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Aion is a visually stunning massively multiplayer online roleplaying game (MMORPG) where your character wields devastating powers and sweeping wings to explore a celestial world of breath-taking beauty and epic adventure. It features cutting-edge imagery, gorgeous environments, and a unique fantasy world. Your character plays a pivotal role in the fate of Atreia, where the enemy is not only the other player faction but a deadly ancient evil as well.


Aion is played on a Windows PC with Internet access.


The World of Aion

Explore the inside of Atreia, a world sundered into two halves, with the chaotic Abyss between them.


Aerial Combat

Start thinking of online combat in a whole new way. In the skies of Aion, attacks can come from any direction.



Engage in intense raids and encounters with nonplayer opponents, not to mention the opposing player faction.



Characters in Aion begin as talented but normal humans who are fated to become more than human. They ascend, becoming Daevas, at level 10.



Choose from four starting classes. When your character becomes Level 10, choose a subclass to specialize your character.

Character Customization

Customize your character in a multitude of ways with a thorough character creation and crafting system, as well as detailed item customization options.




Aion was first announced and previewed at the May 2006 E3 Expo. NCsoft developed it over the following year at their software design studio in South Korea. Closed beta testing in Korea began in late 2007, followed by an open beta test in November 2008.


A version of the game localized for China began its closed beta testing in December 2008 with open testing beginning on April 8, 2009, and ending on April 18, 2009.


The game has also been localized for Western markets including North America, Europe, and Australia. NCSoft held two closed beta testing event weekends in June, 2009, which were open to players in North America and Europe. Each had a limited focus. The first, held June 5-7th, 2009, focused on the Elyos from level 1 through 20. The second initially had a focus of level 1 to 10 for the Asmodians, but at the last minute it was decided to allow it to be open to level 10 for both factions. There were four more closed betas spanned over weekends, allowing both races to level 30. The six closed beta weekends were all played on the 1.0 game version. An open beta was scheduled for September 6–13, 2009, allowing players to play the version of the game initially, the game was updated on September 12, 2009 to version while the beta was extended until September 14 at 2A.M. CDT.


South Korea


Aion was released in South Korea on November 28, 2008. Making this the first country to get a final release of the game. Given the success of NCsoft's previous games, Lineage and Lineage II, Aion had been a highly anticipated game in South Korea ever since its announcement. At the end of 2008 Aion won the award "Best Korean Game of the Year" for its "epic scale, immersive story, and stunning graphics and sound design".



The game was released in China on April 16, 2009 and operated by Shanda Interactive Entertainment.



NCsoft is distributing Aion in Australia through QV Software (http://www.qvsoftware.com.au), and was released on September 22, 2009. The official Australian Aion Website http://aion.qvsoftware.com.au was recently updated and upgraded with new information about Aion.


In Australia, 3 editions were released: Collectors Edition, Limited Edition and the Standard Edition.


However it is worth noting that there is nothing stopping Australians ordering Aion through the content distribution system Steam since Australian players are connecting to and playing on the North American Aion Servers.



NCsoft began an open beta of Aion in Taiwan on June 7, 2009, and was released on July 21, 2009.



NCsoft released the final version of Aion in Europe on September 25, 2009.

North America


Aion was released in North America on September 22, 2009. The release was accompanied by a free comic book from Wildstorm, Aiva's Story by writers David Noonan and Ricardo Sanchez, with art by Neil Googe.



In the beginning there was a god named Aion who ruled over a world called Atreia. Aion created the Draken, a powerful race sent to protect the humans of Atreia. After some time passed the Draken disobeyed Aion's wishes and rebelled against their creator. The god Aion then created the twelve Empyrean Lords. The Empyrean Lords in turn created a barrier which prevented the Draken (now calling themselves Balaur) from attacking the humans charged under their protection. Within this barrier all things were safe. The Balaur ravaged and destroyed many of the living things residing outside of the barrier.


Some humans, living within the safety of the barrier, learned how to harness some of the same energy as the Empyrean Lords, known as aether. Such humans were called Daeva and, like the Empyrean Lords, had wings. With time, enough Daevas were born to form an army. Ten of the Empyrean Lords led these Daevas into battle against the Balaur, while the remaining two were the guardians of the Tower of Eternity, the embodiment of the god Aion. The war with the Balaur lasted for hundreds of years until one of the guardians of the tower announced that they should find a way to make peace with the Balaur. Five of the Empyrean Lords vehemently disagreed. However, the second guardian of the tower was swayed to peace. The Balaur were invited into the tower for peace talks. It is unclear what happened at that point. One of the Balaur lords lay wounded on the floor and the rest proceeded to attack the tower. The two Guardians attempted to raise the shield by going to opposite ends of the tower. However, they were unsuccessful and the tower, along with the world, shattered in two. As their final act, the two guardians sacrificed their lives in order to protect a part of Atreia. With Atreia severed, the survivors banded together to face their new world. Of the original twelve, ten of the Empyrean Lords survived. Five who had opposed peace and claimed that the weakness of the rest of the lords had allowed the Balaur to attack them reigned over the dark part of the world, becoming known as the Shedim Lords. The other five reigned over the light-covered bottom part of Atreia and claim that it was the Shedim Lords' actions that caused the breaking of the tower. They are known as the Seraphim Lords.


