Jump to content

[Share][Updated] Advanced Enchant Chance System v1.3


Recommended Posts

Posted

I got the basic idea for this system, when i saw TheEnd's Custom Enchant System -> http://www.maxcheaters.com/forum/index.php?topic=80457.0

Since it was quite limited, i've made this system, allowing you to set different chance for different enchant level...

 

The code is done on L2J Server - Gracia Final , but there is a high possibility to work on others too

 

So simply, this system allows you to create ur own list which you define the chance for some enchant level...

For example, if you set the chance for +14 to be 50%, the enchanter will have 50% chance to enchant his item from +13 to +14. Read the config for more info

Not 100% tested, but it worked on the test. So if you find any bugs, report 'em

 

Index: java/config/Character.properties
===================================================================
--- java/config/Character.properties	(revision 3492)
+++ java/config/Character.properties	(working copy)
@@ -270,6 +270,38 @@
BlessedEnchantChanceArmor = 66
BlessedEnchantChanceJewelry = 66

+# This is a list where you define different enchant chance on different enchant levels
+# Format: enchantLevel1,enchantChance1;enchantLevel2,enchantChance2...
+# Example: 
+#	The "\"indicates new line, and is only set for formating purposes.
+#	EnchantChanceWeaponList = 4,90;5,80;6,75;7,70;8,65;\
+#	9,60;10,50;11,20;12,10;13,50;14,25;15,20
+#	No ";" or ";\" at the end
+# So, if the enchant chance for +15 is set to 30%, the enchanter will have 30%
+# chance to enchant the weapon from +14 to +15
+# If a specific enchant level isnt described in the list, or the list is empty,
+# the chance will be the one set at default configs
+# (ex. EnchantChanceWeapon = ?? / EnchantChanceArmor = ?? / EnchantChanceJewelry = ??)
+# So if you miss in the list for example, +15 for weapon, the chance will be
+# the one set at EnchantChanceWeapon (BlessedEnchantChanceWeapon for blessed)
+EnchantChanceWeaponList =
+EnchantChanceArmorList =
+EnchantChanceJewelryList =
+
+BlessedEnchantChanceWeaponList = 
+BlessedEnchantChanceArmorList = 
+BlessedEnchantChanceJewelryList = 
+
+# List of item id that will be affected by EnchantChance lists
+# (separated by "," like 77,78,79).
+# Notes:
+#	*Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
+#	*Items on this list will be affected by normal enchant restrictions aswell.
+#     For example, even if you add a hero weapon here, you wont be able to enchant it.
+#   *Default is 0, that means all items will be affected, and if there is 0 somewhere
+#     in the list, it will still affect all items! Be aware of that!
+EnchantChanceListsRestriction = 0
+
# This is the enchant limit, if set to 0, there will be no limit.
# Example: If this is set to 10, the maximum enchant will be 10.
# Default: 0, 0, 0
Index: java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java	(revision 3492)
+++ java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java	(working copy)
@@ -18,6 +18,7 @@
import java.util.Map;

import javolution.util.FastMap;
+import gnu.trove.TIntIntHashMap; 

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.model.L2ItemInstance;
@@ -172,20 +173,20 @@
					return -1;

				if (_isWeapon)
-					chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON;
+					chance = getListChance(Config.BLESSED_ENCHANT_CHANCE_WEAPON_LIST,Config.BLESSED_ENCHANT_CHANCE_WEAPON,enchantItem);		
				else if (isAccessory)
-					chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY;
+					chance = getListChance(Config.BLESSED_ENCHANT_CHANCE_JEWELRY_LIST,Config.BLESSED_ENCHANT_CHANCE_JEWELRY,enchantItem);
				else
-					chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR;
+					chance = getListChance(Config.BLESSED_ENCHANT_CHANCE_ARMOR_LIST,Config.BLESSED_ENCHANT_CHANCE_ARMOR,enchantItem);
			}
			else
			{
				if (_isWeapon)
-					chance = Config.ENCHANT_CHANCE_WEAPON;
+					chance = getListChance(Config.ENCHANT_CHANCE_WEAPON_LIST,Config.ENCHANT_CHANCE_WEAPON,enchantItem);		
				else if (isAccessory)
-					chance = Config.ENCHANT_CHANCE_JEWELRY;
+					chance = getListChance(Config.ENCHANT_CHANCE_JEWELRY_LIST,Config.ENCHANT_CHANCE_JEWELRY,enchantItem);	
				else
-					chance = Config.ENCHANT_CHANCE_ARMOR;
+					chance = getListChance(Config.ENCHANT_CHANCE_ARMOR_LIST,Config.ENCHANT_CHANCE_ARMOR,enchantItem);
			}

