Jump to content

About [ENG]+[GR] Topics F.A.Q.


Recommended Posts

Posted

@~CybeR

 

you will never grow up . . .

 

i NEVER said that GrisoM can do what ever he want, he got the power to REMOVE POST AND TOPICS which for his own reasons thinks are contain flame - spam etc

 

i NEVER said that we can don't give a damn for the RO spam topic but if something we can't UNDERSTAND it how is possible to see if they are flamming (remember we are not God's we are humans :O)

 

i NEVER said that if you insult a mod is bad because you'll banned or something like that, insulting a mod (as u said behind the LCD :O) is in other words, insulting a person with his own psychology with his own problem and his own life, you can't insult him cause u don't know who he is, and u don't even know if you insult him in real life he can't kick ur ass, so i never said what you are trying to proove.

 

if i hadn't reply in any of your questions re-post them.

 

Dude, take it easy...If you think I am never growing up, then this is your opinion, and I can't go angaist it...cause I DO NOT want to...

I don't wanna spend my life in a forum in my PC...I just what I believe...Is that SO bad?? -.-'

And...about you said, I just re-posted them on how it looked like.. (pws m fanikan emena, dn pae na pei oti ta enwuses kai etci...iremise LOLZ..)

Posted

lol wtf is happening again ?

 

I must give an end =P

 

But damn i will be away f0r the next 4-5 hours.

 

Until then ... /peace ppl ! :P

 

Because i will ch3ck the conversation's and i dont wanna ban some asses ;P

Posted

(pws m fanikan emena, dn pae na pei oti ta enwuses kai etci...iremise LOLZ..)

 

srlsy i didn't said tha with anger :D (maybe i didn't put so many emoticons :P :P)

 

anyway, what my opinion is that member = moderators (members are the same with mods) mods just got some accesses more, so both members and mods should respect each other.

Posted

Gj sweethearts!

 

@cyber:you intensionally have a problem with [FlAmE WArS] WanNa sAy sMtH sMaRT??????????/ !!! now you cant say ANYTHING more! as I have to remind you that for this topic Dream had been punished months ago! you still believe we lie! well i dont even care about what you may say but i have already locked that as i m DISGUSTED from your behavior about it!

 

About GrisoM,DreaM:Those two are personal choices of me and karmaarrows. THATS THE REASON WHY I ASK TO PM ME! oti na nai sta rararia sas!

Leeroy is personal choice of Maxtor but no one got the guts to PM him about any problems with him!

 

About Moderators "overpowers"!

 

you have to realize that all mods are judged via their actions.complaining about the PMs should also realize that no one argues for nothing!if you get an angry answer from a moderator it means that you (must) have sent an aggressive PM already.

 

About Life

 

Dude. honestly!!! Accept that Moderators are LIFERS and NO computer freaks!!!! omfg

srlsy i didn't said tha with anger :D (maybe i didn't put so many emoticons :P :P)

 

anyway, what my opinion is that member = moderators (members are the same with mods) mods just got some accesses more, so both members and mods should respect each other.

+1 we are users too! users with color name and moving abilities for your own happy staying in the forum
Posted

ok... so i was away and you have not been behaving well have you ppl?

 

what have i told you in [gr] topic? i was the "mod" there, since i was the one that most visited it...

 

 

i locked the topic the other day for 2,5 hours so i would let things calm down and however, 2 more [gr]spam topics were created. if this is some kind of anarchist attitude cut it out =D

 

yes some of you said that Noble is the only one who dekarmas/bans the ones he knows. i didn't dekarma exte( if that is what you mean) cuz i knew eventually that day he would get banned.......... and guess what? he did

 

so about the guys i am good friends with from the [gr] spam topic:

 

keep it low and maybe me and another mod will try and clean our beloved topic and i will officialy pronounce its GRAND re-opening :)

 

how bout that ppl? <--- super good Father Christmas Mode: on :D long beard needs a shave now >.>

 

 

P.S: you did -beep- the whole thing up with that albanian guy(angelakoc)

Posted

Many things said with my absence it's time to reply.

 

I've said months ago that moderators are just like normal users. I do not feel somehow more powerful than you guys nor i think that because i am mod my threads or the threads i like are not to be locked.  Also as a moderator i can clearly say what's wrong and what's right. So far I was never wrong about my commentery's. Believe me I'm also a human and it is for this reason for me to overreact sometimes but that is natural. Meaning with that if you beg for a flame that's what you'll get. Also I do think there should be a place for everyone to say what's on his mind and I hate when a colegue locks a topic where there's a discussion involving rude language because to be honest there are MANY MANY things you can't dicuss without using some offensive terms. Also while making CHARACTERISTIC of someone it is impossible to not start a drama. I do believe a flame topic is to be made because I'd really like to see people expressing themselves without any limit [after all isn't this what we all call a forum?]. Well dunno what i should say more i'll just wait for someone to reply to my message so i can start discussing.

