguments:

 

LineageEffect.w_vari_b2_001_a = Fists
LineageEffect.w_vari_b2_002_a = Dagger
LineageEffect.w_vari_b2_003_a = Bow
LineageEffect.w_vari_b2_004_a = Sword
LineageEffect.w_vari_b2_005_a = Blunt
LineageEffect.w_vari_b2_006_a = Sword
LineageEffect.w_vari_b2_007_a = Polearm / Staff
LineageEffect.w_vari_b2_008_a = Bow

 

Red Arguments:

 

LineageEffect.w_vari_b2_001_a = Fists
LineageEffect.w_vari_r2_002_a = Dagger
LineageEffect.w_vari_r2_003_a = Bow
LineageEffect.w_vari_r2_004_a = Sword
LineageEffect.w_vari_r2_005_a = Blunt
LineageEffect.w_vari_r2_006_a = Sword
LineageEffect.w_vari_r2_007_a = Polearm / Staff
LineageEffect.w_vari_r2_008_a = Bow

 

Hero Effects:

 

LineageEffect.e_u092_l = Rapier
LineageEffect.e_u092_m = Ancient Sword
LineageEffect.e_u092_n = Shooter/Crosbow
LineageEffect.e_u092_a = Sword
LineageEffect.e_u092_b = Two Hand Sword
LineageEffect.e_u092_c = Mace Blunt
LineageEffect.e_u092_e = Hammer
LineageEffect.e_u092_f = Staff/Pole
LineageEffect.e_u092_g = Dagger
LineageEffect.e_u092_h   LineageEffect.e_u092_h = Fist
LineageEffect.e_u092_i = Bow
LineageEffect.e_u092_j   LineageEffect.e_u092_j = Dual Sword
LineageEffect.e_u092_k = Pole

 

Normal Glows:

 

LineageEffect.c_u001 = Fists
LineageEffect.c_u002 = Dagger
LineageEffect.c_u003 = Bow
LineageEffect.c_u004 = Sword
LineageEffect.c_u005 = Blunt
LineageEffect.c_u006 = Sword
LineageEffect.c_u007 = Polearm / Staff
LineageEffect.c_u008 = Bow

 

 

Credits tutorial: cruelangel

Credits Effect Codes: StormMaker

 

 

Posted

Very nice guide, but as ExtremeDwarf says:

In the second part of the second post there is the guide about where to put the glow and how to position it, + a video guide link all made by me, and at the third post of my guide there you can find a list with the weapon glow names.

  • 2 weeks later...

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