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Θα σου πω κάτι που είχα δοκιμάσει σε ένα σέρβερ και έπιασε.

Ήταν pvp και είχε safe +3.

Πήρα 4 οπλα ίδια και αρκετά enchant.Πήγα στο floran για να μην έχει κόσμο.Καί άρχισα να τα καρφώνω ένα ένα.

Τα 2 θυμαμαι σπάσανε κάπου 6 ή 7 και το άλλο στο 13.Το ένα που μου έμεινε έγινε +14.Έκανα ξανά το ίδιο και τελικά έφτιαξα αρκετά +14.Τεσπά με προσπάθειες έφτασα +19.

Αυτός που μου το είχε πει μου είπε να πάω σε μέρος που γύρω γύρω να μην είναι κανείς και είδικα άτομα με μεγάλα ++ όπλα.Αν σου δουλέψει δούλεψε ;)

 

ΥΓ

Κάπου είδα ότι αυτό είναι κηνύγι των πιθανοτήτων και ότι ήταν και καλά αναμενόμενο.Όποιος ξέρει από πιθανότητες το 2/3  επιτυχία δε σημαίνει ότι από τα 3 όπλα τα 2 θα φτάσουν +16.Κάτι τέτοιο είδα και καράφλιασα.

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    • what pack you use  send me on discord for it
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" + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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