			chance += _chanceAdd;
@@ -196,6 +197,24 @@
			return chance;
		}
	}
+	
+	public static boolean isInRestrictionList(L2ItemInstance item)
+	{
+		if (Config.LIST_ENCHANT_CHANCE_LISTS_RESTRICTION.contains(0)) return true;
+		return Config.LIST_ENCHANT_CHANCE_LISTS_RESTRICTION.contains(item.getItemId());		
+	}
+	public static int getListChance(TIntIntHashMap ConfigEnchantChanceList, Integer ConfigEnchantChance, L2ItemInstance item)
+	{
+		int chance = 0;
+		if (!ConfigEnchantChanceList.isEmpty() && isInRestrictionList(item))
+		{
+			if (ConfigEnchantChanceList.containsKey(item.getEnchantLevel()+1))
+			chance = ConfigEnchantChanceList.get(item.getEnchantLevel()+1);
+			else chance = ConfigEnchantChance;
+		}
+		else chance = ConfigEnchantChance;	
+		return chance;
+	}

	static
	{
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 3492)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -29,6 +29,7 @@

import javolution.util.FastList;
import javolution.util.FastMap;
+import gnu.trove.TIntIntHashMap; 
import net.sf.l2j.gameserver.util.FloodProtectorConfig;
import net.sf.l2j.gameserver.util.StringUtil;

