So, I want to add for a wings one skill. With 5% pdef, 5% mdef and 4 Speed. I entered the lines bellow... but the problem is that in game i didnt obtain fixed values. Without buffs for example i get +6 speed instead of +4. When im buffed, its all ok. Also when im on a mage char, the pdef, is +5% indeed but the mdef its a little smaller. When im on fighter class, the mdef is 5% and the pdef is a little smaller then normal. There are apropiate values. But i dont get it. Why the fk is happening? It should be fixed numbers. Easy to calculate. Anyone has any idea whats wrong here?
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I would like to know about the Acis base of the data pack I use. The server source and server file could not find that information. I respectfully ask for the help of masters.🥲
Artificial Intelligence for all Chronicles. Developed in L2 HighFive branch since 2023 but it can be adapted to any project including Fand-C, aCis, Frozen, Scripts even compiled
projects such as Lucera with some aditional cost.
Features:
1. Grouped of templates to create your own BOT (including skill, items, appearance, sex e.t.c.)
2. Bot can participate in Olympiad (+ any event with extra cost base on your event engine)
3. Bot walk nearby NPC to receive buff, receive equipment and teleport to any other area
4. Bot will accept party & clan invitation and follow party leader to wherever he go including teleport
6. Bot will trade player back dropped items from PK or fallen Raid Bosses after they visit a peace zone
7. Bot will open store and sell configurable item in configurable prices to players.
8. Bot will attack and cast spells in a realistic way. All classes are used including buffers, summoners, bishops e.t.c.
9. Buffer and bishops will cast buff to party members when player has no available or overriden buffs.
10. Bot will enchant their equipent and re-purchase upon failure. Their weapon will also switched between hero weapon and retail weapon when they need to.
11. Bot can move in complex map system and find monsters or players but they can also follow routes for specific paths using configurable XML if you want to.
Preview of some features:
Olympiad
Trade
Store
PvP
Example of a single configurable template in XML:
https://pastebin.com/RXZVGCfA
Price:
270 Euro (Compiled) - 450 Euro (Source)
Contact Me
Discord: https://discord.gg/gKAsAhJNuq
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Gmail: l2outoftime@gmail.com
RCS Message: +30 698 740 8501
Good day!
Due to the increasing number of questions, "Do you provide services for the client?" - I decided to answer with a separate topic.
I provide services for editing/modifying the client and individual files, namely:
1. Transfer/Creation/Editing locations, geodata.
2. All kinds of work with NPCs, including transfer, animation, adding effects to them and logos.
3. Actually, Transfer/Creation/Edit any EFFECTS, including Abnormal Effects.
4. Any work with weapons, armor, accessories and everything related to it.
5. Create or edit textures, including dynamic textures.
6. Creating a Lobby Screen, Lobby Char Selection (character selection window) and Lobby Char Creation (character creation window).
What I don't do:
1. Coding in any form (except for CB).
I started publishing my work recently, here - YouTube
And here - RuTube
If required, I respect confidentiality.
Any other questions? Welcome to Telegram or PM.
Question
Syntax
So, I want to add for a wings one skill. With 5% pdef, 5% mdef and 4 Speed. I entered the lines bellow... but the problem is that in game i didnt obtain fixed values. Without buffs for example i get +6 speed instead of +4. When im buffed, its all ok. Also when im on a mage char, the pdef, is +5% indeed but the mdef its a little smaller. When im on fighter class, the mdef is 5% and the pdef is a little smaller then normal. There are apropiate values. But i dont get it. Why the fk is happening? It should be fixed numbers. Easy to calculate. Anyone has any idea whats wrong here?
<skill id="75912" levels="1" name="Legendary Wings Speed">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pDef" val="1.05"/> <!-- P Def. +5% -->
<mul order="0x30" stat="mDef" val="1.05"/> <!-- M Def. +5% -->
<add order="0x40" stat="runSpd" val="4"/> <!-- Movement Speed +4 -->
</for>
</skill>
So basicly, this is what happens in game:
On figher:
Pdef 5% (the bonus is a little smaller then 5%. Why?)
Mdef 5% (the bonus is exactly 5% so its ok)
Run speed +4 (if im not buffed it gives me 6 speed bonus. Why? If im buffed is ok)
On mage:
Mdef 5% (the bonus is a little smaller then 5%. Why?)
Pdef 5% (the bonus is exactly 5% so its ok)
Run speed +4 (if im not buffed it gives me 6 speed bonus. Why? If im buffed is ok)
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