The new shape of the world also reshaped its inhabitants. Those that lived in the light part of the world saw little change except for an increase in their beauty. These followers of the Seraphim Lords called themselves Elyos and created the city of Sanctum. The inhabitants of the upper part of the world saw many changes. Having to walk on ground strewn with fragments of the tower, their feet became talons. Having to fight against beasts, their hands became claw-like. Furthermore, the darkness made their complexion change and their eyes grew red adapting to the absence of light. They call themselves Asmodians and live in the city of Pandaemonium under the rule of the Shedim Lords.



There are four primary classes, and eight specialized classes in the game. Players start the game by choosing one of the four primary classes: Warrior, Mage, Scout, or Priest. After attaining level 10, the players must choose from the two specialized classes associated with that base class. This allows players to get a feel for the playstyle of the class before making a major decision as to which class to play for the rest of the game. Each faction will have a slight variation in class skills.



Mages have weak physical combat ability but they can launch devastatingly powerful magic attacks, they are the primary ranged magical damage dealers. There are two specializations possible for mages: Spiritmasters and Sorcerers.



The sorcerer follows the path of magic, mastering the elements of water, fire, wind, and earth. A sorcerer's skill set becomes very diverse as their combat ability evolves.


   * Special ability: Long range damage spells

   * Play style: Magical ranged damage dealer



Spiritmasters are the only summoning class in the game. They can control water, fire, earth, and air spirits.


   * Special ability: Summoning powerful elemental spirits

   * Play style: A pet class with ranged DPS power




Spiritual warriors, priests can use healing and self-protection spells to excel in melee combat, and launch powerful ranged magic attacks too. This makes them not only useful support characters in a party of adventurers, but also powerful combatants in their own right. There are two priest specializations: Clerics and Chanters.

[edit] Chanter


The Chanter is primarily a buff provider, but also has access to healing and damage spells. Chanter is arguably Aion's only true hybrid class.


   * Special ability: Fortification magic using healing and mantras

   * Play style: Healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use a Bo staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.




Healer class. Able to raise the dead.


   * Special ability: Healing and protection

   * Play style: The Cleric is the main Healer in the world of Aion. Also capable of resurrecting allies, the Cleric possesses a core position within the group. Gameplay consists of removing negative effects on party members and oneself, and keeping the party alive. The Cleric's equipment provides tremendous defensive potential that is only surpassed by the Warrior classes.



The scout combines great agility with swift attacks. Scouts must specialize into one of two sub-classes: Ranger or Assassin.




Assassins are experts in deft movement and the silent termination of their target.


   * Special ability: Striking without detection

   * Play style: Stealth DPS




The ranger is the only physical ranged damage class in Aion.


   * Special ability: Range diversity of attack

   * Play style: Ranged DPS with traps




Warriors excel in close-quarter combat. Strong performers in a wide range of situations, Warriors are relatively easy to master. Warriors must specialize into one of two sub-classes: gladiators, who concentrate on dealing damage (DPS), or templars, who combine fierce fighting with defensive chants and techniques (Tanks).

[edit] Gladiator


Gladiators can use many types of melee weapons, ranging from swords to halberds.


   * Special ability: Close range combat and AoE

   * Play style: Close combat DPS



Fighting with a sword in one hand and a shield in the other, the Templar is both guardian and fierce combatant. To remain effective, the Templar should stay on or close to the front firing line.


   * Special ability: Protection chants

   * Play style: Tanking. The Templar acts as a guardian, fighting with a sword in one hand and a shield in the other, protecting others on the battlefield.




   * The game uses a heavily modified version of the CryEngine (originally developed by Crytek, now owned by Ubisoft).

   * Aion won GameAmp's 2006 E3 MMORPG "Best Graphics" Award.[10]


Character customization


The character creation system allows for a great deal of character customization. Players are able to radically adjust height, weight and scale of various body parts (for example, creating a 4 ft. character with a giant head). Different hair styles, skin colors, facial textures and voices can also be chosen. Further detailing can be found in the selection of eye shape and color, nose shape, ear size and shape and tattoos for the character's face and body. Players have even been able to use the character creation system to reproduce the appearances of a wide variety of celebrities and fictional characters including Barack Obama, Cloud Strife, Wolverine, and Michael Jackson.