@@ -38,7 +39,6 @@

	//--------------------------------------------------
	// L2J Property File Definitions
-	//--------------------------------------------------
	public static final String CHARACTER_CONFIG_FILE = "./config/Character.properties";
	public static final String EXTENSIONS_CONFIG_FILE = "./config/extensions.properties";
	public static final String FEATURE_CONFIG_FILE = "./config/Feature.properties";
@@ -800,9 +800,17 @@
	public static int ENCHANT_CHANCE_WEAPON;
	public static int ENCHANT_CHANCE_ARMOR;
	public static int ENCHANT_CHANCE_JEWELRY;
+	public static TIntIntHashMap ENCHANT_CHANCE_WEAPON_LIST;
+	public static TIntIntHashMap ENCHANT_CHANCE_ARMOR_LIST;
+	public static TIntIntHashMap ENCHANT_CHANCE_JEWELRY_LIST;
	public static int BLESSED_ENCHANT_CHANCE_WEAPON;
	public static int BLESSED_ENCHANT_CHANCE_ARMOR;
	public static int BLESSED_ENCHANT_CHANCE_JEWELRY;
+	public static TIntIntHashMap BLESSED_ENCHANT_CHANCE_WEAPON_LIST;
+	public static TIntIntHashMap BLESSED_ENCHANT_CHANCE_ARMOR_LIST;
+	public static TIntIntHashMap BLESSED_ENCHANT_CHANCE_JEWELRY_LIST;
+	public static String ENCHANT_CHANCE_LISTS_RESTRICTION;
+	public static List<Integer> LIST_ENCHANT_CHANCE_LISTS_RESTRICTION = new FastList<Integer>();
	public static int ENCHANT_MAX_WEAPON;
	public static int ENCHANT_MAX_ARMOR;
	public static int ENCHANT_MAX_JEWELRY;
@@ -1221,9 +1229,93 @@
					ENCHANT_CHANCE_WEAPON = Integer.parseInt(Character.getProperty("EnchantChanceWeapon", "66"));
					ENCHANT_CHANCE_ARMOR = Integer.parseInt(Character.getProperty("EnchantChanceArmor", "66"));
					ENCHANT_CHANCE_JEWELRY = Integer.parseInt(Character.getProperty("EnchantChanceJewelry", "66"));
+						String[] propertySplitWeapon = Character.getProperty("EnchantChanceWeaponList", "").split(";");
+						String[] propertySplitArmor = Character.getProperty("EnchantChanceArmorList", "").split(";");
+						String[] propertySplitJewelry = Character.getProperty("EnchantChanceJewelryList", "").split(";");
+						String[] propertySplitBlessedWeapon = Character.getProperty("BlessedEnchantChanceWeaponList", "").split(";");
+						String[] propertySplitBlessedArmor = Character.getProperty("BlessedEnchantChanceArmorList", "").split(";");
+						String[] propertySplitBlessedJewelry = Character.getProperty("BlessedEnchantChanceJewelryList", "").split(";");
+						ENCHANT_CHANCE_WEAPON_LIST = new TIntIntHashMap(propertySplitWeapon.length);
+						ENCHANT_CHANCE_ARMOR_LIST = new TIntIntHashMap(propertySplitArmor.length);
+						ENCHANT_CHANCE_JEWELRY_LIST = new TIntIntHashMap(propertySplitJewelry.length);
+						BLESSED_ENCHANT_CHANCE_WEAPON_LIST = new TIntIntHashMap(propertySplitBlessedWeapon.length);
+						BLESSED_ENCHANT_CHANCE_ARMOR_LIST = new TIntIntHashMap(propertySplitBlessedArmor.length);
+						BLESSED_ENCHANT_CHANCE_JEWELRY_LIST = new TIntIntHashMap(propertySplitBlessedJewelry.length);
+						for (String enchant : propertySplitWeapon)
+						{
+							String[] enchantSplit = enchant.split(",");
+							if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\""));
+							else
+							{
+								try{ENCHANT_CHANCE_WEAPON_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));}
+								catch (NumberFormatException nfe){
+								if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));}
+							}
+						}
+						for (String enchant : propertySplitArmor)
+						{
+							String[] enchantSplit = enchant.split(",");
+							if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\""));
+							else
+							{
+								try{ENCHANT_CHANCE_ARMOR_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));}
+								catch (NumberFormatException nfe){
+								if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));}
+							}
+						}
+						for (String enchant : propertySplitJewelry)
+						{
+							String[] enchantSplit = enchant.split(",");
+							if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\""));
+							else
+							{
+								try{ENCHANT_CHANCE_JEWELRY_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));}
+								catch (NumberFormatException nfe){
+								if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));}
+							}
+						}
					BLESSED_ENCHANT_CHANCE_WEAPON = Integer.parseInt(Character.getProperty("BlessedEnchantChanceWeapon", "66"));
					BLESSED_ENCHANT_CHANCE_ARMOR = Integer.parseInt(Character.getProperty("BlessedEnchantChanceArmor", "66"));
					BLESSED_ENCHANT_CHANCE_JEWELRY = Integer.parseInt(Character.getProperty("BlessedEnchantChanceJewelry", "66"));
+					for (String enchant : propertySplitBlessedWeapon)
+					{
+						String[] enchantSplit = enchant.split(",");
+						if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\""));
+						else
+						{
+							try{BLESSED_ENCHANT_CHANCE_WEAPON_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));}
+							catch (NumberFormatException nfe){
+							if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));}
+						}
+					}
+					for (String enchant : propertySplitBlessedArmor)
+					{
+						String[] enchantSplit = enchant.split(",");
+						if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\""));
+						else
+						{
+							try{BLESSED_ENCHANT_CHANCE_ARMOR_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));}
+							catch (NumberFormatException nfe){
+							if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));}
+						}
+					}
+					for (String enchant : propertySplitBlessedJewelry)
+					{
+						String[] enchantSplit = enchant.split(",");
+						if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\""));
+						else
+						{
+							try{BLESSED_ENCHANT_CHANCE_JEWELRY_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));}
+							catch (NumberFormatException nfe){
+							if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));}
+						}
+					}
+					ENCHANT_CHANCE_LISTS_RESTRICTION = Character.getProperty("EnchantChanceListsRestriction", "0");
+					LIST_ENCHANT_CHANCE_LISTS_RESTRICTION = new FastList<Integer>();
+					for (String id : ENCHANT_CHANCE_LISTS_RESTRICTION.split(","))
+					{
+						LIST_ENCHANT_CHANCE_LISTS_RESTRICTION.add(Integer.parseInt(id));
+					}
					ENCHANT_MAX_WEAPON = Integer.parseInt(Character.getProperty("EnchantMaxWeapon", "0"));
					ENCHANT_MAX_ARMOR = Integer.parseInt(Character.getProperty("EnchantMaxArmor", "0"));
					ENCHANT_MAX_JEWELRY = Integer.parseInt(Character.getProperty("EnchantMaxJewelry", "0"));

