- 0
Hello i need some help
-
Posts
-
By Meissgenry · Posted
I’ve worked with teams spread across a few regions, and having a group that actually connects tech, security, and digital assets made things smoother for us, especially during cross‑city projects. I liked how straightforward their setup was, and tapping into their digital assets side helped us speed up a couple of integrations. If you’re scaling across different markets, it might be a handy option to look into. -
Hello guys, I’m Morientes, owner of the servers you might know: L2Lionna / L2Pandora / L2Ramona / L2ERA / L2Zaken / L2Classic / L2Peri / L2Alice / L2EVA / L2Dragon and more. Over the years I’ve been developing Lineage II projects starting from High Five, then Classic, and later Essence. I started with High Five, which I turned into a very well-tested server with over 100 openings. My peak was around 2800 players online, and the server was stable (no crashes). With every opening there was always something to improve, fix, or optimize, and over time it became more and more stable. I still have all SVN commits from all those years, I can show everything via screen share if needed. The reason I’m selling is not because of the quality. The files are solid and ready to run any type of server (any rates). The problem was on our side; we didn’t have a good long-term strategy for reopening servers as a team. About Classic: I started from 2.0 (Zaken version) and gradually upgraded it up to 4.7 Kamael. Each chronicle upgrade came with a lot of improvements, especially in terms of stability. About Essence: I started from the very first version and developed it up to High Elf (Protocol 464). Starting from Protocol 286 (Secrets of Empire), I worked with PTS files and extracted a lot of deep fixes. I unpacked AI.obj with full functionality, used official sniffers, and whenever something wasn’t clear, I checked directly on official servers and sniffed packets or data. For every chronicle update, I basically sniffed the entire official server, zones, monsters, events, mechanics, everything. From Chronicle 388, Reborn approached us to buy our files. The current L2Reborn Essence is based on my work! I can prove everything. I also have their updates integrated into my pack. I stopped development after High Elf mainly because my main developer was constantly looking for other opportunities. It became difficult to maintain a stable team, especially with everything going on (including the situation in Ukraine at that time). Eventually, I couldn’t find a reliable dev to continue working on Essence, so I decided to step away from this market last year. Now I’ve decided to sell everything. What I’m selling: All necessary tools (sniffing, geodata build, pack upgrade tools, game client parsers, L2Wiki parser, interfaces etc.) Full SVN repositories with all commits (Essence / Classic / High Five) All edited clients I still have All my data I can also include on sell an official character that is active daily, ranked, end up gear, and has access to end-game zones!!! useful for deep sniffing where normal players don’t have access. If someone wants to buy everything, I prefer a full deal and I will transfer full ownership. If needed, I can also sell parts separately, but honestly I’d prefer to sell everything to one team that can continue this project — this has been my work, my hobby, my baby. Important: I don’t offer further updates. The files are sold exactly as they are. I will, of course, explain everything you need to know to continue working on them. Contact: Telegram: @AlexAlexey Discord: .primsl2
-
Topics

Question
kuperis
Hi guyz,
I have a Problem with subclass quest look, i complete quest a kill a baium.. i get red pipete knife i go to Hardis academy to kaspar i push quest he write this:
i using L2jfree Gracia Part 2 server
where is a problem? thanks :]