The game will allow a player to dye their equipment to change its color and to change the graphics of one weapon or armor to that of another that they have in their inventory (via an NPC). This allows a player to display equipment graphics of items which they find visually appealing, while benefiting from the actual stats of different weapons or armors. Players can only change the graphics of an equipment to that of another equipment of the same type. For example, cloth armor cannot be changed to have the appearance of leather, chain, or plate armor. Similarly, a sword can only be changed to have the appearance of another sword, and not any other type of weapon, such as a staff or polearm.


This adds another layer of customization (as it allow players to control the look of their avatar without sacrificing the better stats of an item that they find visually unappealing[11]) and strategy to the game. One can, for example, display the skin of a level 28 armor set, while you're actually level 40, and benefiting from the stats of your mismatched level 40 items. This can throw your opponents off, especially coupled with the fact that you cannot discern the level of other players in PvP, arguably making for more engaging gameplay.[citation needed]



Most of the music was created by Ryo Kunihiko. A sample of the soundtrack is available on the official Chinese[12] site.

Skill chains


As a character progresses in the game, they will learn additional skills, some of which form part of a Skill Chain. A skill chain is a group of skills that as each skill is used, unlocks the next skill in the chain. Generally the skills at the end of the chain are much more powerful.

PvPvE system


The end game of Aion revolves around battles within the Abyss (PvP zone). Within the Abyss are castles which can be controlled by individual Legions (Aion equivalent of a guild). Battle for control of these castles involves combat against players of the opposing faction and computer controlled NPCs at the same time, using siege weapons obtained from end game PvE raid content. Legions in control of a castle are entitled to funding from taxes and players within the faction get specials from NPCs.[13] The game currently does not allow factions to fight against those of their own race, except for casual duels.


The participation in PvP is rewarded with PvP "Points" (called Abyss Points in the game). The game ranks players as battles are won against fellow players. At higher ranks the character's wings will change in appearance to show the character's elevated status. Also certain items can be purchased with these points such as high-end armor and weapons. This is referred to as the Abyss Rank system, and there can only be a limited number of high ranking players per server. The highest ranking players compete for the relatively few rank positions available.[14] Abyss points are gained by killing other players in combat, and points are lost by being killed by another player. Higher points are awarded for a kill of a much higher ranked player than for killing an equal or lower ranked player.



Alliances are the equivalent of a Raid. Alliances consist of up to 4 parties with up to 6 players per group for a maximum of 24 players in a single alliance. Alliances are treated differently from a Party, especially concerning quests.[15]



There are a total of six crafting professions and two extracting (gathering) professions. Players automatically learn the two extracting professions, and have the option to learn any or all of the production professions if they choose, however you can only master a single profession. Mastering a crafting profession will provide you with an associated title, and statistical boost for mastering the profession.


As of version 1.5, you are able to master two crafting professions, and obtain two titles.


Extracting professions gather raw materials and ingredients from resources found while exploring the world, there are two professions, namely 'Extract Vitality' which allows you to harvest living things, such as plants and fish, and 'Extract Aether' which allows you to collect Aether from specific areas around the world.


Crafting professions create useful items from raw materials. The current six crafting professions are:


   * Weaponsmithing

   * Armorsmithing

   * Tailoring

   * Handicrafting

   * Alchemy

   * Cooking


Items from crafting skills can help in combat and some are essential for capturing castles in the Abyss.[16]



There are three type of quests in Aion: ordinary quests, campaign quests and Work Orders. The ordinary quests you just complete and receive your reward, Campaign quests are crucial for progressing in the game, and to move through the main storyline, Work Orders are used to increase your skill in a chosen profession. Some of the quests can be done multiple times. Not every quest can be shared or abandoned (especially campaign quests).[17]

Cost to play


South Korean, European and North American gamers can pay for time cards that allow them to play the game to the extent of time they purchased. NCSoft also offers monthly subscriptions, priced at US$14.99/AU$17.99/€12.99/£8.99 per month. Discounts are offered for subscribing for three, six, or twelve months at a time.



Aion used the software nProtect GameGuard from INCA Internet to protect against hacks, cheats and bots, which is criticized for integrating itself deep in the player's system with its own device driver that is very difficult to remove. This driver employs rootkit-like techniques to hide the game's process and to watch the computer's memory for suspicious software.Furthermore there is an unpatched security vulnerability in the driver which can be used for a local privilege escalation. It has been announced that the North American / European launch version will not contain GameGuard.


Upon its Western launch, subscribers in North America and Europe have experienced lengthy queues when attempting to connect to the game's servers, with waiting times cited as being as long as 7 hours in some extreme cases.[22]. The most recent patch however has fixed issues with regards to this and reduced wait time.



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That a fast c/p without checking really... don't you see that the ss at the end has the old logo of aion ? <.< it's an old photo of how wings would be but they aren't like that so better remove it

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