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Posted

Τα είπαμε, τα ξανάπαμε, μυαλό δε βάζουμε. Ρε σεις το l2 rpg είναι! Δεν υπάρχει καλύτερο class γενικά! Δε λέω, balance στο l2 δεν υπάρχει, αλλά ok...

 

Αν θες να συγκρίνεις class ρώτα πχ. Καλύτερος healer. Καλύτερος archer. Καλύτερος nuker μπλα μπλα...

  • 4 weeks later...
  • 2 weeks later...
Posted

o kaluteros gia mena einai o SPH giati exei arketa megalo m.attack gia pvp kai ama goustareis farm ftiaxe mia mpara me:

f1)tempest

f2)vampiric claw

f3)target next (to eikonidio otan patas alt+c)

f4)mana pots

 

patas sunexomena ta f1,f2,f3 kai apla dn psofas kai ama 8es mp patas ola ta prohgoume + to f4 ;) etsi farmarw egw pantws :P

  • 3 weeks later...
Posted

egw pada kanw spellholer main gt m aresei kai gt kserw kai na pezw me afton ;)

oxi kai toso kala vevea alla kalitera apo ola ta

    alla class

Posted

Βλεπω κανεις δεν μιλαει για Summoners........Πολυ δυνατοι χαρακτηρες...ειδικα αν μπορεις να φορεσεις καλα items...σε 1vs1 δεν πεφτουν σχεδον ποτε.....

Posted

gia mena klteroi einai th,necro kai sph

pantos opos exoun pei k alloi dn exei simasia an einai kapoios char kalos

mporei na exeis kanei donate k na exeis ta kalutera items ston server k na min mporeis na pareis pvp ama dn ksereis tin class s :/

  • 1 month later...

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  • Posts

    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
    • Your standard daily login reward is pointless. Why would you implement something like this? Where did this idea even come from?   No, it’s called OneDayReward, not Daily Missions. That’s the name used by the game client. Anyways. Good luck!
    • What you're talking about, my friend, is the "daily mission reward" system—that’s something different. This one is a standard daily login reward: if you don't log in on a given day, you miss that prize, and once you reach the final day (Day 28), it resets to Day 1. Check the forums or other sites; you'll see it's not the same thing. I also have that "daily mission reward" mod you're referring to—the one involving levels, mob counts, and class changes—but this is different; it's strictly for logging in. You have to stay online for half an hour to claim it, though that duration can be adjusted (from fewer to more minutes). It also features IP protection, and if you haven't claimed the prize for the day, the window opens automatically when you log in with your character so you don't forget. If you *have* claimed it, the window won't pop up automatically until the next day (though the auto-open feature can be enabled or disabled). Plus, as I mentioned, you can customize the item quantity, item ID, and the item icon. Cheers! I understand it's not finished; in fact, it's the V1 version I created. It is vulnerable, of course—since it relies only on IP, anyone could just use a VPN to bypass it—but I’ll keep working on adding security measures like MAC address and HWID checks, or anything else I come up with. Also, as you know, these are tradeable items; you can set the trade attribute to "false" in the item's XML file. It’s just an example of a system I started building. Cheers!
    • What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
    • Yes, it's L2J—specifically L2Lucera—but it can be adapted for L2jAcis and Lucera; I imagine it would work for High Five as well. For now, I've only implemented it in L2Lucera (Interlude), but it will be available for L2jAcis too. Regards. As soon as you log in with your character, the window opens automatically so you can collect your reward. You can change the daily item ID and icon, and even set a waiting period—like 30 minutes—before collection is allowed. It includes IP protection, so players can't claim rewards using other accounts or create new ones to exploit the system; you can also adjust the number of days (e.g., 28, 1, or however many you prefer), and every feature can be enabled or disabled. The player command is `.daily`, and there are also four GM commands. I’ll be uploading a short video tomorrow to show everything more clearly. I also plan to improve the HTML window design and add MAC and HWID systems to prevent users from bypassing IP restrictions via VPNs or abusing the system with multi-accounting—basically, I’ll be continuously refining the system.
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