 

 

Posted

And a topic got locked/unsticked cause 1/2/3 guys flamed and the action was not to punish them personally but all got punished ;x that should i say now..

 

 

Also I do think there should be a place for everyone to say what's on his mind and I hate when a colegue locks a topic where there's a discussion involving rude language because to be honest there are MANY MANY things you can't dicuss without using some offensive terms. Also while making CHARACTERISTIC of someone it is impossible to not start a drama. I do believe a flame topic is to be made because I'd really like to see people expressing themselves without any limit [after all isn't this what we all call a forum?].

 

Totally agree

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • ⚡ Weekend Stock Refresh! Fast order fulfillment is active. Get Gemini Pro Advanced + Google One cloud storage activated on your own personal email within minutes.
    • New Release World & atmosphere A complete dynamic weather system has arrived, with Clear, Light Rain, Rain, Heavy Rain, Storm, Snow, and Windy presets. Rain and snow react to roofs, wind moves foliage, lightning illuminates storms, exposed ground becomes wet and develops puddles, and snow builds up and melts over time. Weather includes Low to Ultra quality levels and advanced controls for precipitation, wind, cloud cover, lightning, surface wetness, puddles, and snow. The game server can also select or restore the current weather while local quality settings continue to control rendering cost. The weather can be controlled from the server with custom packets. For more details use Shift+Alt+P. Enhanced lighting now allows authored lamps, fires, and other light sources to illuminate towns and interiors. Lights can pulse, flicker, blink, and strobe, flames produce warm dynamic light, and lamps display depth-aware halos. Remastered emissive surfaces are now supported, beginning with illuminated windows in Giran that glow and cast light into their surroundings. Broadcasting Towers now use their correct original scale and animated rings and glow effects. Map, quests & navigation A complete quest journal has been added, with active and completed quests, expandable stages, descriptions, requirements, item progress, quest inventory integration, location controls, and quest cancellation. Quest objectives now appear through flashing minimap and world-map markers, an overhead directional guide, a notification button beside chat, and rotating quest symbols above eligible NPCs. Server-directed radar markers now work across the live minimap and world map, including the original overhead guidance effect and arrival behavior. The original tutorial system now works, including scrollable tutorial pages, animated illustrations, the flashing question button, tutorial links, and movement, camera, pickup, and sit/rest progression events. Server-opened town maps now display their original artwork and the supplied player marker. Shops, storage & items Personal, clan, castle, and freight warehouses now work, including deposits, withdrawals, stack quantities, fees, weight and capacity previews, tooltips, and the original warning and empty-storage dialogs. Account freight now works through the original recipient picker and delivery window, allowing items to be sent to another character on the same account. Multisell exchanges now work, with paged recipe lists, product details, required materials, quantity selection, warnings, and server-backed completion. Manor seed purchasing is now supported through the shop interface, including availability and pricing. Inventory items can now be dragged to the trash button and destroyed after the appropriate warning or quantity prompt. The original in-game calculator now works with mouse and keyboard input. Community The Community Board is now available from the system menu or Alt+B, with Home, Favorites, Region, Clan, Memo, Mail, and Friends sections, retained navigation, forms, scrolling, minimization, and server-provided pages. Characters, cameras & events Striders and Wyverns now render as fully animated mounts with the rider attached correctly. Striders remain ground-based, while Wyverns support three-dimensional flight. Characters now enter a proper falling state after high drops or airborne dismounts, with falling animations and server-authoritative landing and fall-damage handling. Players can now sit on authored world chairs using the correct sit, wait, and stand animations. Server-driven special camera sequences now work, including target tracking, interpolation, duration, widescreen bars, and restoration to the normal camera. GM camera mode and server-authorized ///fly movement are now supported. The original 102-second Kamael teaser sequence has been restored with its complete slideshow, transitions, panning artwork, localized subtitles, and narration. Hats, masks, circlets, and other hair accessories now use their authored head placement and correctly adjust the character's hairstyle. Timed server confirmation dialogs, short-duration status effects, regeneration previews, and the seasonal Christmas Seal presentation are now supported. Interface & performance Character creation has been refined with corrected description wrapping, clipping, layout, and name-entry presentation. Tutorial and NPC dialog windows now use polished proportional scrollbars, improved HTML layout, and correctly sized illustrations and controls. A new independent 3D render-resolution setting offers Native, 720p, 900p, 1080p, 1440p, and 4K choices while keeping the window, HUD, text, and FermaUI at native resolution. Major rendering optimizations reduce unnecessary work in local lighting, shadows, visibility, exposure, bloom, post-processing, and GPU diagnostics. Download from the launcher you have installed, or at https://updates.fermata.gg/ if you don't have the launcher. Fermata Light Engine Preview All lights can be baked in the client, shipped to the users, and exported and imported as .femlight files.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..