 

Interlude(L2-Equal) - http://pastebin.com/f4382d81c[1.1]

Interlude(L2J-Archid) - http://pastebin.com/f5bd04576[1.3]

Interlude(L2JHardCode) - http://pastebin.com/f1173273a[1.3]

 

 

Changelog:

NOTE: When i was editing  the system to v1.3, i saw that i changed only the interlude patch to 1.1, the g.final patch was still 1.0, when i though it was 1.1... so 1.2 was based on 1.0, that wasnt working properly... so for gracia final patch, 1.3 is working properly.

 

1.1:

At 1.0 the code wasnt tested and it wasnt working correctly, now its tested & fixed

 

1.2:

Added a list, where you can define which items to be affected by this list (as fxb0t requested)

 

1.3: (NOT TESTED, please test)

Changed Map/FastMap to TIntIntHashMap(It works a bit different than FastMap, so i had to guess how it works... i hope i got it right and didnt messed smth)

Instead of using the same logarithm for every enchant, i created a method that contains this logarithm, so this method can be called with different values. In short, same function, but a lot less code.

Posted

here you go... sorry that i cant post it in the first post... it exceeds 20000 chars -.-

Index: java/com/equal/Config.java
===================================================================
--- java/com/equal/Config.java	(revision 341)
+++ java/com/equal/Config.java	(working copy)
@@ -25,10 +25,12 @@
import java.math.BigInteger;
import java.util.ArrayList;
import java.util.List;
+import java.util.Map;
import java.util.Properties;
import java.util.logging.Logger;

import javolution.util.FastList;
+import javolution.util.FastMap;