here is 234_FatesWhisper, __init__ file
# Made by Fulminus, version 0.1 import sys from com.l2jfree.gameserver.model.quest import State from com.l2jfree.gameserver.model.quest import QuestState from com.l2jfree.gameserver.model.quest.jython import QuestJython as JQuest qn = "234_FatesWhisper" PIPETTE_KNIFE = 4665 REIRIAS_SOUL_ORB = 4666 KERMONS_INFERNIUM_SCEPTER = 4667 GOLCONDAS_INFERNIUM_SCEPTER = 4668 HALLATES_INFERNIUM_SCEPTER = 4669 REORINS_HAMMER = 4670 REORINS_MOLD = 4671 INFERNIUM_VARNISH = 4672 RED_PIPETTE_KNIFE = 4673 STAR_OF_DESTINY = 5011 CRYSTAL_B = 1460 #Leorin, Cliff, Ferris, Zenkin, Kaspar, Kernon's Chest, Golkonda's Chest, Hallate's Chest, Cabrio's "Coffer of the Dead" NPC=[31002,30182,30847,30178,30833,31028,31029,31030,31027] CHEST_SPAWNS = { 25035:31027, # Shilen's Messenger Cabrio 25054:31028, # Demon Kernon 25126:31029, # Golkonda, the Longhorn General 25220:31030 # Death Lord Hallate } #mobId=[cond,dropId,rate] DROPLIST={ 29020: [7,RED_PIPETTE_KNIFE,10] #Baium...NOTE: rate may need adjustment } ## START: Weapon exchange section (any top B grade for 2nd best A grade) # TopBGradeWeaponData{ weaponType: (max pdam, max mdam)} #(top weapon has at least one of pdam or mdam equal to the max for its type) TopBGradeWeaponData = { \ "Big Sword":(213,91), \ "Blunt":(194,132), \ "Bow":(400,100), \ "Dagger":(170,122), \ "Dual Fist":(236,99), \ "Etc":(170,143), \ "Pole":(194,99), \ "Sword":(194,122),\ "Big Blunt":(236,99), \ "Dual Sword":(236,99)} class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent (self,event,st) : htmltext = event #accept quest if event == "1" : st.set("cond","1") st.setState(State.STARTED) htmltext = "31002-03.htm" # talking with cliff...last dialog to get the Infernium Varnish elif event == "30182_01" : htmltext = "30182-01c.htm" st.giveItems(INFERNIUM_VARNISH,1) # open Kernon's Chest elif event == "31028_01" : htmltext = "31028-02.htm" st.giveItems(KERMONS_INFERNIUM_SCEPTER,1) # open Hallate's Chest elif event == "31029_01" : htmltext = "31029-02.htm" st.giveItems(GOLCONDAS_INFERNIUM_SCEPTER,1) # open Golkonda's Chest elif event == "31030_01" : htmltext = "31030-02.htm" st.giveItems(HALLATES_INFERNIUM_SCEPTER,1) # dialog with Zenkin elif event == "30178_01" : st.set("cond","6") htmltext = "30178-01a.htm" # dialog with Kaspar - go to baium elif event == "30833_01a" : htmltext = "30833-01b.htm" st.giveItems(PIPETTE_KNIFE,1) st.set("cond","7") ## FINAL ITEM EXCHANGE SECTION elif event == "showWeapons" : htmltext = "" for Item in st.getPlayer().getInventory().getItems(): #given an item instance, get the item template to check what type it is itemTemplate = Item.getItem() weaponType = itemTemplate.getItemType().toString() if TopBGradeWeaponData.has_key(weaponType) and not Item.isEquipped() and itemTemplate.getCrystalType() == 0x03 and itemTemplate.getDuration() == -1 : # for acceptable types, check if they fit the description of topB from that type. pDam, mDam = itemTemplate.getPDamage(), itemTemplate.getMDamage() if pDam >= TopBGradeWeaponData[weaponType][0] or mDam >= TopBGradeWeaponData[weaponType][1] : htmltext += "<a action=\"bypass -h Quest 234_FatesWhisper selectBGrade_" + str(Item.getObjectId()) +"\">" + itemTemplate.getName() + "+" + str(Item.getEnchantLevel()) + "</a><br>" if htmltext == "": htmltext = "You have no acceptable top B grade weapon in your inventory" htmltext = "<html><body>Maestro Reorin:<br>Please choose which weapon you wish to give me to melt, from the below list:<br>" + htmltext + "</body></html>" elif event.startswith("selectBGrade_"): # store the object id of the selected weapon for the trade bGradeObjId = int(event.replace("selectBGrade_", "")) # to avoid exploitation, check if the stored objectId still corresponds to an existing item # and if that item is still not equipped Item = st.getPlayer().getInventory().getItemByObjectId(bGradeObjId) if Item and not Item.isEquipped() : st.getPlayer().destroyItem("234_FatesWhisper",bGradeObjId, 1, st.getPlayer(), 0) st.set("bypass","1") # now show the A Grade weapon list htmltext = "31002-AGradeList.htm" else : htmltext = "<html><body>Maestro Reorin:<br>Are you trying to cheat me?! What happenned to the weapon you were about to give me for the neutralization of Infernum's evil aura?