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Critical Error[GR]


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OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2218 MHz with 1023MB RAM
Video: NVIDIA GeForce 7600 GS (9131)

Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 857]

History: UClass::Bind <- (Class Fighter.AnimNotify_Channeling7) <- ULinkerLoad::CreateExport <- (AnimNotify_Channeling7 3265923) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad114 3265923)) <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation Fighter.MFighter_anim) <- LoadObject <- (MeshAnimation Fighter.MFighter_anim 3265923==3265923/19349850 33801 3236767) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

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