import com.equal.gameserver.model.actor.instance.L2PcInstance;
import com.equal.gameserver.util.FloodProtectorConfig;
@@ -660,6 +662,12 @@
	public static int     ENCHANT_CHANCE_WEAPON_BLESSED; /** Chance that a Blessed Scroll will have to enchant over safe limit */
	public static int     ENCHANT_CHANCE_ARMOR_BLESSED; /** Chance that a Blessed Scroll will have to enchant over safe limit */
	public static int     ENCHANT_CHANCE_JEWELRY_BLESSED; /** Chance that a Blessed Scroll will have to enchant over safe limit */
+ 	public static Map<Integer, Integer> ENCHANT_CHANCE_WEAPON_LIST;
+ 	public static Map<Integer, Integer> ENCHANT_CHANCE_ARMOR_LIST;
+ 	public static Map<Integer, Integer> ENCHANT_CHANCE_JEWELRY_LIST;
+ 	public static Map<Integer, Integer> BLESSED_ENCHANT_CHANCE_WEAPON_LIST;
+ 	public static Map<Integer, Integer> BLESSED_ENCHANT_CHANCE_ARMOR_LIST;
+ 	public static Map<Integer, Integer> BLESSED_ENCHANT_CHANCE_JEWELRY_LIST;
	public static int     ENCHANT_MAX_ALLOWED_WEAPON; /** Max possible enchant by player */
	public static int     ENCHANT_MAX_ALLOWED_ARMOR; /** Max possible enchant by player */
	public static int     ENCHANT_MAX_ALLOWED_JEWELRY; /** Max possible enchant by player */
@@ -1615,6 +1623,84 @@
				ENCHANT_CHANCE_WEAPON_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeaponBlessed", "55"));
				ENCHANT_CHANCE_ARMOR_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmorBlessed", "55"));
				ENCHANT_CHANCE_JEWELRY_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelryBlessed", "55"));
+						String[] propertySplitWeapon = otherSettings.getProperty("EnchantChanceWeaponList", "").split(";");
+						String[] propertySplitArmor = otherSettings.getProperty("EnchantChanceArmorList", "").split(";");
+						String[] propertySplitJewelry = otherSettings.getProperty("EnchantChanceJewelryList", "").split(";");
+						String[] propertySplitBlessedWeapon = otherSettings.getProperty("BlessedEnchantChanceWeaponList", "").split(";");
+						String[] propertySplitBlessedArmor = otherSettings.getProperty("BlessedEnchantChanceArmorList", "").split(";");
+						String[] propertySplitBlessedJewelry = otherSettings.getProperty("BlessedEnchantChanceJewelryList", "").split(";");
+						ENCHANT_CHANCE_WEAPON_LIST = new FastMap<Integer, Integer>(propertySplitWeapon.length);
+						ENCHANT_CHANCE_ARMOR_LIST = new FastMap<Integer, Integer>(propertySplitArmor.length);
+						ENCHANT_CHANCE_JEWELRY_LIST = new FastMap<Integer, Integer>(propertySplitJewelry.length);
+						BLESSED_ENCHANT_CHANCE_WEAPON_LIST = new FastMap<Integer, Integer>(propertySplitBlessedWeapon.length);
+						BLESSED_ENCHANT_CHANCE_ARMOR_LIST = new FastMap<Integer, Integer>(propertySplitBlessedArmor.length);
+						BLESSED_ENCHANT_CHANCE_JEWELRY_LIST = new FastMap<Integer, Integer>(propertySplitBlessedJewelry.length);
+						for (String enchant : propertySplitWeapon)
+						{
+							String[] enchantSplit = enchant.split(",");
+							if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\""));
+							else
+							{
+								try{ENCHANT_CHANCE_WEAPON_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));}
+								catch (NumberFormatException nfe){
+								if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));}
+							}
+						}
+						for (String enchant : propertySplitArmor)
+						{
+							String[] enchantSplit = enchant.split(",");
+							if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\""));
+							else
+							{
+								try{ENCHANT_CHANCE_ARMOR_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));}
+								catch (NumberFormatException nfe){
+								if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));}
+							}
+						}
+						for (String enchant : propertySplitJewelry)
+						{
+							String[] enchantSplit = enchant.split(",");
+							if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\""));
+							else
+							{
+								try{ENCHANT_CHANCE_JEWELRY_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));}
+								catch (NumberFormatException nfe){
+								if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));}
+							}
+						}
+					for (String enchant : propertySplitBlessedWeapon)
+					{
+						String[] enchantSplit = enchant.split(",");
+						if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\""));
+						else
+						{
+							try{BLESSED_ENCHANT_CHANCE_WEAPON_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));}
+							catch (NumberFormatException nfe){
+							if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));}
+						}
+					}
+					for (String enchant : propertySplitBlessedArmor)
+					{
+						String[] enchantSplit = enchant.split(",");
+						if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\""));
+						else
+						{
