I have been wondering this for quite a while, and I still havent figured it out myself, so I go ask here:
How do effects work inside l2j?
I have read things like "abnormal=invinsible" or something at some skills .xml, but where is it defined?
And how does this work with Hero glows? Is it possible to, let's say with use of Stefoulis' legend system, define another glow and add it when a player is legend?
Thanks in advance and I will update tomorrow as this may seem very unclear,
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Yea, his work is amazing, very well done designs, but the timing is not really his thing. I’m waiting for logo and launcher design since December 2024, so 10 days is not really that much lol
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Discord : utchiha_market
Telegram : https://t.me/utchiha_market
Auto Buy Store : https://utchihamkt.mysellauth.com/
Not sure if we’re legit? Check Our server — real reviews, real buyers
https://discord.gg/uthciha-servicess | https://campsite.bio/utchihaamkt
Discord : utchiha_market
Telegram : https://t.me/utchiha_market
Auto Buy Store : https://utchihamkt.mysellauth.com/
Not sure if we’re legit? Check Our server — real reviews, real buyers
https://discord.gg/uthciha-servicess | https://campsite.bio/utchihaamkt
Question
LauQ
Hello,
I have been wondering this for quite a while, and I still havent figured it out myself, so I go ask here:
How do effects work inside l2j?
I have read things like "abnormal=invinsible" or something at some skills .xml, but where is it defined?
And how does this work with Hero glows? Is it possible to, let's say with use of Stefoulis' legend system, define another glow and add it when a player is legend?
Thanks in advance and I will update tomorrow as this may seem very unclear,
- LauQ
1 answer to this question
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