</body></html>" elif event.startswith("selectAGrade_"): if st.getInt("bypass"): aGradeItemId = int(event.replace("selectAGrade_", "")) if aGradeItemId in (80,98,150,212,235,269,288,2504,5233,7884,7894,7899): htmltext = "31002-12.htm" st.giveItems(aGradeItemId,1) st.giveItems(STAR_OF_DESTINY,1) st.exitQuest(False) st.unset("cond") st.unset("bypass") else: htmltext="bye" st.exitQuest(1) else: htmltext="<html><body>Maestro Reorin:<br>Are you trying to cheat me?! What happenned to the weapon you were about to give me for the neutralization of Infernum's evil aura?</body></html>" #st.exitQuest(1) return htmltext def onTalk (self,npc,player): htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>" st = player.getQuestState(qn) if not st : return htmltext npcId = npc.getNpcId() id = st.getState() # first time when a player join the quest if id == State.CREATED: if player.getLevel() >= 75: htmltext = "31002-02.htm" else: htmltext = "31002-01.htm" st.exitQuest(1) return htmltext # if quest is already State.COMPLETED elif id == State.COMPLETED: return "<html><body>This quest has already been completed.</body></html>" # if quest is accepted and in progress elif id == State.STARTED: cond =st.getInt("cond") if npcId == NPC[0] : if cond == 1 and not st.getQuestItemsCount(REIRIAS_SOUL_ORB) : # waiting for the orb htmltext = "31002-04b.htm" elif cond == 1 : #got the orb! Go to the next step (infernium scepter pieces) st.takeItems(REIRIAS_SOUL_ORB,1) htmltext = "31002-05.htm" st.set("cond","2") # waiting for infernium scepter pieces elif cond == 2 and (st.getQuestItemsCount(KERMONS_INFERNIUM_SCEPTER)+st.getQuestItemsCount(GOLCONDAS_INFERNIUM_SCEPTER)+st.getQuestItemsCount(HALLATES_INFERNIUM_SCEPTER) < 3) : htmltext = "31002-05c.htm" elif cond == 2 : #got the infernium scepter pieces! Go to the next step (infernium Varnish) st.takeItems(KERMONS_INFERNIUM_SCEPTER,1) st.takeItems(GOLCONDAS_INFERNIUM_SCEPTER,1) st.takeItems(HALLATES_INFERNIUM_SCEPTER,1) htmltext = "31002-06.htm" st.set("cond","3") # waiting for infernium varnish elif cond == 3 and not st.getQuestItemsCount(INFERNIUM_VARNISH) : htmltext = "31002-06b.htm" elif cond == 3 : #got the infernium varnish! Go to the next step (Leorin's Hammer) st.takeItems(INFERNIUM_VARNISH,1) htmltext = "31002-07.htm" st.set("cond","4") # waiting for Leorin's Hammer elif cond == 4 and not st.getQuestItemsCount(REORINS_HAMMER) : htmltext = "31002-07b.htm" elif cond == 4 : # got Leorin's Hammer! Go to the next step (Leorin's Mold) st.takeItems(REORINS_HAMMER,1) htmltext = "31002-08.htm" st.set("cond","5") elif cond < 8 : # waiting for Leorin's Mold htmltext = "31002-08b.htm" elif cond == 8 : # got Leorin's Mold! Go to the next step (B Crystals) st.takeItems(REORINS_MOLD,1) htmltext = "31002-09.htm" st.set("cond","9") qs = st.getPlayer().getQuestState("255_Tutorial") if qs: st.showQuestionMark(13) st.playSound("ItemSound.quest_tutorial") # waiting for 984 B Grade Crystals elif cond == 9 and (st.getQuestItemsCount(CRYSTAL_B) < 984) : htmltext = "31002-09a.htm" elif cond == 9 : # got the crystals st.takeItems(CRYSTAL_B,984) htmltext = "31002-10.htm" st.set("cond","10") # all is ready. Now give a menu to trade the B weapon for the player's choice of A Weapon. elif cond == 10: if st.getInt("bypass") : htmltext = "31002-AGradeList.htm" else : htmltext = "31002-11.htm" ## CLIFF. # came to take the varnish elif npcId == NPC[1] and cond==3 and not st.getQuestItemsCount(INFERNIUM_VARNISH) : htmltext = "30182-01.htm" # you already got the varnish...why