+							try{BLESSED_ENCHANT_CHANCE_ARMOR_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));}
+							catch (NumberFormatException nfe){
+							if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));}
+						}
+					}
+					for (String enchant : propertySplitBlessedJewelry)
+					{
+						String[] enchantSplit = enchant.split(",");
+						if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\""));
+						else
+						{
+							try{BLESSED_ENCHANT_CHANCE_JEWELRY_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));}
+							catch (NumberFormatException nfe){
+							if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));}
+						}
+					}
				ENCHANT_MAX_ALLOWED_WEAPON = Integer.parseInt(otherSettings.getProperty("EnchantMaxAllowedWeapon", "255"));
				ENCHANT_MAX_ALLOWED_ARMOR = Integer.parseInt(otherSettings.getProperty("EnchantMaxAllowedArmor", "255"));
				ENCHANT_MAX_ALLOWED_JEWELRY = Integer.parseInt(otherSettings.getProperty("EnchantMaxAllowedJewelry", "255"));
Index: java/com/equal/gameserver/network/clientpackets/RequestEnchantItem.java
===================================================================
--- java/com/equal/gameserver/network/clientpackets/RequestEnchantItem.java	(revision 341)
+++ java/com/equal/gameserver/network/clientpackets/RequestEnchantItem.java	(working copy)
@@ -206,7 +206,14 @@
			{
				if (scroll.getItemId() == scrollId)
				{
-					chance = Config.ENCHANT_CHANCE_WEAPON;
+					if (!Config.ENCHANT_CHANCE_WEAPON_LIST.isEmpty())
+					{for (Integer listChance : Config.ENCHANT_CHANCE_WEAPON_LIST.values())
+						{if (Config.ENCHANT_CHANCE_WEAPON_LIST.containsKey(item.getEnchantLevel()+1))
+							{ chance = listChance;}
+							else chance = Config.ENCHANT_CHANCE_WEAPON;
+						}
+					}
+					else chance = Config.ENCHANT_CHANCE_WEAPON;		
					break;
				}
			}
@@ -223,7 +230,14 @@
			{
				if (scroll.getItemId() == scrollId)
				{
-					chance = Config.ENCHANT_CHANCE_WEAPON_BLESSED;
+					if (!Config.BLESSED_ENCHANT_CHANCE_WEAPON_LIST.isEmpty())
+					{for (Integer listChance : Config.BLESSED_ENCHANT_CHANCE_WEAPON_LIST.values())
+						{if (Config.BLESSED_ENCHANT_CHANCE_WEAPON_LIST.containsKey(item.getEnchantLevel()+1))
+							{ chance = listChance;}
+							else chance = Config.ENCHANT_CHANCE_WEAPON_BLESSED;
+						}
+					}
+					else chance = Config.ENCHANT_CHANCE_WEAPON_BLESSED;		
					break;
				}
			}
@@ -235,7 +249,14 @@
			{
				if (scroll.getItemId() == scrollId)
				{
-					chance = Config.ENCHANT_CHANCE_ARMOR;
+					if (!Config.ENCHANT_CHANCE_ARMOR_LIST.isEmpty())
+					{for (Integer listChance : Config.ENCHANT_CHANCE_ARMOR_LIST.values())
+						{if (Config.ENCHANT_CHANCE_ARMOR_LIST.containsKey(item.getEnchantLevel()+1))
+							{ chance = listChance;}
+							else chance = Config.ENCHANT_CHANCE_ARMOR;
+						}
+					}
+					else chance = Config.ENCHANT_CHANCE_ARMOR;
					break;
				}
			}
@@ -251,7 +272,14 @@
			{
				if (scroll.getItemId() == scrollId)
				{
-					chance = Config.ENCHANT_CHANCE_ARMOR_BLESSED;
+					if (!Config.BLESSED_ENCHANT_CHANCE_ARMOR_LIST.isEmpty())
+					{for (Integer listChance : Config.BLESSED_ENCHANT_CHANCE_ARMOR_LIST.values())
+						{if (Config.BLESSED_ENCHANT_CHANCE_ARMOR_LIST.containsKey(item.getEnchantLevel()+1))
+							{ chance = listChance;}
+							else chance = Config.ENCHANT_CHANCE_ARMOR_BLESSED;
+						}
+					}
+					else chance = Config.ENCHANT_CHANCE_ARMOR_BLESSED;
					break;
				}
			}
@@ -262,7 +290,14 @@
			{
				if (scroll.getItemId() == scrollId)
				{
-					chance = Config.ENCHANT_CHANCE_JEWELRY;
+					if (!Config.ENCHANT_CHANCE_JEWELRY_LIST.isEmpty())
+					{for (Integer listChance : Config.ENCHANT_CHANCE_JEWELRY_LIST.values())
+						{if (Config.ENCHANT_CHANCE_JEWELRY_LIST.containsKey(item.getEnchantLevel()+1))
+							{ chance = listChance;}
+							else chance = Config.ENCHANT_CHANCE_JEWELRY;
+						}
+					}
+					else chance = Config.ENCHANT_CHANCE_JEWELRY;	
					break;
				}
			}
@@ -278,7 +313,14 @@
			{
				if (scroll.getItemId() == scrollId)
				{
-					chance = Config.ENCHANT_CHANCE_JEWELRY_BLESSED;
+					if (!Config.BLESSED_ENCHANT_CHANCE_JEWELRY_LIST.isEmpty())
+					{for (Integer listChance : Config.BLESSED_ENCHANT_CHANCE_JEWELRY_LIST.values())
+						{if (Config.BLESSED_ENCHANT_CHANCE_JEWELRY_LIST.containsKey(item.getEnchantLevel()+1))
+							{ chance = listChance;}
+							else chance = Config.ENCHANT_CHANCE_JEWELRY_BLESSED;
+						}
+					}
+					else chance = Config.ENCHANT_CHANCE_JEWELRY_BLESSED;	
					break;
				}
			}
Index: config/other.properties
===================================================================
--- config/other.properties	(revision 341)
+++ config/other.properties	(working copy)
@@ -61,7 +61,30 @@
EnchantChanceArmorBlessed = 100
EnchantChanceJewelryBlessed = 100

+# This is a list where you define different enchant chance on different enchant levels
+# Format: enchantLevel1,enchantChance1;enchantLevel2,enchantChance2...
+# Example: 
+#	The "\"indicates new line, and is only set for formating purposes.
+#	EnchantChanceWeaponList = 4,90;5,80;6,75;7,70;8,65;\
+#	9,60;10,50;11,20;12,10;13,50;14,25;15,20
+#	No ";" or ";\" at the end
+# So, if the enchant chance for +15 is set to 30%, the enchanter will have 30%
+# chance to enchant the weapon from +14 to +15
+# If a specific enchant level isnt described in the list, or the list is empty,
+# the chance will be the one set at default configs
+# (ex. EnchantChanceWeapon = ?? / EnchantChanceArmor = ?? / EnchantChanceJewelry = ??)
+# So if you miss in the list for example, +15 for weapon, the chance will be
+# the one set at EnchantChanceWeapon (BlessedEnchantChanceWeapon for blessed)
+EnchantChanceWeaponList =
+EnchantChanceArmorList =
+EnchantChanceJewelryList =

+BlessedEnchantChanceWeaponList = 
+BlessedEnchantChanceArmorList = 
+BlessedEnchantChanceJewelryList = 
+
+
+
# Enchant limit [default = 0 (unlimited)]
# EnchantMaxAllowe is if any player has bigger enchant gets banned. EnchantMax is what max value can be put by scrols.
EnchantMaxAllowedWeapon = 65535

Posted

I do such codes when im bored, and i make em with the point to learn more and more about codding...

The only thing motivating me to share my work with you is that you appreciate it ^^

Im open for more ideas to improve this system

Guest
This topic is now closed to further replies.


  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • WTB EXP ETERNAL 10x new dm.
    • This project is based on the latest public aCis sources (revision 401) and supports a multi-client system (C4 & IL), making it suitable for custom usage but not for retail.   You can configure the SelectedClient option in server.properties and loginserver.properties to switch between C4 and IL.  Both clients are fully synchronized, including login, server selection, packets, and geodata.   Notable Features: - Completed the login and server selection phase for both clients. - Synchronized all packets to support both clients (including some specific features). - Reworked the datapack and SQL files (excluding HTML files) to work seamlessly with both clients. - Added geodata support for both clients. - Adapted nearly all AI, scripts, bosses, HTML, and MULTISELL files to match C4 functionality. - Reduced the maximum clan level from 8 to 5 (C4 feature). - Rewrote clan HTML to remove C5-C6 features.   Disabled the following C5 and C6 features: - Divine Inspiration (C6 feature). - Clan skills and clan reputation points (C5 feature). - Pledge class (C5 feature). - Hero skills (C5 feature). - Dueling system (C6 feature). - Augmentations (C6 feature). - Cursed weapons (C5-C6 feature).   General Improvements: - Performed a general HTML cleanup and optimized features based on the client version. - Added an option to display the remaining time of disabled skills. - Skill timestamps now update when using the skill list.   This flexibility allows you to create a unique progression system tailored to your needs. The price for the diff patch, which can be applied to aCis public sources, is €150. For inquiries, please contact me via PM or Discord (ID: @Luminous).
  • Topics

×
×
  • Create New...