are you back? elif npcId == NPC[1] and (cond>=3 or st.getQuestItemsCount(INFERNIUM_VARNISH)) : htmltext = "30182-02.htm" ## FERRIS # go to take the mold elif npcId == NPC[2] and cond==4 and not st.getQuestItemsCount(REORINS_HAMMER) : htmltext = "30847-01.htm" # go to trader Zenkin st.giveItems(REORINS_HAMMER,1) # I already told you I don't have it! elif npcId == NPC[2] and cond>=4 : htmltext = "30847-02.htm" # go to trader Zenkin ## ZENKIN # go to take mold elif npcId == NPC[3] and cond==5 : htmltext = "30178-01.htm" # go to Magister Kaspar # I already told you I don't have it! elif npcId == NPC[3] and cond>5 : htmltext = "30178-02.htm" # go to Magister Kaspar ## KASPAR elif npcId == NPC[4]: # first visit: You have neither plain nor blooded knife. if cond==6 : htmltext = "30833-01.htm" # go to Magister Hanellin,etc. Get Baium's Blood with the pipette # revisit before getting the blood: remind "go get the blood" if cond==7 and st.getQuestItemsCount(PIPETTE_KNIFE) and not st.getQuestItemsCount(RED_PIPETTE_KNIFE) : htmltext = "30833-02.htm" # go to Magister Hanellin,etc. Get Baium's Blood with the pipette # got the blood and I'm ready to proceed if cond==7 and not st.getQuestItemsCount(PIPETTE_KNIFE) and st.getQuestItemsCount(RED_PIPETTE_KNIFE) : htmltext = "30833-03.htm" # great! Here is your mold for Leorin st.takeItems(RED_PIPETTE_KNIFE,1) st.giveItems(REORINS_MOLD,1) st.set("cond","8") #revisit after you've gotten the mold: What are you still doing here? if st.getInt("cond")>7 : htmltext = "30833-04.htm" # Have you given the mold to Leorin, yet? ## CHESTS FROM RAIDBOSSES elif cond==1 : if npcId ==NPC[8] and st.getQuestItemsCount(REIRIAS_SOUL_ORB)==0 : htmltext = "31027-01.htm" st.giveItems(REIRIAS_SOUL_ORB,1) st.playSound("Itemsound.quest_itemget") elif cond==2 : # Kernon's Chest if npcId == NPC[5] and st.getQuestItemsCount(KERMONS_INFERNIUM_SCEPTER)==0 : htmltext = "31028-01.htm" elif npcId == NPC[5] : htmltext = "<html><body>This chest looks empty</body></html>" # Golkonda's Chest elif npcId == NPC[6] and st.getQuestItemsCount(GOLCONDAS_INFERNIUM_SCEPTER)==0 : htmltext = "31029-01.htm" elif npcId == NPC[6] : htmltext = "<html><body>This chest looks empty</body></html>" # Hallate's Chest elif npcId == NPC[7] and st.getQuestItemsCount(HALLATES_INFERNIUM_SCEPTER)==0 : htmltext = "31030-01.htm" elif npcId == NPC[7] : htmltext = "<html><body>This chest looks empty</body></html>" return htmltext def onAttack (self, npc, player, damage, isPet): st = player.getQuestState(qn) if not st : return if st.getState() != State.STARTED : return npcId = npc.getNpcId() value,dropId,chance = DROPLIST[npcId] if value == st.getInt("cond") and npcId==29020 : if player.getActiveWeaponItem() and player.getActiveWeaponItem().getItemId() == PIPETTE_KNIFE and st.getQuestItemsCount(dropId) == 0: st.giveItems(dropId,1) st.takeItems(PIPETTE_KNIFE,1) st.playSound("Itemsound.quest_itemget") return def onKill(self,npc,player,isPet): npcId=npc.getNpcId() # the chests always spawn, even if the RB is killed with nobody nearby doing the quest. if npcId in CHEST_SPAWNS.keys() : self.addSpawn(CHEST_SPAWNS[npcId], npc.getX(), npc.getY(), npc.getZ(),npc.getHeading(), True, 60000) else : st = player.getQuestState(qn) if not st : return if st.getState() != State.STARTED : return if npcId in DROPLIST.keys() : value,dropId,chance = DROPLIST[npcId] if st.getInt("cond") == value: if chance > 0: if st.getRandom(100) < chance and st.getQuestItemsCount(dropId) == 0: st.giveItems(dropId,1) st.playSound("Itemsound.quest_itemget") if npcId == 29020: st.takeItems(PIPETTE_KNIFE,1) return QUEST = Quest(234,qn,"Fate's Whisper") QUEST.addStartNpc(NPC[0]) for npcId in NPC: QUEST.addTalkId(npcId) for mobId in DROPLIST.keys() : QUEST.addKillId(mobId) for mobId in CHEST_SPAWNS.keys() : QUEST.addKillId(mobId) QUEST.addAttackId(29020)0 answers to this question
Recommended Posts